diff options
| author | Crystalwarrior <Varsash@Gmail.com> | 2022-07-31 19:33:10 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-07-31 11:33:10 -0500 |
| commit | dd8eee7eede02b71b86864b533eed4102f0c584e (patch) | |
| tree | 48342cbaf1e1c94212d33342bb8ae33900566773 /src/packet_distribution.cpp | |
| parent | 4124a43674bdd9e85a55114158a725f61e139962 (diff) | |
Pending ghost messages (#736)
This feature allows text to be posted to the IC log as a "ghost" before it has been displayed in-game. When desync chat is enabled, it's common for the player to wait a little while before their messages are displayed.
Ghosts only apply to the active player's messages, not all queued messages. They are also pinned at the end of the IC log until they are displayed.
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Diffstat (limited to 'src/packet_distribution.cpp')
| -rw-r--r-- | src/packet_distribution.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/packet_distribution.cpp b/src/packet_distribution.cpp index 3555e21b..4784faf5 100644 --- a/src/packet_distribution.cpp +++ b/src/packet_distribution.cpp @@ -68,7 +68,7 @@ void AOApplication::server_packet_received(AOPacket *p_packet) if (f_contents.size() < 2) goto end; - s_pv = f_contents.at(0).toInt(); + client_id = f_contents.at(0).toInt(); server_software = f_contents.at(1); if (lobby_constructed) |
