diff options
| author | oldmud0 <oldmud0@users.noreply.github.com> | 2021-12-25 19:17:27 -0600 |
|---|---|---|
| committer | oldmud0 <oldmud0@users.noreply.github.com> | 2021-12-25 19:17:27 -0600 |
| commit | ecfe6f2542d73e9559b75a502f6eebffe63a76cf (patch) | |
| tree | 6ceea4666ade907af6e9a1ac79e5dc4763403c49 /src/packet_distribution.cpp | |
| parent | d1fb7fde16ec37dfa7b13e0a02489417655d315d (diff) | |
Change master chat in courtroom to debug log
Since the MS chat has been disabled for quite some time now (and we aren't planning on bringing it back since Discord, Guilded etc. have better chat features), I decided to go ahead and change the pane into a debug log to keep it useful and avoid creating a gaping hole in themes.
Though, maybe it is worth removing the whole switcher and keeping the debug log hidden away where it can't scare people.
Diffstat (limited to 'src/packet_distribution.cpp')
| -rw-r--r-- | src/packet_distribution.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/packet_distribution.cpp b/src/packet_distribution.cpp index 15906080..bc7ae826 100644 --- a/src/packet_distribution.cpp +++ b/src/packet_distribution.cpp @@ -29,7 +29,7 @@ void AOApplication::ms_packet_received(AOPacket *p_packet) QStringList sub_contents = i_string.split("&"); if (sub_contents.size() < 4) { - qDebug() << "W: malformed packet"; + qWarning() << "malformed packet"; continue; } @@ -63,7 +63,8 @@ void AOApplication::ms_packet_received(AOPacket *p_packet) w_lobby->append_chatmessage(f_name, f_message); } if (courtroom_constructed && courtroom_loaded) { - w_courtroom->append_ms_chatmessage(f_name, f_message); + w_courtroom->append_server_chatmessage(tr("[Global] %1").arg(f_name), + f_message, "0"); } } else if (header == "AO2CHECK") { @@ -453,7 +454,8 @@ void AOApplication::server_packet_received(AOPacket *p_packet) goto end; if (lobby_constructed) - w_courtroom->append_ms_chatmessage("", w_lobby->get_chatlog()); + w_courtroom->append_server_chatmessage(tr("[Global log]"), + w_lobby->get_chatlog(), "0"); w_courtroom->character_loading_finished(); w_courtroom->done_received(); |
