diff options
| author | oldmud0 <oldmud0@users.noreply.github.com> | 2022-01-05 21:39:23 -0600 |
|---|---|---|
| committer | oldmud0 <oldmud0@users.noreply.github.com> | 2022-01-05 21:39:23 -0600 |
| commit | 77b017a0830410bc06fc4747d559b75e306dcdcc (patch) | |
| tree | b252effb50e450ec192555314391c25ad4e66caf /src | |
| parent | 593bd54000be14c9a1455914285c1b2549b0fa51 (diff) | |
Fix MSVC builds freezing due to AOLayer concurrency issue
Variables accessed across threads should be atomic.
Also gave AOLayer its own thread pool and switched some lock calls to use QMutexLocker semantics.
Diffstat (limited to 'src')
| -rw-r--r-- | src/aolayer.cpp | 25 |
1 files changed, 16 insertions, 9 deletions
diff --git a/src/aolayer.cpp b/src/aolayer.cpp index 1587d289..08ee392d 100644 --- a/src/aolayer.cpp +++ b/src/aolayer.cpp @@ -4,6 +4,8 @@ #include "file_functions.h" #include "misc_functions.h" +static QThreadPool *thread_pool; + AOLayer::AOLayer(QWidget *p_parent, AOApplication *p_ao_app) : QLabel(p_parent) { ao_app = p_ao_app; @@ -22,6 +24,11 @@ AOLayer::AOLayer(QWidget *p_parent, AOApplication *p_ao_app) : QLabel(p_parent) preanim_timer = new QTimer(this); preanim_timer->setSingleShot(true); connect(preanim_timer, &QTimer::timeout, this, &AOLayer::preanim_done); + + if (!thread_pool) { + thread_pool = new QThreadPool(p_ao_app); + thread_pool->setMaxThreadCount(8); + } } BackgroundLayer::BackgroundLayer(QWidget *p_parent, AOApplication *p_ao_app) @@ -319,7 +326,7 @@ void AOLayer::start_playback(QString p_image) frame = 0; continuous = false; } - frame_loader = QtConcurrent::run(this, &AOLayer::populate_vectors); + frame_loader = QtConcurrent::run(thread_pool, this, &AOLayer::populate_vectors); last_path = p_image; while (movie_frames.size() <= frame) // if we haven't loaded the frame we need yet frameAdded.wait(&mutex); // wait for the frame loader to add another frame, then check again @@ -538,11 +545,11 @@ void AOLayer::movie_ticker() else frame = 0; } - mutex.lock(); - while (frame >= movie_frames.size() && frame < max_frames) { // oops! our frame isn't ready yet + { + QMutexLocker locker(&mutex); + while (frame >= movie_frames.size() && frame < max_frames) // oops! our frame isn't ready yet frameAdded.wait(&mutex); // wait for a new frame to be added, then check again } - mutex.unlock(); #ifdef DEBUG_MOVIE qDebug() << "[AOLayer::movie_ticker] Frame:" << frame << "Delay:" << movie_delays[frame] << "Actual time taken from last frame:" << actual_time.restart(); @@ -552,7 +559,7 @@ void AOLayer::movie_ticker() } void AOLayer::populate_vectors() { - while (movie_frames.size() < max_frames && !exit_loop) { + while (!exit_loop && movie_frames.size() < max_frames) { load_next_frame(); #ifdef DEBUG_MOVIE qDebug() << "[AOLayer::populate_vectors] Loaded frame" << movie_frames.size(); @@ -562,12 +569,12 @@ void AOLayer::populate_vectors() { } void AOLayer::load_next_frame() { - //QMutexLocker locker(&mutex); - mutex.lock(); + { + QMutexLocker locker(&mutex); movie_frames.append(this->get_pixmap(m_reader.read())); movie_delays.append(m_reader.nextImageDelay()); - mutex.unlock(); - frameAdded.wakeAll(); + } + frameAdded.wakeAll(); } void CharLayer::preanim_done() |
