diff options
| author | Crystalwarrior <varsash@gmail.com> | 2019-09-15 17:44:02 +0300 |
|---|---|---|
| committer | Crystalwarrior <varsash@gmail.com> | 2019-09-15 17:44:02 +0300 |
| commit | a2f9df4042585ab0849b54e2bb0b9699f9064aed (patch) | |
| tree | e2ae5b98111959c75232ab24b9f909b742658e9c /src | |
| parent | 4db114007456f12c77f002cac4e26cd3f6917638 (diff) | |
Finally implement frame-specific effects such as screenshake, realization flash, sound effects, etc.
Fix screenshake animation modifying the default positions of shook elements
Fix aomovie sometimes not playing the last frame and causing lagspikes due to the delay() method
Diffstat (limited to 'src')
| -rw-r--r-- | src/aocharmovie.cpp | 57 | ||||
| -rw-r--r-- | src/aomovie.cpp | 16 | ||||
| -rw-r--r-- | src/courtroom.cpp | 114 | ||||
| -rw-r--r-- | src/text_file_functions.cpp | 36 |
4 files changed, 172 insertions, 51 deletions
diff --git a/src/aocharmovie.cpp b/src/aocharmovie.cpp index 0c389b1e..efe24735 100644 --- a/src/aocharmovie.cpp +++ b/src/aocharmovie.cpp @@ -47,6 +47,7 @@ void AOCharMovie::load_image(QString p_char, QString p_emote, QString emote_pref preanim_timer->stop(); movie_frames.clear(); movie_delays.clear(); + movie_effects.clear(); m_reader->setFileName(emote_path); QPixmap f_pixmap = this->get_pixmap(m_reader->read()); @@ -62,6 +63,32 @@ void AOCharMovie::load_image(QString p_char, QString p_emote, QString emote_pref movie_frames.append(f_pixmap); movie_delays.append(f_delay); } + + movie_effects.resize(max_frames); + for (int e_frame = 0; e_frame < max_frames; ++e_frame) + { + qDebug() << p_char << p_emote << e_frame; + QString effect = ao_app->get_screenshake_frame(p_char, emote_prefix + p_emote, e_frame); + if (effect != "") + { + movie_effects[e_frame].append("shake"); + qDebug() << e_frame << "shake"; + } + + effect = ao_app->get_flash_frame(p_char, emote_prefix + p_emote, e_frame); + if (effect != "") + { + movie_effects[e_frame].append("flash"); + qDebug() << e_frame << "flash"; + } + + effect = ao_app->get_sfx_frame(p_char, emote_prefix + p_emote, e_frame); + if (effect != "") + { + movie_effects[e_frame].append("sfx^"+effect); + qDebug() << e_frame << effect; + } + } #ifdef DEBUG_CHARMOVIE qDebug() << max_frames << "Setting image to " << emote_path << "Time taken to process image:" << actual_time.elapsed(); @@ -71,6 +98,7 @@ void AOCharMovie::load_image(QString p_char, QString p_emote, QString emote_pref void AOCharMovie::play() { + play_frame_effect(frame); if (max_frames <= 1) return; ticker->start(this->get_frame_delay(movie_delays[frame])); @@ -101,6 +129,34 @@ void AOCharMovie::play_idle(QString p_char, QString p_emote) play(); } +void AOCharMovie::play_frame_effect(int frame) +{ + if(frame < max_frames) + { + foreach (QString effect, movie_effects[frame]) + { + if(effect == "shake") + { + shake(); + qDebug() << "Attempting to play shake on frame" << frame; + } + + if(effect == "flash") + { + flash(); + qDebug() << "Attempting to play flash on frame" << frame; + } + + if(effect.startsWith("sfx^")) + { + QString sfx = effect.section("^", 1); + play_sfx(sfx); + qDebug() << "Attempting to play sfx" << sfx << "on frame" << frame; + } + } + } +} + void AOCharMovie::stop() { //for all intents and purposes, stopping is the same as hiding. at no point do we want a frozen gif to display @@ -182,6 +238,7 @@ void AOCharMovie::movie_ticker() #endif this->set_frame(movie_frames[frame]); + play_frame_effect(frame); ticker->setInterval(this->get_frame_delay(movie_delays[frame])); } diff --git a/src/aomovie.cpp b/src/aomovie.cpp index 851ae570..7f7fb205 100644 --- a/src/aomovie.cpp +++ b/src/aomovie.cpp @@ -13,6 +13,7 @@ AOMovie::AOMovie(QWidget *p_parent, AOApplication *p_ao_app) : QLabel(p_parent) this->setMovie(m_movie); timer = new QTimer(this); + timer->setTimerType(Qt::PreciseTimer); timer->setSingleShot(true); connect(m_movie, SIGNAL(frameChanged(int)), this, SLOT(frame_change(int))); @@ -24,11 +25,6 @@ void AOMovie::set_play_once(bool p_play_once) play_once = p_play_once; } -void AOMovie::start_timer(int delay) -{ - timer->start(delay); -} - void AOMovie::play(QString p_image, QString p_char, QString p_custom_theme, int duration) { m_movie->stop(); @@ -65,7 +61,7 @@ void AOMovie::play(QString p_image, QString p_char, QString p_custom_theme, int this->show(); m_movie->start(); if (m_movie->frameCount() == 0 && duration > 0) - this->start_timer(duration); + timer->start(duration); } void AOMovie::stop() @@ -81,17 +77,13 @@ void AOMovie::frame_change(int n_frame) if (m_movie->frameCount() == 0 || n_frame < (m_movie->frameCount() - 1) || !play_once) return; //we need this or else the last frame wont show - delay(m_movie->nextFrameDelay()); - - this->stop(); - - //signal connected to courtroom object, let it figure out what to do - done(); + timer->start(m_movie->nextFrameDelay()); } void AOMovie::timer_done() { this->stop(); + //signal connected to courtroom object, let it figure out what to do done(); } diff --git a/src/courtroom.cpp b/src/courtroom.cpp index 47e3a0e7..30921d84 100644 --- a/src/courtroom.cpp +++ b/src/courtroom.cpp @@ -265,6 +265,9 @@ Courtroom::Courtroom(AOApplication *p_ao_app) : QMainWindow() connect(ui_vp_objection, SIGNAL(done()), this, SLOT(objection_done())); connect(ui_vp_player_char, SIGNAL(done()), this, SLOT(preanim_done())); + connect(ui_vp_player_char, SIGNAL(shake()), this, SLOT(do_screenshake())); + connect(ui_vp_player_char, SIGNAL(flash()), this, SLOT(do_flash())); + connect(ui_vp_player_char, SIGNAL(play_sfx(QString)), this, SLOT(play_char_sfx(QString))); connect(text_delay_timer, SIGNAL(timeout()), this, SLOT(start_chat_ticking())); connect(sfx_delay_timer, SIGNAL(timeout()), this, SLOT(play_sfx())); @@ -1655,47 +1658,58 @@ void Courtroom::handle_chatmessage_2() void Courtroom::do_screenshake() { -//Code below causes segfault, do not uncomment unless you know what you're doing. -// if (screenshake_animation_group != nullptr && screenshake_animation_group->state() == QAbstractAnimation::Running) -// screenshake_animation_group->setCurrentTime(screenshake_animation_group->duration()); //Force it to finish and delete itself - - screenshake_animation_group = new QParallelAnimationGroup; - - QList<QWidget *> affected_list = { - ui_vp_background, - ui_vp_player_char, - ui_vp_sideplayer_char, - ui_vp_chatbox - }; - - int i = 0; - //I would prefer if this was its own "shake" function to be honest. - foreach (QWidget* ui_element, affected_list) + //This way, the animation is reset in such a way that last played screenshake would return to its "final frame" properly. + //This properly resets all UI elements without having to bother keeping track of "origin" positions. + //Works great wit the chat text being detached from the chat box! + screenshake_animation_group->setCurrentTime(screenshake_animation_group->duration()); + screenshake_animation_group->clear(); + + QList<QWidget *> affected_list = { + ui_vp_background, + ui_vp_player_char, + ui_vp_sideplayer_char, + ui_vp_chatbox + }; + + int i = 0; + //I would prefer if this was its own "shake" function to be honest. + foreach (QWidget* ui_element, affected_list) + { + qDebug() << ++i; + QPropertyAnimation *screenshake_animation = new QPropertyAnimation(ui_element, "pos", this); + QPoint pos_default = QPoint(ui_element->x(), ui_element->y()); + + int duration = 300; //How long does the screenshake last + int frequency = 20; //How often in ms is there a "jolt" frame + int maxframes = duration/frequency; + int max_x = 7; //Max deviation from origin on x axis + int max_y = 7; //Max deviation from origin on y axis + screenshake_animation->setDuration(duration); + for (int frame=0; frame < maxframes; frame++) { - qDebug() << ++i; - QPropertyAnimation *screenshake_animation = new QPropertyAnimation(ui_element, "pos", this); - QPoint pos_default = QPoint(ui_element->x(), ui_element->y()); - - int duration = 300; //How long does the screenshake last - int frequency = 20; //How often in ms is there a "jolt" frame - int maxframes = duration/frequency; - int max_x = 7; //Max deviation from origin on x axis - int max_y = 7; //Max deviation from origin on y axis - screenshake_animation->setDuration(duration); - for (int frame=0; frame < maxframes; frame++) - { - double fraction = double(frame*frequency)/duration; - quint32 rng = QRandomGenerator::global()->generate(); - int rand_x = int(rng) % max_x; - int rand_y = int(rng+100) % max_y; - screenshake_animation->setKeyValueAt(fraction, QPoint(pos_default.x() + rand_x, pos_default.y() + rand_y)); - } - screenshake_animation->setEndValue(pos_default); - screenshake_animation->setEasingCurve(QEasingCurve::Linear); - screenshake_animation_group->addAnimation(screenshake_animation); + double fraction = double(frame*frequency)/duration; + quint32 rng = QRandomGenerator::global()->generate(); + int rand_x = int(rng) % max_x; + int rand_y = int(rng+100) % max_y; + screenshake_animation->setKeyValueAt(fraction, QPoint(pos_default.x() + rand_x, pos_default.y() + rand_y)); } + screenshake_animation->setEndValue(pos_default); + screenshake_animation->setEasingCurve(QEasingCurve::Linear); + screenshake_animation_group->addAnimation(screenshake_animation); + } - screenshake_animation_group->start(QAbstractAnimation::DeletionPolicy::DeleteWhenStopped); + screenshake_animation_group->start(); +} + +void Courtroom::do_flash() +{ + ui_vp_realization->play("realizationflash", "", "", 60); +} + +void Courtroom::play_char_sfx(QString sfx_name) +{ + sfx_player->play(ao_app->get_sfx_suffix(sfx_name)); + sfx_player->set_looping(ao_app->get_sfx_looping(current_char, sfx_name)!="0"); } void Courtroom::handle_chatmessage_3() @@ -1829,6 +1843,16 @@ QString Courtroom::filter_ic_text(QString p_text) p_text.remove(trick_check_pos,1); } + else if (f_character == "$" and !ic_next_is_not_special) + { + p_text.remove(trick_check_pos,1); + } + + else if (f_character == "@" and !ic_next_is_not_special) + { + p_text.remove(trick_check_pos,1); + } + // Orange inline colourisation. else if (f_character == "|" and !ic_next_is_not_special) { @@ -2089,7 +2113,7 @@ void Courtroom::start_chat_ticking() if (m_chatmessage[REALIZATION] == "1") { - ui_vp_realization->play("realizationflash", "", "", 60); + this->do_flash(); sfx_player->play(ao_app->get_custom_realization(m_chatmessage[CHAR_NAME])); } @@ -2208,6 +2232,18 @@ void Courtroom::chat_tick() formatting_char = true; } + else if (f_character == "@" and !next_character_is_not_special) + { + this->do_screenshake(); + formatting_char = true; + } + + else if (f_character == "$" and !next_character_is_not_special) + { + this->do_flash(); + formatting_char = true; + } + // Orange inline colourisation. else if (f_character == "|" and !next_character_is_not_special) { diff --git a/src/text_file_functions.cpp b/src/text_file_functions.cpp index 9a0cd2fe..0944040c 100644 --- a/src/text_file_functions.cpp +++ b/src/text_file_functions.cpp @@ -578,6 +578,42 @@ int AOApplication::get_sfx_delay(QString p_char, int p_emote) else return f_result.toInt(); } +QString AOApplication::get_sfx_looping(QString p_char, QString p_sfx) +{ + QString f_result = read_char_ini(p_char, p_sfx, "SoundL"); + + if (f_result == "") + return "0"; + else return f_result; +} + +QString AOApplication::get_sfx_frame(QString p_char, QString p_emote, int n_frame) +{ + QString f_result = read_char_ini(p_char, QString::number(n_frame), p_emote.append("_FrameSFX")); + + if (f_result == "") + return ""; + else return f_result; +} + +QString AOApplication::get_screenshake_frame(QString p_char, QString p_emote, int n_frame) +{ + QString f_result = read_char_ini(p_char, QString::number(n_frame), p_emote.append("_FrameScreenshake")); + + if (f_result == "") + return ""; + else return f_result; +} + +QString AOApplication::get_flash_frame(QString p_char, QString p_emote, int n_frame) +{ + QString f_result = read_char_ini(p_char, QString::number(n_frame), p_emote.append("_FrameRealization")); + + if (f_result == "") + return ""; + else return f_result; +} + int AOApplication::get_text_delay(QString p_char, QString p_emote) { QString f_result = read_char_ini(p_char, p_emote, "TextDelay"); |
