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authoriamgoofball <iamgoofball@gmail.com>2019-01-23 01:07:20 -0800
committeriamgoofball <iamgoofball@gmail.com>2019-01-23 01:07:20 -0800
commitf75032840450263bfe27d3b5a68ea1458a0ce8a5 (patch)
tree27525521826fd01038970fa7347cacaad31404e3 /src
parent906c9016bb4660eb0445a3345a55ede959c3cb96 (diff)
Multithreaded filtering of the character list
Diffstat (limited to 'src')
-rw-r--r--src/charselect.cpp52
1 files changed, 32 insertions, 20 deletions
diff --git a/src/charselect.cpp b/src/charselect.cpp
index e6d9c9f4..c5a10bde 100644
--- a/src/charselect.cpp
+++ b/src/charselect.cpp
@@ -29,6 +29,35 @@ public:
}
};
+class AOCharSelectFilterThreading : public QRunnable
+{
+public:
+ Courtroom *mycourt_fuck;
+ int char_num;
+ AOCharSelectFilterThreading(Courtroom *my_courtroom, int character_number){
+ mycourt_fuck = my_courtroom;
+ char_num = character_number;
+ }
+ void run()
+ {
+ AOCharButton* current_char = mycourt_fuck->ui_char_button_list.at(char_num);
+
+ if (!mycourt_fuck->ui_char_taken->isChecked() && mycourt_fuck->char_list.at(char_num).taken)
+ return;
+
+ if (!mycourt_fuck->char_list.at(char_num).name.contains(mycourt_fuck->ui_char_search->text(), Qt::CaseInsensitive))
+ return;
+
+ // We only really need to update the fact that a character is taken
+ // for the buttons that actually appear.
+ // You'd also update the passwordedness and etc. here later.
+ current_char->reset();
+ current_char->set_taken(mycourt_fuck->char_list.at(char_num).taken);
+
+ mycourt_fuck->ui_char_button_list_filtered.append(current_char);
+ }
+};
+
void Courtroom::construct_char_select()
{
ui_char_select_background = new AOImage(this, ao_app);
@@ -234,27 +263,10 @@ void Courtroom::filter_character_list()
ui_char_button_list_filtered.clear();
for (int i = 0; i < char_list.size(); i++)
{
- AOCharButton* current_char = ui_char_button_list.at(i);
-
- // It seems passwording characters is unimplemented yet?
- // Until then, this will stay here, I suppose.
- //if (ui_char_passworded->isChecked() && character_is_passworded??)
- // continue;
-
- if (!ui_char_taken->isChecked() && char_list.at(i).taken)
- continue;
-
- if (!char_list.at(i).name.contains(ui_char_search->text(), Qt::CaseInsensitive))
- continue;
-
- // We only really need to update the fact that a character is taken
- // for the buttons that actually appear.
- // You'd also update the passwordedness and etc. here later.
- current_char->reset();
- current_char->set_taken(char_list.at(i).taken);
-
- ui_char_button_list_filtered.append(current_char);
+ AOCharSelectFilterThreading *char_filter = new AOCharSelectFilterThreading(this, i);
+ QThreadPool::globalInstance()->start(char_filter);
}
+ QThreadPool::globalInstance()->waitForDone();
current_char_page = 0;
set_char_select_page();