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-rw-r--r--courtroom.cpp44
-rw-r--r--courtroom.h5
2 files changed, 46 insertions, 3 deletions
diff --git a/courtroom.cpp b/courtroom.cpp
index 24b63cde..264192d9 100644
--- a/courtroom.cpp
+++ b/courtroom.cpp
@@ -1214,6 +1214,16 @@ void Courtroom::append_ic_text(QString p_text, QString p_name)
p_text.remove(trick_check_pos,1);
}
+ // Text speed modifier.
+ else if (f_character == "{" and !ic_next_is_not_special)
+ {
+ p_text.remove(trick_check_pos,1);
+ }
+ else if (f_character == "}" and !ic_next_is_not_special)
+ {
+ p_text.remove(trick_check_pos,1);
+ }
+
// Orange inline colourisation.
else if (f_character == "|" and !ic_next_is_not_special)
{
@@ -1398,7 +1408,10 @@ void Courtroom::start_chat_ticking()
tick_pos = 0;
blip_pos = 0;
- chat_tick_timer->start(chat_tick_interval);
+
+ // At the start of every new message, we set the text speed to the default.
+ current_display_speed = 3;
+ chat_tick_timer->start(message_display_speed[current_display_speed]);
QString f_gender = ao_app->get_gender(m_chatmessage[CHAR_NAME]);
@@ -1415,10 +1428,12 @@ void Courtroom::chat_tick()
QString f_message = m_chatmessage[MESSAGE];
+ // Due to our new text speed system, we always need to stop the timer now.
+ chat_tick_timer->stop();
+
if (tick_pos >= f_message.size())
{
text_state = 2;
- chat_tick_timer->stop();
anim_state = 3;
ui_vp_player_char->play_idle(m_chatmessage[CHAR_NAME], m_chatmessage[EMOTE]);
}
@@ -1464,6 +1479,17 @@ void Courtroom::chat_tick()
next_character_is_not_special = true;
}
+ // Text speed modifier.
+ else if (f_character == "{" and !next_character_is_not_special)
+ {
+ // ++, because it INCREASES delay!
+ current_display_speed++;
+ }
+ else if (f_character == "}" and !next_character_is_not_special)
+ {
+ current_display_speed--;
+ }
+
// Orange inline colourisation.
else if (f_character == "|" and !next_character_is_not_special)
{
@@ -1594,6 +1620,20 @@ void Courtroom::chat_tick()
}
++tick_pos;
+
+ // Restart the timer, but according to the newly set speeds, if there were any.
+ // Keep the speed at bay.
+ if (current_display_speed < 0)
+ {
+ current_display_speed = 0;
+ }
+
+ if (current_display_speed > 6)
+ {
+ current_display_speed = 6;
+ }
+
+ chat_tick_timer->start(message_display_speed[current_display_speed]);
}
}
diff --git a/courtroom.h b/courtroom.h
index e1a32f0f..35171b47 100644
--- a/courtroom.h
+++ b/courtroom.h
@@ -170,6 +170,9 @@ private:
bool message_is_centered = false;
+ int current_display_speed = 3;
+ int message_display_speed[7] = {30, 40, 50, 60, 75, 100, 120};
+
QVector<char_type> char_list;
QVector<evi_type> evidence_list;
QVector<QString> music_list;
@@ -181,7 +184,7 @@ private:
//determines how fast messages tick onto screen
QTimer *chat_tick_timer;
- int chat_tick_interval = 60;
+ //int chat_tick_interval = 60;
//which tick position(character in chat message) we are at
int tick_pos = 0;
//used to determine how often blips sound