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-rw-r--r--include/courtroom.h5
-rw-r--r--src/courtroom.cpp14
2 files changed, 13 insertions, 6 deletions
diff --git a/include/courtroom.h b/include/courtroom.h
index 13c639a8..8508d23e 100644
--- a/include/courtroom.h
+++ b/include/courtroom.h
@@ -256,7 +256,7 @@ public:
// Handle the stuff that comes when the character appears on screen and starts animating (preanims etc.)
void handle_ic_message();
-
+
// Display the character.
void display_character();
@@ -442,7 +442,7 @@ private:
// delay before chat messages starts ticking
QTimer *text_delay_timer;
-
+
// delay before the next queue entry is going to be processed
QTimer *text_queue_timer;
@@ -884,6 +884,7 @@ private slots:
void on_sfx_dropdown_custom(QString p_sfx);
void set_sfx_dropdown();
void on_sfx_context_menu_requested(const QPoint &pos);
+ void on_sfx_play_clicked();
void on_sfx_edit_requested();
void on_sfx_remove_clicked();
diff --git a/src/courtroom.cpp b/src/courtroom.cpp
index 55fc35fe..fe3517d1 100644
--- a/src/courtroom.cpp
+++ b/src/courtroom.cpp
@@ -4553,18 +4553,24 @@ void Courtroom::on_sfx_context_menu_requested(const QPoint &pos)
menu->setAttribute(Qt::WA_DeleteOnClose);
menu->addSeparator();
+ menu->addAction(QString("Play"), this, &Courtroom::on_sfx_play_clicked);
if (file_exists(ao_app->get_real_path(
- ao_app->get_character_path(current_char, "soundlist.ini"))))
+ ao_app->get_character_path(current_char, "soundlist.ini"))))
menu->addAction(QString("Edit " + current_char + "/soundlist.ini"), this,
- SLOT(on_sfx_edit_requested()));
+ &Courtroom::on_sfx_edit_requested);
else
menu->addAction(QString("Edit global soundlist.ini"), this,
- SLOT(on_sfx_edit_requested()));
+ &Courtroom::on_sfx_edit_requested);
if (!custom_sfx.isEmpty())
- menu->addAction(QString("Clear Edit Text"), this, SLOT(on_sfx_remove_clicked()));
+ menu->addAction(QString("Clear Edit Text"), this, &Courtroom::on_sfx_remove_clicked);
menu->popup(ui_sfx_dropdown->mapToGlobal(pos));
}
+void Courtroom::on_sfx_play_clicked()
+{
+ sfx_player->play(get_char_sfx(), get_current_char());
+}
+
void Courtroom::on_sfx_edit_requested()
{
QString p_path = ao_app->get_real_path(ao_app->get_character_path(current_char, "soundlist.ini"));