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-rw-r--r--src/courtroom.cpp17
1 files changed, 1 insertions, 16 deletions
diff --git a/src/courtroom.cpp b/src/courtroom.cpp
index c656930d..307499f4 100644
--- a/src/courtroom.cpp
+++ b/src/courtroom.cpp
@@ -2019,22 +2019,7 @@ void Courtroom::skip_chatmessage_queue()
while (!chatmessage_queue.isEmpty()) {
QStringList p_contents = chatmessage_queue.dequeue();
- for (int n_string = 0; n_string < MS_MAXIMUM; ++n_string) {
- // Note that we have added stuff that vanilla clients and servers simply
- // won't send. So now, we have to check if the thing we want even exists
- // amongst the packet's content. We also have to check if the server even
- // supports CCCC's IC features, or if it's just japing us. Also, don't
- // forget! A size 15 message will have indices from 0 to 14.
- if (n_string < p_contents.size() &&
- (n_string < MS_MINIMUM || ao_app->cccc_ic_support_enabled)) {
- m_chatmessage[n_string] = p_contents.at(n_string);
- }
- else {
- m_chatmessage[n_string] = "";
- }
- // We have logs displaying as soon as we reach the message in our queue, which is a less confusing but also less accurate experience for the user.
- log_chatmessage(m_chatmessage[MESSAGE], m_chatmessage[CHAR_ID].toInt(), m_chatmessage[SHOWNAME], m_chatmessage[TEXT_COLOR].toInt(), DISPLAY_ONLY);
- }
+ log_chatmessage(p_contents[MESSAGE], p_contents[CHAR_ID].toInt(), p_contents[SHOWNAME], p_contents[TEXT_COLOR].toInt(), DISPLAY_ONLY);
}
}