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Diffstat (limited to 'charselect.cpp')
-rw-r--r--charselect.cpp105
1 files changed, 61 insertions, 44 deletions
diff --git a/charselect.cpp b/charselect.cpp
index 541f1e0f..c0758765 100644
--- a/charselect.cpp
+++ b/charselect.cpp
@@ -26,42 +26,8 @@ void Courtroom::construct_char_select()
ui_spectator = new AOButton(ui_char_select_background, ao_app);
ui_spectator->setText("Spectator");
- QPoint f_spacing = ao_app->get_button_spacing("char_button_spacing", "courtroom_design.ini");
-
- const int button_width = 60;
- int x_spacing = f_spacing.x();
- int x_mod_count = 0;
-
- const int button_height = 60;
- int y_spacing = f_spacing.y();
- int y_mod_count = 0;
-
set_size_and_pos(ui_char_buttons, "char_buttons");
- char_columns = ((ui_char_buttons->width() - button_width) / (x_spacing + button_width)) + 1;
- char_rows = ((ui_char_buttons->height() - button_height) / (y_spacing + button_height)) + 1;
-
- max_chars_on_page = char_columns * char_rows;
-
- for (int n = 0 ; n < max_chars_on_page ; ++n)
- {
- int x_pos = (button_width + x_spacing) * x_mod_count;
- int y_pos = (button_height + y_spacing) * y_mod_count;
-
- ui_char_button_list.append(new AOCharButton(ui_char_buttons, ao_app, x_pos, y_pos));
-
- connect(ui_char_button_list.at(n), SIGNAL(clicked()), char_button_mapper, SLOT(map())) ;
- char_button_mapper->setMapping (ui_char_button_list.at(n), n) ;
-
- ++x_mod_count;
-
- if (x_mod_count == char_columns)
- {
- ++y_mod_count;
- x_mod_count = 0;
- }
- }
-
connect (char_button_mapper, SIGNAL(mapped(int)), this, SLOT(char_clicked(int)));
connect(ui_back_to_lobby, SIGNAL(clicked()), this, SLOT(on_back_to_lobby_clicked()));
@@ -97,7 +63,10 @@ void Courtroom::set_char_select_page()
ui_char_select_right->hide();
for (AOCharButton *i_button : ui_char_button_list)
+ {
i_button->hide();
+ i_button->move(0,0);
+ }
int total_pages = char_list.size() / max_chars_on_page;
int chars_on_page = 0;
@@ -121,26 +90,24 @@ void Courtroom::set_char_select_page()
if (current_char_page > 0)
ui_char_select_left->show();
- for (int n_button = 0 ; n_button < chars_on_page ; ++n_button)
+ put_button_in_place(current_char_page * max_chars_on_page, chars_on_page);
+
+ /*for (int n_button = 0 ; n_button < chars_on_page ; ++n_button)
{
int n_real_char = n_button + current_char_page * max_chars_on_page;
AOCharButton *f_button = ui_char_button_list.at(n_button);
- f_button->reset();
- f_button->set_image(char_list.at(n_real_char).name);
f_button->show();
if (char_list.at(n_real_char).taken)
f_button->set_taken();
- }
+ }*/
}
void Courtroom::char_clicked(int n_char)
{
- int n_real_char = n_char + current_char_page * max_chars_on_page;
-
- QString char_ini_path = ao_app->get_character_path(char_list.at(n_real_char).name) + "char.ini";
+ QString char_ini_path = ao_app->get_character_path(char_list.at(n_char).name) + "char.ini";
qDebug() << "char_ini_path" << char_ini_path;
if (!file_exists(char_ini_path))
@@ -150,15 +117,65 @@ void Courtroom::char_clicked(int n_char)
return;
}
- if (n_real_char == m_cid)
+ if (n_char == m_cid)
{
enter_courtroom(m_cid);
}
else
{
- ao_app->send_server_packet(new AOPacket("CC#" + QString::number(ao_app->s_pv) + "#" + QString::number(n_real_char) + "#" + get_hdid() + "#%"));
+ ao_app->send_server_packet(new AOPacket("CC#" + QString::number(ao_app->s_pv) + "#" + QString::number(n_char) + "#" + get_hdid() + "#%"));
}
- ui_ic_chat_name->setPlaceholderText(char_list.at(n_real_char).name);
+ ui_ic_chat_name->setPlaceholderText(char_list.at(n_char).name);
}
+void Courtroom::put_button_in_place(int starting, int chars_on_this_page)
+{
+ QPoint f_spacing = ao_app->get_button_spacing("char_button_spacing", "courtroom_design.ini");
+
+ int x_spacing = f_spacing.x();
+ int x_mod_count = 0;
+
+ int y_spacing = f_spacing.y();
+ int y_mod_count = 0;
+
+ char_columns = ((ui_char_buttons->width() - button_width) / (x_spacing + button_width)) + 1;
+ char_rows = ((ui_char_buttons->height() - button_height) / (y_spacing + button_height)) + 1;
+
+ int startout = starting;
+ for (int n = starting ; n < startout+chars_on_this_page ; ++n)
+ {
+ int x_pos = (button_width + x_spacing) * x_mod_count;
+ int y_pos = (button_height + y_spacing) * y_mod_count;
+
+ ui_char_button_list.at(n)->move(x_pos, y_pos);
+ ui_char_button_list.at(n)->show();
+
+ ++x_mod_count;
+
+ if (x_mod_count == char_columns)
+ {
+ ++y_mod_count;
+ x_mod_count = 0;
+ }
+ }
+}
+
+void Courtroom::character_loading_finished()
+{
+ // We move them out of the reachable area, so they can't be accidentally clicked.
+ // First, we'll make all the character buttons in the very beginning.
+ // We hide them too, just in case.
+ for (int n = 0; n < char_list.size(); n++)
+ {
+ AOCharButton* character = new AOCharButton(ui_char_buttons, ao_app, 0, 0);
+ character->hide();
+ character->set_image(char_list.at(n).name);
+ ui_char_button_list.append(character);
+
+ connect(character, SIGNAL(clicked()), char_button_mapper, SLOT(map()));
+ char_button_mapper->setMapping(character, ui_char_button_list.size() - 1);
+ }
+
+ put_button_in_place(0, max_chars_on_page);
+}