diff options
Diffstat (limited to 'include/aocharmovie.h')
| -rw-r--r-- | include/aocharmovie.h | 143 |
1 files changed, 75 insertions, 68 deletions
diff --git a/include/aocharmovie.h b/include/aocharmovie.h index 2a185dd..2dda0ec 100644 --- a/include/aocharmovie.h +++ b/include/aocharmovie.h @@ -10,109 +10,116 @@ class AOApplication; class AOCharMovie : public QLabel { - Q_OBJECT + Q_OBJECT public: - AOCharMovie(QWidget *p_parent, AOApplication *p_ao_app); + AOCharMovie(QWidget *p_parent, AOApplication *p_ao_app); - //Play a hat.gif - style preanimation - void play_pre(QString p_char, QString p_emote, int duration); + // Play a hat.gif - style preanimation + void play_pre(QString p_char, QString p_emote, int duration); - //Play a (b)normal.gif - style animation (talking) - void play_talking(QString p_char, QString p_emote); + // Play a (b)normal.gif - style animation (talking) + void play_talking(QString p_char, QString p_emote); - //Play an (a)normal.gif - style animation (not talking) - void play_idle(QString p_char, QString p_emote); + // Play an (a)normal.gif - style animation (not talking) + void play_idle(QString p_char, QString p_emote); - //Stop the movie, clearing the image - void stop(); + // Stop the movie, clearing the image + void stop(); - //Set the m_flipped variable to true/false - void set_flipped(bool p_flipped) { m_flipped = p_flipped; } + // Set the m_flipped variable to true/false + void set_flipped(bool p_flipped) { m_flipped = p_flipped; } - //Set the movie's playback speed (between 10% and 1000%) - void set_speed(int modifier) { speed = qMax(10, qMin(modifier, 1000)); } + // Set the movie's playback speed (between 10% and 1000%) + void set_speed(int modifier) { speed = qMax(10, qMin(modifier, 1000)); } - //Move the label itself around - void move(int ax, int ay); + // Move the label itself around + void move(int ax, int ay); - //This is somewhat pointless now as there's no "QMovie" object to resize, aka no "combo" to speak of - void combo_resize(int w, int h); + // This is somewhat pointless now as there's no "QMovie" object to resize, aka + // no "combo" to speak of + void combo_resize(int w, int h); - //Return the frame delay adjusted for speed - int get_frame_delay(int delay); + // Return the frame delay adjusted for speed + int get_frame_delay(int delay); - QStringList network_strings; + QStringList network_strings; - QString m_char; - QString m_emote; + QString m_char; + QString m_emote; private: - AOApplication *ao_app; + AOApplication *ao_app; - QVector<QPixmap> movie_frames; - QVector<int> movie_delays; + QVector<QPixmap> movie_frames; + QVector<int> movie_delays; - //Effects such as sfx, screenshakes and realization flashes are stored in here. - //QString entry format: "sfx^[sfx_name]", "shake", "flash". - //The program uses the QVector index as reference. - QVector<QVector<QString>> movie_effects; + // Effects such as sfx, screenshakes and realization flashes are stored in + // here. QString entry format: "sfx^[sfx_name]", "shake", "flash". The program + // uses the QVector index as reference. + QVector<QVector<QString>> movie_effects; - QTimer *preanim_timer; - QTimer *ticker; - QString last_path; - QImageReader *m_reader = new QImageReader(); + QTimer *preanim_timer; + QTimer *ticker; + QString last_path; + QImageReader *m_reader = new QImageReader(); - QElapsedTimer actual_time; + QElapsedTimer actual_time; - //Usually used to turn seconds into milliseconds such as for [Time] tag in char.ini - const int time_mod = 60; + // Usually used to turn seconds into milliseconds such as for [Time] tag in + // char.ini + const int time_mod = 60; - // These are the X and Y values before they are fixed based on the sprite's width. - int x = 0; - int y = 0; - // These are the width and height values before they are fixed based on the sprite's width. - int f_w = 0; - int f_h = 0; + // These are the X and Y values before they are fixed based on the sprite's + // width. + int x = 0; + int y = 0; + // These are the width and height values before they are fixed based on the + // sprite's width. + int f_w = 0; + int f_h = 0; - int frame = 0; - int max_frames = 0; + int frame = 0; + int max_frames = 0; - int speed = 100; + int speed = 100; - bool m_flipped = false; - bool play_once = true; + bool m_flipped = false; + bool play_once = true; - //Set the movie's image to provided paths, preparing for playback. - void load_image(QString p_char, QString p_emote, QString emote_prefix); + // Set the movie's image to provided paths, preparing for playback. + void load_image(QString p_char, QString p_emote, QString emote_prefix); - //Start playback of the movie (if animated). - void play(); + // Start playback of the movie (if animated). + void play(); - //Play a frame-specific effect, if there's any defined for that specific frame. - void play_frame_effect(int frame); + // Play a frame-specific effect, if there's any defined for that specific + // frame. + void play_frame_effect(int frame); - //Retreive a pixmap adjused for mirroring/aspect ratio shenanigans from a provided QImage - QPixmap get_pixmap(QImage image); + // Retreive a pixmap adjused for mirroring/aspect ratio shenanigans from a + // provided QImage + QPixmap get_pixmap(QImage image); - //Set the movie's frame to provided pixmap - void set_frame(QPixmap f_pixmap); + // Set the movie's frame to provided pixmap + void set_frame(QPixmap f_pixmap); - //Initialize the frame-specific effects from the char.ini - void load_effects(); + // Initialize the frame-specific effects from the char.ini + void load_effects(); - //Initialize the frame-specific effects from the provided network_strings, this is only initialized if network_strings has size more than 0. - void load_network_effects(); + // Initialize the frame-specific effects from the provided network_strings, + // this is only initialized if network_strings has size more than 0. + void load_network_effects(); signals: - void done(); - void shake(); - void flash(); - void play_sfx(QString sfx); + void done(); + void shake(); + void flash(); + void play_sfx(QString sfx); private slots: - void preanim_done(); - void movie_ticker(); + void preanim_done(); + void movie_ticker(); }; #endif // AOCHARMOVIE_H |
