diff options
Diffstat (limited to 'include')
35 files changed, 2646 insertions, 2525 deletions
diff --git a/include/aoapplication.h b/include/aoapplication.h index 03aa01a1..5646ddeb 100644 --- a/include/aoapplication.h +++ b/include/aoapplication.h @@ -1,362 +1,383 @@ -#ifndef AOAPPLICATION_H -#define AOAPPLICATION_H - -#include "aopacket.h" -#include "datatypes.h" -#include "discord_rich_presence.h" - -#include <QApplication> -#include <QVector> -#include <QFile> -#include <QSettings> - -#include <QDebug> -#include <QRect> -#include <QDesktopWidget> - -#include <QCryptographicHash> - -#include <QDir> -#include <QStandardPaths> - -#include <QTextStream> -#include <QStringList> -#include <QColor> -#include <QScreen> -#ifdef QTAUDIO -#include <QAudioDeviceInfo> -#endif - -#include <QtConcurrent/QtConcurrent> -#include <QThread> -#include <QThreadPool> -#include <QFuture> - -class NetworkManager; -class Lobby; -class Courtroom; - -class AOApplication : public QApplication -{ - Q_OBJECT - -public: - AOApplication(int &argc, char **argv); - ~AOApplication(); - - NetworkManager *net_manager; - Lobby *w_lobby; - Courtroom *w_courtroom; - AttorneyOnline::Discord *discord; - - bool lobby_constructed = false; - bool courtroom_constructed = false; - - void construct_lobby(); - void destruct_lobby(); - - void construct_courtroom(); - void destruct_courtroom(); - - bool is_music_track(QString trackname); - - void ms_packet_received(AOPacket *p_packet); - void server_packet_received(AOPacket *p_packet); - - void send_ms_packet(AOPacket *p_packet); - void send_server_packet(AOPacket *p_packet, bool encoded = true); - - void call_settings_menu(); - void call_announce_menu(Courtroom *court); - - /////////////////server metadata////////////////// - - unsigned int s_decryptor = 5; - bool encryption_needed = true; - - bool yellow_text_enabled = false; - bool prezoom_enabled = false; - bool flipping_enabled = false; - bool custom_objection_enabled = false; - bool improved_loading_enabled = false; - bool desk_mod_enabled = false; - bool evidence_enabled = false; - bool cccc_ic_support_enabled = false; - bool arup_enabled = false; - bool casing_alerts_enabled = false; - bool modcall_reason_enabled = false; - bool looping_sfx_support_enabled = false; - - ///////////////loading info/////////////////// - - //player number, it's hardly used but might be needed for some old servers - int s_pv = 0; - - QString server_software = ""; - - int char_list_size = 0; - int loaded_chars = 0; - int generated_chars = 0; - int evidence_list_size = 0; - int loaded_evidence = 0; - int music_list_size = 0; - int loaded_music = 0; - int area_count = 0; - - bool courtroom_loaded = false; - - //////////////////versioning/////////////// - - int get_release() const { return RELEASE; } - int get_major_version() const { return MAJOR_VERSION; } - int get_minor_version() const { return MINOR_VERSION; } - QString get_version_string(); - - /////////////////////////////////////////// - - void set_favorite_list(); - QVector<server_type>& get_favorite_list() {return favorite_list;} - void add_favorite_server(int p_server); - - void set_server_list(); - QVector<server_type>& get_server_list() {return server_list;} - - //reads the theme from config.ini and sets it accordingly - void reload_theme(); - - //Returns the character the player has currently selected - QString get_current_char(); - - //implementation in path_functions.cpp - QString get_base_path(); - QString get_data_path(); - QString get_theme_path(QString p_file); - QString get_default_theme_path(QString p_file); - QString get_custom_theme_path(QString p_theme, QString p_file); - QString get_character_path(QString p_char, QString p_file); - QString get_sounds_path(QString p_file); - QString get_music_path(QString p_song); - QString get_background_path(QString p_file); - QString get_default_background_path(QString p_file); - QString get_evidence_path(QString p_file); - QString get_case_sensitive_path(QString p_file); - - ////// Functions for reading and writing files ////// - // Implementations file_functions.cpp - - // Instead of reinventing the wheel, we'll use a QSettings class. - QSettings *configini; - - //Reads the theme from config.ini and loads it into the current_theme variable - QString read_theme(); - - //Returns the value of ooc_name in config.ini - QString get_ooc_name(); - - //Returns the blip rate from config.ini - int read_blip_rate(); - - //Returns true if blank blips is enabled in config.ini and false otherwise - bool get_blank_blip(); - - //Returns true if looping sound effects are enabled in the config.ini - bool get_looping_sfx(); - - //Returns true if kill music on object is enabled in the config.ini - bool get_objectmusic(); - - //Returns the value of default_music in config.ini - int get_default_music(); - - //Returns the value of default_sfx in config.ini - int get_default_sfx(); - - //Returns the value of default_blip in config.ini - int get_default_blip(); - - // Returns the value of whether Discord should be enabled on startup - // from the config.ini. - bool is_discord_enabled(); - - // Returns the value of whether shaking and flashing should be enabled. - // from the config.ini. - bool is_shakeandflash_enabled(); - - // Returns the value of the maximum amount of lines the IC chatlog - // may contain, from config.ini. - int get_max_log_size(); - - // Returns whether the log should go upwards (new behaviour) - // or downwards (vanilla behaviour). - bool get_log_goes_downwards(); - - // Returns the username the user may have set in config.ini. - QString get_default_username(); - - // Returns the audio device used for the client. - QString get_audio_output_device(); - #ifdef QTAUDIO - QAudioDeviceInfo QtAudioDevice; - #endif - - // Returns whether the user would like to have custom shownames on by default. - bool get_showname_enabled_by_default(); - - //Returns the list of words in callwords.ini - QStringList get_call_words(); - - //Appends the argument string to serverlist.txt - void write_to_serverlist_txt(QString p_line); - - //Returns the contents of serverlist.txt - QVector<server_type> read_serverlist_txt(); - - //Returns the value of p_identifier in the design.ini file in p_design_path - QString read_design_ini(QString p_identifier, QString p_design_path); - - //Returns the coordinates of widget with p_identifier from p_file - QPoint get_button_spacing(QString p_identifier, QString p_file); - - //Returns the dimensions of widget with specified identifier from p_file - pos_size_type get_element_dimensions(QString p_identifier, QString p_file); - - //Returns the name of the font with p_identifier from p_file - QString get_font_name(QString p_identifier, QString p_file); - - //Returns the value of font_size with p_identifier from p_file - int get_font_size(QString p_identifier, QString p_file); - - //Returns the color with p_identifier from p_file - QColor get_color(QString p_identifier, QString p_file); - - // Returns the colour from the misc folder. - QColor get_chat_color(QString p_identifier, QString p_chat); - - //Returns the sfx with p_identifier from sounds.ini in the current theme path - QString get_sfx(QString p_identifier); - - //Figure out if we can opus this or if we should fall back to wav - QString get_sfx_suffix(QString sound_to_check); - - // Can we use APNG for this? If not, fall back to a gif. - QString get_image_suffix(QString path_to_check); - - //Returns the value of p_search_line within target_tag and terminator_tag - QString read_char_ini(QString p_char, QString p_search_line, QString target_tag); - - //Returns the side of the p_char character from that characters ini file - QString get_char_side(QString p_char); - - //Returns the showname from the ini of p_char - QString get_showname(QString p_char); - - //Returns the value of chat from the specific p_char's ini file - QString get_chat(QString p_char); - - //Returns the value of shouts from the specified p_char's ini file - QString get_char_shouts(QString p_char); - - //Returns the preanim duration of p_char's p_emote - int get_preanim_duration(QString p_char, QString p_emote); - - //Same as above, but only returns if it has a % in front(refer to Preanims section in the manual) - int get_ao2_preanim_duration(QString p_char, QString p_emote); - - //Not in use - int get_text_delay(QString p_char, QString p_emote); - - // Returns the custom realisation used by the character. - QString get_custom_realization(QString p_char); - - //Returns the name of p_char - QString get_char_name(QString p_char); - - //Returns the total amount of emotes of p_char - int get_emote_number(QString p_char); - - //Returns the emote comment of p_char's p_emote - QString get_emote_comment(QString p_char, int p_emote); - - //Returns the base name of p_char's p_emote - QString get_emote(QString p_char, int p_emote); - - //Returns the preanimation name of p_char's p_emote - QString get_pre_emote(QString p_char, int p_emote); - - //Returns the sfx of p_char's p_emote - QString get_sfx_name(QString p_char, int p_emote); - - //Returns if an emote loops it's SFX - QString get_sfx_looping(QString p_char, int p_emote); - - //Returns if an emote has a frame specific SFX for it - QString get_frame_sfx_name(QString p_char, QString p_emote, int n_frame); - - //Returns if an emote has a frame specific SFX for it - QString get_realization_frame(QString p_char, QString p_emote, int n_frame); - - //Returns if an emote has a frame specific SFX for it - QString get_screenshake_frame(QString p_char, QString p_emote, int n_frame); - - //Not in use - int get_sfx_delay(QString p_char, int p_emote); - - //Returns the modifier for p_char's p_emote - int get_emote_mod(QString p_char, int p_emote); - - //Returns the desk modifier for p_char's p_emote - int get_desk_mod(QString p_char, int p_emote); - - //Returns p_char's gender - QString get_gender(QString p_char); - - // ====== - // These are all casing-related settings. - // ====== - - // Returns if the user has casing alerts enabled. - bool get_casing_enabled(); - - // Returns if the user wants to get alerts for the defence role. - bool get_casing_defence_enabled(); - - // Same for prosecution. - bool get_casing_prosecution_enabled(); - - // Same for judge. - bool get_casing_judge_enabled(); - - // Same for juror. - bool get_casing_juror_enabled(); - - // Same for steno. - bool get_casing_steno_enabled(); - - // Same for CM. - bool get_casing_cm_enabled(); - - // Same for witnesses. - bool get_casing_wit_enabled(); - - // Get the message for the CM for casing alerts. - QString get_casing_can_host_cases(); - -private: - const int RELEASE = 2; - const int MAJOR_VERSION = 7; - const int MINOR_VERSION = 0; - - QString current_theme = "default"; - - QVector<server_type> server_list; - QVector<server_type> favorite_list; - -private slots: - void ms_connect_finished(bool connected, bool will_retry); - -public slots: - void server_disconnected(); - void loading_cancelled(); -}; - -#endif // AOAPPLICATION_H +#ifndef AOAPPLICATION_H
+#define AOAPPLICATION_H
+
+#include "aopacket.h"
+#include "datatypes.h"
+#include "discord_rich_presence.h"
+
+#include <QApplication>
+#include <QFile>
+#include <QSettings>
+#include <QVector>
+
+#include <QDebug>
+#include <QDesktopWidget>
+#include <QRect>
+
+#include <QCryptographicHash>
+
+#include <QDir>
+#include <QStandardPaths>
+
+#include <QColor>
+#include <QScreen>
+#include <QStringList>
+#include <QTextStream>
+#ifdef QTAUDIO
+#include <QAudioDeviceInfo>
+#endif
+
+#include <QFuture>
+#include <QThread>
+#include <QThreadPool>
+#include <QtConcurrent/QtConcurrent>
+
+class NetworkManager;
+class Lobby;
+class Courtroom;
+class AOApplication : public QApplication {
+ Q_OBJECT
+
+public:
+ AOApplication(int &argc, char **argv);
+ ~AOApplication();
+
+ NetworkManager *net_manager;
+ Lobby *w_lobby;
+ Courtroom *w_courtroom;
+ AttorneyOnline::Discord *discord;
+
+ bool lobby_constructed = false;
+ bool courtroom_constructed = false;
+
+ void construct_lobby();
+ void destruct_lobby();
+
+ void construct_courtroom();
+ void destruct_courtroom();
+
+ bool is_music_track(QString trackname);
+
+ void ms_packet_received(AOPacket *p_packet);
+ void server_packet_received(AOPacket *p_packet);
+
+ void send_ms_packet(AOPacket *p_packet);
+ void send_server_packet(AOPacket *p_packet, bool encoded = true);
+
+ void call_settings_menu();
+ void call_announce_menu(Courtroom *court);
+
+ /////////////////server metadata//////////////////
+
+ unsigned int s_decryptor = 5;
+ bool encryption_needed = true;
+
+ bool yellow_text_enabled = false;
+ bool prezoom_enabled = false;
+ bool flipping_enabled = false;
+ bool custom_objection_enabled = false;
+ bool improved_loading_enabled = false;
+ bool desk_mod_enabled = false;
+ bool evidence_enabled = false;
+ bool cccc_ic_support_enabled = false;
+ bool arup_enabled = false;
+ bool casing_alerts_enabled = false;
+ bool modcall_reason_enabled = false;
+ bool looping_sfx_support_enabled = false;
+
+ ///////////////loading info///////////////////
+
+ // player number, it's hardly used but might be needed for some old servers
+ int s_pv = 0;
+
+ QString server_software = "";
+
+ int char_list_size = 0;
+ int loaded_chars = 0;
+ int generated_chars = 0;
+ int evidence_list_size = 0;
+ int loaded_evidence = 0;
+ int music_list_size = 0;
+ int loaded_music = 0;
+ int area_count = 0;
+ bool courtroom_loaded = false;
+
+ //////////////////versioning///////////////
+
+ int get_release() const { return RELEASE; }
+ int get_major_version() const { return MAJOR_VERSION; }
+ int get_minor_version() const { return MINOR_VERSION; }
+ QString get_version_string();
+
+ ///////////////////////////////////////////
+
+ void set_favorite_list();
+ QVector<server_type> &get_favorite_list() { return favorite_list; }
+ void add_favorite_server(int p_server);
+
+ void set_server_list();
+ QVector<server_type> &get_server_list() { return server_list; }
+
+ // reads the theme from config.ini and sets it accordingly
+ void reload_theme();
+
+ // Returns the character the player has currently selected
+ QString get_current_char();
+
+ // implementation in path_functions.cpp
+ QString get_base_path();
+ QString get_data_path();
+ QString get_theme_path(QString p_file);
+ QString get_default_theme_path(QString p_file);
+ QString get_custom_theme_path(QString p_theme, QString p_file);
+ QString get_character_path(QString p_char, QString p_file);
+ QString get_sounds_path(QString p_file);
+ QString get_music_path(QString p_song);
+ QString get_background_path(QString p_file);
+ QString get_default_background_path(QString p_file);
+ QString get_evidence_path(QString p_file);
+ QString get_case_sensitive_path(QString p_file);
+
+ ////// Functions for reading and writing files //////
+ // Implementations file_functions.cpp
+
+ // Instead of reinventing the wheel, we'll use a QSettings class.
+ QSettings *configini;
+
+ // Reads the theme from config.ini and loads it into the current_theme
+ // variable
+ QString read_theme();
+
+ // Returns the value of ooc_name in config.ini
+ QString get_ooc_name();
+
+ // Returns the blip rate from config.ini
+ int read_blip_rate();
+
+ // Returns true if blank blips is enabled in config.ini and false otherwise
+ bool get_blank_blip();
+
+ // Returns true if looping sound effects are enabled in the config.ini
+ bool get_looping_sfx();
+
+ // Returns true if kill music on object is enabled in the config.ini
+ bool get_objectmusic();
+
+ // Returns the value of default_music in config.ini
+ int get_default_music();
+
+ // Returns the value of default_sfx in config.ini
+ int get_default_sfx();
+
+ // Returns the value of default_blip in config.ini
+ int get_default_blip();
+
+ // Returns the value of whether Discord should be enabled on startup
+ // from the config.ini.
+ bool is_discord_enabled();
+
+ // Returns the value of whether shaking and flashing should be enabled.
+ // from the config.ini.
+ bool is_shakeandflash_enabled();
+
+ // Returns whether evidence should be maintained ic
+ bool is_keepevi_enabled();
+
+ // Returns the value of the maximum amount of lines the IC chatlog
+ // may contain, from config.ini.
+ int get_max_log_size();
+
+ // Gets the punctuation delay modifier
+ bool get_pundelay();
+
+ //Gets whether slower text speed is enabled
+ bool get_slower_blips();
+ // Returns whether the log should go upwards (new behaviour)
+ // or downwards (vanilla behaviour).
+ bool get_log_goes_downwards();
+
+ // Returns the username the user may have set in config.ini.
+ QString get_default_username();
+
+ // Returns the audio device used for the client.
+ QString get_audio_output_device();
+#ifdef QTAUDIO
+ QAudioDeviceInfo QtAudioDevice;
+#endif
+
+ // Returns whether the user would like to have custom shownames on by default.
+ bool get_showname_enabled_by_default();
+
+ // Returns the list of words in callwords.ini
+ QStringList get_call_words();
+
+ // Appends the argument string to serverlist.txt
+ void write_to_serverlist_txt(QString p_line);
+
+ // Returns the contents of serverlist.txt
+ QVector<server_type> read_serverlist_txt();
+
+ // Returns the value of p_identifier in the design.ini file in p_design_path
+ QString read_design_ini(QString p_identifier, QString p_design_path);
+
+ // Returns the coordinates of widget with p_identifier from p_file
+ QPoint get_button_spacing(QString p_identifier, QString p_file);
+
+ // Returns the dimensions of widget with specified identifier from p_file
+ pos_size_type get_element_dimensions(QString p_identifier, QString p_file);
+
+ // Returns the name of the font with p_identifier from p_file
+ QString get_font_name(QString p_identifier, QString p_file);
+
+ // Returns the value of font_size with p_identifier from p_file
+ int get_font_size(QString p_identifier, QString p_file);
+
+ // Returns the color with p_identifier from p_file
+ QColor get_color(QString p_identifier, QString p_file);
+
+ // Returns the colour from the misc folder.
+ QColor get_chat_color(QString p_identifier, QString p_chat);
+
+ // Returns the sfx with p_identifier from sounds.ini in the current theme path
+ QString get_sfx(QString p_identifier);
+
+ // Figure out if we can opus this or if we should fall back to wav
+ QString get_sfx_suffix(QString sound_to_check);
+
+ // figure out if we can find what prefix this song uses
+ QString get_music_prefix(QString song_to_check);
+
+ // Can we use APNG for this? If not, WEBP? if not, GIF? If not, fall back to a
+ // gif.
+ QString get_image_suffix(QString path_to_check);
+
+ // Returns the value of p_search_line within target_tag and terminator_tag
+ QString read_char_ini(QString p_char, QString p_search_line,
+ QString target_tag);
+
+ // Returns the side of the p_char character from that characters ini file
+ QString get_char_side(QString p_char);
+
+ // Returns the showname from the ini of p_char
+ QString get_showname(QString p_char);
+
+ // Returns the value of chat from the specific p_char's ini file
+ QString get_chat(QString p_char);
+
+ // Returns the value of shouts from the specified p_char's ini file
+ QString get_char_shouts(QString p_char);
+
+ // Returns the preanim duration of p_char's p_emote
+ int get_preanim_duration(QString p_char, QString p_emote);
+
+ // Same as above, but only returns if it has a % in front(refer to Preanims
+ // section in the manual)
+ int get_ao2_preanim_duration(QString p_char, QString p_emote);
+
+ // Not in use
+ int get_text_delay(QString p_char, QString p_emote);
+
+ // Returns the custom realisation used by the character.
+ QString get_custom_realization(QString p_char);
+
+ // Returns the name of p_char
+ QString get_char_name(QString p_char);
+
+ // Returns the total amount of emotes of p_char
+ int get_emote_number(QString p_char);
+
+ // Returns the emote comment of p_char's p_emote
+ QString get_emote_comment(QString p_char, int p_emote);
+
+ // Returns if an emote loops it's SFX
+ QString get_sfx_looping(QString p_char, int p_emote);
+
+ // Returns if an emote has a frame specific SFX for it
+ QString get_frame_sfx_name(QString p_char, QString p_emote, int n_frame);
+
+ // Returns if an emote has a frame specific SFX for it
+ QString get_realization_frame(QString p_char, QString p_emote, int n_frame);
+
+ // Returns if an emote has a frame specific SFX for it
+ QString get_screenshake_frame(QString p_char, QString p_emote, int n_frame);
+
+ // Returns the base name of p_char's p_emote
+ QString get_emote(QString p_char, int p_emote);
+
+ // Returns the preanimation name of p_char's p_emote
+ QString get_pre_emote(QString p_char, int p_emote);
+
+ // Returns the sfx of p_char's p_emote
+ QString get_sfx_name(QString p_char, int p_emote);
+
+ // Not in use
+ int get_sfx_delay(QString p_char, int p_emote);
+
+ // Returns the modifier for p_char's p_emote
+ int get_emote_mod(QString p_char, int p_emote);
+
+ // Returns the desk modifier for p_char's p_emote
+ int get_desk_mod(QString p_char, int p_emote);
+
+ // Returns p_char's gender
+ QString get_gender(QString p_char);
+
+ // ======
+ // These are all casing-related settings.
+ // ======
+
+ // Returns if the user has casing alerts enabled.
+ bool get_casing_enabled();
+
+ // Returns if the user wants to get alerts for the defence role.
+ bool get_casing_defence_enabled();
+
+ // Same for prosecution.
+ bool get_casing_prosecution_enabled();
+
+ // Same for judge.
+ bool get_casing_judge_enabled();
+
+ // Same for witnesses.
+ bool get_casing_wit_enabled();
+
+ // Same for juror.
+ bool get_casing_juror_enabled();
+
+ // Same for steno.
+ bool get_casing_steno_enabled();
+
+ // Same for CM.
+ bool get_casing_cm_enabled();
+
+ // Get the message for the CM for casing alerts.
+ QString get_casing_can_host_cases();
+
+ // Get if html for ic log is enabled
+ bool get_colored_iclog_enabled();
+
+ // Get if ic log mirror is enabled
+ bool get_iclmir_enabled();
+
+ // Get if only inline coloring should be shown in log
+ bool colorlog_restricted_enabled();
+
+private:
+ const int RELEASE = 2;
+ const int MAJOR_VERSION = 7;
+ const int MINOR_VERSION = 0;
+
+ QString current_theme = "default";
+
+ QVector<server_type> server_list;
+ QVector<server_type> favorite_list;
+
+private slots:
+ void ms_connect_finished(bool connected, bool will_retry);
+
+public slots:
+ void server_disconnected();
+ void loading_cancelled();
+};
+
+#endif // AOAPPLICATION_H
diff --git a/include/aoblipplayer.h b/include/aoblipplayer.h index 44ca48bb..4520120e 100644 --- a/include/aoblipplayer.h +++ b/include/aoblipplayer.h @@ -9,13 +9,11 @@ #include "aoapplication.h" +#include <QDebug> #include <QWidget> #include <string.h> -#include <QDebug> - -class AOBlipPlayer -{ +class AOBlipPlayer { public: AOBlipPlayer(QWidget *parent, AOApplication *p_ao_app); @@ -32,11 +30,11 @@ private: void set_volume_internal(qreal p_volume); - #if defined(BASSAUDIO) +#if defined(BASSAUDIO) HSTREAM m_stream_list[5]; - #elif defined(QTAUDIO) +#elif defined(QTAUDIO) QSoundEffect m_blips; - #endif +#endif }; #endif // AOBLIPPLAYER_H diff --git a/include/aobutton.h b/include/aobutton.h index 4b7209ae..f5758856 100644 --- a/include/aobutton.h +++ b/include/aobutton.h @@ -3,11 +3,10 @@ #include "aoapplication.h" -#include <QPushButton> #include <QDebug> +#include <QPushButton> -class AOButton : public QPushButton -{ +class AOButton : public QPushButton { Q_OBJECT public: diff --git a/include/aocaseannouncerdialog.h b/include/aocaseannouncerdialog.h index da26fab0..89080def 100644 --- a/include/aocaseannouncerdialog.h +++ b/include/aocaseannouncerdialog.h @@ -4,20 +4,21 @@ #include "aoapplication.h" #include "courtroom.h" -#include <QtWidgets/QDialog> #include <QDialogButtonBox> -#include <QtWidgets/QVBoxLayout> -#include <QtWidgets/QFormLayout> #include <QtWidgets/QCheckBox> +#include <QtWidgets/QDialog> +#include <QtWidgets/QFormLayout> #include <QtWidgets/QLabel> #include <QtWidgets/QLineEdit> +#include <QtWidgets/QVBoxLayout> -class AOCaseAnnouncerDialog : public QDialog -{ +class AOCaseAnnouncerDialog : public QDialog { Q_OBJECT public: - explicit AOCaseAnnouncerDialog(QWidget *parent = nullptr, AOApplication *p_ao_app = nullptr, Courtroom *p_court = nullptr); + explicit AOCaseAnnouncerDialog(QWidget *parent = nullptr, + AOApplication *p_ao_app = nullptr, + Courtroom *p_court = nullptr); private: AOApplication *ao_app; diff --git a/include/aocharbutton.h b/include/aocharbutton.h index f372cdf8..dd27e62c 100644 --- a/include/aocharbutton.h +++ b/include/aocharbutton.h @@ -4,17 +4,17 @@ #include "aoapplication.h" #include "aoimage.h" +#include <QFile> #include <QPushButton> #include <QString> #include <QWidget> -#include <QFile> -class AOCharButton : public QPushButton -{ +class AOCharButton : public QPushButton { Q_OBJECT public: - AOCharButton(QWidget *parent, AOApplication *p_ao_app, int x_pos, int y_pos, bool is_taken); + AOCharButton(QWidget *parent, AOApplication *p_ao_app, int x_pos, int y_pos, + bool is_taken); AOApplication *ao_app; diff --git a/include/aocharmovie.h b/include/aocharmovie.h index 6c127a66..6db490b9 100644 --- a/include/aocharmovie.h +++ b/include/aocharmovie.h @@ -1,19 +1,17 @@ #ifndef AOCHARMOVIE_H #define AOCHARMOVIE_H -#include <QMovie> -#include <QLabel> -#include <QTimer> +#include "include/aosfxplayer.h" +#include "include/courtroom.h" #include <QDebug> #include <QImageReader> +#include <QLabel> +#include <QMovie> #include <QPainter> -#include "include/aosfxplayer.h" -#include "include/courtroom.h" - +#include <QTimer> class AOApplication; -class AOCharMovie : public QLabel -{ +class AOCharMovie : public QLabel { Q_OBJECT public: @@ -24,12 +22,10 @@ public: void play_talking(QString p_char, QString p_emote); void play_idle(QString p_char, QString p_emote); - void set_flipped(bool p_flipped) {m_flipped = p_flipped;} + void set_flipped(bool p_flipped) { m_flipped = p_flipped; } void LoadImageWithStupidMethodForFlipSupport(QImage image); void stop(); - void move(int ax, int ay); - void combo_resize(int w, int h); void play_frame_sfx(); void sfx_two_network_boogaloo(); @@ -42,6 +38,10 @@ public: QString frame_screenshake_hellstring = ""; QString frame_realization_hellstring = ""; bool use_networked_framehell = false; + + void move(int ax, int ay); + void combo_resize(int w, int h); + private: AOApplication *ao_app; @@ -52,14 +52,15 @@ private: QString last_path; QString current_emote; QString current_char; + int default_w; + int default_h; const int time_mod = 62; - // These are the X and Y values before they are fixed based on the sprite's width. + // These are the X and Y values before they are fixed based on the sprite's + // width. int x = 0; int y = 0; - int default_w; - int default_h; bool m_flipped = false; diff --git a/include/aoemotebutton.h b/include/aoemotebutton.h index c99a73b0..acf0b484 100644 --- a/include/aoemotebutton.h +++ b/include/aoemotebutton.h @@ -3,22 +3,21 @@ #include "aoapplication.h" -#include <QPushButton> #include <QDebug> +#include <QPushButton> -class AOEmoteButton : public QPushButton -{ +class AOEmoteButton : public QPushButton { Q_OBJECT public: AOEmoteButton(QWidget *p_parent, AOApplication *p_ao_app, int p_x, int p_y); - //void set_on(QString p_char, int p_emote); - //void set_off(QString p_char, int p_emote); + // void set_on(QString p_char, int p_emote); + // void set_off(QString p_char, int p_emote); void set_image(QString p_char, int p_emote, QString suffix); - void set_id(int p_id) {m_id = p_id;} - int get_id() {return m_id;} + void set_id(int p_id) { m_id = p_id; } + int get_id() { return m_id; } private: QWidget *parent; diff --git a/include/aoevidencebutton.h b/include/aoevidencebutton.h index 80b747cd..b56bfb1d 100644 --- a/include/aoevidencebutton.h +++ b/include/aoevidencebutton.h @@ -4,21 +4,21 @@ #include "aoapplication.h" #include "aoimage.h" +#include <QDebug> #include <QPushButton> #include <QString> -#include <QDebug> -class AOEvidenceButton : public QPushButton -{ +class AOEvidenceButton : public QPushButton { Q_OBJECT public: - AOEvidenceButton(QWidget *p_parent, AOApplication *p_ao_app, int p_x, int p_y); + AOEvidenceButton(QWidget *p_parent, AOApplication *p_ao_app, int p_x, + int p_y); void reset(); void set_image(QString p_image); void set_theme_image(QString p_image); - void set_id(int p_id) {m_id = p_id;} + void set_id(int p_id) { m_id = p_id; } void set_selected(bool p_selected); diff --git a/include/aoevidencedisplay.h b/include/aoevidencedisplay.h index 13ca00d5..1d6280da 100644 --- a/include/aoevidencedisplay.h +++ b/include/aoevidencedisplay.h @@ -4,19 +4,18 @@ #include "aoapplication.h" #include "aosfxplayer.h" +#include <QDebug> #include <QLabel> #include <QMovie> -#include <QDebug> -class AOEvidenceDisplay : public QLabel -{ +class AOEvidenceDisplay : public QLabel { Q_OBJECT public: AOEvidenceDisplay(QWidget *p_parent, AOApplication *p_ao_app); void show_evidence(QString p_evidence_image, bool is_left_side, int p_volume); - QLabel* get_evidence_icon(); + QLabel *get_evidence_icon(); void reset(); private: diff --git a/include/aoimage.h b/include/aoimage.h index 4713be0a..c4fdf2ee 100644 --- a/include/aoimage.h +++ b/include/aoimage.h @@ -1,15 +1,14 @@ -//This class represents a static theme-dependent image +// This class represents a static theme-dependent image #ifndef AOIMAGE_H #define AOIMAGE_H #include "aoapplication.h" -#include <QLabel> #include <QDebug> +#include <QLabel> -class AOImage : public QLabel -{ +class AOImage : public QLabel { public: AOImage(QWidget *parent, AOApplication *p_ao_app); ~AOImage(); diff --git a/include/aolineedit.h b/include/aolineedit.h index ce17680d..70f1f978 100644 --- a/include/aolineedit.h +++ b/include/aolineedit.h @@ -4,8 +4,7 @@ #include <QLineEdit> #include <QMouseEvent> -class AOLineEdit : public QLineEdit -{ +class AOLineEdit : public QLineEdit { Q_OBJECT public: @@ -19,8 +18,6 @@ signals: private slots: void on_enter_pressed(); - - }; #endif // AOLINEEDIT_H diff --git a/include/aomovie.h b/include/aomovie.h index 1f278bf8..caa1baa4 100644 --- a/include/aomovie.h +++ b/include/aomovie.h @@ -7,21 +7,23 @@ class Courtroom; class AOApplication; -class AOMovie : public QLabel -{ +class AOMovie : public QLabel { Q_OBJECT public: AOMovie(QWidget *p_parent, AOApplication *p_ao_app); void set_play_once(bool p_play_once); - void play(QString p_gif, QString p_char = "", QString p_custom_theme = ""); + void start_timer(int delay); + void play(QString p_gif, QString p_char = "", QString p_custom_theme = "", + int default_duration = 0); void combo_resize(int w, int h); void stop(); private: QMovie *m_movie; AOApplication *ao_app; + QTimer *timer; bool play_once = true; signals: @@ -29,6 +31,7 @@ signals: private slots: void frame_change(int n_frame); + void timer_done(); }; #endif // AOMOVIE_H diff --git a/include/aomusicplayer.h b/include/aomusicplayer.h index 255cc456..5181630c 100644 --- a/include/aomusicplayer.h +++ b/include/aomusicplayer.h @@ -9,15 +9,14 @@ #include "aoapplication.h" -#include <QWidget> -#include <string.h> #include <QDebug> -#include <QTimer> #include <QObject> +#include <QTimer> +#include <QWidget> +#include <string.h> #if defined(BASSAUDIO) -class AOMusicPlayer : public QObject -{ +class AOMusicPlayer : public QObject { Q_OBJECT public: AOMusicPlayer(QWidget *parent, AOApplication *p_ao_app); @@ -38,11 +37,9 @@ private: QString f_path; HSTREAM m_stream; - }; #elif defined(QTAUDIO) -class AOMusicPlayer : public QObject -{ +class AOMusicPlayer : public QObject { public: AOMusicPlayer(QWidget *parent, AOApplication *p_ao_app); ~AOMusicPlayer(); @@ -64,8 +61,7 @@ private: QString f_path; }; #else -class AOMusicPlayer : public QObject -{ +class AOMusicPlayer : public QObject { public: AOMusicPlayer(QWidget *parent, AOApplication *p_ao_app); ~AOMusicPlayer(); diff --git a/include/aooptionsdialog.h b/include/aooptionsdialog.h index 233d079a..9a1429a4 100644 --- a/include/aooptionsdialog.h +++ b/include/aooptionsdialog.h @@ -1,131 +1,153 @@ -#ifndef AOOPTIONSDIALOG_H -#define AOOPTIONSDIALOG_H - -#include "aoapplication.h" - -#ifdef BASSAUDIO -#include "bass.h" -#elif defined QTAUDIO -#include <QAudio> -#include <QAudioDeviceInfo> -#endif - -#include <QtCore/QVariant> -#include <QtWidgets/QApplication> -#include <QtWidgets/QCheckBox> -#include <QtWidgets/QComboBox> -#include <QtWidgets/QDialog> -#include <QtWidgets/QDialogButtonBox> -#include <QtWidgets/QFormLayout> -#include <QtWidgets/QFrame> -#include <QtWidgets/QLabel> -#include <QtWidgets/QLineEdit> -#include <QtWidgets/QPlainTextEdit> -#include <QtWidgets/QSpinBox> -#include <QtWidgets/QTabWidget> -#include <QtWidgets/QVBoxLayout> -#include <QtWidgets/QWidget> - -#include <QDirIterator> -#include <QTextStream> - -class AOOptionsDialog: public QDialog -{ - Q_OBJECT -public: - explicit AOOptionsDialog(QWidget *parent = nullptr, AOApplication *p_ao_app = nullptr); - -private: - AOApplication *ao_app; - - QVBoxLayout *ui_vertical_layout; - QTabWidget *ui_settings_tabs; - - QWidget *ui_gameplay_tab; - QWidget *ui_form_layout_widget; - QFormLayout *ui_gameplay_form; - QLabel *ui_theme_label; - QComboBox *ui_theme_combobox; - QFrame *ui_theme_log_divider; - QLabel *ui_downwards_lbl; - QCheckBox *ui_downwards_cb; - QLabel *ui_length_lbl; - QSpinBox *ui_length_spinbox; - QFrame *ui_log_names_divider; - QLineEdit *ui_username_textbox; - QLabel *ui_username_lbl; - QLabel *ui_showname_lbl; - QCheckBox *ui_showname_cb; - QFrame *ui_net_divider; - QLabel *ui_ms_lbl; - QLineEdit *ui_ms_textbox; - QLabel *ui_discord_lbl; - QCheckBox *ui_discord_cb; - QLabel *ui_epilepsy_lbl; - QCheckBox *ui_epilepsy_cb; - QLabel *ui_language_label; - QComboBox *ui_language_combobox; - - QWidget *ui_callwords_tab; - QWidget *ui_callwords_widget; - QVBoxLayout *ui_callwords_layout; - QPlainTextEdit *ui_callwords_textbox; - QLabel *ui_callwords_explain_lbl; - QCheckBox *ui_callwords_char_textbox; - - QWidget *ui_audio_tab; - QWidget *ui_audio_widget; - QFormLayout *ui_audio_layout; - QLabel *ui_audio_device_lbl; - QComboBox *ui_audio_device_combobox; - QFrame *ui_audio_volume_divider; - QSpinBox *ui_music_volume_spinbox; - QLabel *ui_music_volume_lbl; - QSpinBox *ui_sfx_volume_spinbox; - QSpinBox *ui_blips_volume_spinbox; - QLabel *ui_sfx_volume_lbl; - QLabel *ui_blips_volume_lbl; - QFrame *ui_volume_blip_divider; - QSpinBox *ui_bliprate_spinbox; - QLabel *ui_bliprate_lbl; - QCheckBox *ui_blank_blips_cb; - QLabel *ui_blank_blips_lbl; - QLabel *ui_loopsfx_lbl; - QCheckBox *ui_loopsfx_cb; - QLabel *ui_objectmusic_lbl; - QCheckBox *ui_objectmusic_cb; - QDialogButtonBox *ui_settings_buttons; - - QWidget *ui_casing_tab; - QWidget *ui_casing_widget; - QFormLayout *ui_casing_layout; - QLabel *ui_casing_supported_lbl; - QLabel *ui_casing_enabled_lbl; - QCheckBox *ui_casing_enabled_cb; - QLabel *ui_casing_def_lbl; - QCheckBox *ui_casing_def_cb; - QLabel *ui_casing_pro_lbl; - QCheckBox *ui_casing_pro_cb; - QLabel *ui_casing_jud_lbl; - QCheckBox *ui_casing_jud_cb; - QLabel *ui_casing_jur_lbl; - QCheckBox *ui_casing_jur_cb; - QLabel *ui_casing_steno_lbl; - QCheckBox *ui_casing_steno_cb; - QLabel *ui_casing_cm_lbl; - QCheckBox *ui_casing_cm_cb; - QLabel *ui_casing_wit_lbl; - QCheckBox *ui_casing_wit_cb; - QLabel *ui_casing_cm_cases_lbl; - QLineEdit *ui_casing_cm_cases_textbox; - - bool needs_default_audiodev(); - -signals: - -public slots: - void save_pressed(); - void discard_pressed(); -}; - -#endif // AOOPTIONSDIALOG_H +#ifndef AOOPTIONSDIALOG_H
+#define AOOPTIONSDIALOG_H
+
+#include "aoapplication.h"
+
+#ifdef BASSAUDIO
+#include "bass.h"
+#elif defined QTAUDIO
+#include <QAudio>
+#include <QAudioDeviceInfo>
+#endif
+
+#include <QtCore/QVariant>
+#include <QtWidgets/QApplication>
+#include <QtWidgets/QCheckBox>
+#include <QtWidgets/QComboBox>
+#include <QtWidgets/QDialog>
+#include <QtWidgets/QDialogButtonBox>
+#include <QtWidgets/QFormLayout>
+#include <QtWidgets/QFrame>
+#include <QtWidgets/QLabel>
+#include <QtWidgets/QLineEdit>
+#include <QtWidgets/QPlainTextEdit>
+#include <QtWidgets/QSpinBox>
+#include <QtWidgets/QTabWidget>
+#include <QtWidgets/QVBoxLayout>
+#include <QtWidgets/QWidget>
+
+#include <QDirIterator>
+#include <QTextStream>
+
+class AOOptionsDialog : public QDialog {
+ Q_OBJECT
+public:
+ explicit AOOptionsDialog(QWidget *parent = nullptr,
+ AOApplication *p_ao_app = nullptr);
+
+private:
+ AOApplication *ao_app;
+
+ QVBoxLayout *ui_vertical_layout;
+ QTabWidget *ui_settings_tabs;
+
+ QWidget *ui_gameplay_tab;
+ QWidget *ui_form_layout_widget;
+ QFormLayout *ui_gameplay_form;
+ QLabel *ui_theme_label;
+ QComboBox *ui_theme_combobox;
+ QFrame *ui_theme_log_divider;
+ QLabel *ui_downwards_lbl;
+ QCheckBox *ui_downwards_cb;
+ QLabel *ui_length_lbl;
+ QSpinBox *ui_length_spinbox;
+ QLabel *ui_pun_delay;
+ QCheckBox *ui_pun_delay_cb;
+ QLabel *ui_slower_blips_lb;
+ QCheckBox *ui_slower_blips_cb;
+ QLineEdit *ui_username_textbox;
+ QLabel *ui_username_lbl;
+ QLabel *ui_showname_lbl;
+ QCheckBox *ui_showname_cb;
+ QFrame *ui_net_divider;
+ QLabel *ui_ms_lbl;
+ QLineEdit *ui_ms_textbox;
+ QLabel *ui_discord_lbl;
+ QLabel *ui_epilepsy_lbl;
+ QCheckBox *ui_epilepsy_cb;
+
+ QCheckBox *ui_discord_cb;
+ QLabel *ui_language_label;
+ QComboBox *ui_language_combobox;
+
+ QLabel *ui_keepevi_lbl;
+ QCheckBox *ui_keepevi_cb;
+
+ QLabel *ui_keepcobj_lbl;
+ QCheckBox *ui_keepcobj_cb;
+
+ QWidget *ui_callwords_tab;
+ QWidget *ui_callwords_widget;
+ QVBoxLayout *ui_callwords_layout;
+ QPlainTextEdit *ui_callwords_textbox;
+ QLabel *ui_callwords_explain_lbl;
+ QCheckBox *ui_callwords_char_textbox;
+
+ QWidget *ui_audio_tab;
+ QWidget *ui_audio_widget;
+ QFormLayout *ui_audio_layout;
+ QLabel *ui_audio_device_lbl;
+ QComboBox *ui_audio_device_combobox;
+ QFrame *ui_audio_volume_divider;
+ QSpinBox *ui_music_volume_spinbox;
+ QLabel *ui_music_volume_lbl;
+ QSpinBox *ui_sfx_volume_spinbox;
+ QLabel *ui_loopsfx_lbl;
+ QCheckBox *ui_loopsfx_cb;
+ QLabel *ui_objectmusic_lbl;
+ QCheckBox *ui_objectmusic_cb;
+
+ QSpinBox *ui_blips_volume_spinbox;
+ QLabel *ui_sfx_volume_lbl;
+ QLabel *ui_blips_volume_lbl;
+ QFrame *ui_volume_blip_divider;
+ QSpinBox *ui_bliprate_spinbox;
+ QLabel *ui_bliprate_lbl;
+ QCheckBox *ui_blank_blips_cb;
+ QLabel *ui_blank_blips_lbl;
+ QDialogButtonBox *ui_settings_buttons;
+
+ QWidget *ui_casing_tab;
+ QWidget *ui_casing_widget;
+ QFormLayout *ui_casing_layout;
+ QLabel *ui_casing_supported_lbl;
+ QLabel *ui_casing_enabled_lbl;
+ QCheckBox *ui_casing_enabled_cb;
+ QLabel *ui_casing_def_lbl;
+ QCheckBox *ui_casing_def_cb;
+ QLabel *ui_casing_pro_lbl;
+ QCheckBox *ui_casing_pro_cb;
+ QLabel *ui_casing_jud_lbl;
+ QCheckBox *ui_casing_jud_cb;
+ QLabel *ui_casing_jur_lbl;
+ QCheckBox *ui_casing_jur_cb;
+ QLabel *ui_casing_steno_lbl;
+ QCheckBox *ui_casing_steno_cb;
+ QLabel *ui_casing_cm_lbl;
+ QCheckBox *ui_casing_cm_cb;
+ QLabel *ui_casing_wit_lbl;
+ QCheckBox *ui_casing_wit_cb;
+ QLabel *ui_casing_cm_cases_lbl;
+ QLineEdit *ui_casing_cm_cases_textbox;
+
+ QWidget *ui_other_tab;
+ QWidget *ui_other_widget;
+ QFormLayout *ui_other_layout;
+ QLabel *ui_other_fancy_icl_enabled_lb;
+ QCheckBox *ui_other_fancy_icl_enabled_cb;
+ QLabel *ui_other_mirror_icl_enabled_lb;
+ QCheckBox *ui_other_mirror_icl_enabled_cb;
+
+ QLabel *ui_other_fancy_icl_limit_lb;
+ QCheckBox *ui_other_fancy_icl_limit_cb;
+
+ bool needs_default_audiodev();
+
+signals:
+
+public slots:
+ void save_pressed();
+ void discard_pressed();
+};
+
+#endif // AOOPTIONSDIALOG_H
diff --git a/include/aopacket.h b/include/aopacket.h index 21f6e0f4..4097be86 100644 --- a/include/aopacket.h +++ b/include/aopacket.h @@ -1,19 +1,18 @@ #ifndef AOPACKET_H #define AOPACKET_H +#include <QDebug> #include <QString> #include <QStringList> -#include <QDebug> -class AOPacket -{ +class AOPacket { public: AOPacket(QString p_packet_string); AOPacket(QString header, QStringList &p_contents); ~AOPacket(); - QString get_header() {return m_header;} - QStringList &get_contents() {return m_contents;} + QString get_header() { return m_header; } + QStringList &get_contents() { return m_contents; } QString to_string(); void encrypt_header(unsigned int p_key); diff --git a/include/aoscene.h b/include/aoscene.h index b58c0fd0..7c1ef6fd 100644 --- a/include/aoscene.h +++ b/include/aoscene.h @@ -1,15 +1,14 @@ #ifndef AOSCENE_H #define AOSCENE_H -#include <QLabel> #include <QDebug> +#include <QLabel> #include <QMovie> class Courtroom; class AOApplication; -class AOScene : public QLabel -{ +class AOScene : public QLabel { Q_OBJECT public: explicit AOScene(QWidget *parent, AOApplication *p_ao_app); @@ -21,7 +20,7 @@ private: QWidget *m_parent; QMovie *m_movie; AOApplication *ao_app; - + QString last_image; }; #endif // AOSCENE_H diff --git a/include/aosfxplayer.h b/include/aosfxplayer.h index 5b4d2ece..af3aef6d 100644 --- a/include/aosfxplayer.h +++ b/include/aosfxplayer.h @@ -9,13 +9,12 @@ #include "aoapplication.h" -#include <QWidget> -#include <string.h> #include <QDebug> #include <QTimer> +#include <QWidget> +#include <string.h> -class AOSfxPlayer : public QObject -{ +class AOSfxPlayer : public QObject { Q_OBJECT public: AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app); @@ -33,11 +32,11 @@ private: void set_volume_internal(qreal p_volume); - #if defined(BASSAUDIO) +#if defined(BASSAUDIO) HSTREAM m_stream; - #elif defined(QTAUDIO) - QSoundEffect m_sfx; - #endif +#elif defined(QTAUDIO) + QSoundEffect m_sfx; +#endif }; #endif // AOSFXPLAYER_H diff --git a/include/aotextarea.h b/include/aotextarea.h index d44596b2..b8160890 100644 --- a/include/aotextarea.h +++ b/include/aotextarea.h @@ -1,24 +1,25 @@ #ifndef AOTEXTAREA_H #define AOTEXTAREA_H -#include <QTextBrowser> +#include <QDebug> +#include <QRegExp> #include <QScrollBar> +#include <QTextBrowser> #include <QTextCursor> -#include <QRegExp> -#include <QDebug> -class AOTextArea : public QTextBrowser -{ +class AOTextArea : public QTextBrowser { public: AOTextArea(QWidget *p_parent = nullptr); - void append_chatmessage(QString p_name, QString p_message, QString p_colour); + void append_chatmessage(QString p_name, QString p_message, QString p_colour, + bool song); void append_error(QString p_message); private: const QRegExp omnis_dank_url_regex = QRegExp("\\b(https?://\\S+\\.\\S+)\\b"); - void auto_scroll(QTextCursor old_cursor, int scrollbar_value, bool is_scrolled_down); + void auto_scroll(QTextCursor old_cursor, int scrollbar_value, + bool is_scrolled_down); }; #endif // AOTEXTAREA_H diff --git a/include/aotextedit.h b/include/aotextedit.h index 85909c6e..8d876f17 100644 --- a/include/aotextedit.h +++ b/include/aotextedit.h @@ -3,8 +3,7 @@ #include <QPlainTextEdit> -class AOTextEdit : public QPlainTextEdit -{ +class AOTextEdit : public QPlainTextEdit { Q_OBJECT public: AOTextEdit(QWidget *parent); @@ -17,7 +16,6 @@ signals: private slots: void on_enter_pressed(); - }; #endif // AOTEXTEDIT_H diff --git a/include/bass.h b/include/bass.h index 1c50903c..a3687b9f 100644 --- a/include/bass.h +++ b/include/bass.h @@ -1,1139 +1,1217 @@ -/* - BASS 2.4 C/C++ header file - Copyright (c) 1999-2018 Un4seen Developments Ltd. - - See the BASS.CHM file for more detailed documentation -*/ - -#ifndef BASS_H -#define BASS_H - -#ifdef _WIN32 -#include <wtypes.h> -typedef unsigned __int64 QWORD; -#else -#include <stdint.h> -#define WINAPI -#define CALLBACK -typedef uint8_t BYTE; -typedef uint16_t WORD; -typedef uint32_t DWORD; -typedef uint64_t QWORD; -#ifndef __OBJC__ -typedef int BOOL; -#endif -#ifndef TRUE -#define TRUE 1 -#define FALSE 0 -#endif -#define LOBYTE(a) (BYTE)(a) -#define HIBYTE(a) (BYTE)((a)>>8) -#define LOWORD(a) (WORD)(a) -#define HIWORD(a) (WORD)((a)>>16) -#define MAKEWORD(a,b) (WORD)(((a)&0xff)|((b)<<8)) -#define MAKELONG(a,b) (DWORD)(((a)&0xffff)|((b)<<16)) -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -#define BASSVERSION 0x204 // API version -#define BASSVERSIONTEXT "2.4" - -#ifndef BASSDEF -#define BASSDEF(f) WINAPI f -#else -#define NOBASSOVERLOADS -#endif - -typedef DWORD HMUSIC; // MOD music handle -typedef DWORD HSAMPLE; // sample handle -typedef DWORD HCHANNEL; // playing sample's channel handle -typedef DWORD HSTREAM; // sample stream handle -typedef DWORD HRECORD; // recording handle -typedef DWORD HSYNC; // synchronizer handle -typedef DWORD HDSP; // DSP handle -typedef DWORD HFX; // DX8 effect handle -typedef DWORD HPLUGIN; // Plugin handle - -// Error codes returned by BASS_ErrorGetCode -#define BASS_OK 0 // all is OK -#define BASS_ERROR_MEM 1 // memory error -#define BASS_ERROR_FILEOPEN 2 // can't open the file -#define BASS_ERROR_DRIVER 3 // can't find a free/valid driver -#define BASS_ERROR_BUFLOST 4 // the sample buffer was lost -#define BASS_ERROR_HANDLE 5 // invalid handle -#define BASS_ERROR_FORMAT 6 // unsupported sample format -#define BASS_ERROR_POSITION 7 // invalid position -#define BASS_ERROR_INIT 8 // BASS_Init has not been successfully called -#define BASS_ERROR_START 9 // BASS_Start has not been successfully called -#define BASS_ERROR_SSL 10 // SSL/HTTPS support isn't available -#define BASS_ERROR_ALREADY 14 // already initialized/paused/whatever -#define BASS_ERROR_NOCHAN 18 // can't get a free channel -#define BASS_ERROR_ILLTYPE 19 // an illegal type was specified -#define BASS_ERROR_ILLPARAM 20 // an illegal parameter was specified -#define BASS_ERROR_NO3D 21 // no 3D support -#define BASS_ERROR_NOEAX 22 // no EAX support -#define BASS_ERROR_DEVICE 23 // illegal device number -#define BASS_ERROR_NOPLAY 24 // not playing -#define BASS_ERROR_FREQ 25 // illegal sample rate -#define BASS_ERROR_NOTFILE 27 // the stream is not a file stream -#define BASS_ERROR_NOHW 29 // no hardware voices available -#define BASS_ERROR_EMPTY 31 // the MOD music has no sequence data -#define BASS_ERROR_NONET 32 // no internet connection could be opened -#define BASS_ERROR_CREATE 33 // couldn't create the file -#define BASS_ERROR_NOFX 34 // effects are not available -#define BASS_ERROR_NOTAVAIL 37 // requested data/action is not available -#define BASS_ERROR_DECODE 38 // the channel is/isn't a "decoding channel" -#define BASS_ERROR_DX 39 // a sufficient DirectX version is not installed -#define BASS_ERROR_TIMEOUT 40 // connection timedout -#define BASS_ERROR_FILEFORM 41 // unsupported file format -#define BASS_ERROR_SPEAKER 42 // unavailable speaker -#define BASS_ERROR_VERSION 43 // invalid BASS version (used by add-ons) -#define BASS_ERROR_CODEC 44 // codec is not available/supported -#define BASS_ERROR_ENDED 45 // the channel/file has ended -#define BASS_ERROR_BUSY 46 // the device is busy
-#define BASS_ERROR_UNKNOWN -1 // some other mystery problem - -// BASS_SetConfig options -#define BASS_CONFIG_BUFFER 0 -#define BASS_CONFIG_UPDATEPERIOD 1 -#define BASS_CONFIG_GVOL_SAMPLE 4 -#define BASS_CONFIG_GVOL_STREAM 5 -#define BASS_CONFIG_GVOL_MUSIC 6 -#define BASS_CONFIG_CURVE_VOL 7 -#define BASS_CONFIG_CURVE_PAN 8 -#define BASS_CONFIG_FLOATDSP 9 -#define BASS_CONFIG_3DALGORITHM 10 -#define BASS_CONFIG_NET_TIMEOUT 11 -#define BASS_CONFIG_NET_BUFFER 12 -#define BASS_CONFIG_PAUSE_NOPLAY 13 -#define BASS_CONFIG_NET_PREBUF 15 -#define BASS_CONFIG_NET_PASSIVE 18 -#define BASS_CONFIG_REC_BUFFER 19 -#define BASS_CONFIG_NET_PLAYLIST 21 -#define BASS_CONFIG_MUSIC_VIRTUAL 22 -#define BASS_CONFIG_VERIFY 23 -#define BASS_CONFIG_UPDATETHREADS 24 -#define BASS_CONFIG_DEV_BUFFER 27 -#define BASS_CONFIG_VISTA_TRUEPOS 30
-#define BASS_CONFIG_IOS_MIXAUDIO 34
-#define BASS_CONFIG_DEV_DEFAULT 36
-#define BASS_CONFIG_NET_READTIMEOUT 37
-#define BASS_CONFIG_VISTA_SPEAKERS 38
-#define BASS_CONFIG_IOS_SPEAKER 39
-#define BASS_CONFIG_MF_DISABLE 40
-#define BASS_CONFIG_HANDLES 41
-#define BASS_CONFIG_UNICODE 42
-#define BASS_CONFIG_SRC 43
-#define BASS_CONFIG_SRC_SAMPLE 44
+/*
+ BASS 2.4 C/C++ header file
+ Copyright (c) 1999-2018 Un4seen Developments Ltd.
+
+ See the BASS.CHM file for more detailed documentation
+*/
+
+#ifndef BASS_H
+#define BASS_H
+
+#ifdef _WIN32
+#include <wtypes.h>
+typedef unsigned __int64 QWORD;
+#else
+#include <stdint.h>
+#define WINAPI
+#define CALLBACK
+typedef uint8_t BYTE;
+typedef uint16_t WORD;
+typedef uint32_t DWORD;
+typedef uint64_t QWORD;
+#ifndef __OBJC__
+typedef int BOOL;
+#endif
+#ifndef TRUE
+#define TRUE 1
+#define FALSE 0
+#endif
+#define LOBYTE(a) (BYTE)(a)
+#define HIBYTE(a) (BYTE)((a) >> 8)
+#define LOWORD(a) (WORD)(a)
+#define HIWORD(a) (WORD)((a) >> 16)
+#define MAKEWORD(a, b) (WORD)(((a)&0xff) | ((b) << 8))
+#define MAKELONG(a, b) (DWORD)(((a)&0xffff) | ((b) << 16))
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define BASSVERSION 0x204 // API version
+#define BASSVERSIONTEXT "2.4"
+
+#ifndef BASSDEF
+#define BASSDEF(f) WINAPI f
+#else
+#define NOBASSOVERLOADS
+#endif
+
+typedef DWORD HMUSIC; // MOD music handle
+typedef DWORD HSAMPLE; // sample handle
+typedef DWORD HCHANNEL; // playing sample's channel handle
+typedef DWORD HSTREAM; // sample stream handle
+typedef DWORD HRECORD; // recording handle
+typedef DWORD HSYNC; // synchronizer handle
+typedef DWORD HDSP; // DSP handle
+typedef DWORD HFX; // DX8 effect handle
+typedef DWORD HPLUGIN; // Plugin handle
+
+// Error codes returned by BASS_ErrorGetCode
+#define BASS_OK 0 // all is OK
+#define BASS_ERROR_MEM 1 // memory error
+#define BASS_ERROR_FILEOPEN 2 // can't open the file
+#define BASS_ERROR_DRIVER 3 // can't find a free/valid driver
+#define BASS_ERROR_BUFLOST 4 // the sample buffer was lost
+#define BASS_ERROR_HANDLE 5 // invalid handle
+#define BASS_ERROR_FORMAT 6 // unsupported sample format
+#define BASS_ERROR_POSITION 7 // invalid position
+#define BASS_ERROR_INIT 8 // BASS_Init has not been successfully called
+#define BASS_ERROR_START 9 // BASS_Start has not been successfully called
+#define BASS_ERROR_SSL 10 // SSL/HTTPS support isn't available
+#define BASS_ERROR_ALREADY 14 // already initialized/paused/whatever
+#define BASS_ERROR_NOCHAN 18 // can't get a free channel
+#define BASS_ERROR_ILLTYPE 19 // an illegal type was specified
+#define BASS_ERROR_ILLPARAM 20 // an illegal parameter was specified
+#define BASS_ERROR_NO3D 21 // no 3D support
+#define BASS_ERROR_NOEAX 22 // no EAX support
+#define BASS_ERROR_DEVICE 23 // illegal device number
+#define BASS_ERROR_NOPLAY 24 // not playing
+#define BASS_ERROR_FREQ 25 // illegal sample rate
+#define BASS_ERROR_NOTFILE 27 // the stream is not a file stream
+#define BASS_ERROR_NOHW 29 // no hardware voices available
+#define BASS_ERROR_EMPTY 31 // the MOD music has no sequence data
+#define BASS_ERROR_NONET 32 // no internet connection could be opened
+#define BASS_ERROR_CREATE 33 // couldn't create the file
+#define BASS_ERROR_NOFX 34 // effects are not available
+#define BASS_ERROR_NOTAVAIL 37 // requested data/action is not available
+#define BASS_ERROR_DECODE 38 // the channel is/isn't a "decoding channel"
+#define BASS_ERROR_DX 39 // a sufficient DirectX version is not installed
+#define BASS_ERROR_TIMEOUT 40 // connection timedout
+#define BASS_ERROR_FILEFORM 41 // unsupported file format
+#define BASS_ERROR_SPEAKER 42 // unavailable speaker
+#define BASS_ERROR_VERSION 43 // invalid BASS version (used by add-ons)
+#define BASS_ERROR_CODEC 44 // codec is not available/supported
+#define BASS_ERROR_ENDED 45 // the channel/file has ended
+#define BASS_ERROR_BUSY 46 // the device is busy
+#define BASS_ERROR_UNKNOWN -1 // some other mystery problem
+
+// BASS_SetConfig options
+#define BASS_CONFIG_BUFFER 0
+#define BASS_CONFIG_UPDATEPERIOD 1
+#define BASS_CONFIG_GVOL_SAMPLE 4
+#define BASS_CONFIG_GVOL_STREAM 5
+#define BASS_CONFIG_GVOL_MUSIC 6
+#define BASS_CONFIG_CURVE_VOL 7
+#define BASS_CONFIG_CURVE_PAN 8
+#define BASS_CONFIG_FLOATDSP 9
+#define BASS_CONFIG_3DALGORITHM 10
+#define BASS_CONFIG_NET_TIMEOUT 11
+#define BASS_CONFIG_NET_BUFFER 12
+#define BASS_CONFIG_PAUSE_NOPLAY 13
+#define BASS_CONFIG_NET_PREBUF 15
+#define BASS_CONFIG_NET_PASSIVE 18
+#define BASS_CONFIG_REC_BUFFER 19
+#define BASS_CONFIG_NET_PLAYLIST 21
+#define BASS_CONFIG_MUSIC_VIRTUAL 22
+#define BASS_CONFIG_VERIFY 23
+#define BASS_CONFIG_UPDATETHREADS 24
+#define BASS_CONFIG_DEV_BUFFER 27
+#define BASS_CONFIG_VISTA_TRUEPOS 30
+#define BASS_CONFIG_IOS_MIXAUDIO 34
+#define BASS_CONFIG_DEV_DEFAULT 36
+#define BASS_CONFIG_NET_READTIMEOUT 37
+#define BASS_CONFIG_VISTA_SPEAKERS 38
+#define BASS_CONFIG_IOS_SPEAKER 39
+#define BASS_CONFIG_MF_DISABLE 40
+#define BASS_CONFIG_HANDLES 41
+#define BASS_CONFIG_UNICODE 42
+#define BASS_CONFIG_SRC 43
+#define BASS_CONFIG_SRC_SAMPLE 44
#define BASS_CONFIG_ASYNCFILE_BUFFER 45
-#define BASS_CONFIG_OGG_PRESCAN 47
-#define BASS_CONFIG_MF_VIDEO 48
-#define BASS_CONFIG_AIRPLAY 49
-#define BASS_CONFIG_DEV_NONSTOP 50
-#define BASS_CONFIG_IOS_NOCATEGORY 51
-#define BASS_CONFIG_VERIFY_NET 52 -#define BASS_CONFIG_DEV_PERIOD 53
-#define BASS_CONFIG_FLOAT 54
-#define BASS_CONFIG_NET_SEEK 56 -#define BASS_CONFIG_AM_DISABLE 58
-#define BASS_CONFIG_NET_PLAYLIST_DEPTH 59 -#define BASS_CONFIG_NET_PREBUF_WAIT 60 - -// BASS_SetConfigPtr options -#define BASS_CONFIG_NET_AGENT 16 -#define BASS_CONFIG_NET_PROXY 17 -#define BASS_CONFIG_IOS_NOTIFY 46
- -// BASS_Init flags -#define BASS_DEVICE_8BITS 1 // 8 bit -#define BASS_DEVICE_MONO 2 // mono -#define BASS_DEVICE_3D 4 // enable 3D functionality -#define BASS_DEVICE_16BITS 8 // limit output to 16 bit
-#define BASS_DEVICE_LATENCY 0x100 // calculate device latency (BASS_INFO struct) -#define BASS_DEVICE_CPSPEAKERS 0x400 // detect speakers via Windows control panel -#define BASS_DEVICE_SPEAKERS 0x800 // force enabling of speaker assignment -#define BASS_DEVICE_NOSPEAKER 0x1000 // ignore speaker arrangement -#define BASS_DEVICE_DMIX 0x2000 // use ALSA "dmix" plugin -#define BASS_DEVICE_FREQ 0x4000 // set device sample rate
-#define BASS_DEVICE_STEREO 0x8000 // limit output to stereo
-#define BASS_DEVICE_HOG 0x10000 // hog/exclusive mode
-#define BASS_DEVICE_AUDIOTRACK 0x20000 // use AudioTrack output
-#define BASS_DEVICE_DSOUND 0x40000 // use DirectSound output
- -// DirectSound interfaces (for use with BASS_GetDSoundObject) -#define BASS_OBJECT_DS 1 // IDirectSound -#define BASS_OBJECT_DS3DL 2 // IDirectSound3DListener - -// Device info structure -typedef struct { -#if defined(_WIN32_WCE) || (WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP) - const wchar_t *name; // description - const wchar_t *driver; // driver -#else - const char *name; // description - const char *driver; // driver -#endif - DWORD flags; -} BASS_DEVICEINFO; - -// BASS_DEVICEINFO flags -#define BASS_DEVICE_ENABLED 1 -#define BASS_DEVICE_DEFAULT 2 -#define BASS_DEVICE_INIT 4 -#define BASS_DEVICE_LOOPBACK 8
- -#define BASS_DEVICE_TYPE_MASK 0xff000000 -#define BASS_DEVICE_TYPE_NETWORK 0x01000000
-#define BASS_DEVICE_TYPE_SPEAKERS 0x02000000
-#define BASS_DEVICE_TYPE_LINE 0x03000000
-#define BASS_DEVICE_TYPE_HEADPHONES 0x04000000
-#define BASS_DEVICE_TYPE_MICROPHONE 0x05000000
-#define BASS_DEVICE_TYPE_HEADSET 0x06000000
-#define BASS_DEVICE_TYPE_HANDSET 0x07000000
-#define BASS_DEVICE_TYPE_DIGITAL 0x08000000
-#define BASS_DEVICE_TYPE_SPDIF 0x09000000
-#define BASS_DEVICE_TYPE_HDMI 0x0a000000
-#define BASS_DEVICE_TYPE_DISPLAYPORT 0x40000000
- +#define BASS_CONFIG_OGG_PRESCAN 47
+#define BASS_CONFIG_MF_VIDEO 48
+#define BASS_CONFIG_AIRPLAY 49
+#define BASS_CONFIG_DEV_NONSTOP 50
+#define BASS_CONFIG_IOS_NOCATEGORY 51
+#define BASS_CONFIG_VERIFY_NET 52
+#define BASS_CONFIG_DEV_PERIOD 53
+#define BASS_CONFIG_FLOAT 54
+#define BASS_CONFIG_NET_SEEK 56
+#define BASS_CONFIG_AM_DISABLE 58
+#define BASS_CONFIG_NET_PLAYLIST_DEPTH 59
+#define BASS_CONFIG_NET_PREBUF_WAIT 60
+
+// BASS_SetConfigPtr options
+#define BASS_CONFIG_NET_AGENT 16
+#define BASS_CONFIG_NET_PROXY 17
+#define BASS_CONFIG_IOS_NOTIFY 46
+
+// BASS_Init flags
+#define BASS_DEVICE_8BITS 1 // 8 bit
+#define BASS_DEVICE_MONO 2 // mono
+#define BASS_DEVICE_3D 4 // enable 3D functionality
+#define BASS_DEVICE_16BITS 8 // limit output to 16 bit
+#define BASS_DEVICE_LATENCY 0x100 // calculate device latency (BASS_INFO struct)
+#define BASS_DEVICE_CPSPEAKERS \
+ 0x400 // detect speakers via Windows control panel
+#define BASS_DEVICE_SPEAKERS 0x800 // force enabling of speaker assignment
+#define BASS_DEVICE_NOSPEAKER 0x1000 // ignore speaker arrangement
+#define BASS_DEVICE_DMIX 0x2000 // use ALSA "dmix" plugin
+#define BASS_DEVICE_FREQ 0x4000 // set device sample rate
+#define BASS_DEVICE_STEREO 0x8000 // limit output to stereo
+#define BASS_DEVICE_HOG 0x10000 // hog/exclusive mode
+#define BASS_DEVICE_AUDIOTRACK 0x20000 // use AudioTrack output
+#define BASS_DEVICE_DSOUND 0x40000 // use DirectSound output
+
+// DirectSound interfaces (for use with BASS_GetDSoundObject)
+#define BASS_OBJECT_DS 1 // IDirectSound
+#define BASS_OBJECT_DS3DL 2 // IDirectSound3DListener
+
+// Device info structure
+typedef struct {
+#if defined(_WIN32_WCE) || \
+ (WINAPI_FAMILY && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
+ const wchar_t *name; // description
+ const wchar_t *driver; // driver
+#else
+ const char *name; // description
+ const char *driver; // driver
+#endif
+ DWORD flags;
+} BASS_DEVICEINFO;
+
+// BASS_DEVICEINFO flags
+#define BASS_DEVICE_ENABLED 1
+#define BASS_DEVICE_DEFAULT 2
+#define BASS_DEVICE_INIT 4
+#define BASS_DEVICE_LOOPBACK 8
+
+#define BASS_DEVICE_TYPE_MASK 0xff000000
+#define BASS_DEVICE_TYPE_NETWORK 0x01000000
+#define BASS_DEVICE_TYPE_SPEAKERS 0x02000000
+#define BASS_DEVICE_TYPE_LINE 0x03000000
+#define BASS_DEVICE_TYPE_HEADPHONES 0x04000000
+#define BASS_DEVICE_TYPE_MICROPHONE 0x05000000
+#define BASS_DEVICE_TYPE_HEADSET 0x06000000
+#define BASS_DEVICE_TYPE_HANDSET 0x07000000
+#define BASS_DEVICE_TYPE_DIGITAL 0x08000000
+#define BASS_DEVICE_TYPE_SPDIF 0x09000000
+#define BASS_DEVICE_TYPE_HDMI 0x0a000000
+#define BASS_DEVICE_TYPE_DISPLAYPORT 0x40000000
+
// BASS_GetDeviceInfo flags
-#define BASS_DEVICES_AIRPLAY 0x1000000
-
-typedef struct { - DWORD flags; // device capabilities (DSCAPS_xxx flags) - DWORD hwsize; // size of total device hardware memory - DWORD hwfree; // size of free device hardware memory - DWORD freesam; // number of free sample slots in the hardware - DWORD free3d; // number of free 3D sample slots in the hardware - DWORD minrate; // min sample rate supported by the hardware - DWORD maxrate; // max sample rate supported by the hardware - BOOL eax; // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used) - DWORD minbuf; // recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY) - DWORD dsver; // DirectSound version - DWORD latency; // delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY) - DWORD initflags; // BASS_Init "flags" parameter - DWORD speakers; // number of speakers available - DWORD freq; // current output rate -} BASS_INFO; - -// BASS_INFO flags (from DSOUND.H) -#define DSCAPS_CONTINUOUSRATE 0x00000010 // supports all sample rates between min/maxrate -#define DSCAPS_EMULDRIVER 0x00000020 // device does NOT have hardware DirectSound support -#define DSCAPS_CERTIFIED 0x00000040 // device driver has been certified by Microsoft -#define DSCAPS_SECONDARYMONO 0x00000100 // mono -#define DSCAPS_SECONDARYSTEREO 0x00000200 // stereo -#define DSCAPS_SECONDARY8BIT 0x00000400 // 8 bit -#define DSCAPS_SECONDARY16BIT 0x00000800 // 16 bit - -// Recording device info structure -typedef struct { - DWORD flags; // device capabilities (DSCCAPS_xxx flags) - DWORD formats; // supported standard formats (WAVE_FORMAT_xxx flags) - DWORD inputs; // number of inputs - BOOL singlein; // TRUE = only 1 input can be set at a time - DWORD freq; // current input rate -} BASS_RECORDINFO; - -// BASS_RECORDINFO flags (from DSOUND.H) -#define DSCCAPS_EMULDRIVER DSCAPS_EMULDRIVER // device does NOT have hardware DirectSound recording support -#define DSCCAPS_CERTIFIED DSCAPS_CERTIFIED // device driver has been certified by Microsoft
- -// defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H) -#ifndef WAVE_FORMAT_1M08 -#define WAVE_FORMAT_1M08 0x00000001 /* 11.025 kHz, Mono, 8-bit */ -#define WAVE_FORMAT_1S08 0x00000002 /* 11.025 kHz, Stereo, 8-bit */ -#define WAVE_FORMAT_1M16 0x00000004 /* 11.025 kHz, Mono, 16-bit */ -#define WAVE_FORMAT_1S16 0x00000008 /* 11.025 kHz, Stereo, 16-bit */ -#define WAVE_FORMAT_2M08 0x00000010 /* 22.05 kHz, Mono, 8-bit */ -#define WAVE_FORMAT_2S08 0x00000020 /* 22.05 kHz, Stereo, 8-bit */ -#define WAVE_FORMAT_2M16 0x00000040 /* 22.05 kHz, Mono, 16-bit */ -#define WAVE_FORMAT_2S16 0x00000080 /* 22.05 kHz, Stereo, 16-bit */ -#define WAVE_FORMAT_4M08 0x00000100 /* 44.1 kHz, Mono, 8-bit */ -#define WAVE_FORMAT_4S08 0x00000200 /* 44.1 kHz, Stereo, 8-bit */ -#define WAVE_FORMAT_4M16 0x00000400 /* 44.1 kHz, Mono, 16-bit */ -#define WAVE_FORMAT_4S16 0x00000800 /* 44.1 kHz, Stereo, 16-bit */ -#endif - -// Sample info structure -typedef struct { - DWORD freq; // default playback rate - float volume; // default volume (0-1) - float pan; // default pan (-1=left, 0=middle, 1=right) - DWORD flags; // BASS_SAMPLE_xxx flags - DWORD length; // length (in bytes) - DWORD max; // maximum simultaneous playbacks - DWORD origres; // original resolution - DWORD chans; // number of channels - DWORD mingap; // minimum gap (ms) between creating channels - DWORD mode3d; // BASS_3DMODE_xxx mode - float mindist; // minimum distance - float maxdist; // maximum distance - DWORD iangle; // angle of inside projection cone - DWORD oangle; // angle of outside projection cone - float outvol; // delta-volume outside the projection cone - DWORD vam; // voice allocation/management flags (BASS_VAM_xxx) - DWORD priority; // priority (0=lowest, 0xffffffff=highest) -} BASS_SAMPLE; - -#define BASS_SAMPLE_8BITS 1 // 8 bit -#define BASS_SAMPLE_FLOAT 256 // 32 bit floating-point -#define BASS_SAMPLE_MONO 2 // mono -#define BASS_SAMPLE_LOOP 4 // looped -#define BASS_SAMPLE_3D 8 // 3D functionality -#define BASS_SAMPLE_SOFTWARE 16 // not using hardware mixing -#define BASS_SAMPLE_MUTEMAX 32 // mute at max distance (3D only) -#define BASS_SAMPLE_VAM 64 // DX7 voice allocation & management -#define BASS_SAMPLE_FX 128 // old implementation of DX8 effects -#define BASS_SAMPLE_OVER_VOL 0x10000 // override lowest volume -#define BASS_SAMPLE_OVER_POS 0x20000 // override longest playing -#define BASS_SAMPLE_OVER_DIST 0x30000 // override furthest from listener (3D only) - -#define BASS_STREAM_PRESCAN 0x20000 // enable pin-point seeking/length (MP3/MP2/MP1) -#define BASS_STREAM_AUTOFREE 0x40000 // automatically free the stream when it stop/ends -#define BASS_STREAM_RESTRATE 0x80000 // restrict the download rate of internet file streams -#define BASS_STREAM_BLOCK 0x100000 // download/play internet file stream in small blocks -#define BASS_STREAM_DECODE 0x200000 // don't play the stream, only decode (BASS_ChannelGetData) -#define BASS_STREAM_STATUS 0x800000 // give server status info (HTTP/ICY tags) in DOWNLOADPROC - -#define BASS_MP3_IGNOREDELAY 0x200 // ignore LAME/Xing/VBRI/iTunes delay & padding info -#define BASS_MP3_SETPOS BASS_STREAM_PRESCAN - -#define BASS_MUSIC_FLOAT BASS_SAMPLE_FLOAT -#define BASS_MUSIC_MONO BASS_SAMPLE_MONO -#define BASS_MUSIC_LOOP BASS_SAMPLE_LOOP -#define BASS_MUSIC_3D BASS_SAMPLE_3D -#define BASS_MUSIC_FX BASS_SAMPLE_FX -#define BASS_MUSIC_AUTOFREE BASS_STREAM_AUTOFREE -#define BASS_MUSIC_DECODE BASS_STREAM_DECODE -#define BASS_MUSIC_PRESCAN BASS_STREAM_PRESCAN // calculate playback length -#define BASS_MUSIC_CALCLEN BASS_MUSIC_PRESCAN -#define BASS_MUSIC_RAMP 0x200 // normal ramping -#define BASS_MUSIC_RAMPS 0x400 // sensitive ramping -#define BASS_MUSIC_SURROUND 0x800 // surround sound -#define BASS_MUSIC_SURROUND2 0x1000 // surround sound (mode 2) -#define BASS_MUSIC_FT2PAN 0x2000 // apply FastTracker 2 panning to XM files -#define BASS_MUSIC_FT2MOD 0x2000 // play .MOD as FastTracker 2 does -#define BASS_MUSIC_PT1MOD 0x4000 // play .MOD as ProTracker 1 does -#define BASS_MUSIC_NONINTER 0x10000 // non-interpolated sample mixing -#define BASS_MUSIC_SINCINTER 0x800000 // sinc interpolated sample mixing -#define BASS_MUSIC_POSRESET 0x8000 // stop all notes when moving position -#define BASS_MUSIC_POSRESETEX 0x400000 // stop all notes and reset bmp/etc when moving position -#define BASS_MUSIC_STOPBACK 0x80000 // stop the music on a backwards jump effect -#define BASS_MUSIC_NOSAMPLE 0x100000 // don't load the samples - -// Speaker assignment flags -#define BASS_SPEAKER_FRONT 0x1000000 // front speakers -#define BASS_SPEAKER_REAR 0x2000000 // rear/side speakers -#define BASS_SPEAKER_CENLFE 0x3000000 // center & LFE speakers (5.1) -#define BASS_SPEAKER_REAR2 0x4000000 // rear center speakers (7.1) -#define BASS_SPEAKER_N(n) ((n)<<24) // n'th pair of speakers (max 15) -#define BASS_SPEAKER_LEFT 0x10000000 // modifier: left -#define BASS_SPEAKER_RIGHT 0x20000000 // modifier: right -#define BASS_SPEAKER_FRONTLEFT BASS_SPEAKER_FRONT|BASS_SPEAKER_LEFT -#define BASS_SPEAKER_FRONTRIGHT BASS_SPEAKER_FRONT|BASS_SPEAKER_RIGHT -#define BASS_SPEAKER_REARLEFT BASS_SPEAKER_REAR|BASS_SPEAKER_LEFT -#define BASS_SPEAKER_REARRIGHT BASS_SPEAKER_REAR|BASS_SPEAKER_RIGHT -#define BASS_SPEAKER_CENTER BASS_SPEAKER_CENLFE|BASS_SPEAKER_LEFT -#define BASS_SPEAKER_LFE BASS_SPEAKER_CENLFE|BASS_SPEAKER_RIGHT -#define BASS_SPEAKER_REAR2LEFT BASS_SPEAKER_REAR2|BASS_SPEAKER_LEFT -#define BASS_SPEAKER_REAR2RIGHT BASS_SPEAKER_REAR2|BASS_SPEAKER_RIGHT - -#define BASS_ASYNCFILE 0x40000000
-#define BASS_UNICODE 0x80000000 - -#define BASS_RECORD_PAUSE 0x8000 // start recording paused -#define BASS_RECORD_ECHOCANCEL 0x2000
-#define BASS_RECORD_AGC 0x4000
- -// DX7 voice allocation & management flags -#define BASS_VAM_HARDWARE 1 -#define BASS_VAM_SOFTWARE 2 -#define BASS_VAM_TERM_TIME 4 -#define BASS_VAM_TERM_DIST 8 -#define BASS_VAM_TERM_PRIO 16 - -// Channel info structure -typedef struct { - DWORD freq; // default playback rate - DWORD chans; // channels - DWORD flags; // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags - DWORD ctype; // type of channel - DWORD origres; // original resolution - HPLUGIN plugin; // plugin - HSAMPLE sample; // sample - const char *filename; // filename -} BASS_CHANNELINFO; - -#define BASS_ORIGRES_FLOAT 0x10000 - -// BASS_CHANNELINFO types -#define BASS_CTYPE_SAMPLE 1 -#define BASS_CTYPE_RECORD 2 -#define BASS_CTYPE_STREAM 0x10000 -#define BASS_CTYPE_STREAM_OGG 0x10002 -#define BASS_CTYPE_STREAM_MP1 0x10003 -#define BASS_CTYPE_STREAM_MP2 0x10004 -#define BASS_CTYPE_STREAM_MP3 0x10005 -#define BASS_CTYPE_STREAM_AIFF 0x10006 -#define BASS_CTYPE_STREAM_CA 0x10007 -#define BASS_CTYPE_STREAM_MF 0x10008
-#define BASS_CTYPE_STREAM_AM 0x10009
-#define BASS_CTYPE_STREAM_DUMMY 0x18000 -#define BASS_CTYPE_STREAM_DEVICE 0x18001 -#define BASS_CTYPE_STREAM_WAV 0x40000 // WAVE flag, LOWORD=codec -#define BASS_CTYPE_STREAM_WAV_PCM 0x50001 -#define BASS_CTYPE_STREAM_WAV_FLOAT 0x50003 -#define BASS_CTYPE_MUSIC_MOD 0x20000 -#define BASS_CTYPE_MUSIC_MTM 0x20001 -#define BASS_CTYPE_MUSIC_S3M 0x20002 -#define BASS_CTYPE_MUSIC_XM 0x20003 -#define BASS_CTYPE_MUSIC_IT 0x20004 -#define BASS_CTYPE_MUSIC_MO3 0x00100 // MO3 flag - -typedef struct { - DWORD ctype; // channel type -#if defined(_WIN32_WCE) || (WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP) - const wchar_t *name; // format description - const wchar_t *exts; // file extension filter (*.ext1;*.ext2;etc...) -#else - const char *name; // format description - const char *exts; // file extension filter (*.ext1;*.ext2;etc...) -#endif -} BASS_PLUGINFORM; - -typedef struct { - DWORD version; // version (same form as BASS_GetVersion) - DWORD formatc; // number of formats - const BASS_PLUGINFORM *formats; // the array of formats -} BASS_PLUGININFO; - -// 3D vector (for 3D positions/velocities/orientations) -typedef struct BASS_3DVECTOR { -#ifdef __cplusplus - BASS_3DVECTOR() {}; - BASS_3DVECTOR(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {}; -#endif - float x; // +=right, -=left - float y; // +=up, -=down - float z; // +=front, -=behind -} BASS_3DVECTOR; - -// 3D channel modes -#define BASS_3DMODE_NORMAL 0 // normal 3D processing -#define BASS_3DMODE_RELATIVE 1 // position is relative to the listener -#define BASS_3DMODE_OFF 2 // no 3D processing - -// software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM) -#define BASS_3DALG_DEFAULT 0 -#define BASS_3DALG_OFF 1 -#define BASS_3DALG_FULL 2 -#define BASS_3DALG_LIGHT 3 - -// EAX environments, use with BASS_SetEAXParameters -enum -{ - EAX_ENVIRONMENT_GENERIC, - EAX_ENVIRONMENT_PADDEDCELL, - EAX_ENVIRONMENT_ROOM, - EAX_ENVIRONMENT_BATHROOM, - EAX_ENVIRONMENT_LIVINGROOM, - EAX_ENVIRONMENT_STONEROOM, - EAX_ENVIRONMENT_AUDITORIUM, - EAX_ENVIRONMENT_CONCERTHALL, - EAX_ENVIRONMENT_CAVE, - EAX_ENVIRONMENT_ARENA, - EAX_ENVIRONMENT_HANGAR, - EAX_ENVIRONMENT_CARPETEDHALLWAY, - EAX_ENVIRONMENT_HALLWAY, - EAX_ENVIRONMENT_STONECORRIDOR, - EAX_ENVIRONMENT_ALLEY, - EAX_ENVIRONMENT_FOREST, - EAX_ENVIRONMENT_CITY, - EAX_ENVIRONMENT_MOUNTAINS, - EAX_ENVIRONMENT_QUARRY, - EAX_ENVIRONMENT_PLAIN, - EAX_ENVIRONMENT_PARKINGLOT, - EAX_ENVIRONMENT_SEWERPIPE, - EAX_ENVIRONMENT_UNDERWATER, - EAX_ENVIRONMENT_DRUGGED, - EAX_ENVIRONMENT_DIZZY, - EAX_ENVIRONMENT_PSYCHOTIC, - - EAX_ENVIRONMENT_COUNT // total number of environments -}; - -// EAX presets, usage: BASS_SetEAXParameters(EAX_PRESET_xxx) -#define EAX_PRESET_GENERIC EAX_ENVIRONMENT_GENERIC,0.5F,1.493F,0.5F -#define EAX_PRESET_PADDEDCELL EAX_ENVIRONMENT_PADDEDCELL,0.25F,0.1F,0.0F -#define EAX_PRESET_ROOM EAX_ENVIRONMENT_ROOM,0.417F,0.4F,0.666F -#define EAX_PRESET_BATHROOM EAX_ENVIRONMENT_BATHROOM,0.653F,1.499F,0.166F -#define EAX_PRESET_LIVINGROOM EAX_ENVIRONMENT_LIVINGROOM,0.208F,0.478F,0.0F -#define EAX_PRESET_STONEROOM EAX_ENVIRONMENT_STONEROOM,0.5F,2.309F,0.888F -#define EAX_PRESET_AUDITORIUM EAX_ENVIRONMENT_AUDITORIUM,0.403F,4.279F,0.5F -#define EAX_PRESET_CONCERTHALL EAX_ENVIRONMENT_CONCERTHALL,0.5F,3.961F,0.5F -#define EAX_PRESET_CAVE EAX_ENVIRONMENT_CAVE,0.5F,2.886F,1.304F -#define EAX_PRESET_ARENA EAX_ENVIRONMENT_ARENA,0.361F,7.284F,0.332F -#define EAX_PRESET_HANGAR EAX_ENVIRONMENT_HANGAR,0.5F,10.0F,0.3F -#define EAX_PRESET_CARPETEDHALLWAY EAX_ENVIRONMENT_CARPETEDHALLWAY,0.153F,0.259F,2.0F -#define EAX_PRESET_HALLWAY EAX_ENVIRONMENT_HALLWAY,0.361F,1.493F,0.0F -#define EAX_PRESET_STONECORRIDOR EAX_ENVIRONMENT_STONECORRIDOR,0.444F,2.697F,0.638F -#define EAX_PRESET_ALLEY EAX_ENVIRONMENT_ALLEY,0.25F,1.752F,0.776F -#define EAX_PRESET_FOREST EAX_ENVIRONMENT_FOREST,0.111F,3.145F,0.472F -#define EAX_PRESET_CITY EAX_ENVIRONMENT_CITY,0.111F,2.767F,0.224F -#define EAX_PRESET_MOUNTAINS EAX_ENVIRONMENT_MOUNTAINS,0.194F,7.841F,0.472F -#define EAX_PRESET_QUARRY EAX_ENVIRONMENT_QUARRY,1.0F,1.499F,0.5F -#define EAX_PRESET_PLAIN EAX_ENVIRONMENT_PLAIN,0.097F,2.767F,0.224F -#define EAX_PRESET_PARKINGLOT EAX_ENVIRONMENT_PARKINGLOT,0.208F,1.652F,1.5F -#define EAX_PRESET_SEWERPIPE EAX_ENVIRONMENT_SEWERPIPE,0.652F,2.886F,0.25F -#define EAX_PRESET_UNDERWATER EAX_ENVIRONMENT_UNDERWATER,1.0F,1.499F,0.0F -#define EAX_PRESET_DRUGGED EAX_ENVIRONMENT_DRUGGED,0.875F,8.392F,1.388F -#define EAX_PRESET_DIZZY EAX_ENVIRONMENT_DIZZY,0.139F,17.234F,0.666F -#define EAX_PRESET_PSYCHOTIC EAX_ENVIRONMENT_PSYCHOTIC,0.486F,7.563F,0.806F - -typedef DWORD (CALLBACK STREAMPROC)(HSTREAM handle, void *buffer, DWORD length, void *user); -/* User stream callback function. NOTE: A stream function should obviously be as quick -as possible, other streams (and MOD musics) can't be mixed until it's finished. -handle : The stream that needs writing -buffer : Buffer to write the samples in -length : Number of bytes to write -user : The 'user' parameter value given when calling BASS_StreamCreate -RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end the stream. */ - -#define BASS_STREAMPROC_END 0x80000000 // end of user stream flag - -// special STREAMPROCs -#define STREAMPROC_DUMMY (STREAMPROC*)0 // "dummy" stream -#define STREAMPROC_PUSH (STREAMPROC*)-1 // push stream -#define STREAMPROC_DEVICE (STREAMPROC*)-2 // device mix stream - -// BASS_StreamCreateFileUser file systems -#define STREAMFILE_NOBUFFER 0 -#define STREAMFILE_BUFFER 1 -#define STREAMFILE_BUFFERPUSH 2 - -// User file stream callback functions -typedef void (CALLBACK FILECLOSEPROC)(void *user); -typedef QWORD (CALLBACK FILELENPROC)(void *user); -typedef DWORD (CALLBACK FILEREADPROC)(void *buffer, DWORD length, void *user); -typedef BOOL (CALLBACK FILESEEKPROC)(QWORD offset, void *user); - -typedef struct { - FILECLOSEPROC *close; - FILELENPROC *length; - FILEREADPROC *read; - FILESEEKPROC *seek; -} BASS_FILEPROCS; - -// BASS_StreamPutFileData options -#define BASS_FILEDATA_END 0 // end & close the file - -// BASS_StreamGetFilePosition modes -#define BASS_FILEPOS_CURRENT 0 -#define BASS_FILEPOS_DECODE BASS_FILEPOS_CURRENT -#define BASS_FILEPOS_DOWNLOAD 1 -#define BASS_FILEPOS_END 2 -#define BASS_FILEPOS_START 3 -#define BASS_FILEPOS_CONNECTED 4 -#define BASS_FILEPOS_BUFFER 5 -#define BASS_FILEPOS_SOCKET 6 -#define BASS_FILEPOS_ASYNCBUF 7
-#define BASS_FILEPOS_SIZE 8 -#define BASS_FILEPOS_BUFFERING 9 - -typedef void (CALLBACK DOWNLOADPROC)(const void *buffer, DWORD length, void *user); -/* Internet stream download callback function. -buffer : Buffer containing the downloaded data... NULL=end of download -length : Number of bytes in the buffer -user : The 'user' parameter value given when calling BASS_StreamCreateURL */ - -// BASS_ChannelSetSync types -#define BASS_SYNC_POS 0 -#define BASS_SYNC_END 2 -#define BASS_SYNC_META 4 -#define BASS_SYNC_SLIDE 5 -#define BASS_SYNC_STALL 6 -#define BASS_SYNC_DOWNLOAD 7 -#define BASS_SYNC_FREE 8 -#define BASS_SYNC_SETPOS 11 -#define BASS_SYNC_MUSICPOS 10 -#define BASS_SYNC_MUSICINST 1 -#define BASS_SYNC_MUSICFX 3 -#define BASS_SYNC_OGG_CHANGE 12 -#define BASS_SYNC_MIXTIME 0x40000000 // flag: sync at mixtime, else at playtime -#define BASS_SYNC_ONETIME 0x80000000 // flag: sync only once, else continuously - -typedef void (CALLBACK SYNCPROC)(HSYNC handle, DWORD channel, DWORD data, void *user); -/* Sync callback function. NOTE: a sync callback function should be very -quick as other syncs can't be processed until it has finished. If the sync -is a "mixtime" sync, then other streams and MOD musics can't be mixed until -it's finished either. -handle : The sync that has occured -channel: Channel that the sync occured in -data : Additional data associated with the sync's occurance -user : The 'user' parameter given when calling BASS_ChannelSetSync */ - -typedef void (CALLBACK DSPPROC)(HDSP handle, DWORD channel, void *buffer, DWORD length, void *user); -/* DSP callback function. NOTE: A DSP function should obviously be as quick as -possible... other DSP functions, streams and MOD musics can not be processed -until it's finished. -handle : The DSP handle -channel: Channel that the DSP is being applied to -buffer : Buffer to apply the DSP to -length : Number of bytes in the buffer -user : The 'user' parameter given when calling BASS_ChannelSetDSP */ - -typedef BOOL (CALLBACK RECORDPROC)(HRECORD handle, const void *buffer, DWORD length, void *user); -/* Recording callback function. -handle : The recording handle -buffer : Buffer containing the recorded sample data -length : Number of bytes -user : The 'user' parameter value given when calling BASS_RecordStart -RETURN : TRUE = continue recording, FALSE = stop */ - -// BASS_ChannelIsActive return values -#define BASS_ACTIVE_STOPPED 0 -#define BASS_ACTIVE_PLAYING 1 -#define BASS_ACTIVE_STALLED 2 -#define BASS_ACTIVE_PAUSED 3 - -// Channel attributes -#define BASS_ATTRIB_FREQ 1 -#define BASS_ATTRIB_VOL 2 -#define BASS_ATTRIB_PAN 3 -#define BASS_ATTRIB_EAXMIX 4 -#define BASS_ATTRIB_NOBUFFER 5
-#define BASS_ATTRIB_VBR 6
-#define BASS_ATTRIB_CPU 7
-#define BASS_ATTRIB_SRC 8
-#define BASS_ATTRIB_NET_RESUME 9
-#define BASS_ATTRIB_SCANINFO 10
-#define BASS_ATTRIB_NORAMP 11
-#define BASS_ATTRIB_BITRATE 12 -#define BASS_ATTRIB_BUFFER 13 -#define BASS_ATTRIB_MUSIC_AMPLIFY 0x100 -#define BASS_ATTRIB_MUSIC_PANSEP 0x101 -#define BASS_ATTRIB_MUSIC_PSCALER 0x102 -#define BASS_ATTRIB_MUSIC_BPM 0x103 -#define BASS_ATTRIB_MUSIC_SPEED 0x104 -#define BASS_ATTRIB_MUSIC_VOL_GLOBAL 0x105 -#define BASS_ATTRIB_MUSIC_ACTIVE 0x106 -#define BASS_ATTRIB_MUSIC_VOL_CHAN 0x200 // + channel # -#define BASS_ATTRIB_MUSIC_VOL_INST 0x300 // + instrument # - -// BASS_ChannelSlideAttribute flags -#define BASS_SLIDE_LOG 0x1000000 - -// BASS_ChannelGetData flags -#define BASS_DATA_AVAILABLE 0 // query how much data is buffered -#define BASS_DATA_FIXED 0x20000000 // flag: return 8.24 fixed-point data -#define BASS_DATA_FLOAT 0x40000000 // flag: return floating-point sample data -#define BASS_DATA_FFT256 0x80000000 // 256 sample FFT -#define BASS_DATA_FFT512 0x80000001 // 512 FFT -#define BASS_DATA_FFT1024 0x80000002 // 1024 FFT -#define BASS_DATA_FFT2048 0x80000003 // 2048 FFT -#define BASS_DATA_FFT4096 0x80000004 // 4096 FFT -#define BASS_DATA_FFT8192 0x80000005 // 8192 FFT -#define BASS_DATA_FFT16384 0x80000006 // 16384 FFT
-#define BASS_DATA_FFT32768 0x80000007 // 32768 FFT
-#define BASS_DATA_FFT_INDIVIDUAL 0x10 // FFT flag: FFT for each channel, else all combined -#define BASS_DATA_FFT_NOWINDOW 0x20 // FFT flag: no Hanning window -#define BASS_DATA_FFT_REMOVEDC 0x40 // FFT flag: pre-remove DC bias -#define BASS_DATA_FFT_COMPLEX 0x80 // FFT flag: return complex data
- -// BASS_ChannelGetLevelEx flags -#define BASS_LEVEL_MONO 1
-#define BASS_LEVEL_STEREO 2
-#define BASS_LEVEL_RMS 4
-#define BASS_LEVEL_VOLPAN 8
- -// BASS_ChannelGetTags types : what's returned -#define BASS_TAG_ID3 0 // ID3v1 tags : TAG_ID3 structure -#define BASS_TAG_ID3V2 1 // ID3v2 tags : variable length block -#define BASS_TAG_OGG 2 // OGG comments : series of null-terminated UTF-8 strings -#define BASS_TAG_HTTP 3 // HTTP headers : series of null-terminated ANSI strings -#define BASS_TAG_ICY 4 // ICY headers : series of null-terminated ANSI strings -#define BASS_TAG_META 5 // ICY metadata : ANSI string -#define BASS_TAG_APE 6 // APE tags : series of null-terminated UTF-8 strings
-#define BASS_TAG_MP4 7 // MP4/iTunes metadata : series of null-terminated UTF-8 strings
-#define BASS_TAG_WMA 8 // WMA tags : series of null-terminated UTF-8 strings
-#define BASS_TAG_VENDOR 9 // OGG encoder : UTF-8 string -#define BASS_TAG_LYRICS3 10 // Lyric3v2 tag : ASCII string -#define BASS_TAG_CA_CODEC 11 // CoreAudio codec info : TAG_CA_CODEC structure -#define BASS_TAG_MF 13 // Media Foundation tags : series of null-terminated UTF-8 strings
-#define BASS_TAG_WAVEFORMAT 14 // WAVE format : WAVEFORMATEEX structure
-#define BASS_TAG_AM_MIME 15 // Android Media MIME type : ASCII string
-#define BASS_TAG_AM_NAME 16 // Android Media codec name : ASCII string
-#define BASS_TAG_RIFF_INFO 0x100 // RIFF "INFO" tags : series of null-terminated ANSI strings -#define BASS_TAG_RIFF_BEXT 0x101 // RIFF/BWF "bext" tags : TAG_BEXT structure -#define BASS_TAG_RIFF_CART 0x102 // RIFF/BWF "cart" tags : TAG_CART structure
-#define BASS_TAG_RIFF_DISP 0x103 // RIFF "DISP" text tag : ANSI string
-#define BASS_TAG_RIFF_CUE 0x104 // RIFF "cue " chunk : TAG_CUE structure
-#define BASS_TAG_RIFF_SMPL 0x105 // RIFF "smpl" chunk : TAG_SMPL structure
-#define BASS_TAG_APE_BINARY 0x1000 // + index #, binary APE tag : TAG_APE_BINARY structure
-#define BASS_TAG_MUSIC_NAME 0x10000 // MOD music name : ANSI string -#define BASS_TAG_MUSIC_MESSAGE 0x10001 // MOD message : ANSI string -#define BASS_TAG_MUSIC_ORDERS 0x10002 // MOD order list : BYTE array of pattern numbers -#define BASS_TAG_MUSIC_AUTH 0x10003 // MOD author : UTF-8 string -#define BASS_TAG_MUSIC_INST 0x10100 // + instrument #, MOD instrument name : ANSI string -#define BASS_TAG_MUSIC_SAMPLE 0x10300 // + sample #, MOD sample name : ANSI string -
-// ID3v1 tag structure -typedef struct { - char id[3]; - char title[30]; - char artist[30]; - char album[30]; - char year[4]; - char comment[30]; - BYTE genre; -} TAG_ID3; -
-// Binary APE tag structure +#define BASS_DEVICES_AIRPLAY 0x1000000
+
typedef struct {
- const char *key;
- const void *data;
- DWORD length;
+ DWORD flags; // device capabilities (DSCAPS_xxx flags)
+ DWORD hwsize; // size of total device hardware memory
+ DWORD hwfree; // size of free device hardware memory
+ DWORD freesam; // number of free sample slots in the hardware
+ DWORD free3d; // number of free 3D sample slots in the hardware
+ DWORD minrate; // min sample rate supported by the hardware
+ DWORD maxrate; // max sample rate supported by the hardware
+ BOOL
+ eax; // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used)
+ DWORD minbuf; // recommended minimum buffer length in ms (requires
+ // BASS_DEVICE_LATENCY)
+ DWORD dsver; // DirectSound version
+ DWORD latency; // delay (in ms) before start of playback (requires
+ // BASS_DEVICE_LATENCY)
+ DWORD initflags; // BASS_Init "flags" parameter
+ DWORD speakers; // number of speakers available
+ DWORD freq; // current output rate
+} BASS_INFO;
+
+// BASS_INFO flags (from DSOUND.H)
+#define DSCAPS_CONTINUOUSRATE \
+ 0x00000010 // supports all sample rates between min/maxrate
+#define DSCAPS_EMULDRIVER \
+ 0x00000020 // device does NOT have hardware DirectSound support
+#define DSCAPS_CERTIFIED \
+ 0x00000040 // device driver has been certified by Microsoft
+#define DSCAPS_SECONDARYMONO 0x00000100 // mono
+#define DSCAPS_SECONDARYSTEREO 0x00000200 // stereo
+#define DSCAPS_SECONDARY8BIT 0x00000400 // 8 bit
+#define DSCAPS_SECONDARY16BIT 0x00000800 // 16 bit
+
+// Recording device info structure
+typedef struct {
+ DWORD flags; // device capabilities (DSCCAPS_xxx flags)
+ DWORD formats; // supported standard formats (WAVE_FORMAT_xxx flags)
+ DWORD inputs; // number of inputs
+ BOOL singlein; // TRUE = only 1 input can be set at a time
+ DWORD freq; // current input rate
+} BASS_RECORDINFO;
+
+// BASS_RECORDINFO flags (from DSOUND.H)
+#define DSCCAPS_EMULDRIVER \
+ DSCAPS_EMULDRIVER // device does NOT have hardware DirectSound recording
+ // support
+#define DSCCAPS_CERTIFIED \
+ DSCAPS_CERTIFIED // device driver has been certified by Microsoft
+
+// defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H)
+#ifndef WAVE_FORMAT_1M08
+#define WAVE_FORMAT_1M08 0x00000001 /* 11.025 kHz, Mono, 8-bit */
+#define WAVE_FORMAT_1S08 0x00000002 /* 11.025 kHz, Stereo, 8-bit */
+#define WAVE_FORMAT_1M16 0x00000004 /* 11.025 kHz, Mono, 16-bit */
+#define WAVE_FORMAT_1S16 0x00000008 /* 11.025 kHz, Stereo, 16-bit */
+#define WAVE_FORMAT_2M08 0x00000010 /* 22.05 kHz, Mono, 8-bit */
+#define WAVE_FORMAT_2S08 0x00000020 /* 22.05 kHz, Stereo, 8-bit */
+#define WAVE_FORMAT_2M16 0x00000040 /* 22.05 kHz, Mono, 16-bit */
+#define WAVE_FORMAT_2S16 0x00000080 /* 22.05 kHz, Stereo, 16-bit */
+#define WAVE_FORMAT_4M08 0x00000100 /* 44.1 kHz, Mono, 8-bit */
+#define WAVE_FORMAT_4S08 0x00000200 /* 44.1 kHz, Stereo, 8-bit */
+#define WAVE_FORMAT_4M16 0x00000400 /* 44.1 kHz, Mono, 16-bit */
+#define WAVE_FORMAT_4S16 0x00000800 /* 44.1 kHz, Stereo, 16-bit */
+#endif
+
+// Sample info structure
+typedef struct {
+ DWORD freq; // default playback rate
+ float volume; // default volume (0-1)
+ float pan; // default pan (-1=left, 0=middle, 1=right)
+ DWORD flags; // BASS_SAMPLE_xxx flags
+ DWORD length; // length (in bytes)
+ DWORD max; // maximum simultaneous playbacks
+ DWORD origres; // original resolution
+ DWORD chans; // number of channels
+ DWORD mingap; // minimum gap (ms) between creating channels
+ DWORD mode3d; // BASS_3DMODE_xxx mode
+ float mindist; // minimum distance
+ float maxdist; // maximum distance
+ DWORD iangle; // angle of inside projection cone
+ DWORD oangle; // angle of outside projection cone
+ float outvol; // delta-volume outside the projection cone
+ DWORD vam; // voice allocation/management flags (BASS_VAM_xxx)
+ DWORD priority; // priority (0=lowest, 0xffffffff=highest)
+} BASS_SAMPLE;
+
+#define BASS_SAMPLE_8BITS 1 // 8 bit
+#define BASS_SAMPLE_FLOAT 256 // 32 bit floating-point
+#define BASS_SAMPLE_MONO 2 // mono
+#define BASS_SAMPLE_LOOP 4 // looped
+#define BASS_SAMPLE_3D 8 // 3D functionality
+#define BASS_SAMPLE_SOFTWARE 16 // not using hardware mixing
+#define BASS_SAMPLE_MUTEMAX 32 // mute at max distance (3D only)
+#define BASS_SAMPLE_VAM 64 // DX7 voice allocation & management
+#define BASS_SAMPLE_FX 128 // old implementation of DX8 effects
+#define BASS_SAMPLE_OVER_VOL 0x10000 // override lowest volume
+#define BASS_SAMPLE_OVER_POS 0x20000 // override longest playing
+#define BASS_SAMPLE_OVER_DIST \
+ 0x30000 // override furthest from listener (3D only)
+
+#define BASS_STREAM_PRESCAN \
+ 0x20000 // enable pin-point seeking/length (MP3/MP2/MP1)
+#define BASS_STREAM_AUTOFREE \
+ 0x40000 // automatically free the stream when it stop/ends
+#define BASS_STREAM_RESTRATE \
+ 0x80000 // restrict the download rate of internet file streams
+#define BASS_STREAM_BLOCK \
+ 0x100000 // download/play internet file stream in small blocks
+#define BASS_STREAM_DECODE \
+ 0x200000 // don't play the stream, only decode (BASS_ChannelGetData)
+#define BASS_STREAM_STATUS \
+ 0x800000 // give server status info (HTTP/ICY tags) in DOWNLOADPROC
+
+#define BASS_MP3_IGNOREDELAY \
+ 0x200 // ignore LAME/Xing/VBRI/iTunes delay & padding info
+#define BASS_MP3_SETPOS BASS_STREAM_PRESCAN
+
+#define BASS_MUSIC_FLOAT BASS_SAMPLE_FLOAT
+#define BASS_MUSIC_MONO BASS_SAMPLE_MONO
+#define BASS_MUSIC_LOOP BASS_SAMPLE_LOOP
+#define BASS_MUSIC_3D BASS_SAMPLE_3D
+#define BASS_MUSIC_FX BASS_SAMPLE_FX
+#define BASS_MUSIC_AUTOFREE BASS_STREAM_AUTOFREE
+#define BASS_MUSIC_DECODE BASS_STREAM_DECODE
+#define BASS_MUSIC_PRESCAN BASS_STREAM_PRESCAN // calculate playback length
+#define BASS_MUSIC_CALCLEN BASS_MUSIC_PRESCAN
+#define BASS_MUSIC_RAMP 0x200 // normal ramping
+#define BASS_MUSIC_RAMPS 0x400 // sensitive ramping
+#define BASS_MUSIC_SURROUND 0x800 // surround sound
+#define BASS_MUSIC_SURROUND2 0x1000 // surround sound (mode 2)
+#define BASS_MUSIC_FT2PAN 0x2000 // apply FastTracker 2 panning to XM files
+#define BASS_MUSIC_FT2MOD 0x2000 // play .MOD as FastTracker 2 does
+#define BASS_MUSIC_PT1MOD 0x4000 // play .MOD as ProTracker 1 does
+#define BASS_MUSIC_NONINTER 0x10000 // non-interpolated sample mixing
+#define BASS_MUSIC_SINCINTER 0x800000 // sinc interpolated sample mixing
+#define BASS_MUSIC_POSRESET 0x8000 // stop all notes when moving position
+#define BASS_MUSIC_POSRESETEX \
+ 0x400000 // stop all notes and reset bmp/etc when moving position
+#define BASS_MUSIC_STOPBACK 0x80000 // stop the music on a backwards jump effect
+#define BASS_MUSIC_NOSAMPLE 0x100000 // don't load the samples
+
+// Speaker assignment flags
+#define BASS_SPEAKER_FRONT 0x1000000 // front speakers
+#define BASS_SPEAKER_REAR 0x2000000 // rear/side speakers
+#define BASS_SPEAKER_CENLFE 0x3000000 // center & LFE speakers (5.1)
+#define BASS_SPEAKER_REAR2 0x4000000 // rear center speakers (7.1)
+#define BASS_SPEAKER_N(n) ((n) << 24) // n'th pair of speakers (max 15)
+#define BASS_SPEAKER_LEFT 0x10000000 // modifier: left
+#define BASS_SPEAKER_RIGHT 0x20000000 // modifier: right
+#define BASS_SPEAKER_FRONTLEFT BASS_SPEAKER_FRONT | BASS_SPEAKER_LEFT
+#define BASS_SPEAKER_FRONTRIGHT BASS_SPEAKER_FRONT | BASS_SPEAKER_RIGHT
+#define BASS_SPEAKER_REARLEFT BASS_SPEAKER_REAR | BASS_SPEAKER_LEFT
+#define BASS_SPEAKER_REARRIGHT BASS_SPEAKER_REAR | BASS_SPEAKER_RIGHT
+#define BASS_SPEAKER_CENTER BASS_SPEAKER_CENLFE | BASS_SPEAKER_LEFT
+#define BASS_SPEAKER_LFE BASS_SPEAKER_CENLFE | BASS_SPEAKER_RIGHT
+#define BASS_SPEAKER_REAR2LEFT BASS_SPEAKER_REAR2 | BASS_SPEAKER_LEFT
+#define BASS_SPEAKER_REAR2RIGHT BASS_SPEAKER_REAR2 | BASS_SPEAKER_RIGHT
+
+#define BASS_ASYNCFILE 0x40000000
+#define BASS_UNICODE 0x80000000
+
+#define BASS_RECORD_PAUSE 0x8000 // start recording paused
+#define BASS_RECORD_ECHOCANCEL 0x2000
+#define BASS_RECORD_AGC 0x4000
+
+// DX7 voice allocation & management flags
+#define BASS_VAM_HARDWARE 1
+#define BASS_VAM_SOFTWARE 2
+#define BASS_VAM_TERM_TIME 4
+#define BASS_VAM_TERM_DIST 8
+#define BASS_VAM_TERM_PRIO 16
+
+// Channel info structure
+typedef struct {
+ DWORD freq; // default playback rate
+ DWORD chans; // channels
+ DWORD flags; // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags
+ DWORD ctype; // type of channel
+ DWORD origres; // original resolution
+ HPLUGIN plugin; // plugin
+ HSAMPLE sample; // sample
+ const char *filename; // filename
+} BASS_CHANNELINFO;
+
+#define BASS_ORIGRES_FLOAT 0x10000
+
+// BASS_CHANNELINFO types
+#define BASS_CTYPE_SAMPLE 1
+#define BASS_CTYPE_RECORD 2
+#define BASS_CTYPE_STREAM 0x10000
+#define BASS_CTYPE_STREAM_OGG 0x10002
+#define BASS_CTYPE_STREAM_MP1 0x10003
+#define BASS_CTYPE_STREAM_MP2 0x10004
+#define BASS_CTYPE_STREAM_MP3 0x10005
+#define BASS_CTYPE_STREAM_AIFF 0x10006
+#define BASS_CTYPE_STREAM_CA 0x10007
+#define BASS_CTYPE_STREAM_MF 0x10008
+#define BASS_CTYPE_STREAM_AM 0x10009
+#define BASS_CTYPE_STREAM_DUMMY 0x18000
+#define BASS_CTYPE_STREAM_DEVICE 0x18001
+#define BASS_CTYPE_STREAM_WAV 0x40000 // WAVE flag, LOWORD=codec
+#define BASS_CTYPE_STREAM_WAV_PCM 0x50001
+#define BASS_CTYPE_STREAM_WAV_FLOAT 0x50003
+#define BASS_CTYPE_MUSIC_MOD 0x20000
+#define BASS_CTYPE_MUSIC_MTM 0x20001
+#define BASS_CTYPE_MUSIC_S3M 0x20002
+#define BASS_CTYPE_MUSIC_XM 0x20003
+#define BASS_CTYPE_MUSIC_IT 0x20004
+#define BASS_CTYPE_MUSIC_MO3 0x00100 // MO3 flag
+
+typedef struct {
+ DWORD ctype; // channel type
+#if defined(_WIN32_WCE) || \
+ (WINAPI_FAMILY && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
+ const wchar_t *name; // format description
+ const wchar_t *exts; // file extension filter (*.ext1;*.ext2;etc...)
+#else
+ const char *name; // format description
+ const char *exts; // file extension filter (*.ext1;*.ext2;etc...)
+#endif
+} BASS_PLUGINFORM;
+
+typedef struct {
+ DWORD version; // version (same form as BASS_GetVersion)
+ DWORD formatc; // number of formats
+ const BASS_PLUGINFORM *formats; // the array of formats
+} BASS_PLUGININFO;
+
+// 3D vector (for 3D positions/velocities/orientations)
+typedef struct BASS_3DVECTOR {
+#ifdef __cplusplus
+ BASS_3DVECTOR(){};
+ BASS_3DVECTOR(float _x, float _y, float _z) : x(_x), y(_y), z(_z){};
+#endif
+ float x; // +=right, -=left
+ float y; // +=up, -=down
+ float z; // +=front, -=behind
+} BASS_3DVECTOR;
+
+// 3D channel modes
+#define BASS_3DMODE_NORMAL 0 // normal 3D processing
+#define BASS_3DMODE_RELATIVE 1 // position is relative to the listener
+#define BASS_3DMODE_OFF 2 // no 3D processing
+
+// software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM)
+#define BASS_3DALG_DEFAULT 0
+#define BASS_3DALG_OFF 1
+#define BASS_3DALG_FULL 2
+#define BASS_3DALG_LIGHT 3
+
+// EAX environments, use with BASS_SetEAXParameters
+enum {
+ EAX_ENVIRONMENT_GENERIC,
+ EAX_ENVIRONMENT_PADDEDCELL,
+ EAX_ENVIRONMENT_ROOM,
+ EAX_ENVIRONMENT_BATHROOM,
+ EAX_ENVIRONMENT_LIVINGROOM,
+ EAX_ENVIRONMENT_STONEROOM,
+ EAX_ENVIRONMENT_AUDITORIUM,
+ EAX_ENVIRONMENT_CONCERTHALL,
+ EAX_ENVIRONMENT_CAVE,
+ EAX_ENVIRONMENT_ARENA,
+ EAX_ENVIRONMENT_HANGAR,
+ EAX_ENVIRONMENT_CARPETEDHALLWAY,
+ EAX_ENVIRONMENT_HALLWAY,
+ EAX_ENVIRONMENT_STONECORRIDOR,
+ EAX_ENVIRONMENT_ALLEY,
+ EAX_ENVIRONMENT_FOREST,
+ EAX_ENVIRONMENT_CITY,
+ EAX_ENVIRONMENT_MOUNTAINS,
+ EAX_ENVIRONMENT_QUARRY,
+ EAX_ENVIRONMENT_PLAIN,
+ EAX_ENVIRONMENT_PARKINGLOT,
+ EAX_ENVIRONMENT_SEWERPIPE,
+ EAX_ENVIRONMENT_UNDERWATER,
+ EAX_ENVIRONMENT_DRUGGED,
+ EAX_ENVIRONMENT_DIZZY,
+ EAX_ENVIRONMENT_PSYCHOTIC,
+
+ EAX_ENVIRONMENT_COUNT // total number of environments
+};
+
+// EAX presets, usage: BASS_SetEAXParameters(EAX_PRESET_xxx)
+#define EAX_PRESET_GENERIC EAX_ENVIRONMENT_GENERIC, 0.5F, 1.493F, 0.5F
+#define EAX_PRESET_PADDEDCELL EAX_ENVIRONMENT_PADDEDCELL, 0.25F, 0.1F, 0.0F
+#define EAX_PRESET_ROOM EAX_ENVIRONMENT_ROOM, 0.417F, 0.4F, 0.666F
+#define EAX_PRESET_BATHROOM EAX_ENVIRONMENT_BATHROOM, 0.653F, 1.499F, 0.166F
+#define EAX_PRESET_LIVINGROOM EAX_ENVIRONMENT_LIVINGROOM, 0.208F, 0.478F, 0.0F
+#define EAX_PRESET_STONEROOM EAX_ENVIRONMENT_STONEROOM, 0.5F, 2.309F, 0.888F
+#define EAX_PRESET_AUDITORIUM EAX_ENVIRONMENT_AUDITORIUM, 0.403F, 4.279F, 0.5F
+#define EAX_PRESET_CONCERTHALL EAX_ENVIRONMENT_CONCERTHALL, 0.5F, 3.961F, 0.5F
+#define EAX_PRESET_CAVE EAX_ENVIRONMENT_CAVE, 0.5F, 2.886F, 1.304F
+#define EAX_PRESET_ARENA EAX_ENVIRONMENT_ARENA, 0.361F, 7.284F, 0.332F
+#define EAX_PRESET_HANGAR EAX_ENVIRONMENT_HANGAR, 0.5F, 10.0F, 0.3F
+#define EAX_PRESET_CARPETEDHALLWAY \
+ EAX_ENVIRONMENT_CARPETEDHALLWAY, 0.153F, 0.259F, 2.0F
+#define EAX_PRESET_HALLWAY EAX_ENVIRONMENT_HALLWAY, 0.361F, 1.493F, 0.0F
+#define EAX_PRESET_STONECORRIDOR \
+ EAX_ENVIRONMENT_STONECORRIDOR, 0.444F, 2.697F, 0.638F
+#define EAX_PRESET_ALLEY EAX_ENVIRONMENT_ALLEY, 0.25F, 1.752F, 0.776F
+#define EAX_PRESET_FOREST EAX_ENVIRONMENT_FOREST, 0.111F, 3.145F, 0.472F
+#define EAX_PRESET_CITY EAX_ENVIRONMENT_CITY, 0.111F, 2.767F, 0.224F
+#define EAX_PRESET_MOUNTAINS EAX_ENVIRONMENT_MOUNTAINS, 0.194F, 7.841F, 0.472F
+#define EAX_PRESET_QUARRY EAX_ENVIRONMENT_QUARRY, 1.0F, 1.499F, 0.5F
+#define EAX_PRESET_PLAIN EAX_ENVIRONMENT_PLAIN, 0.097F, 2.767F, 0.224F
+#define EAX_PRESET_PARKINGLOT EAX_ENVIRONMENT_PARKINGLOT, 0.208F, 1.652F, 1.5F
+#define EAX_PRESET_SEWERPIPE EAX_ENVIRONMENT_SEWERPIPE, 0.652F, 2.886F, 0.25F
+#define EAX_PRESET_UNDERWATER EAX_ENVIRONMENT_UNDERWATER, 1.0F, 1.499F, 0.0F
+#define EAX_PRESET_DRUGGED EAX_ENVIRONMENT_DRUGGED, 0.875F, 8.392F, 1.388F
+#define EAX_PRESET_DIZZY EAX_ENVIRONMENT_DIZZY, 0.139F, 17.234F, 0.666F
+#define EAX_PRESET_PSYCHOTIC EAX_ENVIRONMENT_PSYCHOTIC, 0.486F, 7.563F, 0.806F
+
+typedef DWORD(CALLBACK STREAMPROC)(HSTREAM handle, void *buffer, DWORD length,
+ void *user);
+/* User stream callback function. NOTE: A stream function should obviously be as
+quick as possible, other streams (and MOD musics) can't be mixed until it's
+finished. handle : The stream that needs writing buffer : Buffer to write the
+samples in length : Number of bytes to write user : The 'user' parameter value
+given when calling BASS_StreamCreate RETURN : Number of bytes written. Set the
+BASS_STREAMPROC_END flag to end the stream. */
+
+#define BASS_STREAMPROC_END 0x80000000 // end of user stream flag
+
+// special STREAMPROCs
+#define STREAMPROC_DUMMY (STREAMPROC *)0 // "dummy" stream
+#define STREAMPROC_PUSH (STREAMPROC *)-1 // push stream
+#define STREAMPROC_DEVICE (STREAMPROC *)-2 // device mix stream
+
+// BASS_StreamCreateFileUser file systems
+#define STREAMFILE_NOBUFFER 0
+#define STREAMFILE_BUFFER 1
+#define STREAMFILE_BUFFERPUSH 2
+
+// User file stream callback functions
+typedef void(CALLBACK FILECLOSEPROC)(void *user);
+typedef QWORD(CALLBACK FILELENPROC)(void *user);
+typedef DWORD(CALLBACK FILEREADPROC)(void *buffer, DWORD length, void *user);
+typedef BOOL(CALLBACK FILESEEKPROC)(QWORD offset, void *user);
+
+typedef struct {
+ FILECLOSEPROC *close;
+ FILELENPROC *length;
+ FILEREADPROC *read;
+ FILESEEKPROC *seek;
+} BASS_FILEPROCS;
+
+// BASS_StreamPutFileData options
+#define BASS_FILEDATA_END 0 // end & close the file
+
+// BASS_StreamGetFilePosition modes
+#define BASS_FILEPOS_CURRENT 0
+#define BASS_FILEPOS_DECODE BASS_FILEPOS_CURRENT
+#define BASS_FILEPOS_DOWNLOAD 1
+#define BASS_FILEPOS_END 2
+#define BASS_FILEPOS_START 3
+#define BASS_FILEPOS_CONNECTED 4
+#define BASS_FILEPOS_BUFFER 5
+#define BASS_FILEPOS_SOCKET 6
+#define BASS_FILEPOS_ASYNCBUF 7
+#define BASS_FILEPOS_SIZE 8
+#define BASS_FILEPOS_BUFFERING 9
+
+typedef void(CALLBACK DOWNLOADPROC)(const void *buffer, DWORD length,
+ void *user);
+/* Internet stream download callback function.
+buffer : Buffer containing the downloaded data... NULL=end of download
+length : Number of bytes in the buffer
+user : The 'user' parameter value given when calling BASS_StreamCreateURL */
+
+// BASS_ChannelSetSync types
+#define BASS_SYNC_POS 0
+#define BASS_SYNC_END 2
+#define BASS_SYNC_META 4
+#define BASS_SYNC_SLIDE 5
+#define BASS_SYNC_STALL 6
+#define BASS_SYNC_DOWNLOAD 7
+#define BASS_SYNC_FREE 8
+#define BASS_SYNC_SETPOS 11
+#define BASS_SYNC_MUSICPOS 10
+#define BASS_SYNC_MUSICINST 1
+#define BASS_SYNC_MUSICFX 3
+#define BASS_SYNC_OGG_CHANGE 12
+#define BASS_SYNC_MIXTIME 0x40000000 // flag: sync at mixtime, else at playtime
+#define BASS_SYNC_ONETIME 0x80000000 // flag: sync only once, else continuously
+
+typedef void(CALLBACK SYNCPROC)(HSYNC handle, DWORD channel, DWORD data,
+ void *user);
+/* Sync callback function. NOTE: a sync callback function should be very
+quick as other syncs can't be processed until it has finished. If the sync
+is a "mixtime" sync, then other streams and MOD musics can't be mixed until
+it's finished either.
+handle : The sync that has occured
+channel: Channel that the sync occured in
+data : Additional data associated with the sync's occurance
+user : The 'user' parameter given when calling BASS_ChannelSetSync */
+
+typedef void(CALLBACK DSPPROC)(HDSP handle, DWORD channel, void *buffer,
+ DWORD length, void *user);
+/* DSP callback function. NOTE: A DSP function should obviously be as quick as
+possible... other DSP functions, streams and MOD musics can not be processed
+until it's finished.
+handle : The DSP handle
+channel: Channel that the DSP is being applied to
+buffer : Buffer to apply the DSP to
+length : Number of bytes in the buffer
+user : The 'user' parameter given when calling BASS_ChannelSetDSP */
+
+typedef BOOL(CALLBACK RECORDPROC)(HRECORD handle, const void *buffer,
+ DWORD length, void *user);
+/* Recording callback function.
+handle : The recording handle
+buffer : Buffer containing the recorded sample data
+length : Number of bytes
+user : The 'user' parameter value given when calling BASS_RecordStart
+RETURN : TRUE = continue recording, FALSE = stop */
+
+// BASS_ChannelIsActive return values
+#define BASS_ACTIVE_STOPPED 0
+#define BASS_ACTIVE_PLAYING 1
+#define BASS_ACTIVE_STALLED 2
+#define BASS_ACTIVE_PAUSED 3
+
+// Channel attributes
+#define BASS_ATTRIB_FREQ 1
+#define BASS_ATTRIB_VOL 2
+#define BASS_ATTRIB_PAN 3
+#define BASS_ATTRIB_EAXMIX 4
+#define BASS_ATTRIB_NOBUFFER 5
+#define BASS_ATTRIB_VBR 6
+#define BASS_ATTRIB_CPU 7
+#define BASS_ATTRIB_SRC 8
+#define BASS_ATTRIB_NET_RESUME 9
+#define BASS_ATTRIB_SCANINFO 10
+#define BASS_ATTRIB_NORAMP 11
+#define BASS_ATTRIB_BITRATE 12
+#define BASS_ATTRIB_BUFFER 13
+#define BASS_ATTRIB_MUSIC_AMPLIFY 0x100
+#define BASS_ATTRIB_MUSIC_PANSEP 0x101
+#define BASS_ATTRIB_MUSIC_PSCALER 0x102
+#define BASS_ATTRIB_MUSIC_BPM 0x103
+#define BASS_ATTRIB_MUSIC_SPEED 0x104
+#define BASS_ATTRIB_MUSIC_VOL_GLOBAL 0x105
+#define BASS_ATTRIB_MUSIC_ACTIVE 0x106
+#define BASS_ATTRIB_MUSIC_VOL_CHAN 0x200 // + channel #
+#define BASS_ATTRIB_MUSIC_VOL_INST 0x300 // + instrument #
+
+// BASS_ChannelSlideAttribute flags
+#define BASS_SLIDE_LOG 0x1000000
+
+// BASS_ChannelGetData flags
+#define BASS_DATA_AVAILABLE 0 // query how much data is buffered
+#define BASS_DATA_FIXED 0x20000000 // flag: return 8.24 fixed-point data
+#define BASS_DATA_FLOAT 0x40000000 // flag: return floating-point sample data
+#define BASS_DATA_FFT256 0x80000000 // 256 sample FFT
+#define BASS_DATA_FFT512 0x80000001 // 512 FFT
+#define BASS_DATA_FFT1024 0x80000002 // 1024 FFT
+#define BASS_DATA_FFT2048 0x80000003 // 2048 FFT
+#define BASS_DATA_FFT4096 0x80000004 // 4096 FFT
+#define BASS_DATA_FFT8192 0x80000005 // 8192 FFT
+#define BASS_DATA_FFT16384 0x80000006 // 16384 FFT
+#define BASS_DATA_FFT32768 0x80000007 // 32768 FFT
+#define BASS_DATA_FFT_INDIVIDUAL \
+ 0x10 // FFT flag: FFT for each channel, else all combined
+#define BASS_DATA_FFT_NOWINDOW 0x20 // FFT flag: no Hanning window
+#define BASS_DATA_FFT_REMOVEDC 0x40 // FFT flag: pre-remove DC bias
+#define BASS_DATA_FFT_COMPLEX 0x80 // FFT flag: return complex data
+
+// BASS_ChannelGetLevelEx flags
+#define BASS_LEVEL_MONO 1
+#define BASS_LEVEL_STEREO 2
+#define BASS_LEVEL_RMS 4
+#define BASS_LEVEL_VOLPAN 8
+
+// BASS_ChannelGetTags types : what's returned
+#define BASS_TAG_ID3 0 // ID3v1 tags : TAG_ID3 structure
+#define BASS_TAG_ID3V2 1 // ID3v2 tags : variable length block
+#define BASS_TAG_OGG 2 // OGG comments : series of null-terminated UTF-8 strings
+#define BASS_TAG_HTTP 3 // HTTP headers : series of null-terminated ANSI strings
+#define BASS_TAG_ICY 4 // ICY headers : series of null-terminated ANSI strings
+#define BASS_TAG_META 5 // ICY metadata : ANSI string
+#define BASS_TAG_APE 6 // APE tags : series of null-terminated UTF-8 strings
+#define BASS_TAG_MP4 \
+ 7 // MP4/iTunes metadata : series of null-terminated UTF-8 strings
+#define BASS_TAG_WMA 8 // WMA tags : series of null-terminated UTF-8 strings
+#define BASS_TAG_VENDOR 9 // OGG encoder : UTF-8 string
+#define BASS_TAG_LYRICS3 10 // Lyric3v2 tag : ASCII string
+#define BASS_TAG_CA_CODEC 11 // CoreAudio codec info : TAG_CA_CODEC structure
+#define BASS_TAG_MF \
+ 13 // Media Foundation tags : series of null-terminated UTF-8 strings
+#define BASS_TAG_WAVEFORMAT 14 // WAVE format : WAVEFORMATEEX structure
+#define BASS_TAG_AM_MIME 15 // Android Media MIME type : ASCII string
+#define BASS_TAG_AM_NAME 16 // Android Media codec name : ASCII string
+#define BASS_TAG_RIFF_INFO \
+ 0x100 // RIFF "INFO" tags : series of null-terminated ANSI strings
+#define BASS_TAG_RIFF_BEXT 0x101 // RIFF/BWF "bext" tags : TAG_BEXT structure
+#define BASS_TAG_RIFF_CART 0x102 // RIFF/BWF "cart" tags : TAG_CART structure
+#define BASS_TAG_RIFF_DISP 0x103 // RIFF "DISP" text tag : ANSI string
+#define BASS_TAG_RIFF_CUE 0x104 // RIFF "cue " chunk : TAG_CUE structure
+#define BASS_TAG_RIFF_SMPL 0x105 // RIFF "smpl" chunk : TAG_SMPL structure
+#define BASS_TAG_APE_BINARY \
+ 0x1000 // + index #, binary APE tag : TAG_APE_BINARY structure
+#define BASS_TAG_MUSIC_NAME 0x10000 // MOD music name : ANSI string
+#define BASS_TAG_MUSIC_MESSAGE 0x10001 // MOD message : ANSI string
+#define BASS_TAG_MUSIC_ORDERS \
+ 0x10002 // MOD order list : BYTE array of pattern numbers
+#define BASS_TAG_MUSIC_AUTH 0x10003 // MOD author : UTF-8 string
+#define BASS_TAG_MUSIC_INST \
+ 0x10100 // + instrument #, MOD instrument name : ANSI string
+#define BASS_TAG_MUSIC_SAMPLE \
+ 0x10300 // + sample #, MOD sample name : ANSI string
+
+// ID3v1 tag structure
+typedef struct {
+ char id[3];
+ char title[30];
+ char artist[30];
+ char album[30];
+ char year[4];
+ char comment[30];
+ BYTE genre;
+} TAG_ID3;
+
+// Binary APE tag structure
+typedef struct {
+ const char *key;
+ const void *data;
+ DWORD length;
} TAG_APE_BINARY;
// BWF "bext" tag structure
-#ifdef _MSC_VER -#pragma warning(push) -#pragma warning(disable:4200) -#endif -#pragma pack(push,1) -typedef struct { - char Description[256]; // description - char Originator[32]; // name of the originator - char OriginatorReference[32]; // reference of the originator - char OriginationDate[10]; // date of creation (yyyy-mm-dd) - char OriginationTime[8]; // time of creation (hh-mm-ss) - QWORD TimeReference; // first sample count since midnight (little-endian) - WORD Version; // BWF version (little-endian) - BYTE UMID[64]; // SMPTE UMID - BYTE Reserved[190]; -#if defined(__GNUC__) && __GNUC__<3 - char CodingHistory[0]; // history -#elif 1 // change to 0 if compiler fails the following line - char CodingHistory[]; // history -#else - char CodingHistory[1]; // history -#endif -} TAG_BEXT; +#ifdef _MSC_VER
+#pragma warning(push)
+#pragma warning(disable : 4200)
+#endif
+#pragma pack(push, 1)
+typedef struct {
+ char Description[256]; // description
+ char Originator[32]; // name of the originator
+ char OriginatorReference[32]; // reference of the originator
+ char OriginationDate[10]; // date of creation (yyyy-mm-dd)
+ char OriginationTime[8]; // time of creation (hh-mm-ss)
+ QWORD TimeReference; // first sample count since midnight (little-endian)
+ WORD Version; // BWF version (little-endian)
+ BYTE UMID[64]; // SMPTE UMID
+ BYTE Reserved[190];
+#if defined(__GNUC__) && __GNUC__ < 3
+ char CodingHistory[0]; // history
+#elif 1 // change to 0 if compiler fails the following line
+ char CodingHistory[]; // history
+#else
+ char CodingHistory[1]; // history
+#endif
+} TAG_BEXT;
#pragma pack(pop)
// BWF "cart" tag structures
-typedef struct
-{
- DWORD dwUsage; // FOURCC timer usage ID
- DWORD dwValue; // timer value in samples from head
+typedef struct {
+ DWORD dwUsage; // FOURCC timer usage ID
+ DWORD dwValue; // timer value in samples from head
} TAG_CART_TIMER;
-typedef struct
-{
- char Version[4]; // version of the data structure
- char Title[64]; // title of cart audio sequence
- char Artist[64]; // artist or creator name
- char CutID[64]; // cut number identification
- char ClientID[64]; // client identification
- char Category[64]; // category ID, PSA, NEWS, etc
- char Classification[64]; // classification or auxiliary key
- char OutCue[64]; // out cue text
- char StartDate[10]; // yyyy-mm-dd
- char StartTime[8]; // hh:mm:ss
- char EndDate[10]; // yyyy-mm-dd
- char EndTime[8]; // hh:mm:ss
- char ProducerAppID[64]; // name of vendor or application
- char ProducerAppVersion[64]; // version of producer application
- char UserDef[64]; // user defined text
- DWORD dwLevelReference; // sample value for 0 dB reference
- TAG_CART_TIMER PostTimer[8]; // 8 time markers after head
- char Reserved[276];
- char URL[1024]; // uniform resource locator
-#if defined(__GNUC__) && __GNUC__<3
- char TagText[0]; // free form text for scripts or tags
-#elif 1 // change to 0 if compiler fails the following line
- char TagText[]; // free form text for scripts or tags
+typedef struct {
+ char Version[4]; // version of the data structure
+ char Title[64]; // title of cart audio sequence
+ char Artist[64]; // artist or creator name
+ char CutID[64]; // cut number identification
+ char ClientID[64]; // client identification
+ char Category[64]; // category ID, PSA, NEWS, etc
+ char Classification[64]; // classification or auxiliary key
+ char OutCue[64]; // out cue text
+ char StartDate[10]; // yyyy-mm-dd
+ char StartTime[8]; // hh:mm:ss
+ char EndDate[10]; // yyyy-mm-dd
+ char EndTime[8]; // hh:mm:ss
+ char ProducerAppID[64]; // name of vendor or application
+ char ProducerAppVersion[64]; // version of producer application
+ char UserDef[64]; // user defined text
+ DWORD dwLevelReference; // sample value for 0 dB reference
+ TAG_CART_TIMER PostTimer[8]; // 8 time markers after head
+ char Reserved[276];
+ char URL[1024]; // uniform resource locator
+#if defined(__GNUC__) && __GNUC__ < 3
+ char TagText[0]; // free form text for scripts or tags
+#elif 1 // change to 0 if compiler fails the following line
+ char TagText[]; // free form text for scripts or tags
#else
- char TagText[1]; // free form text for scripts or tags
+ char TagText[1]; // free form text for scripts or tags
#endif
} TAG_CART;
// RIFF "cue " tag structures
-typedef struct
-{
- DWORD dwName;
- DWORD dwPosition;
- DWORD fccChunk;
- DWORD dwChunkStart;
- DWORD dwBlockStart;
- DWORD dwSampleOffset;
+typedef struct {
+ DWORD dwName;
+ DWORD dwPosition;
+ DWORD fccChunk;
+ DWORD dwChunkStart;
+ DWORD dwBlockStart;
+ DWORD dwSampleOffset;
} TAG_CUE_POINT;
-typedef struct
-{
- DWORD dwCuePoints;
-#if defined(__GNUC__) && __GNUC__<3
- TAG_CUE_POINT CuePoints[0];
+typedef struct {
+ DWORD dwCuePoints;
+#if defined(__GNUC__) && __GNUC__ < 3
+ TAG_CUE_POINT CuePoints[0];
#elif 1 // change to 0 if compiler fails the following line
- TAG_CUE_POINT CuePoints[];
+ TAG_CUE_POINT CuePoints[];
#else
- TAG_CUE_POINT CuePoints[1];
+ TAG_CUE_POINT CuePoints[1];
#endif
} TAG_CUE;
// RIFF "smpl" tag structures
-typedef struct
-{
- DWORD dwIdentifier;
- DWORD dwType;
- DWORD dwStart;
- DWORD dwEnd;
- DWORD dwFraction;
- DWORD dwPlayCount;
+typedef struct {
+ DWORD dwIdentifier;
+ DWORD dwType;
+ DWORD dwStart;
+ DWORD dwEnd;
+ DWORD dwFraction;
+ DWORD dwPlayCount;
} TAG_SMPL_LOOP;
-typedef struct
-{
- DWORD dwManufacturer;
- DWORD dwProduct;
- DWORD dwSamplePeriod;
- DWORD dwMIDIUnityNote;
- DWORD dwMIDIPitchFraction;
- DWORD dwSMPTEFormat;
- DWORD dwSMPTEOffset;
- DWORD cSampleLoops;
- DWORD cbSamplerData;
-#if defined(__GNUC__) && __GNUC__<3
- TAG_SMPL_LOOP SampleLoops[0];
+typedef struct {
+ DWORD dwManufacturer;
+ DWORD dwProduct;
+ DWORD dwSamplePeriod;
+ DWORD dwMIDIUnityNote;
+ DWORD dwMIDIPitchFraction;
+ DWORD dwSMPTEFormat;
+ DWORD dwSMPTEOffset;
+ DWORD cSampleLoops;
+ DWORD cbSamplerData;
+#if defined(__GNUC__) && __GNUC__ < 3
+ TAG_SMPL_LOOP SampleLoops[0];
#elif 1 // change to 0 if compiler fails the following line
- TAG_SMPL_LOOP SampleLoops[];
+ TAG_SMPL_LOOP SampleLoops[];
#else
- TAG_SMPL_LOOP SampleLoops[1];
+ TAG_SMPL_LOOP SampleLoops[1];
#endif
} TAG_SMPL;
#ifdef _MSC_VER
#pragma warning(pop)
#endif
-// CoreAudio codec info structure -typedef struct { - DWORD ftype; // file format - DWORD atype; // audio format - const char *name; // description -} TAG_CA_CODEC; - +// CoreAudio codec info structure
+typedef struct {
+ DWORD ftype; // file format
+ DWORD atype; // audio format
+ const char *name; // description
+} TAG_CA_CODEC;
+
#ifndef _WAVEFORMATEX_
#define _WAVEFORMATEX_
-#pragma pack(push,1)
-typedef struct tWAVEFORMATEX
-{
- WORD wFormatTag;
- WORD nChannels;
- DWORD nSamplesPerSec;
- DWORD nAvgBytesPerSec;
- WORD nBlockAlign;
- WORD wBitsPerSample;
- WORD cbSize;
+#pragma pack(push, 1)
+typedef struct tWAVEFORMATEX {
+ WORD wFormatTag;
+ WORD nChannels;
+ DWORD nSamplesPerSec;
+ DWORD nAvgBytesPerSec;
+ WORD nBlockAlign;
+ WORD wBitsPerSample;
+ WORD cbSize;
} WAVEFORMATEX, *PWAVEFORMATEX, *LPWAVEFORMATEX;
typedef const WAVEFORMATEX *LPCWAVEFORMATEX;
#pragma pack(pop)
#endif
-// BASS_ChannelGetLength/GetPosition/SetPosition modes -#define BASS_POS_BYTE 0 // byte position -#define BASS_POS_MUSIC_ORDER 1 // order.row position, MAKELONG(order,row) -#define BASS_POS_OGG 3 // OGG bitstream number
-#define BASS_POS_RESET 0x2000000 // flag: reset user file buffers -#define BASS_POS_RELATIVE 0x4000000 // flag: seek relative to the current position
-#define BASS_POS_INEXACT 0x8000000 // flag: allow seeking to inexact position -#define BASS_POS_DECODE 0x10000000 // flag: get the decoding (not playing) position -#define BASS_POS_DECODETO 0x20000000 // flag: decode to the position instead of seeking
-#define BASS_POS_SCAN 0x40000000 // flag: scan to the position
- -// BASS_ChannelSetDevice/GetDevice option -#define BASS_NODEVICE 0x20000 - -// BASS_RecordSetInput flags -#define BASS_INPUT_OFF 0x10000 -#define BASS_INPUT_ON 0x20000 - -#define BASS_INPUT_TYPE_MASK 0xff000000 -#define BASS_INPUT_TYPE_UNDEF 0x00000000 -#define BASS_INPUT_TYPE_DIGITAL 0x01000000 -#define BASS_INPUT_TYPE_LINE 0x02000000 -#define BASS_INPUT_TYPE_MIC 0x03000000 -#define BASS_INPUT_TYPE_SYNTH 0x04000000 -#define BASS_INPUT_TYPE_CD 0x05000000 -#define BASS_INPUT_TYPE_PHONE 0x06000000 -#define BASS_INPUT_TYPE_SPEAKER 0x07000000 -#define BASS_INPUT_TYPE_WAVE 0x08000000 -#define BASS_INPUT_TYPE_AUX 0x09000000 -#define BASS_INPUT_TYPE_ANALOG 0x0a000000 - -// BASS_ChannelSetFX effect types -#define BASS_FX_DX8_CHORUS 0 -#define BASS_FX_DX8_COMPRESSOR 1 -#define BASS_FX_DX8_DISTORTION 2 -#define BASS_FX_DX8_ECHO 3 -#define BASS_FX_DX8_FLANGER 4 -#define BASS_FX_DX8_GARGLE 5 -#define BASS_FX_DX8_I3DL2REVERB 6 -#define BASS_FX_DX8_PARAMEQ 7 -#define BASS_FX_DX8_REVERB 8 -#define BASS_FX_VOLUME 9 - -typedef struct { - float fWetDryMix; - float fDepth; - float fFeedback; - float fFrequency; - DWORD lWaveform; // 0=triangle, 1=sine - float fDelay; - DWORD lPhase; // BASS_DX8_PHASE_xxx -} BASS_DX8_CHORUS; - -typedef struct { - float fGain; - float fAttack; - float fRelease; - float fThreshold; - float fRatio; - float fPredelay; -} BASS_DX8_COMPRESSOR; - -typedef struct { - float fGain; - float fEdge; - float fPostEQCenterFrequency; - float fPostEQBandwidth; - float fPreLowpassCutoff; -} BASS_DX8_DISTORTION; - -typedef struct { - float fWetDryMix; - float fFeedback; - float fLeftDelay; - float fRightDelay; - BOOL lPanDelay; -} BASS_DX8_ECHO; - -typedef struct { - float fWetDryMix; - float fDepth; - float fFeedback; - float fFrequency; - DWORD lWaveform; // 0=triangle, 1=sine - float fDelay; - DWORD lPhase; // BASS_DX8_PHASE_xxx -} BASS_DX8_FLANGER; - -typedef struct { - DWORD dwRateHz; // Rate of modulation in hz - DWORD dwWaveShape; // 0=triangle, 1=square -} BASS_DX8_GARGLE; - -typedef struct { - int lRoom; // [-10000, 0] default: -1000 mB - int lRoomHF; // [-10000, 0] default: 0 mB - float flRoomRolloffFactor; // [0.0, 10.0] default: 0.0 - float flDecayTime; // [0.1, 20.0] default: 1.49s - float flDecayHFRatio; // [0.1, 2.0] default: 0.83 - int lReflections; // [-10000, 1000] default: -2602 mB - float flReflectionsDelay; // [0.0, 0.3] default: 0.007 s - int lReverb; // [-10000, 2000] default: 200 mB - float flReverbDelay; // [0.0, 0.1] default: 0.011 s - float flDiffusion; // [0.0, 100.0] default: 100.0 % - float flDensity; // [0.0, 100.0] default: 100.0 % - float flHFReference; // [20.0, 20000.0] default: 5000.0 Hz -} BASS_DX8_I3DL2REVERB; - -typedef struct { - float fCenter; - float fBandwidth; - float fGain; -} BASS_DX8_PARAMEQ; - -typedef struct { - float fInGain; // [-96.0,0.0] default: 0.0 dB - float fReverbMix; // [-96.0,0.0] default: 0.0 db - float fReverbTime; // [0.001,3000.0] default: 1000.0 ms - float fHighFreqRTRatio; // [0.001,0.999] default: 0.001 -} BASS_DX8_REVERB; - -#define BASS_DX8_PHASE_NEG_180 0 -#define BASS_DX8_PHASE_NEG_90 1 -#define BASS_DX8_PHASE_ZERO 2 -#define BASS_DX8_PHASE_90 3 -#define BASS_DX8_PHASE_180 4 -
-typedef struct { - float fTarget; - float fCurrent; - float fTime; - DWORD lCurve; -} BASS_FX_VOLUME_PARAM; -
-typedef void (CALLBACK IOSNOTIFYPROC)(DWORD status);
+// BASS_ChannelGetLength/GetPosition/SetPosition modes
+#define BASS_POS_BYTE 0 // byte position
+#define BASS_POS_MUSIC_ORDER 1 // order.row position, MAKELONG(order,row)
+#define BASS_POS_OGG 3 // OGG bitstream number
+#define BASS_POS_RESET 0x2000000 // flag: reset user file buffers
+#define BASS_POS_RELATIVE \
+ 0x4000000 // flag: seek relative to the current position
+#define BASS_POS_INEXACT 0x8000000 // flag: allow seeking to inexact position
+#define BASS_POS_DECODE \
+ 0x10000000 // flag: get the decoding (not playing) position
+#define BASS_POS_DECODETO \
+ 0x20000000 // flag: decode to the position instead of seeking
+#define BASS_POS_SCAN 0x40000000 // flag: scan to the position
+
+// BASS_ChannelSetDevice/GetDevice option
+#define BASS_NODEVICE 0x20000
+
+// BASS_RecordSetInput flags
+#define BASS_INPUT_OFF 0x10000
+#define BASS_INPUT_ON 0x20000
+
+#define BASS_INPUT_TYPE_MASK 0xff000000
+#define BASS_INPUT_TYPE_UNDEF 0x00000000
+#define BASS_INPUT_TYPE_DIGITAL 0x01000000
+#define BASS_INPUT_TYPE_LINE 0x02000000
+#define BASS_INPUT_TYPE_MIC 0x03000000
+#define BASS_INPUT_TYPE_SYNTH 0x04000000
+#define BASS_INPUT_TYPE_CD 0x05000000
+#define BASS_INPUT_TYPE_PHONE 0x06000000
+#define BASS_INPUT_TYPE_SPEAKER 0x07000000
+#define BASS_INPUT_TYPE_WAVE 0x08000000
+#define BASS_INPUT_TYPE_AUX 0x09000000
+#define BASS_INPUT_TYPE_ANALOG 0x0a000000
+
+// BASS_ChannelSetFX effect types
+#define BASS_FX_DX8_CHORUS 0
+#define BASS_FX_DX8_COMPRESSOR 1
+#define BASS_FX_DX8_DISTORTION 2
+#define BASS_FX_DX8_ECHO 3
+#define BASS_FX_DX8_FLANGER 4
+#define BASS_FX_DX8_GARGLE 5
+#define BASS_FX_DX8_I3DL2REVERB 6
+#define BASS_FX_DX8_PARAMEQ 7
+#define BASS_FX_DX8_REVERB 8
+#define BASS_FX_VOLUME 9
+
+typedef struct {
+ float fWetDryMix;
+ float fDepth;
+ float fFeedback;
+ float fFrequency;
+ DWORD lWaveform; // 0=triangle, 1=sine
+ float fDelay;
+ DWORD lPhase; // BASS_DX8_PHASE_xxx
+} BASS_DX8_CHORUS;
+
+typedef struct {
+ float fGain;
+ float fAttack;
+ float fRelease;
+ float fThreshold;
+ float fRatio;
+ float fPredelay;
+} BASS_DX8_COMPRESSOR;
+
+typedef struct {
+ float fGain;
+ float fEdge;
+ float fPostEQCenterFrequency;
+ float fPostEQBandwidth;
+ float fPreLowpassCutoff;
+} BASS_DX8_DISTORTION;
+
+typedef struct {
+ float fWetDryMix;
+ float fFeedback;
+ float fLeftDelay;
+ float fRightDelay;
+ BOOL lPanDelay;
+} BASS_DX8_ECHO;
+
+typedef struct {
+ float fWetDryMix;
+ float fDepth;
+ float fFeedback;
+ float fFrequency;
+ DWORD lWaveform; // 0=triangle, 1=sine
+ float fDelay;
+ DWORD lPhase; // BASS_DX8_PHASE_xxx
+} BASS_DX8_FLANGER;
+
+typedef struct {
+ DWORD dwRateHz; // Rate of modulation in hz
+ DWORD dwWaveShape; // 0=triangle, 1=square
+} BASS_DX8_GARGLE;
+
+typedef struct {
+ int lRoom; // [-10000, 0] default: -1000 mB
+ int lRoomHF; // [-10000, 0] default: 0 mB
+ float flRoomRolloffFactor; // [0.0, 10.0] default: 0.0
+ float flDecayTime; // [0.1, 20.0] default: 1.49s
+ float flDecayHFRatio; // [0.1, 2.0] default: 0.83
+ int lReflections; // [-10000, 1000] default: -2602 mB
+ float flReflectionsDelay; // [0.0, 0.3] default: 0.007 s
+ int lReverb; // [-10000, 2000] default: 200 mB
+ float flReverbDelay; // [0.0, 0.1] default: 0.011 s
+ float flDiffusion; // [0.0, 100.0] default: 100.0 %
+ float flDensity; // [0.0, 100.0] default: 100.0 %
+ float flHFReference; // [20.0, 20000.0] default: 5000.0 Hz
+} BASS_DX8_I3DL2REVERB;
+
+typedef struct {
+ float fCenter;
+ float fBandwidth;
+ float fGain;
+} BASS_DX8_PARAMEQ;
+
+typedef struct {
+ float fInGain; // [-96.0,0.0] default: 0.0 dB
+ float fReverbMix; // [-96.0,0.0] default: 0.0 db
+ float fReverbTime; // [0.001,3000.0] default: 1000.0 ms
+ float fHighFreqRTRatio; // [0.001,0.999] default: 0.001
+} BASS_DX8_REVERB;
+
+#define BASS_DX8_PHASE_NEG_180 0
+#define BASS_DX8_PHASE_NEG_90 1
+#define BASS_DX8_PHASE_ZERO 2
+#define BASS_DX8_PHASE_90 3
+#define BASS_DX8_PHASE_180 4
+
+typedef struct {
+ float fTarget;
+ float fCurrent;
+ float fTime;
+ DWORD lCurve;
+} BASS_FX_VOLUME_PARAM;
+
+typedef void(CALLBACK IOSNOTIFYPROC)(DWORD status);
/* iOS notification callback function.
status : The notification (BASS_IOSNOTIFY_xxx) */
-#define BASS_IOSNOTIFY_INTERRUPT 1 // interruption started
-#define BASS_IOSNOTIFY_INTERRUPT_END 2 // interruption ended
- -BOOL BASSDEF(BASS_SetConfig)(DWORD option, DWORD value); -DWORD BASSDEF(BASS_GetConfig)(DWORD option); -BOOL BASSDEF(BASS_SetConfigPtr)(DWORD option, const void *value); -void *BASSDEF(BASS_GetConfigPtr)(DWORD option); -DWORD BASSDEF(BASS_GetVersion)(); -int BASSDEF(BASS_ErrorGetCode)(); -BOOL BASSDEF(BASS_GetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info); -#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP) -BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, HWND win, const GUID *dsguid); -#else -BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, void *win, void *dsguid); -#endif -BOOL BASSDEF(BASS_SetDevice)(DWORD device); -DWORD BASSDEF(BASS_GetDevice)(); -BOOL BASSDEF(BASS_Free)(); -#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
-void *BASSDEF(BASS_GetDSoundObject)(DWORD object); -#endif -BOOL BASSDEF(BASS_GetInfo)(BASS_INFO *info); -BOOL BASSDEF(BASS_Update)(DWORD length); -float BASSDEF(BASS_GetCPU)(); -BOOL BASSDEF(BASS_Start)(); -BOOL BASSDEF(BASS_Stop)(); -BOOL BASSDEF(BASS_Pause)(); -BOOL BASSDEF(BASS_SetVolume)(float volume); -float BASSDEF(BASS_GetVolume)(); - -HPLUGIN BASSDEF(BASS_PluginLoad)(const char *file, DWORD flags); -BOOL BASSDEF(BASS_PluginFree)(HPLUGIN handle); -const BASS_PLUGININFO *BASSDEF(BASS_PluginGetInfo)(HPLUGIN handle); - -BOOL BASSDEF(BASS_Set3DFactors)(float distf, float rollf, float doppf); -BOOL BASSDEF(BASS_Get3DFactors)(float *distf, float *rollf, float *doppf); -BOOL BASSDEF(BASS_Set3DPosition)(const BASS_3DVECTOR *pos, const BASS_3DVECTOR *vel, const BASS_3DVECTOR *front, const BASS_3DVECTOR *top); -BOOL BASSDEF(BASS_Get3DPosition)(BASS_3DVECTOR *pos, BASS_3DVECTOR *vel, BASS_3DVECTOR *front, BASS_3DVECTOR *top); -void BASSDEF(BASS_Apply3D)(); -#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
-BOOL BASSDEF(BASS_SetEAXParameters)(int env, float vol, float decay, float damp); -BOOL BASSDEF(BASS_GetEAXParameters)(DWORD *env, float *vol, float *decay, float *damp); -#endif - -HMUSIC BASSDEF(BASS_MusicLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD flags, DWORD freq); -BOOL BASSDEF(BASS_MusicFree)(HMUSIC handle); - -HSAMPLE BASSDEF(BASS_SampleLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD max, DWORD flags); -HSAMPLE BASSDEF(BASS_SampleCreate)(DWORD length, DWORD freq, DWORD chans, DWORD max, DWORD flags); -BOOL BASSDEF(BASS_SampleFree)(HSAMPLE handle); -BOOL BASSDEF(BASS_SampleSetData)(HSAMPLE handle, const void *buffer); -BOOL BASSDEF(BASS_SampleGetData)(HSAMPLE handle, void *buffer); -BOOL BASSDEF(BASS_SampleGetInfo)(HSAMPLE handle, BASS_SAMPLE *info); -BOOL BASSDEF(BASS_SampleSetInfo)(HSAMPLE handle, const BASS_SAMPLE *info); -HCHANNEL BASSDEF(BASS_SampleGetChannel)(HSAMPLE handle, BOOL onlynew); -DWORD BASSDEF(BASS_SampleGetChannels)(HSAMPLE handle, HCHANNEL *channels); -BOOL BASSDEF(BASS_SampleStop)(HSAMPLE handle); - -HSTREAM BASSDEF(BASS_StreamCreate)(DWORD freq, DWORD chans, DWORD flags, STREAMPROC *proc, void *user); -HSTREAM BASSDEF(BASS_StreamCreateFile)(BOOL mem, const void *file, QWORD offset, QWORD length, DWORD flags); -HSTREAM BASSDEF(BASS_StreamCreateURL)(const char *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user); -HSTREAM BASSDEF(BASS_StreamCreateFileUser)(DWORD system, DWORD flags, const BASS_FILEPROCS *proc, void *user); -BOOL BASSDEF(BASS_StreamFree)(HSTREAM handle); -QWORD BASSDEF(BASS_StreamGetFilePosition)(HSTREAM handle, DWORD mode); -DWORD BASSDEF(BASS_StreamPutData)(HSTREAM handle, const void *buffer, DWORD length); -DWORD BASSDEF(BASS_StreamPutFileData)(HSTREAM handle, const void *buffer, DWORD length); - -BOOL BASSDEF(BASS_RecordGetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info); -BOOL BASSDEF(BASS_RecordInit)(int device); -BOOL BASSDEF(BASS_RecordSetDevice)(DWORD device); -DWORD BASSDEF(BASS_RecordGetDevice)(); -BOOL BASSDEF(BASS_RecordFree)(); -BOOL BASSDEF(BASS_RecordGetInfo)(BASS_RECORDINFO *info); -const char *BASSDEF(BASS_RecordGetInputName)(int input); -BOOL BASSDEF(BASS_RecordSetInput)(int input, DWORD flags, float volume); -DWORD BASSDEF(BASS_RecordGetInput)(int input, float *volume); -HRECORD BASSDEF(BASS_RecordStart)(DWORD freq, DWORD chans, DWORD flags, RECORDPROC *proc, void *user); - -double BASSDEF(BASS_ChannelBytes2Seconds)(DWORD handle, QWORD pos); -QWORD BASSDEF(BASS_ChannelSeconds2Bytes)(DWORD handle, double pos); -DWORD BASSDEF(BASS_ChannelGetDevice)(DWORD handle); -BOOL BASSDEF(BASS_ChannelSetDevice)(DWORD handle, DWORD device); -DWORD BASSDEF(BASS_ChannelIsActive)(DWORD handle); -BOOL BASSDEF(BASS_ChannelGetInfo)(DWORD handle, BASS_CHANNELINFO *info); -const char *BASSDEF(BASS_ChannelGetTags)(DWORD handle, DWORD tags); -DWORD BASSDEF(BASS_ChannelFlags)(DWORD handle, DWORD flags, DWORD mask); -BOOL BASSDEF(BASS_ChannelUpdate)(DWORD handle, DWORD length); -BOOL BASSDEF(BASS_ChannelLock)(DWORD handle, BOOL lock); -BOOL BASSDEF(BASS_ChannelPlay)(DWORD handle, BOOL restart); -BOOL BASSDEF(BASS_ChannelStop)(DWORD handle); -BOOL BASSDEF(BASS_ChannelPause)(DWORD handle); -BOOL BASSDEF(BASS_ChannelSetAttribute)(DWORD handle, DWORD attrib, float value); -BOOL BASSDEF(BASS_ChannelGetAttribute)(DWORD handle, DWORD attrib, float *value); -BOOL BASSDEF(BASS_ChannelSlideAttribute)(DWORD handle, DWORD attrib, float value, DWORD time); -BOOL BASSDEF(BASS_ChannelIsSliding)(DWORD handle, DWORD attrib); -BOOL BASSDEF(BASS_ChannelSetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size); -DWORD BASSDEF(BASS_ChannelGetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size); -BOOL BASSDEF(BASS_ChannelSet3DAttributes)(DWORD handle, int mode, float min, float max, int iangle, int oangle, float outvol); -BOOL BASSDEF(BASS_ChannelGet3DAttributes)(DWORD handle, DWORD *mode, float *min, float *max, DWORD *iangle, DWORD *oangle, float *outvol); -BOOL BASSDEF(BASS_ChannelSet3DPosition)(DWORD handle, const BASS_3DVECTOR *pos, const BASS_3DVECTOR *orient, const BASS_3DVECTOR *vel); -BOOL BASSDEF(BASS_ChannelGet3DPosition)(DWORD handle, BASS_3DVECTOR *pos, BASS_3DVECTOR *orient, BASS_3DVECTOR *vel); -QWORD BASSDEF(BASS_ChannelGetLength)(DWORD handle, DWORD mode); -BOOL BASSDEF(BASS_ChannelSetPosition)(DWORD handle, QWORD pos, DWORD mode); -QWORD BASSDEF(BASS_ChannelGetPosition)(DWORD handle, DWORD mode); -DWORD BASSDEF(BASS_ChannelGetLevel)(DWORD handle); -BOOL BASSDEF(BASS_ChannelGetLevelEx)(DWORD handle, float *levels, float length, DWORD flags);
-DWORD BASSDEF(BASS_ChannelGetData)(DWORD handle, void *buffer, DWORD length); -HSYNC BASSDEF(BASS_ChannelSetSync)(DWORD handle, DWORD type, QWORD param, SYNCPROC *proc, void *user); -BOOL BASSDEF(BASS_ChannelRemoveSync)(DWORD handle, HSYNC sync); -HDSP BASSDEF(BASS_ChannelSetDSP)(DWORD handle, DSPPROC *proc, void *user, int priority); -BOOL BASSDEF(BASS_ChannelRemoveDSP)(DWORD handle, HDSP dsp); -BOOL BASSDEF(BASS_ChannelSetLink)(DWORD handle, DWORD chan); -BOOL BASSDEF(BASS_ChannelRemoveLink)(DWORD handle, DWORD chan); -HFX BASSDEF(BASS_ChannelSetFX)(DWORD handle, DWORD type, int priority); -BOOL BASSDEF(BASS_ChannelRemoveFX)(DWORD handle, HFX fx); - -BOOL BASSDEF(BASS_FXSetParameters)(HFX handle, const void *params); -BOOL BASSDEF(BASS_FXGetParameters)(HFX handle, void *params); -BOOL BASSDEF(BASS_FXReset)(HFX handle); -BOOL BASSDEF(BASS_FXSetPriority)(HFX handle, int priority); -
-#ifdef __cplusplus -} +#define BASS_IOSNOTIFY_INTERRUPT 1 // interruption started
+#define BASS_IOSNOTIFY_INTERRUPT_END 2 // interruption ended
+
+BOOL BASSDEF(BASS_SetConfig)(DWORD option, DWORD value);
+DWORD BASSDEF(BASS_GetConfig)(DWORD option);
+BOOL BASSDEF(BASS_SetConfigPtr)(DWORD option, const void *value);
+void *BASSDEF(BASS_GetConfigPtr)(DWORD option);
+DWORD BASSDEF(BASS_GetVersion)();
+int BASSDEF(BASS_ErrorGetCode)();
+BOOL BASSDEF(BASS_GetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
+#if defined(_WIN32) && !defined(_WIN32_WCE) && \
+ !(WINAPI_FAMILY && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
+BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, HWND win,
+ const GUID *dsguid);
+#else
+BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, void *win,
+ void *dsguid);
+#endif
+BOOL BASSDEF(BASS_SetDevice)(DWORD device);
+DWORD BASSDEF(BASS_GetDevice)();
+BOOL BASSDEF(BASS_Free)();
+#if defined(_WIN32) && !defined(_WIN32_WCE) && \
+ !(WINAPI_FAMILY && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
+void *BASSDEF(BASS_GetDSoundObject)(DWORD object);
+#endif
+BOOL BASSDEF(BASS_GetInfo)(BASS_INFO *info);
+BOOL BASSDEF(BASS_Update)(DWORD length);
+float BASSDEF(BASS_GetCPU)();
+BOOL BASSDEF(BASS_Start)();
+BOOL BASSDEF(BASS_Stop)();
+BOOL BASSDEF(BASS_Pause)();
+BOOL BASSDEF(BASS_SetVolume)(float volume);
+float BASSDEF(BASS_GetVolume)();
+
+HPLUGIN BASSDEF(BASS_PluginLoad)(const char *file, DWORD flags);
+BOOL BASSDEF(BASS_PluginFree)(HPLUGIN handle);
+const BASS_PLUGININFO *BASSDEF(BASS_PluginGetInfo)(HPLUGIN handle);
+
+BOOL BASSDEF(BASS_Set3DFactors)(float distf, float rollf, float doppf);
+BOOL BASSDEF(BASS_Get3DFactors)(float *distf, float *rollf, float *doppf);
+BOOL BASSDEF(BASS_Set3DPosition)(const BASS_3DVECTOR *pos,
+ const BASS_3DVECTOR *vel,
+ const BASS_3DVECTOR *front,
+ const BASS_3DVECTOR *top);
+BOOL BASSDEF(BASS_Get3DPosition)(BASS_3DVECTOR *pos, BASS_3DVECTOR *vel,
+ BASS_3DVECTOR *front, BASS_3DVECTOR *top);
+void BASSDEF(BASS_Apply3D)();
+#if defined(_WIN32) && !defined(_WIN32_WCE) && \
+ !(WINAPI_FAMILY && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
+BOOL BASSDEF(BASS_SetEAXParameters)(int env, float vol, float decay,
+ float damp);
+BOOL BASSDEF(BASS_GetEAXParameters)(DWORD *env, float *vol, float *decay,
+ float *damp);
+#endif
+
+HMUSIC BASSDEF(BASS_MusicLoad)(BOOL mem, const void *file, QWORD offset,
+ DWORD length, DWORD flags, DWORD freq);
+BOOL BASSDEF(BASS_MusicFree)(HMUSIC handle);
+
+HSAMPLE BASSDEF(BASS_SampleLoad)(BOOL mem, const void *file, QWORD offset,
+ DWORD length, DWORD max, DWORD flags);
+HSAMPLE BASSDEF(BASS_SampleCreate)(DWORD length, DWORD freq, DWORD chans,
+ DWORD max, DWORD flags);
+BOOL BASSDEF(BASS_SampleFree)(HSAMPLE handle);
+BOOL BASSDEF(BASS_SampleSetData)(HSAMPLE handle, const void *buffer);
+BOOL BASSDEF(BASS_SampleGetData)(HSAMPLE handle, void *buffer);
+BOOL BASSDEF(BASS_SampleGetInfo)(HSAMPLE handle, BASS_SAMPLE *info);
+BOOL BASSDEF(BASS_SampleSetInfo)(HSAMPLE handle, const BASS_SAMPLE *info);
+HCHANNEL BASSDEF(BASS_SampleGetChannel)(HSAMPLE handle, BOOL onlynew);
+DWORD BASSDEF(BASS_SampleGetChannels)(HSAMPLE handle, HCHANNEL *channels);
+BOOL BASSDEF(BASS_SampleStop)(HSAMPLE handle);
+
+HSTREAM BASSDEF(BASS_StreamCreate)(DWORD freq, DWORD chans, DWORD flags,
+ STREAMPROC *proc, void *user);
+HSTREAM BASSDEF(BASS_StreamCreateFile)(BOOL mem, const void *file, QWORD offset,
+ QWORD length, DWORD flags);
+HSTREAM BASSDEF(BASS_StreamCreateURL)(const char *url, DWORD offset,
+ DWORD flags, DOWNLOADPROC *proc,
+ void *user);
+HSTREAM BASSDEF(BASS_StreamCreateFileUser)(DWORD system, DWORD flags,
+ const BASS_FILEPROCS *proc,
+ void *user);
+BOOL BASSDEF(BASS_StreamFree)(HSTREAM handle);
+QWORD BASSDEF(BASS_StreamGetFilePosition)(HSTREAM handle, DWORD mode);
+DWORD BASSDEF(BASS_StreamPutData)(HSTREAM handle, const void *buffer,
+ DWORD length);
+DWORD BASSDEF(BASS_StreamPutFileData)(HSTREAM handle, const void *buffer,
+ DWORD length);
+
+BOOL BASSDEF(BASS_RecordGetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
+BOOL BASSDEF(BASS_RecordInit)(int device);
+BOOL BASSDEF(BASS_RecordSetDevice)(DWORD device);
+DWORD BASSDEF(BASS_RecordGetDevice)();
+BOOL BASSDEF(BASS_RecordFree)();
+BOOL BASSDEF(BASS_RecordGetInfo)(BASS_RECORDINFO *info);
+const char *BASSDEF(BASS_RecordGetInputName)(int input);
+BOOL BASSDEF(BASS_RecordSetInput)(int input, DWORD flags, float volume);
+DWORD BASSDEF(BASS_RecordGetInput)(int input, float *volume);
+HRECORD BASSDEF(BASS_RecordStart)(DWORD freq, DWORD chans, DWORD flags,
+ RECORDPROC *proc, void *user);
+
+double BASSDEF(BASS_ChannelBytes2Seconds)(DWORD handle, QWORD pos);
+QWORD BASSDEF(BASS_ChannelSeconds2Bytes)(DWORD handle, double pos);
+DWORD BASSDEF(BASS_ChannelGetDevice)(DWORD handle);
+BOOL BASSDEF(BASS_ChannelSetDevice)(DWORD handle, DWORD device);
+DWORD BASSDEF(BASS_ChannelIsActive)(DWORD handle);
+BOOL BASSDEF(BASS_ChannelGetInfo)(DWORD handle, BASS_CHANNELINFO *info);
+const char *BASSDEF(BASS_ChannelGetTags)(DWORD handle, DWORD tags);
+DWORD BASSDEF(BASS_ChannelFlags)(DWORD handle, DWORD flags, DWORD mask);
+BOOL BASSDEF(BASS_ChannelUpdate)(DWORD handle, DWORD length);
+BOOL BASSDEF(BASS_ChannelLock)(DWORD handle, BOOL lock);
+BOOL BASSDEF(BASS_ChannelPlay)(DWORD handle, BOOL restart);
+BOOL BASSDEF(BASS_ChannelStop)(DWORD handle);
+BOOL BASSDEF(BASS_ChannelPause)(DWORD handle);
+BOOL BASSDEF(BASS_ChannelSetAttribute)(DWORD handle, DWORD attrib, float value);
+BOOL BASSDEF(BASS_ChannelGetAttribute)(DWORD handle, DWORD attrib,
+ float *value);
+BOOL BASSDEF(BASS_ChannelSlideAttribute)(DWORD handle, DWORD attrib,
+ float value, DWORD time);
+BOOL BASSDEF(BASS_ChannelIsSliding)(DWORD handle, DWORD attrib);
+BOOL BASSDEF(BASS_ChannelSetAttributeEx)(DWORD handle, DWORD attrib,
+ void *value, DWORD size);
+DWORD BASSDEF(BASS_ChannelGetAttributeEx)(DWORD handle, DWORD attrib,
+ void *value, DWORD size);
+BOOL BASSDEF(BASS_ChannelSet3DAttributes)(DWORD handle, int mode, float min,
+ float max, int iangle, int oangle,
+ float outvol);
+BOOL BASSDEF(BASS_ChannelGet3DAttributes)(DWORD handle, DWORD *mode, float *min,
+ float *max, DWORD *iangle,
+ DWORD *oangle, float *outvol);
+BOOL BASSDEF(BASS_ChannelSet3DPosition)(DWORD handle, const BASS_3DVECTOR *pos,
+ const BASS_3DVECTOR *orient,
+ const BASS_3DVECTOR *vel);
+BOOL BASSDEF(BASS_ChannelGet3DPosition)(DWORD handle, BASS_3DVECTOR *pos,
+ BASS_3DVECTOR *orient,
+ BASS_3DVECTOR *vel);
+QWORD BASSDEF(BASS_ChannelGetLength)(DWORD handle, DWORD mode);
+BOOL BASSDEF(BASS_ChannelSetPosition)(DWORD handle, QWORD pos, DWORD mode);
+QWORD BASSDEF(BASS_ChannelGetPosition)(DWORD handle, DWORD mode);
+DWORD BASSDEF(BASS_ChannelGetLevel)(DWORD handle);
+BOOL BASSDEF(BASS_ChannelGetLevelEx)(DWORD handle, float *levels, float length,
+ DWORD flags);
+DWORD BASSDEF(BASS_ChannelGetData)(DWORD handle, void *buffer, DWORD length);
+HSYNC BASSDEF(BASS_ChannelSetSync)(DWORD handle, DWORD type, QWORD param,
+ SYNCPROC *proc, void *user);
+BOOL BASSDEF(BASS_ChannelRemoveSync)(DWORD handle, HSYNC sync);
+HDSP BASSDEF(BASS_ChannelSetDSP)(DWORD handle, DSPPROC *proc, void *user,
+ int priority);
+BOOL BASSDEF(BASS_ChannelRemoveDSP)(DWORD handle, HDSP dsp);
+BOOL BASSDEF(BASS_ChannelSetLink)(DWORD handle, DWORD chan);
+BOOL BASSDEF(BASS_ChannelRemoveLink)(DWORD handle, DWORD chan);
+HFX BASSDEF(BASS_ChannelSetFX)(DWORD handle, DWORD type, int priority);
+BOOL BASSDEF(BASS_ChannelRemoveFX)(DWORD handle, HFX fx);
+
+BOOL BASSDEF(BASS_FXSetParameters)(HFX handle, const void *params);
+BOOL BASSDEF(BASS_FXGetParameters)(HFX handle, void *params);
+BOOL BASSDEF(BASS_FXReset)(HFX handle);
+BOOL BASSDEF(BASS_FXSetPriority)(HFX handle, int priority);
+
+#ifdef __cplusplus
+}
#if defined(_WIN32) && !defined(NOBASSOVERLOADS)
static inline HPLUGIN BASS_PluginLoad(const WCHAR *file, DWORD flags)
{
- return BASS_PluginLoad((const char*)file, flags|BASS_UNICODE);
+ return BASS_PluginLoad((const char *)file, flags | BASS_UNICODE);
}
-static inline HMUSIC BASS_MusicLoad(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD flags, DWORD freq)
+static inline HMUSIC BASS_MusicLoad(BOOL mem, const WCHAR *file, QWORD offset,
+ DWORD length, DWORD flags, DWORD freq)
{
- return BASS_MusicLoad(mem, (const void*)file, offset, length, flags|BASS_UNICODE, freq);
+ return BASS_MusicLoad(mem, (const void *)file, offset, length,
+ flags | BASS_UNICODE, freq);
}
-static inline HSAMPLE BASS_SampleLoad(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD max, DWORD flags)
+static inline HSAMPLE BASS_SampleLoad(BOOL mem, const WCHAR *file, QWORD offset,
+ DWORD length, DWORD max, DWORD flags)
{
- return BASS_SampleLoad(mem, (const void*)file, offset, length, max, flags|BASS_UNICODE);
+ return BASS_SampleLoad(mem, (const void *)file, offset, length, max,
+ flags | BASS_UNICODE);
}
-static inline HSTREAM BASS_StreamCreateFile(BOOL mem, const WCHAR *file, QWORD offset, QWORD length, DWORD flags)
+static inline HSTREAM BASS_StreamCreateFile(BOOL mem, const WCHAR *file,
+ QWORD offset, QWORD length,
+ DWORD flags)
{
- return BASS_StreamCreateFile(mem, (const void*)file, offset, length, flags|BASS_UNICODE);
+ return BASS_StreamCreateFile(mem, (const void *)file, offset, length,
+ flags | BASS_UNICODE);
}
-static inline HSTREAM BASS_StreamCreateURL(const WCHAR *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user)
+static inline HSTREAM BASS_StreamCreateURL(const WCHAR *url, DWORD offset,
+ DWORD flags, DOWNLOADPROC *proc,
+ void *user)
{
- return BASS_StreamCreateURL((const char*)url, offset, flags|BASS_UNICODE, proc, user);
+ return BASS_StreamCreateURL((const char *)url, offset, flags | BASS_UNICODE,
+ proc, user);
}
static inline BOOL BASS_SetConfigPtr(DWORD option, const WCHAR *value)
{
- return BASS_SetConfigPtr(option|BASS_UNICODE, (const void*)value);
+ return BASS_SetConfigPtr(option | BASS_UNICODE, (const void *)value);
}
#endif
-#endif - -#endif +#endif
+
+#endif
diff --git a/include/chatlogpiece.h b/include/chatlogpiece.h index 34c5926b..0232666d 100644 --- a/include/chatlogpiece.h +++ b/include/chatlogpiece.h @@ -1,22 +1,23 @@ #ifndef CHATLOGPIECE_H #define CHATLOGPIECE_H -#include <QString> #include <QDateTime> +#include <QString> -class chatlogpiece -{ +class chatlogpiece { public: chatlogpiece(); - chatlogpiece(QString p_name, QString p_showname, QString p_message, bool p_song); - chatlogpiece(QString p_name, QString p_showname, QString p_message, bool p_song, QDateTime p_datetime); - + chatlogpiece(QString p_name, QString p_showname, QString p_message, + bool p_song, int color); + chatlogpiece(QString p_name, QString p_showname, QString p_message, + bool p_song, int color, QDateTime p_datetime); QString get_name(); QString get_showname(); QString get_message(); bool get_is_song(); QDateTime get_datetime(); QString get_datetime_as_string(); + int get_chat_color(); QString get_full(); @@ -26,6 +27,7 @@ private: QString message; QDateTime datetime; bool is_song; + int color; }; #endif // CHATLOGPIECE_H diff --git a/include/courtroom.h b/include/courtroom.h index 74374c99..396c4d70 100644 --- a/include/courtroom.h +++ b/include/courtroom.h @@ -1,712 +1,739 @@ -#ifndef COURTROOM_H -#define COURTROOM_H - -#include "aoimage.h" -#include "aobutton.h" -#include "aocharbutton.h" -#include "aoemotebutton.h" -#include "aopacket.h" -#include "aoscene.h" -#include "aomovie.h" -#include "aocharmovie.h" -#include "aomusicplayer.h" -#include "aooptionsdialog.h" -#include "aosfxplayer.h" -#include "aoblipplayer.h" -#include "aoevidencebutton.h" -#include "aotextarea.h" -#include "aolineedit.h" -#include "aotextedit.h" -#include "aoevidencedisplay.h" -#include "datatypes.h" -#include "aoapplication.h" -#include "lobby.h" -#include "hardware_functions.h" -#include "file_functions.h" -#include "datatypes.h" -#include "debug_functions.h" -#include "chatlogpiece.h" -#include "aocharmovie.h" - -#include <QMainWindow> -#include <QLineEdit> -#include <QPlainTextEdit> -#include <QListWidget> -#include <QCheckBox> -#include <QComboBox> -#include <QSlider> -#include <QVector> -#include <QSignalMapper> -#include <QCloseEvent> -#include <QMap> -#include <QTextBrowser> -#include <QSpinBox> -#include <QMovie> -#include <QDebug> -#include <QScrollBar> -#include <QRegExp> -#include <QBrush> -#include <QTextCharFormat> -#include <QFont> -#include <QInputDialog> -#include <QFileDialog> -#include <QWidget> -#include <QPropertyAnimation> -#include <QTransform> -#include <QParallelAnimationGroup> -#include <QtConcurrent/QtConcurrent> -#include <QtConcurrent/QtConcurrentRun> -#include <QThread> -#include <QThreadPool> -#include <QFuture> -#include <QMetaObject> -#include <QLayout> -#include <QTextBoundaryFinder> - -#include <stack> - -class AOApplication; -class AOCharMovie; -class Courtroom : public QMainWindow -{ - Q_OBJECT -public: - explicit Courtroom(AOApplication *p_ao_app); - - void append_char(char_type p_char){char_list.append(p_char);} - void append_evidence(evi_type p_evi){evidence_list.append(p_evi);} - void append_music(QString f_music){music_list.append(f_music);} - void append_area(QString f_area){area_list.append(f_area);} - void clear_music(){music_list.clear();} - void clear_areas(){area_list.clear();} - void handle_failed_login(); - QString threading_sfx = ""; - QString threading_shake = ""; - QString threading_flash = ""; - QString threading_prefix = ""; - //cid and this may differ in cases of ini-editing - QString current_char = ""; - int current_emote = 0; - AOApplication *ao_app; - //abstract widget to hold char buttons - QWidget *ui_char_buttons; - QVector<char_type> char_list; - QVector<evi_type> evidence_list; - QVector<QString> music_list; - QVector<QString> area_list; - QSignalMapper *char_button_mapper; - QVector<AOCharButton*> ui_char_button_list; - QVector<AOCharButton*> ui_char_button_list_filtered; - QLineEdit *ui_char_search; - QCheckBox *ui_char_passworded; - QCheckBox *ui_char_taken; - void mt_pre_framegetter(int frameNumber); - void mt_framegetter(int frameNumber); - void reset_music_list() - { - music_list.clear(); - } - - void arup_append(int players, QString status, QString cm, QString locked) - { - arup_players.append(players); - arup_statuses.append(status); - arup_cms.append(cm); - arup_locks.append(locked); - } - - void arup_modify(int type, int place, QString value) - { - if (type == 0) - { - if (arup_players.size() > place) - arup_players[place] = value.toInt(); - } - else if (type == 1) - { - if (arup_statuses.size() > place) - arup_statuses[place] = value; - } - else if (type == 2) - { - if (arup_cms.size() > place) - arup_cms[place] = value; - } - else if (type == 3) - { - if (arup_locks.size() > place) - arup_locks[place] = value; - } - list_areas(); - } - - void character_loading_finished(); - - //sets position of widgets based on theme ini files - void set_widgets(); - //sets font size based on theme ini files - void set_font(QWidget *widget, QString p_identifier); - //helper function that calls above function on the relevant widgets - void set_fonts(); - - void set_window_title(QString p_title); - - //reads theme inis and sets size and pos based on the identifier - void set_size_and_pos(QWidget *p_widget, QString p_identifier); - QPoint get_theme_pos(QString p_identifier); - //sets status as taken on character with cid n_char and places proper shading on charselect - void set_taken(int n_char, bool p_taken); - - //sets the current background to argument. also does some checks to see if it's a legacy bg - void set_background(QString p_background); - - //sets the evidence list member variable to argument - void set_evidence_list(QVector<evi_type> &p_evi_list); - - //called when a DONE#% from the server was received - void done_received(); - - //sets the local mute list based on characters available on the server - void set_mute_list(); - - // Sets the local pair list based on the characters available on the server. - void set_pair_list(); - - //sets desk and bg based on pos in chatmessage - void set_scene(); - - //sets text color based on text color in chatmessage - void set_text_color(); - - // And gets the colour, too! - QColor get_text_color(QString color); - - //takes in serverD-formatted IP list as prints a converted version to server OOC - //admittedly poorly named - void set_ip_list(QString p_list); - - //disables chat if current cid matches second argument - //enables if p_muted is false - void set_mute(bool p_muted, int p_cid); - - //send a message that the player is banned and quits the server - void set_ban(int p_cid); - - //cid = character id, returns the cid of the currently selected character - int get_cid() {return m_cid;} - QString get_current_char() {return current_char;} - QString get_current_background() {return current_background;} - - //properly sets up some varibles: resets user state - void enter_courtroom(int p_cid); - - // set the character using an ID - void set_character(int char_id); - - //helper function that populates ui_music_list with the contents of music_list - void list_music(); - void list_areas(); - - //these are for OOC chat - void append_ms_chatmessage(QString f_name, QString f_message); - void append_server_chatmessage(QString p_name, QString p_message, QString p_colour); - - //check whether or not current theme has images for buttons with fallback text - void detect_fallback_text(); - - //these functions handle chatmessages sequentially. - //The process itself is very convoluted and merits separate documentation - //But the general idea is objection animation->pre animation->talking->idle - void handle_chatmessage(QStringList *p_contents); - void handle_chatmessage_2(); - void handle_chatmessage_3(); - - //This function filters out the common CC inline text trickery, for appending to - //the IC chatlog. - QString filter_ic_text(QString p_text); - - //adds text to the IC chatlog. p_name first as bold then p_text then a newlin - //this function keeps the chatlog scrolled to the top unless there's text selected - // or the user isn't already scrolled to the top - void append_ic_text(QString p_text, QString p_name = "", bool is_songchange = false); - - //prints who played the song to IC chat and plays said song(if found on local filesystem) - //takes in a list where the first element is the song name and the second is the char id of who played it - void handle_song(QStringList *p_contents); - - void play_preanim(bool noninterrupting); - - //plays the witness testimony or cross examination animation based on argument - void handle_wtce(QString p_wtce, int variant); - - //sets the hp bar of defense(p_bar 1) or pro(p_bar 2) - //state is an number between 0 and 10 inclusive - void set_hp_bar(int p_bar, int p_state); - - //Toggles the judge buttons, whether they should appear or not. - void toggle_judge_buttons(bool is_on); - - void announce_case(QString title, bool def, bool pro, bool jud, bool jur, bool steno, bool wit); - - void check_connection_received(); - void doScreenShake(); - void doRealization(); - - ~Courtroom(); - -private: - - int m_courtroom_width = 714; - int m_courtroom_height = 668; - - int m_viewport_x = 0; - int m_viewport_y = 0; - - int m_viewport_width = 256; - int m_viewport_height = 192; - - bool first_message_sent = false; - int maximumMessages = 0; - QPropertyAnimation *screenshake_animation; - QPropertyAnimation *chatbox_screenshake_animation; - QParallelAnimationGroup *screenshake_group; - QMovie *frame_emote_checker; - // This is for inline message-colouring. - - enum INLINE_COLOURS { - INLINE_BLUE, - INLINE_GREEN, - INLINE_ORANGE, - INLINE_GREY - }; - - // A stack of inline colours. - std::stack<INLINE_COLOURS> inline_colour_stack; - - bool next_character_is_not_special = false; // If true, write the - // next character as it is. - - bool message_is_centered = false; - - int current_display_speed = 3; - int message_display_speed[7] = {10, 20, 30, 40, 50, 60, 75}; - - // This is for checking if the character should start talking again - // when an inline blue text ends. - bool entire_message_is_blue = false; - - // And this is the inline 'talking checker'. Counts how 'deep' we are - // in inline blues. - int inline_blue_depth = 0; - - // The character ID of the character this user wants to appear alongside with. - int other_charid = -1; - - // The offset this user has given if they want to appear alongside someone. - int offset_with_pair = 0; - - QVector<int> arup_players; - QVector<QString> arup_statuses; - QVector<QString> arup_cms; - QVector<QString> arup_locks; - - QVector<chatlogpiece> ic_chatlog_history; - - // These map music row items and area row items to their actual IDs. - QVector<int> music_row_to_number; - QVector<int> area_row_to_number; - - //triggers ping_server() every 60 seconds - QTimer *keepalive_timer; - - //determines how fast messages tick onto screen - QTimer *chat_tick_timer; - //int chat_tick_interval = 60; - //which tick position(character in chat message) we are at - int tick_pos = 0; - //used to determine how often blips sound - int blip_pos = 0; - int blip_rate = 1; - int rainbow_counter = 0; - bool rainbow_appended = false; - bool blank_blip = false; - - // Used for getting the current maximum blocks allowed in the IC chatlog. - int log_maximum_blocks = 0; - - // True, if the log should go downwards. - bool log_goes_downwards = false; - - //delay before chat messages starts ticking - QTimer *text_delay_timer; - - //delay before sfx plays - QTimer *sfx_delay_timer; - - //keeps track of how long realization is visible(it's just a white square and should be visible less than a second) - QTimer *realization_timer; - - //times how long the blinking testimony should be shown(green one in the corner) - QTimer *testimony_show_timer; - //times how long the blinking testimony should be hidden - QTimer *testimony_hide_timer; - - //every time point in char.inis times this equals the final time - const int time_mod = 40; - - static const int chatmessage_size = 28; - QString m_chatmessage[chatmessage_size]; - bool chatmessage_is_empty = false; - - QString previous_ic_message = ""; - - bool testimony_in_progress = false; - - //in milliseconds - const int testimony_show_time = 1500; - - //in milliseconds - const int testimony_hide_time = 500; - - //char id, muted or not - QMap<int, bool> mute_map; - - //QVector<int> muted_cids; - - bool is_muted = false; - - //state of animation, 0 = objecting, 1 = preanim, 2 = talking, 3 = idle, 4 = noniterrupting preanim - int anim_state = 3; - - //state of text ticking, 0 = not yet ticking, 1 = ticking in progress, 2 = ticking done - int text_state = 2; - - //character id, which index of the char_list the player is - int m_cid = -1; - - int objection_state = 0; - int realization_state = 0; - int screenshake_state = 0; - int text_color = 0; - bool is_presenting_evidence = false; - - int defense_bar_state = 0; - int prosecution_bar_state = 0; - - int current_char_page = 0; - int char_columns = 10; - int char_rows = 9; - int max_chars_on_page = 90; - - const int button_width = 60; - const int button_height = 60; - - int current_emote_page = 0; - int emote_columns = 5; - int emote_rows = 2; - int max_emotes_on_page = 10; - - QVector<evi_type> local_evidence_list; - - int current_evidence_page = 0; - int current_evidence = 0; - int evidence_columns = 6; - int evidence_rows = 3; - int max_evidence_on_page = 18; - - //is set to true if the bg folder contains defensedesk.png, prosecutiondesk.png and stand.png - bool is_ao2_bg = false; - - // whether or not to use text for buttons instead of images, true is text - bool change_char_fallback = true; - bool reload_theme_fallback = true; - bool settings_fallback = true; - bool call_mod_fallback = true; - bool casing_fallback = true; - bool amswap_fallback = true; - bool ooc_toggle_fallback = true; - - //whether the ooc chat is server or master chat, true is server - bool server_ooc = true; - - QString current_background = "default"; - - AOMusicPlayer *music_player; - AOSfxPlayer *sfx_player; - AOSfxPlayer *misc_sfx_player; - AOSfxPlayer *frame_emote_sfx_player; - AOSfxPlayer *pair_frame_emote_sfx_player; - AOSfxPlayer *objection_player; - AOBlipPlayer *blip_player; - - AOSfxPlayer *modcall_player; - - AOImage *ui_background; - - QWidget *ui_viewport; - AOScene *ui_vp_background; - AOMovie *ui_vp_speedlines; - AOCharMovie *ui_vp_player_char; - AOCharMovie *ui_vp_sideplayer_char; - AOScene *ui_vp_desk; - AOScene *ui_vp_legacy_desk; - AOEvidenceDisplay *ui_vp_evidence_display; - AOImage *ui_vp_chatbox; - QLabel *ui_vp_showname; - QTextEdit *ui_vp_message; - AOImage *ui_vp_testimony; - AOImage *ui_vp_realization; - AOMovie *ui_vp_wtce; - AOMovie *ui_vp_objection; - - QTextEdit *ui_ic_chatlog; - - AOTextArea *ui_ms_chatlog; - AOTextArea *ui_server_chatlog; - - QListWidget *ui_mute_list; - QListWidget *ui_area_list; - QListWidget *ui_music_list; - - AOButton *ui_pair_button; - QListWidget *ui_pair_list; - QSpinBox *ui_pair_offset_spinbox; - - QLineEdit *ui_ic_chat_message; - QLineEdit *ui_ic_chat_name; - - QLineEdit *ui_ooc_chat_message; - QLineEdit *ui_ooc_chat_name; - - //QLineEdit *ui_area_password; - QLineEdit *ui_music_search; - - QWidget *ui_emotes; - QVector<AOEmoteButton*> ui_emote_list; - AOButton *ui_emote_left; - AOButton *ui_emote_right; - - QComboBox *ui_emote_dropdown; - QComboBox *ui_pos_dropdown; - - AOImage *ui_defense_bar; - AOImage *ui_prosecution_bar; - - QLabel *ui_music_label; - QLabel *ui_sfx_label; - QLabel *ui_blip_label; - - AOButton *ui_hold_it; - AOButton *ui_objection; - AOButton *ui_take_that; - - AOButton *ui_ooc_toggle; - - AOButton *ui_witness_testimony; - AOButton *ui_cross_examination; - AOButton *ui_guilty; - AOButton *ui_not_guilty; - - AOButton *ui_change_character; - AOButton *ui_reload_theme; - AOButton *ui_call_mod; - AOButton *ui_settings; - AOButton *ui_announce_casing; - AOButton *ui_switch_area_music; - - QCheckBox *ui_pre; - QCheckBox *ui_flip; - QCheckBox *ui_guard; - QCheckBox *ui_casing; - - QCheckBox *ui_pre_non_interrupt; - QCheckBox *ui_showname_enable; - - AOButton *ui_custom_objection; - AOButton *ui_realization; - AOButton *ui_screenshake; - AOButton *ui_mute; - - AOButton *ui_defense_plus; - AOButton *ui_defense_minus; - - AOButton *ui_prosecution_plus; - AOButton *ui_prosecution_minus; - - QComboBox *ui_text_color; - - QSlider *ui_music_slider; - QSlider *ui_sfx_slider; - QSlider *ui_blip_slider; - - AOImage *ui_muted; - - QSpinBox *ui_log_limit_spinbox; - QLabel *ui_log_limit_label; - - AOButton *ui_evidence_button; - AOImage *ui_evidence; - AOLineEdit *ui_evidence_name; - QWidget *ui_evidence_buttons; - QVector<AOEvidenceButton*> ui_evidence_list; - AOButton *ui_evidence_left; - AOButton *ui_evidence_right; - AOButton *ui_evidence_present; - AOImage *ui_evidence_overlay; - AOButton *ui_evidence_delete; - AOLineEdit *ui_evidence_image_name; - AOButton *ui_evidence_image_button; - AOButton *ui_evidence_x; - AOTextEdit *ui_evidence_description; - - AOImage *ui_char_select_background; - - AOImage *ui_selector; - - AOButton *ui_back_to_lobby; - - QLineEdit *ui_char_password; - - AOButton *ui_char_select_left; - AOButton *ui_char_select_right; - - AOButton *ui_spectator; - - void construct_char_select(); - void set_char_select(); - void set_char_select_page(); - void put_button_in_place(int starting, int chars_on_this_page); - void filter_character_list(); - - void construct_emotes(); - void set_emote_page(); - void set_emote_dropdown(); - - void construct_evidence(); - void set_evidence_page(); - -public slots: - void objection_done(); - void preanim_done(); - - void realization_done(); - - void show_testimony(); - void hide_testimony(); - - void mod_called(QString p_ip); - - void case_called(QString msg, bool def, bool pro, bool jud, bool jur, bool steno, bool witness); - -private slots: - void start_chat_ticking(); - void play_sfx(); - - void chat_tick(); - - void on_mute_list_clicked(QModelIndex p_index); - void on_pair_list_clicked(QModelIndex p_index); - - void on_chat_return_pressed(); - - void on_ooc_return_pressed(); - - void on_music_search_edited(QString p_text); - void on_music_list_double_clicked(QModelIndex p_model); - void on_area_list_double_clicked(QModelIndex p_model); - - void select_emote(int p_id); - - void on_emote_clicked(int p_id); - - void on_emote_left_clicked(); - void on_emote_right_clicked(); - - void on_emote_dropdown_changed(int p_index); - void on_pos_dropdown_changed(int p_index); - - void on_evidence_name_edited(); - void on_evidence_image_name_edited(); - void on_evidence_image_button_clicked(); - void on_evidence_clicked(int p_id); - void on_evidence_double_clicked(int p_id); - - void on_evidence_hover(int p_id, bool p_state); - - void on_evidence_left_clicked(); - void on_evidence_right_clicked(); - void on_evidence_present_clicked(); - - void on_hold_it_clicked(); - void on_objection_clicked(); - void on_take_that_clicked(); - void on_custom_objection_clicked(); - - void on_realization_clicked(); - void on_screenshake_clicked(); - - void on_mute_clicked(); - void on_pair_clicked(); - - void on_defense_minus_clicked(); - void on_defense_plus_clicked(); - void on_prosecution_minus_clicked(); - void on_prosecution_plus_clicked(); - - void on_text_color_changed(int p_color); - - void on_music_slider_moved(int p_value); - void on_sfx_slider_moved(int p_value); - void on_blip_slider_moved(int p_value); - - void on_log_limit_changed(int value); - void on_pair_offset_changed(int value); - - void on_ooc_toggle_clicked(); - - void on_witness_testimony_clicked(); - void on_cross_examination_clicked(); - void on_not_guilty_clicked(); - void on_guilty_clicked(); - - void on_change_character_clicked(); - void on_reload_theme_clicked(); - void on_call_mod_clicked(); - void on_settings_clicked(); - void on_announce_casing_clicked(); - - void on_pre_clicked(); - void on_flip_clicked(); - void on_guard_clicked(); - - void on_showname_enable_clicked(); - - void on_evidence_button_clicked(); - - void on_evidence_delete_clicked(); - void on_evidence_x_clicked(); - - void on_back_to_lobby_clicked(); - - void on_char_select_left_clicked(); - void on_char_select_right_clicked(); - void on_char_search_changed(); - void on_char_taken_clicked(); - void on_char_passworded_clicked(); - - void on_spectator_clicked(); - - void char_clicked(int n_char); - - void on_switch_area_music_clicked(); - - void on_casing_clicked(); - - void ping_server(); - - #ifdef BASSAUDIO - void load_bass_opus_plugin(); - #endif -}; - -#endif // COURTROOM_H +#ifndef COURTROOM_H
+#define COURTROOM_H
+
+#include "aoapplication.h"
+#include "aoblipplayer.h"
+#include "aobutton.h"
+#include "aocharbutton.h"
+#include "aocharmovie.h"
+#include "aoemotebutton.h"
+#include "aoevidencebutton.h"
+#include "aoevidencedisplay.h"
+#include "aoimage.h"
+#include "aolineedit.h"
+#include "aomovie.h"
+#include "aomusicplayer.h"
+#include "aooptionsdialog.h"
+#include "aopacket.h"
+#include "aoscene.h"
+#include "aosfxplayer.h"
+#include "aotextarea.h"
+#include "aotextedit.h"
+#include "chatlogpiece.h"
+#include "datatypes.h"
+#include "debug_functions.h"
+#include "file_functions.h"
+#include "hardware_functions.h"
+#include "lobby.h"
+#include <QBrush>
+#include <QCheckBox>
+#include <QCloseEvent>
+#include <QComboBox>
+#include <QDebug>
+#include <QFileDialog>
+#include <QFont>
+#include <QFuture>
+#include <QHeaderView>
+#include <QInputDialog>
+#include <QLayout>
+#include <QLineEdit>
+#include <QListWidget>
+#include <QMainWindow>
+#include <QMap>
+#include <QMenu>
+#include <QMetaObject>
+#include <QMovie>
+#include <QParallelAnimationGroup>
+#include <QPlainTextEdit>
+#include <QPropertyAnimation>
+#include <QRegExp>
+#include <QScrollBar>
+#include <QSignalMapper>
+#include <QSlider>
+#include <QSpinBox>
+#include <QTextBoundaryFinder>
+#include <QTextBrowser>
+#include <QTextCharFormat>
+#include <QThread>
+#include <QThreadPool>
+#include <QTransform>
+#include <QTreeWidget>
+#include <QVector>
+#include <QWidget>
+#include <QtConcurrent/QtConcurrent>
+#include <QtConcurrent/QtConcurrentRun>
+
+#include <stack>
+
+class AOApplication;
+class AOCharMovie;
+class Courtroom : public QMainWindow {
+ Q_OBJECT
+public:
+ explicit Courtroom(AOApplication *p_ao_app);
+
+ void append_char(char_type p_char) { char_list.append(p_char); }
+ void append_evidence(evi_type p_evi) { evidence_list.append(p_evi); }
+ void append_music(QString f_music) { music_list.append(f_music); }
+ void append_area(QString f_area) { area_list.append(f_area); }
+ void clear_music() { music_list.clear(); }
+ void clear_areas() { area_list.clear(); }
+ void handle_failed_login();
+ QString threading_sfx = "";
+ QString threading_shake = "";
+ QString threading_flash = "";
+ QString threading_prefix = "";
+ // cid and this may differ in cases of ini-editing
+ QString current_char = "";
+ int current_emote = 0;
+ AOApplication *ao_app;
+ // abstract widget to hold char buttons
+ QWidget *ui_char_buttons;
+ QVector<char_type> char_list;
+ QVector<evi_type> evidence_list;
+ QVector<QString> music_list;
+ QVector<QString> area_list;
+ QSignalMapper *char_button_mapper;
+ QVector<AOCharButton *> ui_char_button_list;
+ QVector<AOCharButton *> ui_char_button_list_filtered;
+ QLineEdit *ui_char_search;
+ QCheckBox *ui_char_passworded;
+ QCheckBox *ui_char_taken;
+ void mt_pre_framegetter(int frameNumber);
+ void mt_framegetter(int frameNumber);
+ void reset_music_list() { music_list.clear(); }
+
+ void arup_append(int players, QString status, QString cm, QString locked)
+ {
+ arup_players.append(players);
+ arup_statuses.append(status);
+ arup_cms.append(cm);
+ arup_locks.append(locked);
+ }
+
+ void arup_modify(int type, int place, QString value)
+ {
+ if (type == 0) {
+ if (arup_players.size() > place)
+ arup_players[place] = value.toInt();
+ }
+ else if (type == 1) {
+ if (arup_statuses.size() > place)
+ arup_statuses[place] = value;
+ }
+ else if (type == 2) {
+ if (arup_cms.size() > place)
+ arup_cms[place] = value;
+ }
+ else if (type == 3) {
+ if (arup_locks.size() > place)
+ arup_locks[place] = value;
+ }
+ list_areas();
+ }
+
+ void character_loading_finished();
+
+ // sets position of widgets based on theme ini files
+ void set_widgets();
+ // sets font size based on theme ini files
+ void set_font(QWidget *widget, QString p_identifier);
+ // helper function that calls above function on the relevant widgets
+ void set_fonts();
+
+ void set_window_title(QString p_title);
+ QPoint get_theme_pos(QString p_identifier);
+
+ // reads theme inis and sets size and pos based on the identifier
+ void set_size_and_pos(QWidget *p_widget, QString p_identifier);
+ // sets status as taken on character with cid n_char and places proper shading
+ // on charselect
+ void set_taken(int n_char, bool p_taken);
+
+ // sets the current background to argument. also does some checks to see if
+ // it's a legacy bg
+ void set_background(QString p_background);
+
+ // sets the evidence list member variable to argument
+ void set_evidence_list(QVector<evi_type> &p_evi_list);
+
+ // called when a DONE#% from the server was received
+ void done_received();
+
+ // sets the local mute list based on characters available on the server
+ void set_mute_list();
+
+ // Sets the local pair list based on the characters available on the server.
+ void set_pair_list();
+
+ // sets desk and bg based on pos in chatmessage
+ void set_scene();
+
+ // sets text color based on text color in chatmessage
+ void set_text_color();
+
+ // And gets the colour, too!
+ QColor get_text_color(QString color);
+
+ // takes in serverD-formatted IP list as prints a converted version to server
+ // OOC admittedly poorly named
+ void set_ip_list(QString p_list);
+
+ // disables chat if current cid matches second argument
+ // enables if p_muted is false
+ void set_mute(bool p_muted, int p_cid);
+
+ // send a message that the player is banned and quits the server
+ void set_ban(int p_cid);
+
+ // cid = character id, returns the cid of the currently selected character
+ int get_cid() { return m_cid; }
+ QString get_current_char() { return current_char; }
+ QString get_current_background() { return current_background; }
+
+ // set the character using an ID
+ void set_character(int char_id);
+
+ // properly sets up some varibles: resets user state
+ void enter_courtroom(int p_cid);
+
+ // helper function that populates ui_music_list with the contents of
+ // music_list
+ void list_music();
+ void list_areas();
+
+ // these are for OOC chat
+ void append_ms_chatmessage(QString f_name, QString f_message);
+ void append_server_chatmessage(QString p_name, QString p_message,
+ QString p_colour);
+
+ // check whether or not current theme has images for buttons with fallback
+ // text
+ void detect_fallback_text();
+
+ // these functions handle chatmessages sequentially.
+ // The process itself is very convoluted and merits separate documentation
+ // But the general idea is objection animation->pre animation->talking->idle
+ void handle_chatmessage(QStringList *p_contents);
+ void handle_chatmessage_2();
+ void handle_chatmessage_3();
+
+ // This function filters out the common CC inline text trickery, for appending
+ // to the IC chatlog.
+ QString filter_ic_text(QString p_text, bool skip_filter, int chat_color);
+
+ // adds text to the IC chatlog. p_name first as bold then p_text then a newlin
+ // this function keeps the chatlog scrolled to the top unless there's text
+ // selected
+ // or the user isn't already scrolled to the top
+ void append_ic_text(QString p_text, QString p_name = "",
+ bool is_songchange = false, bool force_filter = false,
+ bool skip_filter = false, int chat_color = 0);
+
+ // prints who played the song to IC chat and plays said song(if found on local
+ // filesystem) takes in a list where the first element is the song name and
+ // the second is the char id of who played it
+ void handle_song(QStringList *p_contents);
+
+ void play_preanim(bool noninterrupting);
+
+ // plays the witness testimony or cross examination animation based on
+ // argument
+ void handle_wtce(QString p_wtce, int variant);
+
+ // sets the hp bar of defense(p_bar 1) or pro(p_bar 2)
+ // state is an number between 0 and 10 inclusive
+ void set_hp_bar(int p_bar, int p_state);
+
+ // Toggles the judge buttons, whether they should appear or not.
+ void toggle_judge_buttons(bool is_on);
+ void doScreenShake();
+ void doRealization();
+
+ void announce_case(QString title, bool def, bool pro, bool jud, bool jur,
+ bool steno, bool wit);
+
+ void check_connection_received();
+
+ void refresh_iclog(bool skiplast);
+
+ ~Courtroom();
+
+private:
+ int m_courtroom_width = 714;
+ int m_courtroom_height = 668;
+
+ int m_viewport_x = 0;
+ int m_viewport_y = 0;
+
+ int m_viewport_width = 256;
+ int m_viewport_height = 192;
+
+ bool first_message_sent = false;
+ int maximumMessages = 0;
+ QPropertyAnimation *screenshake_animation;
+ QPropertyAnimation *chatbox_screenshake_animation;
+ QParallelAnimationGroup *screenshake_group;
+ QMovie *frame_emote_checker;
+ // This is for inline message-colouring.
+
+ enum INLINE_COLOURS { INLINE_BLUE, INLINE_GREEN, INLINE_ORANGE, INLINE_GREY };
+
+ // A stack of inline colours.
+ std::stack<INLINE_COLOURS> inline_colour_stack;
+
+ bool next_character_is_not_special = false; // If true, write the
+ // next character as it is.
+
+ bool message_is_centered = false;
+
+ int current_display_speed = 3;
+ int message_display_speed_slow[7] = {30, 40, 50, 60, 75, 100, 120};
+ int message_display_speed[7] = {10, 20, 30, 40, 50, 60, 75};
+
+ // This is for checking if the character should start talking again
+ // when an inline blue text ends.
+ bool entire_message_is_blue = false;
+
+ // And this is the inline 'talking checker'. Counts how 'deep' we are
+ // in inline blues.
+ int inline_blue_depth = 0;
+
+ // The character ID of the character this user wants to appear alongside with.
+ int other_charid = -1;
+
+ // The offset this user has given if they want to appear alongside someone.
+ int offset_with_pair = 0;
+
+ QVector<int> arup_players;
+ QVector<QString> arup_statuses;
+ QVector<QString> arup_cms;
+ QVector<QString> arup_locks;
+
+ QVector<chatlogpiece> ic_chatlog_history;
+
+ // These map music row items and area row items to their actual IDs.
+ QVector<int> music_row_to_number;
+ QVector<int> area_row_to_number;
+
+ // triggers ping_server() every 60 seconds
+ QTimer *keepalive_timer;
+
+ // determines how fast messages tick onto screen
+ QTimer *chat_tick_timer;
+ // int chat_tick_interval = 60;
+ // which tick position(character in chat message) we are at
+ int tick_pos = 0;
+ // used to determine how often blips sound
+ int blip_pos = 0;
+ int blip_rate = 1;
+ int rainbow_counter = 0;
+ bool rainbow_appended = false;
+ bool blank_blip = false;
+
+ // The cursor to write with in mirror mode
+ QTextCursor *mirror_cursor;
+ // Used for getting the current maximum blocks allowed in the IC chatlog.
+ int log_maximum_blocks = 0;
+
+ // True, if the log should go downwards.
+ bool log_goes_downwards = false;
+
+ // delay before chat messages starts ticking
+ QTimer *text_delay_timer;
+
+ // delay before sfx plays
+ QTimer *sfx_delay_timer;
+
+ // keeps track of how long realization is visible(it's just a white square and
+ // should be visible less than a second)
+ QTimer *realization_timer;
+
+ // every time point in char.inis times this equals the final time
+ const int time_mod = 40;
+
+ // the amount of time non-animated objection/hold it/takethat images stay
+ // onscreen for in ms
+ const int shout_stay_time = 724;
+
+ // the amount of time non-animated guilty/not guilty images stay onscreen for
+ // in ms
+ const int verdict_stay_time = 3000;
+
+ // the amount of time non-animated witness testimony/cross-examination images
+ // stay onscreen for in ms
+ const int wtce_stay_time = 1500;
+
+ static const int chatmessage_size = 28;
+ QString m_chatmessage[chatmessage_size];
+ bool chatmessage_is_empty = false;
+
+ QString previous_ic_message = "";
+
+ // char id, muted or not
+ QMap<int, bool> mute_map;
+
+ // QVector<int> muted_cids;
+
+ bool is_muted = false;
+
+ // state of animation, 0 = objecting, 1 = preanim, 2 = talking, 3 = idle, 4 =
+ // noniterrupting preanim
+ int anim_state = 3;
+
+ // state of text ticking, 0 = not yet ticking, 1 = ticking in progress, 2 =
+ // ticking done
+ int text_state = 2;
+
+ // characters we consider punctuation
+ const QString punctuation_chars = ".,?!:;";
+
+ // amount by which we multiply the delay when we parse punctuation chars
+ int punctuation_modifier = 0;
+ bool slower_blips = false;
+ // character id, which index of the char_list the player is
+ int m_cid = -1;
+ // cid and this may differ in cases of ini-editing
+
+ QString char_name = "";
+
+ int objection_state = 0;
+ bool keep_custom_objection = false;
+ QString objection_custom = "";
+ int realization_state = 0;
+ int screenshake_state = 0;
+ int text_color = 0;
+ bool is_presenting_evidence = false;
+
+ int defense_bar_state = 0;
+ int prosecution_bar_state = 0;
+
+ int current_char_page = 0;
+ int char_columns = 10;
+ int char_rows = 9;
+ int max_chars_on_page = 90;
+
+ const int button_width = 60;
+ const int button_height = 60;
+
+ int current_emote_page = 0;
+ int emote_columns = 5;
+ int emote_rows = 2;
+ int max_emotes_on_page = 10;
+
+ QVector<evi_type> local_evidence_list;
+
+ int current_evidence_page = 0;
+ int current_evidence = 0;
+ int evidence_columns = 6;
+ int evidence_rows = 3;
+ int max_evidence_on_page = 18;
+
+ // is set to true if the bg folder contains defensedesk.png,
+ // prosecutiondesk.png and stand.png
+ bool is_ao2_bg = false;
+
+ // whether or not to use text for buttons instead of images, true is text
+ bool change_char_fallback = true;
+ bool reload_theme_fallback = true;
+ bool settings_fallback = true;
+ bool call_mod_fallback = true;
+ bool casing_fallback = true;
+ bool amswap_fallback = true;
+ bool ooc_toggle_fallback = true;
+
+ // whether the ooc chat is server or master chat, true is server
+ bool server_ooc = true;
+
+ // Is AFK enabled
+ bool isafk = false;
+ QString current_background = "default";
+
+ AOMusicPlayer *music_player;
+ AOSfxPlayer *sfx_player;
+ AOSfxPlayer *misc_sfx_player;
+ AOSfxPlayer *frame_emote_sfx_player;
+ AOSfxPlayer *pair_frame_emote_sfx_player;
+ AOSfxPlayer *objection_player;
+ AOBlipPlayer *blip_player;
+
+ AOSfxPlayer *modcall_player;
+
+ AOImage *ui_background;
+
+ QWidget *ui_viewport;
+ AOScene *ui_vp_background;
+ AOMovie *ui_vp_speedlines;
+ AOCharMovie *ui_vp_player_char;
+ AOCharMovie *ui_vp_sideplayer_char;
+ AOScene *ui_vp_desk;
+ AOScene *ui_vp_legacy_desk;
+ AOEvidenceDisplay *ui_vp_evidence_display;
+ AOImage *ui_vp_chatbox;
+ QLabel *ui_vp_showname;
+ QTextEdit *ui_vp_message;
+ AOMovie *ui_vp_realization;
+ AOMovie *ui_vp_testimony;
+ AOMovie *ui_vp_wtce;
+ AOMovie *ui_vp_objection;
+ void realization_done();
+
+ bool colorf_iclog = false;
+ bool mirror_iclog = false;
+ bool colorf_limit = false;
+
+ bool keep_evidence_display = false;
+
+ QTextEdit *ui_ic_chatlog;
+
+ AOTextArea *ui_ms_chatlog;
+ AOTextArea *ui_server_chatlog;
+
+ QListWidget *ui_mute_list;
+ QListWidget *ui_area_list;
+ QTreeWidget *ui_music_list;
+
+ AOButton *ui_pair_button;
+ QListWidget *ui_pair_list;
+ QSpinBox *ui_pair_offset_spinbox;
+
+ QLineEdit *ui_ic_chat_message;
+ QLineEdit *ui_ic_chat_name;
+
+ QLineEdit *ui_ooc_chat_message;
+ QLineEdit *ui_ooc_chat_name;
+
+ // QLineEdit *ui_area_password;
+ QLineEdit *ui_music_search;
+ QString music_search_par = "";
+ QString area_search_par = "";
+
+ QWidget *ui_emotes;
+ QVector<AOEmoteButton *> ui_emote_list;
+ AOButton *ui_emote_left;
+ AOButton *ui_emote_right;
+
+ QComboBox *ui_emote_dropdown;
+ QComboBox *ui_pos_dropdown;
+
+ AOImage *ui_defense_bar;
+ AOImage *ui_prosecution_bar;
+
+ QLabel *ui_music_label;
+ QLabel *ui_sfx_label;
+ QLabel *ui_blip_label;
+
+ AOButton *ui_hold_it;
+ AOButton *ui_objection;
+ AOButton *ui_take_that;
+
+ AOButton *ui_ooc_toggle;
+
+ AOButton *ui_witness_testimony;
+ AOButton *ui_cross_examination;
+ AOButton *ui_guilty;
+ AOButton *ui_not_guilty;
+
+ AOButton *ui_change_character;
+ AOButton *ui_reload_theme;
+ AOButton *ui_call_mod;
+ AOButton *ui_settings;
+ AOButton *ui_announce_casing;
+ AOButton *ui_switch_area_music;
+
+ QCheckBox *ui_pre;
+ QCheckBox *ui_flip;
+ QCheckBox *ui_guard;
+ QCheckBox *ui_casing;
+
+ QCheckBox *ui_pre_non_interrupt;
+ QCheckBox *ui_showname_enable;
+
+ AOButton *ui_custom_objection;
+ AOButton *ui_realization;
+ AOButton *ui_screenshake;
+ AOButton *ui_mute;
+
+ QMenu *custom_obj_menu;
+
+ AOButton *ui_defense_plus;
+ AOButton *ui_defense_minus;
+
+ AOButton *ui_prosecution_plus;
+ AOButton *ui_prosecution_minus;
+
+ QComboBox *ui_text_color;
+
+ QSlider *ui_music_slider;
+ QSlider *ui_sfx_slider;
+ QSlider *ui_blip_slider;
+
+ AOImage *ui_muted;
+
+ QSpinBox *ui_log_limit_spinbox;
+ QLabel *ui_log_limit_label;
+
+ AOButton *ui_evidence_button;
+ AOImage *ui_evidence;
+ AOLineEdit *ui_evidence_name;
+ QWidget *ui_evidence_buttons;
+ QVector<AOEvidenceButton *> ui_evidence_list;
+ AOButton *ui_evidence_left;
+ AOButton *ui_evidence_right;
+ AOButton *ui_evidence_present;
+ AOImage *ui_evidence_overlay;
+ AOButton *ui_evidence_delete;
+ AOLineEdit *ui_evidence_image_name;
+ AOButton *ui_evidence_image_button;
+ AOButton *ui_evidence_x;
+ AOTextEdit *ui_evidence_description;
+
+ AOImage *ui_char_select_background;
+
+ AOImage *ui_selector;
+
+ AOButton *ui_back_to_lobby;
+
+ QLineEdit *ui_char_password;
+
+ AOButton *ui_char_select_left;
+ AOButton *ui_char_select_right;
+
+ AOButton *ui_spectator;
+
+ void construct_char_select();
+ void set_char_select();
+ void set_char_select_page();
+ void put_button_in_place(int starting, int chars_on_this_page);
+ void filter_character_list();
+
+ void construct_emotes();
+ void set_emote_page();
+ void set_emote_dropdown();
+
+ void construct_evidence();
+ void set_evidence_page();
+
+public slots:
+ void objection_done();
+ void preanim_done();
+
+ void mod_called(QString p_ip);
+
+ void case_called(QString msg, bool def, bool pro, bool jud, bool jur,
+ bool steno, bool witness);
+
+private slots:
+ void start_chat_ticking();
+ void play_sfx();
+
+ void chat_tick();
+
+ void on_mute_list_clicked(QModelIndex p_index);
+ void on_pair_list_clicked(QModelIndex p_index);
+
+ void on_chat_return_pressed();
+
+ void on_ooc_return_pressed();
+
+ void on_music_search_keypr();
+ void on_music_search_edited(QString p_text);
+ void on_music_list_double_clicked(QTreeWidgetItem *p_item, int column);
+ void on_area_list_double_clicked(QModelIndex p_model);
+
+ void select_emote(int p_id);
+
+ void on_emote_clicked(int p_id);
+
+ void on_emote_left_clicked();
+ void on_emote_right_clicked();
+
+ void on_emote_dropdown_changed(int p_index);
+ void on_pos_dropdown_changed(int p_index);
+
+ void on_evidence_name_edited();
+ void on_evidence_image_name_edited();
+ void on_evidence_image_button_clicked();
+ void on_evidence_clicked(int p_id);
+ void on_evidence_double_clicked(int p_id);
+
+ void on_evidence_hover(int p_id, bool p_state);
+
+ void on_evidence_left_clicked();
+ void on_evidence_right_clicked();
+ void on_evidence_present_clicked();
+
+ void on_hold_it_clicked();
+ void on_objection_clicked();
+ void on_take_that_clicked();
+ void on_custom_objection_clicked();
+ void ShowContextMenu(const QPoint &pos);
+
+ void on_realization_clicked();
+ void on_screenshake_clicked();
+
+ void on_mute_clicked();
+ void on_pair_clicked();
+
+ void on_defense_minus_clicked();
+ void on_defense_plus_clicked();
+ void on_prosecution_minus_clicked();
+ void on_prosecution_plus_clicked();
+
+ void on_text_color_changed(int p_color);
+
+ void on_music_slider_moved(int p_value);
+ void on_sfx_slider_moved(int p_value);
+ void on_blip_slider_moved(int p_value);
+
+ void on_log_limit_changed(int value);
+ void on_pair_offset_changed(int value);
+
+ void on_ooc_toggle_clicked();
+
+ void on_witness_testimony_clicked();
+ void on_cross_examination_clicked();
+ void on_not_guilty_clicked();
+ void on_guilty_clicked();
+
+ void on_change_character_clicked();
+ void on_reload_theme_clicked();
+ void on_call_mod_clicked();
+ void on_settings_clicked();
+ void on_announce_casing_clicked();
+
+ void on_pre_clicked();
+ void on_flip_clicked();
+ void on_guard_clicked();
+
+ void on_showname_enable_clicked();
+
+ void on_evidence_button_clicked();
+
+ void on_evidence_delete_clicked();
+ void on_evidence_x_clicked();
+
+ void on_back_to_lobby_clicked();
+
+ void on_char_select_left_clicked();
+ void on_char_select_right_clicked();
+ void on_char_search_changed();
+ void on_char_taken_clicked();
+ void on_char_passworded_clicked();
+
+ void on_spectator_clicked();
+
+ void char_clicked(int n_char);
+
+ void on_switch_area_music_clicked();
+
+ void on_casing_clicked();
+
+ void ping_server();
+
+#ifdef BASSAUDIO
+ void load_bass_opus_plugin();
+#endif
+};
+
+#endif // COURTROOM_H
diff --git a/include/datatypes.h b/include/datatypes.h index 1b76f725..89d4a40c 100644 --- a/include/datatypes.h +++ b/include/datatypes.h @@ -3,16 +3,14 @@ #include <QString> -struct server_type -{ +struct server_type { QString name; QString desc; QString ip; int port; }; -struct emote_type -{ +struct emote_type { QString comment; QString preanim; QString anim; @@ -22,23 +20,20 @@ struct emote_type int sfx_duration; }; -struct char_type -{ +struct char_type { QString name; QString description; QString evidence_string; bool taken; }; -struct evi_type -{ +struct evi_type { QString name; QString description; QString image; }; -struct chatmessage_type -{ +struct chatmessage_type { QString message; QString character; QString side; @@ -55,29 +50,25 @@ struct chatmessage_type int flip; }; -struct area_type -{ +struct area_type { QString name; QString background; bool passworded; }; -struct pos_type -{ +struct pos_type { int x; int y; }; -struct pos_size_type -{ +struct pos_size_type { int x = 0; int y = 0; int width = 0; int height = 0; }; -enum CHAT_MESSAGE -{ +enum CHAT_MESSAGE { DESK_MOD = 0, PRE_EMOTE, CHAR_NAME, @@ -108,17 +99,6 @@ enum CHAT_MESSAGE FRAME_SFX }; -enum COLOR -{ - WHITE = 0, - GREEN, - RED, - ORANGE, - BLUE, - YELLOW, - RAINBOW, - PINK, - CYAN -}; +enum COLOR { WHITE = 0, GREEN, RED, ORANGE, BLUE, YELLOW, RAINBOW, PINK, CYAN }; #endif // DATATYPES_H diff --git a/include/debug_functions.h b/include/debug_functions.h index 160274cc..383431ab 100644 --- a/include/debug_functions.h +++ b/include/debug_functions.h @@ -1,8 +1,8 @@ #ifndef DEBUG_FUNCTIONS_H #define DEBUG_FUNCTIONS_H -#include <QString> #include <QMessageBox> +#include <QString> void call_error(QString message); void call_notice(QString message); diff --git a/include/discord-rpc.h b/include/discord-rpc.h index feb874b2..455f62aa 100644 --- a/include/discord-rpc.h +++ b/include/discord-rpc.h @@ -24,61 +24,63 @@ extern "C" { #endif typedef struct DiscordRichPresence { - const char* state; /* max 128 bytes */ - const char* details; /* max 128 bytes */ - int64_t startTimestamp; - int64_t endTimestamp; - const char* largeImageKey; /* max 32 bytes */ - const char* largeImageText; /* max 128 bytes */ - const char* smallImageKey; /* max 32 bytes */ - const char* smallImageText; /* max 128 bytes */ - const char* partyId; /* max 128 bytes */ - int partySize; - int partyMax; - const char* matchSecret; /* max 128 bytes */ - const char* joinSecret; /* max 128 bytes */ - const char* spectateSecret; /* max 128 bytes */ - int8_t instance; + const char *state; /* max 128 bytes */ + const char *details; /* max 128 bytes */ + int64_t startTimestamp; + int64_t endTimestamp; + const char *largeImageKey; /* max 32 bytes */ + const char *largeImageText; /* max 128 bytes */ + const char *smallImageKey; /* max 32 bytes */ + const char *smallImageText; /* max 128 bytes */ + const char *partyId; /* max 128 bytes */ + int partySize; + int partyMax; + const char *matchSecret; /* max 128 bytes */ + const char *joinSecret; /* max 128 bytes */ + const char *spectateSecret; /* max 128 bytes */ + int8_t instance; } DiscordRichPresence; typedef struct DiscordJoinRequest { - const char* userId; - const char* username; - const char* discriminator; - const char* avatar; + const char *userId; + const char *username; + const char *discriminator; + const char *avatar; } DiscordJoinRequest; typedef struct DiscordEventHandlers { - void (*ready)(void); - void (*disconnected)(int errorCode, const char* message); - void (*errored)(int errorCode, const char* message); - void (*joinGame)(const char* joinSecret); - void (*spectateGame)(const char* spectateSecret); - void (*joinRequest)(const DiscordJoinRequest* request); + void (*ready)(void); + void (*disconnected)(int errorCode, const char *message); + void (*errored)(int errorCode, const char *message); + void (*joinGame)(const char *joinSecret); + void (*spectateGame)(const char *spectateSecret); + void (*joinRequest)(const DiscordJoinRequest *request); } DiscordEventHandlers; #define DISCORD_REPLY_NO 0 #define DISCORD_REPLY_YES 1 #define DISCORD_REPLY_IGNORE 2 -DISCORD_EXPORT void Discord_Initialize(const char* applicationId, - DiscordEventHandlers* handlers, +DISCORD_EXPORT void Discord_Initialize(const char *applicationId, + DiscordEventHandlers *handlers, int autoRegister, - const char* optionalSteamId); + const char *optionalSteamId); DISCORD_EXPORT void Discord_Shutdown(void); /* checks for incoming messages, dispatches callbacks */ DISCORD_EXPORT void Discord_RunCallbacks(void); -/* If you disable the lib starting its own io thread, you'll need to call this from your own */ +/* If you disable the lib starting its own io thread, you'll need to call this + * from your own */ #ifdef DISCORD_DISABLE_IO_THREAD DISCORD_EXPORT void Discord_UpdateConnection(void); #endif -DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence); +DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence *presence); DISCORD_EXPORT void Discord_ClearPresence(void); -DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply); +DISCORD_EXPORT void Discord_Respond(const char *userid, + /* DISCORD_REPLY_ */ int reply); #ifdef __cplusplus } /* extern "C" */ diff --git a/include/discord_register.h b/include/discord_register.h index 4c16b68a..655a3dfb 100644 --- a/include/discord_register.h +++ b/include/discord_register.h @@ -1,25 +1,27 @@ #pragma once #if defined(DISCORD_DYNAMIC_LIB) -# if defined(_WIN32) -# if defined(DISCORD_BUILDING_SDK) -# define DISCORD_EXPORT __declspec(dllexport) -# else -# define DISCORD_EXPORT __declspec(dllimport) -# endif -# else -# define DISCORD_EXPORT __attribute__((visibility("default"))) -# endif +#if defined(_WIN32) +#if defined(DISCORD_BUILDING_SDK) +#define DISCORD_EXPORT __declspec(dllexport) #else -# define DISCORD_EXPORT +#define DISCORD_EXPORT __declspec(dllimport) +#endif +#else +#define DISCORD_EXPORT __attribute__((visibility("default"))) +#endif +#else +#define DISCORD_EXPORT #endif #ifdef __cplusplus extern "C" { #endif -DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command); -DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId); +DISCORD_EXPORT void Discord_Register(const char *applicationId, + const char *command); +DISCORD_EXPORT void Discord_RegisterSteamGame(const char *applicationId, + const char *steamId); #ifdef __cplusplus } diff --git a/include/discord_rich_presence.h b/include/discord_rich_presence.h index 4115b516..71c85e25 100644 --- a/include/discord_rich_presence.h +++ b/include/discord_rich_presence.h @@ -1,11 +1,11 @@ #ifndef DISCORD_RICH_PRESENCE_H #define DISCORD_RICH_PRESENCE_H +#include <QCoreApplication> +#include <QDebug> #include <cstring> #include <ctime> -#include <QDebug> #include <string> -#include <QCoreApplication> #include <discord-rpc.h> @@ -16,14 +16,14 @@ namespace AttorneyOnline { -class Discord -{ +class Discord { Q_DECLARE_TR_FUNCTIONS(Discord) private: - const char* APPLICATION_ID = "399779271737868288"; + const char *APPLICATION_ID = "399779271737868288"; std::string server_name, server_id; int64_t timestamp; + public: Discord(); ~Discord(); @@ -34,5 +34,5 @@ public: void state_spectate(); }; -} +} // namespace AttorneyOnline #endif // DISCORD_RICH_PRESENCE_H diff --git a/include/discord_rpc.h b/include/discord_rpc.h index 3e1441e0..6bd44041 100644 --- a/include/discord_rpc.h +++ b/include/discord_rpc.h @@ -24,63 +24,65 @@ extern "C" { #endif typedef struct DiscordRichPresence { - const char* state; /* max 128 bytes */ - const char* details; /* max 128 bytes */ - int64_t startTimestamp; - int64_t endTimestamp; - const char* largeImageKey; /* max 32 bytes */ - const char* largeImageText; /* max 128 bytes */ - const char* smallImageKey; /* max 32 bytes */ - const char* smallImageText; /* max 128 bytes */ - const char* partyId; /* max 128 bytes */ - int partySize; - int partyMax; - const char* matchSecret; /* max 128 bytes */ - const char* joinSecret; /* max 128 bytes */ - const char* spectateSecret; /* max 128 bytes */ - int8_t instance; + const char *state; /* max 128 bytes */ + const char *details; /* max 128 bytes */ + int64_t startTimestamp; + int64_t endTimestamp; + const char *largeImageKey; /* max 32 bytes */ + const char *largeImageText; /* max 128 bytes */ + const char *smallImageKey; /* max 32 bytes */ + const char *smallImageText; /* max 128 bytes */ + const char *partyId; /* max 128 bytes */ + int partySize; + int partyMax; + const char *matchSecret; /* max 128 bytes */ + const char *joinSecret; /* max 128 bytes */ + const char *spectateSecret; /* max 128 bytes */ + int8_t instance; } DiscordRichPresence; typedef struct DiscordUser { - const char* userId; - const char* username; - const char* discriminator; - const char* avatar; + const char *userId; + const char *username; + const char *discriminator; + const char *avatar; } DiscordUser; typedef struct DiscordEventHandlers { - void (*ready)(const DiscordUser* request); - void (*disconnected)(int errorCode, const char* message); - void (*errored)(int errorCode, const char* message); - void (*joinGame)(const char* joinSecret); - void (*spectateGame)(const char* spectateSecret); - void (*joinRequest)(const DiscordUser* request); + void (*ready)(const DiscordUser *request); + void (*disconnected)(int errorCode, const char *message); + void (*errored)(int errorCode, const char *message); + void (*joinGame)(const char *joinSecret); + void (*spectateGame)(const char *spectateSecret); + void (*joinRequest)(const DiscordUser *request); } DiscordEventHandlers; #define DISCORD_REPLY_NO 0 #define DISCORD_REPLY_YES 1 #define DISCORD_REPLY_IGNORE 2 -DISCORD_EXPORT void Discord_Initialize(const char* applicationId, - DiscordEventHandlers* handlers, +DISCORD_EXPORT void Discord_Initialize(const char *applicationId, + DiscordEventHandlers *handlers, int autoRegister, - const char* optionalSteamId); + const char *optionalSteamId); DISCORD_EXPORT void Discord_Shutdown(void); /* checks for incoming messages, dispatches callbacks */ DISCORD_EXPORT void Discord_RunCallbacks(void); -/* If you disable the lib starting its own io thread, you'll need to call this from your own */ +/* If you disable the lib starting its own io thread, you'll need to call this + * from your own */ #ifdef DISCORD_DISABLE_IO_THREAD DISCORD_EXPORT void Discord_UpdateConnection(void); #endif -DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence); +DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence *presence); DISCORD_EXPORT void Discord_ClearPresence(void); -DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply); +DISCORD_EXPORT void Discord_Respond(const char *userid, + /* DISCORD_REPLY_ */ int reply); -DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers); +DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers *handlers); #ifdef __cplusplus } /* extern "C" */ diff --git a/include/encryption_functions.h b/include/encryption_functions.h index dc67d122..b70e8e65 100644 --- a/include/encryption_functions.h +++ b/include/encryption_functions.h @@ -3,11 +3,11 @@ #include <QString> +#include <QVector> #include <cstddef> -#include <stdlib.h> -#include <sstream> #include <iomanip> -#include <QVector> +#include <sstream> +#include <stdlib.h> QString fanta_encrypt(QString p_input, unsigned int key); QString fanta_decrypt(QString p_input, unsigned int key); diff --git a/include/file_functions.h b/include/file_functions.h index 6937ed8a..8bb2e5f6 100644 --- a/include/file_functions.h +++ b/include/file_functions.h @@ -1,8 +1,8 @@ #ifndef FILE_FUNCTIONS_H #define FILE_FUNCTIONS_H -#include <QFileInfo> #include <QDir> +#include <QFileInfo> #include <QString> bool file_exists(QString file_path); diff --git a/include/hex_functions.h b/include/hex_functions.h index 285f096a..d178ba1b 100644 --- a/include/hex_functions.h +++ b/include/hex_functions.h @@ -1,17 +1,16 @@ #ifndef HEX_OPERATIONS_H #define HEX_OPERATIONS_H +#include <algorithm> #include <bitset> #include <cstdint> -#include <iostream> -#include <algorithm> -#include <string> #include <iomanip> +#include <iostream> #include <sstream> +#include <string> -namespace omni -{ - std::string int_to_hex(unsigned int input); +namespace omni { +std::string int_to_hex(unsigned int input); } -#endif //HEX_OPERATIONS_H +#endif // HEX_OPERATIONS_H diff --git a/include/lobby.h b/include/lobby.h index d32debed..a9b60571 100644 --- a/include/lobby.h +++ b/include/lobby.h @@ -1,16 +1,16 @@ #ifndef LOBBY_H #define LOBBY_H -#include "aoimage.h" #include "aobutton.h" +#include "aoimage.h" #include "aopacket.h" #include "aotextarea.h" -#include <QMainWindow> -#include <QListWidget> #include <QLabel> -#include <QPlainTextEdit> #include <QLineEdit> +#include <QListWidget> +#include <QMainWindow> +#include <QPlainTextEdit> #include <QProgressBar> #include <QTextBrowser> @@ -19,8 +19,7 @@ class AOApplication; -class Lobby : public QMainWindow -{ +class Lobby : public QMainWindow { Q_OBJECT public: @@ -33,12 +32,12 @@ public: void append_error(QString f_message); void set_player_count(int players_online, int max_players); void set_loading_text(QString p_text); - void show_loading_overlay(){ui_loading_background->show();} - void hide_loading_overlay(){ui_loading_background->hide();} + void show_loading_overlay() { ui_loading_background->show(); } + void hide_loading_overlay() { ui_loading_background->hide(); } QString get_chatlog(); int get_selected_server(); void enable_connect_button(); - + void check_update(); void set_loading_value(int p_value); bool public_servers_selected = true; diff --git a/include/misc_functions.h b/include/misc_functions.h index 026c6353..5287bee8 100644 --- a/include/misc_functions.h +++ b/include/misc_functions.h @@ -1,8 +1,8 @@ #ifndef MISC_FUNCTIONS_H #define MISC_FUNCTIONS_H -#include <QTime> #include <QCoreApplication> +#include <QTime> void delay(int p_milliseconds); diff --git a/include/networkmanager.h b/include/networkmanager.h index 08b10db8..ed57a956 100644 --- a/include/networkmanager.h +++ b/include/networkmanager.h @@ -1,8 +1,8 @@ #ifndef NETWORKMANAGER_H #define NETWORKMANAGER_H -// Qt for Android has stubbed QDnsLookup. This is not documented in any part of their wiki. -// This prevents SRV lookup/failover behavior from functioning. +// Qt for Android has stubbed QDnsLookup. This is not documented in any part of +// their wiki. This prevents SRV lookup/failover behavior from functioning. // https://bugreports.qt.io/browse/QTBUG-56143 #ifndef ANDROID #define MS_FAILOVER_SUPPORTED @@ -14,17 +14,16 @@ #undef MS_FAILOVER_SUPPORTED #endif -#include "aopacket.h" #include "aoapplication.h" +#include "aopacket.h" -#include <QTcpSocket> #include <QDnsLookup> +#include <QTcpSocket> #include <QTime> #include <QTimer> #include <cstring> -class NetworkManager : public QObject -{ +class NetworkManager : public QObject { Q_OBJECT public: diff --git a/include/text_file_functions.h b/include/text_file_functions.h index 119f38e2..1da4d925 100644 --- a/include/text_file_functions.h +++ b/include/text_file_functions.h @@ -3,11 +3,11 @@ #include "aoapplication.h" #include "file_functions.h" -#include <QTextStream> -#include <QStringList> -#include <QVector> -#include <QDebug> #include <QColor> +#include <QDebug> #include <QSettings> +#include <QStringList> +#include <QTextStream> +#include <QVector> #endif // TEXT_FILE_FUNCTIONS_H |
