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-rw-r--r--src/aosfxplayer.cpp72
1 files changed, 72 insertions, 0 deletions
diff --git a/src/aosfxplayer.cpp b/src/aosfxplayer.cpp
index 7fe7987b..710d7a8a 100644
--- a/src/aosfxplayer.cpp
+++ b/src/aosfxplayer.cpp
@@ -1,6 +1,7 @@
#include "aosfxplayer.h"
#include "file_functions.h"
+#if defined(BASSAUDIO) //Using bass.dll for sfx
AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app)
{
m_parent = parent;
@@ -49,3 +50,74 @@ void AOSfxPlayer::set_volume(int p_value)
float volume = p_value / 100.0f;
BASS_ChannelSetAttribute(m_stream, BASS_ATTRIB_VOL, volume);
}
+#elif defined(QTAUDIO) //Using Qt's QSoundEffect class
+AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app)
+{
+ m_parent = parent;
+ ao_app = p_ao_app;
+}
+
+void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout)
+{
+ m_sfx.stop();
+
+ QString misc_path = "";
+ QString char_path = "";
+ QString sound_path = ao_app->get_sounds_path(p_sfx);
+
+ if (shout != "")
+ misc_path = ao_app->get_base_path() + "misc/" + shout + "/" + p_sfx;
+ if (p_char != "")
+ char_path = ao_app->get_character_path(p_char, p_sfx);
+
+ QString f_path;
+
+ if (file_exists(char_path))
+ f_path = char_path;
+ else if (file_exists(misc_path))
+ f_path = misc_path;
+ else
+ f_path = sound_path;
+
+ if (file_exists(f_path)) //if its missing, it will glitch out
+ {
+ m_sfx.setSource(QUrl::fromLocalFile(f_path));
+
+ set_volume(m_volume);
+
+ m_sfx.play();
+ }
+}
+
+void AOSfxPlayer::stop()
+{
+ m_sfx.stop();
+}
+
+void AOSfxPlayer::set_volume(int p_value)
+{
+ m_volume = p_value;
+ m_sfx.setVolume(m_volume);
+}
+#else
+AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app)
+{
+ m_parent = parent;
+ ao_app = p_ao_app;
+}
+
+void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout)
+{
+
+}
+
+void AOSfxPlayer::stop()
+{
+
+}
+
+void AOSfxPlayer::set_volume(int p_value)
+{
+
+}
+#endif