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-rw-r--r--src/courtroom.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/courtroom.cpp b/src/courtroom.cpp
index 4eb12879..08acc5e8 100644
--- a/src/courtroom.cpp
+++ b/src/courtroom.cpp
@@ -1818,7 +1818,6 @@ void Courtroom::handle_chatmessage_2()
int other_offset = m_chatmessage[OTHER_OFFSET].toInt();
ui_vp_sideplayer_char->move(ui_viewport->width() * other_offset / 100, 0);
- qDebug() << "other offset" << other_offset;
QStringList args = m_chatmessage[OTHER_CHARID].split("^");
if (args.size() > 1) //This ugly workaround is so we don't make an extra packet just for this purpose. Rewrite pairing when?
@@ -1914,7 +1913,6 @@ void Courtroom::do_screenshake()
int rng = qrand();//QRandomGenerator::global()->generate();
int rand_x = max_x - (int(rng) % (max_x*2));
int rand_y = max_y - (int(rng+100) % (max_y*2));
- qDebug() << rand_x << rand_y;
screenshake_animation->setKeyValueAt(fraction, QPoint(pos_default.x() + rand_x, pos_default.y() + rand_y));
}
screenshake_animation->setEndValue(pos_default);
@@ -1947,12 +1945,12 @@ void Courtroom::do_effect(QString fx_name, QString fx_sound, QString p_char)
ui_vp_effect->set_play_once(false); // The effects themselves dictate whether or not they're looping. Static effects will linger.
ui_vp_effect->play(effect); // It will set_play_once to true if the filepath provided is not designed to loop more than once
if (fx_sound != "")
- sfx_player->play(ao_app->get_sfx_suffix(fx_sound));
+ sfx_player->play(fx_sound);
}
void Courtroom::play_char_sfx(QString sfx_name)
{
- sfx_player->play(ao_app->get_sfx_suffix(sfx_name));
+ sfx_player->play(sfx_name);
if(ao_app->get_looping_sfx())
sfx_player->set_looping(ao_app->get_sfx_looping(current_char, QString::number(current_emote))!="0");
}
@@ -2690,7 +2688,7 @@ void Courtroom::play_sfx()
if (sfx_name == "1")
return;
- sfx_player->play(ao_app->get_sfx_suffix(sfx_name));
+ sfx_player->play(sfx_name);
if(ao_app->get_looping_sfx())
sfx_player->set_looping(ao_app->get_sfx_looping(current_char, sfx_name)!="0");
}