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-rw-r--r--src/aolayer.cpp7
-rw-r--r--src/courtroom.cpp2
2 files changed, 6 insertions, 3 deletions
diff --git a/src/aolayer.cpp b/src/aolayer.cpp
index 18213ce1..e4db75ad 100644
--- a/src/aolayer.cpp
+++ b/src/aolayer.cpp
@@ -98,9 +98,10 @@ void AOLayer::center_pixmap(QPixmap f_pixmap) {
x + (f_w - f_pixmap.width()) / 2,
y + (f_h - f_pixmap.height())); // Always center horizontally, always put
// at the bottom vertically
- this->setMask(
- QRegion((f_pixmap.width() - f_w) / 2, (f_pixmap.height() - f_h) / 2, f_w,
- f_h)); // make sure we don't escape the area we've been given
+ if (masked)
+ this->setMask(
+ QRegion((f_pixmap.width() - f_w) / 2, (f_pixmap.height() - f_h) / 2, f_w,
+ f_h)); // make sure we don't escape the area we've been given
}
void AOLayer::combo_resize(int w, int h)
diff --git a/src/courtroom.cpp b/src/courtroom.cpp
index 8ffd2b5c..aafc16d0 100644
--- a/src/courtroom.cpp
+++ b/src/courtroom.cpp
@@ -46,7 +46,9 @@ Courtroom::Courtroom(AOApplication *p_ao_app) : QMainWindow()
ui_vp_background = new BackgroundLayer(ui_viewport, ao_app);
ui_vp_speedlines = new SplashLayer(ui_viewport, ao_app);
ui_vp_player_char = new CharLayer(ui_viewport, ao_app);
+ ui_vp_player_char->masked = false;
ui_vp_sideplayer_char = new CharLayer(ui_viewport, ao_app);
+ ui_vp_sideplayer_char->masked = false;
ui_vp_sideplayer_char->hide();
ui_vp_desk = new BackgroundLayer(ui_viewport, ao_app);