aboutsummaryrefslogtreecommitdiff
path: root/include
AgeCommit message (Collapse)Author
2021-01-18Merge pull request #400 from AttorneyOnline/bugfix/blanklogsoldmud0
Fix blankposts not showing up in logs
2021-01-18Simplify the logic behind last message = blankpost detectionCrystalwarrior
I need to stop overcomplicating things.
2021-01-18Attempt a theoretically safer method of tracking last displayed messageCrystalwarrior
2021-01-14Make chat rate limit configurable (#398)Crystalwarrior
Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com>
2021-01-13Overhaul sound lists to introduce aliases, rethink editing behavior (#389)Crystalwarrior
* Resolve https://github.com/AttorneyOnline/AO2-Client/issues/275 by adding a "Nothing" option to play no SFX even when playing a preanimation that behaves similar to the Default option * Overhaul sound list: * Allow aliases. .ini file syntax is "filename = alias". * Do not allow editing the .ini files from the client anymore. * The sound list dropdown is still editable, but all it does is play your custom sfx without adding it to any files. * Overhaul get_char_sfx * Fix aliases not working properly with a rather tricky solution * save character soundlist in base and drop the character_ from the filename Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com>
2021-01-13[2.8.6] Demo Recording/Playback (#337)Crystalwarrior
* initial commit with horrible code dupcliation haha lol Set up elapsedtimer to generate wait# stuff between packets recorded * implement groundwork for internal demo server * add core playback functionality * make it work kinda by including SC packet in demo * Add a file dialog for loading a demo file instead of a hardcoded path * Change /play to > in OOC to begin playback or skip to next element Pop up file dialog box *before* establishing the connection, not after. TODO: * Fix having to load the same file *twice* to be able to connect to the demo server for some reason * Fix the segfault caused by calling the playback() function when there's no remaining data, it's almost like demo_data.isEmpty() is ignored for whatever reason??? * Clear demo data when loading a demo file to prevent stacking demos * Properly disconnect the client when sending the request for file browser fails to obtain a good demo file * Fix append_to_file newlining even if file didn't exist prior to calling this function * Add a very scuffed exception to not log or demo record anything that happens in the Demo playback local server * Reduce invalid file spam by checking for non-logging server better Use file_exists() to be more consistent in append_to_file * Fix the client crashing when receiving loading packets etc. at runtime such as SC, SM, CI etc. (TODO: parity???) Remove useless debug stuff * Preserve newlines for demo packets such as "CT", "MS" etc. * Implement /max_wait, /min_wait for adjusting the maximum and minimum wait in milliseconds between wait packets Add /pause or | shorthand to pause playback Re-add /play and keep > as a shorthand Remove clientside restrictions from sending empty OOC messages and sending OOC messages without a name - these should be serverside. * Empty music list Default the character to Spectator char no matter the selection in CSS * Allow -1 character ID or character ID that does not fit into the local Character Select Screen list to still be parsed corectly, using the character folder in the MS packet as reference. Allow servers with no selectable characters to still be properly loaded Bypass the Character Select Screen when joining a server with no character select screen and automatically become a spectator * Properly handle demo files without SC packet to dictate which chars exist Add a /load command letting you load a demo file without rejoining the demo server (the CS packet will not be properly handled but I cannot think of a single tangible problem this causes lol) Make sure all DEMO CT messages are colored properly * Fix logs bleeding into each other if you disabled logging or you joined a demo server after leaving another * Prevent logging even if log_filename is defined because a user might disable auto logging when running the game * Fix custom shownames not appearing in the IC logs * Set up new logic for max_wait, meaning that dead air being skipped is prioritized with MS (IC chat) packets being used as the anchor. * Better logic for min_wait to only affect important packets (IC Chat) * Fix encoding not being performed on packets that are saved to the .demo file, resulting in characters having something like "#1" in their message breaking that specific message * Fix a weird setup in courtroom.cpp that happened out of the merge and bugged the code Fix aopacket being busted up as well * add missing feature flags to the demoserver * use random port * move writing to the demo file to a function * only listen on localhost Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com> * remove copypasta * add a help to the demo server * fix empty demo disconnecting the server * tell the user how to begin Co-authored-by: scatterflower <marisaposs@gameboyprinter.moe> Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com> Co-authored-by: stonedDiscord <stoned@derpymail.org> Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2021-01-12Make sure blankposts are properly displayed unless repeats, playing nice ↵Crystalwarrior
with view desync
2021-01-12Desynchronize viewport from the IC chat log so that users have a smooth ↵Crystalwarrior
viewing experience as an option (#385) * Begin trying to understand handle_chatmessage monstrosity Rearrange some functionality to be more consistent with what the particular handle_chatmessage is *supposed* to be responsible for Single responsibility principle doesn't apply not just to script files but even functions in this goddamned program apparently. * Fix some oversights relating to "has presented evidence" logs * Fix an edge case crash with negative evidence, idk why this didn't happen before. * Completely refactor handle_chatmessage hell and split it up into single-responsibility-principle functions like a sane and organized coder would. This will break any PRs that touch handle_chatmessage and will have to conform to the new standard, but it's very good in the long run. Functions have also been meticulously commentated to make sure that everyone can understand at a glance what everything does. This refactor is done to pave way for smooth viewport, making characters no longer randomly interrupt each other when speaking. * Rename confusingly named "handle_chatbox" to "handle_ic_speaking" Add a new function "handle_callwords" * Parse blankposts in the packet unpacking phase log_chatmessage is now an argument-based funciton instead of using m_chatmessage monstrosity Commentate the heck out of log_chatmessage Fix showname displaying logic being bonkers for log entries Fix -1 char_id most likely crashing client, even tho they're supposed to be system messages Fix [CHARID] being referenced instead of [OTHER_CHARID] in the pair display func Fix chat message color being used for "has played a song" even though it shouldn't * Move setting emote_mod from the objection thing to the packet unpacking thing handle_emote_mod has become argumented * Make display_pair_character take in only vars it needs * Add functionality for message stacks (does not handle logging separately yet) Currently segfaults at line 1823 if stacking behavior actually occurs. Plz help I'm poopie brain at this * Make sense of pointers and dereference some pointers to prevent wacky errors Replace _stack with _queue, and turn it into a QQueue * Implement a minimum text delay queue timer so that each msg must stay on screen for a specified amount of time Chat_arrow only shows up when the minimum text delay has expired Check if target is muted in the enqueueing, as well as the validity of the character id, so we don't even bother adding it to the queue Add a settings option to set text stay time (minimum amount of time to pass before displaying the next message). TODO: Handle queued interjections in a cooler way * Adjust default option for stay_time to be 200ms Make the stay_time setting of 0 disable the queue system entirely * Make interjections force-clear the message queue Use interjections to instantly process those messages - objections are usually extremely important and must have everyone's immediate attention. TODO: Add a settings option for interjection behavior * Clear message queue when bg display packet is received * Add an instant objection setting which, when enabled, will interrupt and skip the message queue on objections (effectively bypassing text_delay system) * Stop using AOPacket for the queue and use QStringList instead (packet contents, we don't care for the header) Implement objection threshold which works in a queue if instant objections are disabled (not exposed to the settings yet) Modify packet contents directly instead of waiting for m_chatmessage shenanigans (we should deprecate this soon) Rename isinstant_objection_enabled options check to be more consistent * Make it so objections display as soon as the message is over if instant_objection is disabled * Remove emote_mod = "1" thing that had no real purpose Implement desynchronized logs settings option, which is false by default, meaning users' messages and display IC logs are going to be in sync. Split up display and logging behavior, meaning IC logs will be saved with accurate timings on the .logs file, while display can be slower. Remove dumb "System" showname thing cuz it was dumb * Bring back minimum packet size safety check * Make sure shouts are properly logged. I am very sorry for this horrible amount of code duplication though. * fix compile errors * fix html parsing error * Rearrange the order of logging so IC messages go like this: * shouts go first * evidence goes second * chat message goes last * Fix No Interrupt coming back, go away you foolish beast * fix borked options dialog * Crank down "press enter delay" from 600ms to 200ms so it's not as harsh Co-authored-by: in1tiate <radwoodward@vikings.grayson.edu> Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2021-01-10Add arup_clear() and clear arup when fetching new areasSkye Deving
Theoretically fixes #313 The "FA" packet from the server invalidates the client's previous area list so it makes sense for the arup information tied to that list to be invalidated as well (especially seeing that the area and arup share the same index). As we repopulate the client's area list, we do the same for the arup list.
2021-01-09i barely had to modify thisin1tiate
2021-01-09Merge pull request #387 from AttorneyOnline/feature/immediateoldmud0
Rename noninterrupting bonanza to consistent and short "immediate" instead
2021-01-09Add desk_mods 2 -5 for more flexibility in emotes (#353)in1tiate
2021-01-09Rename noninterrupting_preanim and all its associated bullshit with more ↵Crystalwarrior
cooler and nicer bro immediate In themes, pre_no_interrupt old-style name is still supported if we cannot find "immediate" Resolves https://github.com/AttorneyOnline/AO2-Client/issues/64
2021-01-09replace "gender" with "blips" (#386)in1tiate
Co-authored-by: Crystalwarrior <Varsash@Gmail.com>
2021-01-09Log objections IC, overhaul custom objections context menu, add more ↵in1tiate
configuration options per-character (#356) * initial commit * The Quick-Fix is a secondary weapon for the Medic. It is a prototype Medi Gun with a group of three gauges on one side, a (cosmetic) ÜberCharge gauge on the other side, and what appears to be a blender for a body. The main gun is coupled with a medicinal reactor backpack with glowing portions that replaces Medic's default backpack. * fixed settings dialog * slightly less stupid custom objection default Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com> Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2021-01-09Define IC Log colors independent of character, define message colors ↵in1tiate
according to character (#323) * IC Log colors now defined independent of character * Fix regression causing incorrect colors in the viewport * fix goof that broke chat scrolling * Only regenerate color vector when it's needed
2021-01-05Merge pull request #369 from skyedeving/fix-showname-toggleoldmud0
Fix timestamps when toggling showname
2021-01-04Sort case evidence numerically before adding inSkye Deving
inventories get displayed lexigraphically too but it is assumed to not matter
2021-01-04Change default parameter to be QDateTime::currentDateTime()Skye Deving
Print debug message if provided timestamp is invalid
2021-01-04Fix timestamps when toggling shownameSkye Deving
On toggling shownames, regenerate_ic_chatlog() gets called to reprint the entire chatlog with append_ic_text(). The issue is that append_ic_text() uses QDateTime::currentDateTime() for the timestamp when it's called. Therefore the fix is adding a new timestamp parameter to the append_ic_text() which we supply from the datetime provided by each chatlogpiece
2021-01-04Refactor AOPacketSkye Deving
2021-01-03FL toggle for Y offset (#360)scatterflower
Use "y_offset" to enable the Y offset protocol extension.
2020-12-28Enable support for up to 6 SFX channels (#355)in1tiate
I'm somewhat confused as to why this wasn't enabled to begin with, since all the necessary code is here. Closes #306, and fixes the issue with realizations being cut off by other sounds. Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2020-11-10Merge pull request #305 from Crystalwarrior/bugfix/blip-accuracyoldmud0
More accurate/consistent blip rate functionality + punctuation slowdown fixes
2020-11-10Add vertical offset feature (#333)in1tiate
2020-11-09Add context menu entry to stop music (#301)in1tiate
Also included in this commit are changes to the music packet handler that change the text from "has played a song" to "has stopped the music" in the case that the special "stop song" track is played, as well as a condition stopping music categories from triggering a music packet when double-clicked. Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2020-11-07Merge pull request #312 from AttorneyOnline/fix-doubleclickoldmud0
fix doubleclick server being buggy
2020-11-01Merge pull request #331 from AttorneyOnline/no-fantacryptoldmud0
Drop AO1 compatibility
2020-10-04fix doubleclick server being buggyscatterflower
2020-09-19add variable check for evidence presentingin1tiate
2020-09-11Revert the meme of instant text.Crystalwarrior
Instant text using }}} is not only meme-worthy in how limited it is in practice, it also makes the blip ticker completely confused how and when to play the blips (to make instant text possible, the entire system needs rewriting (again)
2020-09-11Lots of blip rate fixes:Crystalwarrior
Remove qElapsedTimer method of blip earrape protection due to major inconsistency issues with this method (the same message would produce wildly different blip sounds - consistency is preferred) More sophisticated blip earrape prevention is calculated in the chat ticker function itself, it also properly adjusts itself depending on the blip_rate used.
2020-09-11More accurate/consistent blip rate functionality inspired by ↵Crystalwarrior
https://youtu.be/Min0hkwO43g
2020-08-21remove slow loadingscatterflower
2020-08-21remove remaining traces of fantacryptscatterflower
2020-08-21remove fantacryptscatterflower
2020-08-19version bump to 2.8.5scatterflower
2020-08-19Reset BASS when switching devices; drop Qt Multimedia support (#262)scatterflower
* Allow changing audio device on the fly while in a server * Use default audio device if device in config doesn't exist * Automatically change audio device to default when current one is invalid * Destroy Qt Multimedia support It was decided that there was not enough attention being given to Qt Multimedia support to justify its continued maintenance simply as a libre alternative to BASS. While substantial changes to audio were being made in 2.8, the Qt Multimedia support code fell behind in disrepair. It's clear that there is no vested interest in implementing audio features twice for the sake of licensing. When it's time to switch to another audio library, it will be done unilaterally. * CI: Use BASS for Linux build Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2020-08-19IC log rewrite (#259)Crystalwarrior
* Rewrite the IC Log code to drastically reduce code duplication and have both downward and upward mode in the same function Regenerate the IC Log in set_widgets() function, making sure the maximum_blocks is accounted for and clearing the log to prepare for different log mode (upwards/downwards) if it's different from previous Add placeholder text telling the user the direction in which the log will go Remove useless first_message_sent global boolean, a remnant from a w e a k e r c o d e r m a n * Add log_colors boolean to reduce color I/O happening in append_ic_text (optimization meme) Clear the IC log when log_colors setting changes and reload theme is pressed Fix https://github.com/AttorneyOnline/AO2-Client/issues/221 * Add configurable margin between IC log entries Add configurable newline/singleline log mode Options in settings for these * Add optional timestamps * Un-hardcode "played music" from the chatlogpiece and introduce the "action" argument so that "presented evidence" is fully supported now Translate "has presented evidence" Regenerate IC chatlog instead of clearing it, properly updating every element with the new configurations * Go away *temp, code duplication making me shid and cry rn Why is this not done in append_ic_text, or why isn't there a dedicated ic logging func aAAAaaaaAAAaa Fix presenting evidence not being properly logged Fix timestamp being UTC instead of local time (local time will not be as confusing) * okok it was a joke a big ol bamboozle you got gnomed haha rick rolled beaned stickbugged I did NOT copy paste code, no, I actually intended to fix copy pasted code all along. log_ic_text was always planned. (Fix copypasted code for ic_chatlog_history and consolidate it into a single log_ic_text func)
2020-08-18Improved blankposting (#256)Crystalwarrior
* Consolidate blankposting into singular log entries of "no message" instead of spamming the logs repeatedly when someone decides to keep switching emotes Return proper blankpost checking to 2.8.5 (chatmessage_is_empty bool makes sure the chatbox doesn't appear - branch broke that behavior by never setting it) More robust blankpost checking, meaning that passing a competely empty "" string will also count as a blankpost Fix screenshake not working with blankposting by moving it before the chatmessage_is_empty check in start_chack_ticking() stage of the message parsing * Allow user to send blankposts without even having to input a single spacebar, but only if last m_chatmessage CID matches ours. * Reviews are cool and good:ok_hand: allow sending no-text chat message to server without weird cid checks (let the server validate if they want to do STR_OR_EMPTY or just STR) - doesn't break existing behavior and lets servers introduce the new one if they want to Treat all blank/whitespace messages as blankposting and not just single-whitespace. Remove chatmessage_is_empty bool because why the fuck would you even need it if you have m_chatmessage[MESSAGE] already Simplify chatlogpiece log entry to not be a *temp pointer by suggestion * another useless bool destroyed Make "additive" have a very awesome emergent behavior with blankposting - keep showing the chatbox+message while only changing the emotes. Works with preanims too!
2020-08-16clang formatscatterflower
2020-08-16further cleanup of chat handlerscatterflower
2020-08-16Merge branch '2.8' into ic_fixesscatterflower
2020-08-16Ensure consistent behavior in IC log, clarify showname logic, and define ↵scatterflower
constants for minimum and maximum packet sizes
2020-08-15Create brushes for area list oncescatterflower
2020-08-15Only regenerate the area list once per ARUP packetscatterflower
2020-07-31Add option for automatic logging (#203)windrammer
Just so we're on the same page, this is enabled by default. Co-authored-by: Cents02 <Cents02@Cents0.me>
2020-07-31Add "Play Random Song" option (#200)Crystalwarrior
It also respects the search string, so only visible tracks are chosen from the pool. Categories (i.e. entries with children) are also ignored.
2020-07-31Add a p_char optional argument to set_fonts() (#209)Crystalwarrior
Add overrides to set_font for font name and size (this is to preserve the chat_size and chat_font char.ini arguments that were implemented way earlier) Cease the baddening with set_font that was there before and condense it into a proper set_font function call Implement set_font for custom showname shenanigans from the misc folder
2020-07-30Add darker button generator (#201)windrammer
When an `_off` emote button exists without an `_on` counterpart, the client will automatically generate the `_on` button and save it to disk. Co-authored-by: Cents02 <Cents02@Cents0.me> Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>