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BEHOLD, LOOP_START AND LOOP_END MUSIC POINTS! It reads the songname.mp3.txt file, looking for loop_start, loop_length and loop_end in samples
MUSIC EFFECTS SYSTEM THAT CAN ***COMMUNICATE WITH THE SERVER***, WOAHHHHHHHHH!
RIGHT-CLICK CONTEXT MENUS TO ENABLE/DISABLE SPECIFIC MUSIC EFFECTS
MUSIC EFFECTS ENUMS
Fix an issue with music looping
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it's played back in audacity jesus christ will the torture ever end
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music at the same time
Fix version= being wrong
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being there
Fix music not being looped sometimes
Prevent channel less than 0 from being passed
Set up a new music display element with an attached music name, it displays a scrolling text of the currently playing music
Fix music packet processing issues
Make SFX slider responsible for all music channels besides 0 (actual music)
scrolltext.cpp code recipe was taken from https://stackoverflow.com/questions/10651514/text-scrolling-marquee-in-qlabel - thanks to leemes for that one, I only adapted it for newer C++ version and tweaked some stuff.
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crossfading music work.
Music packets can receive channel to play the song in and the crossfading option too.
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channel loopable flags (no use of QTimer required)
Implement Goofball's AOV loopable music server message where any value that's not -1 when the length of the handle_message packet is longer than 3 will not loop the music (still confused about this but w/e)
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