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path: root/src/aomusicplayer.cpp
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2019-11-04add .opus supportCrystalwarrior
2019-10-05I HAVE CONQUERED BASS HELLCrystalwarrior
BEHOLD, LOOP_START AND LOOP_END MUSIC POINTS! It reads the songname.mp3.txt file, looking for loop_start, loop_length and loop_end in samples MUSIC EFFECTS SYSTEM THAT CAN ***COMMUNICATE WITH THE SERVER***, WOAHHHHHHHHH! RIGHT-CLICK CONTEXT MENUS TO ENABLE/DISABLE SPECIFIC MUSIC EFFECTS MUSIC EFFECTS ENUMS Fix an issue with music looping
2019-10-04fucking hell it's not accurate and doesn't match the absolute quality when ↵Crystalwarrior
it's played back in audacity jesus christ will the torture ever end
2019-10-01Fix music volume being weird due to m_volume being shared by ambience and ↵Crystalwarrior
music at the same time Fix version= being wrong
2019-09-20Tweak the ambience/crosfade layer to fade in regardless of another sample ↵Crystalwarrior
being there Fix music not being looped sometimes Prevent channel less than 0 from being passed Set up a new music display element with an attached music name, it displays a scrolling text of the currently playing music Fix music packet processing issues Make SFX slider responsible for all music channels besides 0 (actual music) scrolltext.cpp code recipe was taken from https://stackoverflow.com/questions/10651514/text-scrolling-marquee-in-qlabel - thanks to leemes for that one, I only adapted it for newer C++ version and tweaked some stuff.
2019-09-20I dunno what the fuck was I doing for the past 4 hours but I made ↵Crystalwarrior
crossfading music work. Music packets can receive channel to play the song in and the crossfading option too.
2019-09-14Bass.dll functionality-based clientside music looping system by using ↵iamgoofball
channel loopable flags (no use of QTimer required) Implement Goofball's AOV loopable music server message where any value that's not -1 when the length of the handle_message packet is longer than 3 will not loop the music (still confused about this but w/e)
2019-03-12qt musicstonedDiscord
2019-03-12makes all the bass stuff optionalstonedDiscord
2018-12-26moved headers into include and cpp files into src + logo into resourceDavid Skoland