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I found this bug like 3 weeks ago but I forgot to actually make a PR for it oops
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More sensible music loop packet configuration
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other channels due to loop_start and loop_end only being a single variable. (#164)
This occurs due to BASS not having any private variables of its own, so it was simply using the public variables loop_start and loop_end as reference - since those changed for any new song playing on another channel, the old looping points got replaced, and the seamless looping stops working.
The solution was easy - just make a loop_start/loop_end variable for every supported channel - so 4 variables in our case.
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effect first instead of trying to find sfx-blipmale in base/general folder, makes using the blips folder more viable. (#173)
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* Add a new "Custom Chatboxes" settings option to enable/disable char.ini setting custom chat box designs per-character
* Fix chat_arrow being incorrectly updated between character messages if the custom chatbox modified the chat arrow positioning/size in any way
* brackets matter
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Not sure how to split this up, frankly. Some people have been more
involved in client/server/protocol development than others. I'll figure
this out eventually.
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fault!!!
Fix colors being broken
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Make music not loop by default for backwards compatibility with old style on servers not supporting clientside music looping
Make the music loop when the packet containing loop data gives us "1", treating it as "looping=true".
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anims (#174)
base/misc/default/config.ini with properly defined "baseline" colors will have to be supplied with vanilla content later.
Remove hardcoded colors - user has no access to these unless config.ini is valid, yet when others speak using these ID's their text shows up just fine.
Either reimplement full on hardcoding madness (NOOOOOOOOOOOOOOOOOOOOOOOO NO NO NO NOOOOOOOOOOOOOOOO NOOOOO!!!!) or yeet.
I chose the sensible option :^)
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Apparently this had never been staged, and while everyone was having
problems with the connect button, everything was working just fine for
me.
This enables the connect button a bit earlier in the handshake process
than in 2.6, since there are some older servers out there that don't
send FL (and so the connect button would never get enabled). This might
lead to race conditions, and sometimes the progress bar does hang,
but you can just cancel and reconnect - I haven't encountered a crash
so far.
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- Alphabetized QA section
- Added MaximumVolty
- Added court-records.net
- Renamed Unishred to Lewdton
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- Credited FanatSors
- Added Qt version, audio engine, and build date
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If you don't want to see this commit on blames, use the hidden
whitespace option on GitHub, or use `-w` in git-blame.
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Due to a countless number of changes made to the core that were not
fully understood, tested, or documented, it was decided to roll
everything back to the last known stable version (2.6.2).
Changes dropped include:
- Witness needed
- Shake
- Frame SFX
- Multiple custom objections
- Multithreaded thumbnail generation
- Looping
- Various translation additions
- "Mirror IC"
- Color in IC log
- An invocation of clang-format
Next time, work together and split your big fork into independently
testable feature branches.
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{ BasedOnStyle: LLVM, BreakBeforeBraces: Stroustrup}
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{ BasedOnStyle: LLVM, UseTab: Never, IndentWidth: 4, TabWidth: 4, BreakBeforeBraces: Stroustrup, AllowShortIfStatementsOnASingleLine: false, IndentCaseLabels: false, ColumnLimit: 0, AccessModifierOffset: -4, NamespaceIndentation: All }
(this is the Visual Studio preset with only "BreakBeforeBraces" changed from Allman to Stroustrup)
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* Remove explicit APNG check
* Update aocharmovie.h
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Includes full code reformat.
# Conflicts:
# src/aomusicplayer.cpp
# src/path_functions.cpp
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this kept it from buildinf with MSVC
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Did you know you could scale the iclog with ctrl + mouse wheel?
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I didn't format anything tho that is at the end
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Thanks Initiate for actually fixing this
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Streaming music
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No need for two exclamations
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