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#include "aocharmovie.h"
#include "misc_functions.h"
#include "file_functions.h"
#include "aoapplication.h"
#include <QDebug>
AOCharMovie::AOCharMovie(QWidget *p_parent, AOApplication *p_ao_app) : QLabel(p_parent)
{
ao_app = p_ao_app;
m_movie = new QMovie(this);
preanim_timer = new QTimer(this);
preanim_timer->setSingleShot(true);
this->setMovie(m_movie);
connect(m_movie, SIGNAL(frameChanged(int)), this, SLOT(frame_change(int)));
connect(preanim_timer, SIGNAL(timeout()), this, SLOT(preanim_done()));
}
void AOCharMovie::play_pre(QString p_char, QString p_emote, int duration)
{
m_movie->stop();
QString pre_path = ao_app->get_character_path(p_char) + p_emote.toLower() + ".gif";
QString placeholder_path = ao_app->get_theme_path() + "placeholder.gif";
if (file_exists(pre_path))
m_movie->setFileName(pre_path);
else
m_movie->setFileName(placeholder_path);
this->show();
m_movie->start();
preanim_timer->start(duration);
}
void AOCharMovie::play_talking(QString p_char, QString p_emote)
{
m_movie->stop();
QString talking_path = ao_app->get_character_path(p_char) + "(b)" + p_emote.toLower() + ".gif";
QString placeholder_path = ao_app->get_theme_path() + "placeholder.gif";
if (file_exists(talking_path))
m_movie->setFileName(talking_path);
else
m_movie->setFileName(placeholder_path);
this->show();
m_movie->start();
}
void AOCharMovie::play_idle(QString p_char, QString p_emote)
{
m_movie->stop();
QString idle_path = ao_app->get_character_path(p_char) + "(a)" + p_emote.toLower() + ".gif";
QString placeholder_path = ao_app->get_theme_path() + "placeholder.gif";
if (file_exists(idle_path))
m_movie->setFileName(idle_path);
else
m_movie->setFileName(placeholder_path);
this->show();
m_movie->start();
}
void AOCharMovie::stop()
{
//for all intents and purposes, stopping is the same as hiding. at no point do we want a frozen gif to display
m_movie->stop();
this->hide();
}
void AOCharMovie::combo_resize(int w, int h)
{
QSize f_size(w, h);
this->resize(f_size);
m_movie->setScaledSize(f_size);
}
void AOCharMovie::frame_change(int n_frame)
{
//we'll need this later
++n_frame;
}
void AOCharMovie::preanim_done()
{
done();
}
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