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#include "aoscene.h"
#include "courtroom.h"
#include "file_functions.h"

AOScene::AOScene(QWidget *parent, AOApplication *p_ao_app) : QLabel(parent)
{
  m_parent = parent;
  ao_app = p_ao_app;
  m_movie = new QMovie(this);
}

void AOScene::set_image(QString p_image)
{
  QString background_path = ao_app->get_background_path(p_image + ".png");
  QString animated_background_path = ao_app->get_background_path(p_image + ".gif");
  QString default_path = ao_app->get_default_background_path(p_image + ".png");

  QPixmap background(background_path);
  QPixmap default_bg(default_path);

  int w = this->width();
  int h = this->height();

  this->clear();
  this->setMovie(nullptr);

  m_movie->stop();
  m_movie->setFileName(animated_background_path);
  m_movie->setScaledSize(QSize(w, h));

  if (m_movie->isValid())
  {
    this->setMovie(m_movie);
    m_movie->start();
  }
  else if (file_exists(background_path))
  {
    this->setPixmap(background.scaled(w, h));
  }
  else
  {
    this->setPixmap(default_bg.scaled(w, h));
  }
}

void AOScene::set_legacy_desk(QString p_image)
{
  //vanilla desks vary in both width and height. in order to make that work with viewport rescaling,
  //some INTENSE math is needed.

  QString desk_path = ao_app->get_background_path(p_image);
  QString default_path = ao_app->get_default_background_path(p_image);

  QPixmap f_desk;

  if (file_exists(desk_path))
    f_desk.load(desk_path);
  else
    f_desk.load(default_path);

  int vp_width = m_parent->width();
  int vp_height = m_parent->height();

  //double y_modifier = 147 / 192;
  //double w_modifier = vp_width / 256;
  double h_modifier = vp_height / 192;

  //int final_y = y_modifier * vp_height;
  //int final_w = w_modifier * f_desk.width();
  int final_h = static_cast<int>(h_modifier * f_desk.height());

  //this->resize(final_w, final_h);
  //this->setPixmap(f_desk.scaled(final_w, final_h));
  this->resize(vp_width, final_h);
  this->setPixmap(f_desk.scaled(vp_width, final_h));
}