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#include "aosfxplayer.h"
#include "file_functions.h"
AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app)
{
m_parent = parent;
ao_app = p_ao_app;
}
void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout)
{
p_sfx = p_sfx.toLower();
QString misc_path = "";
QString char_path = "";
QString sound_path = ao_app->get_sounds_path() + p_sfx;
if (shout != "")
misc_path = ao_app->get_base_path() + "misc/" + shout + "/" + p_sfx;
if (p_char != "")
char_path = ao_app->get_character_path(p_char) + p_sfx;
QString f_path;
if (file_exists(char_path))
f_path = char_path;
else if (file_exists(misc_path))
f_path = misc_path;
else
f_path = sound_path;
set_volume(m_volume);
if (ao_app->get_audio_output_device() != "Default")
BASS_ChannelSetDevice(m_stream, BASS_GetDevice());
BASS_ChannelPlay(m_stream, false);
}
void AOSfxPlayer::stop()
{
BASS_ChannelStop(m_stream);
}
void AOSfxPlayer::set_volume(int p_value)
{
m_volume = p_value;
float volume = p_value / 100.0f;
BASS_ChannelSetAttribute(m_stream, BASS_ATTRIB_VOL, volume);
}
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