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#include "aosfxplayer.h"
#include <string.h>
#include <QDebug>
AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app)
{
m_parent = parent;
ao_app = p_ao_app;
}
void AOSfxPlayer::play(QString p_sfx, int p_volume, QString p_char)
{
BASS_ChannelStop(m_stream);
QString f_path;
if (p_char != "")
f_path = ao_app->get_character_path(p_char) + p_sfx;
else
f_path = ao_app->get_sounds_path() + p_sfx;
qDebug() << "sfx path: " << f_path;
m_stream = BASS_StreamCreateFile(FALSE, f_path.toStdString().c_str(), 0, 0, BASS_STREAM_AUTOFREE);
set_volume(p_volume);
BASS_ChannelPlay(m_stream, false);
}
void AOSfxPlayer::set_volume(int p_value)
{
float volume = p_value / 100.0f;
BASS_ChannelSetAttribute(m_stream, BASS_ATTRIB_VOL, volume);
}
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