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#ifndef COURTROOM_H
#define COURTROOM_H
#include "aoimage.h"
#include "aobutton.h"
#include "aocharbutton.h"
#include "aopacket.h"
#include "aoscene.h"
#include "aomovie.h"
#include "aocharmovie.h"
#include "datatypes.h"
#include <QMainWindow>
#include <QLineEdit>
#include <QPlainTextEdit>
#include <QListWidget>
#include <QCheckBox>
#include <QComboBox>
#include <QSlider>
#include <QVector>
#include <QCloseEvent>
#include <QSignalMapper>
#include <QSoundEffect>
class AOApplication;
class Courtroom : public QMainWindow
{
Q_OBJECT
public:
explicit Courtroom(AOApplication *p_ao_app);
void append_char(char_type p_char){char_list.append(p_char);}
void append_evidence(evi_type p_evi){evidence_list.append(p_evi);}
void append_music(QString f_music){music_list.append(f_music);}
void set_widgets();
void set_window_title(QString p_title);
void set_size_and_pos(QWidget *p_widget, QString p_identifier);
void set_taken(int n_char, bool p_taken);
void set_char_select_page();
void set_background(QString p_background);
//sets desk and bg based on pos in chatmessage
void set_scene();
//sets text color based on text color in chatmessage
void set_text_color();
//implementations in path_functions.cpp
QString get_background_path();
QString get_default_background_path();
int get_cid() {return m_cid;}
void enter_courtroom(int p_cid);
void append_ms_chatmessage(QString f_message);
void append_server_chatmessage(QString f_message);
void handle_chatmessage(QStringList *p_contents);
void handle_chatmessage_2();
void handle_wtce(QString p_wtce);
~Courtroom();
private:
AOApplication *ao_app;
int m_courtroom_width = 714;
int m_courtroom_height = 668;
int m_viewport_x = 0;
int m_viewport_y = 0;
int m_viewport_width = 256;
int m_viewport_height = 192;
QVector<char_type> char_list;
QVector<evi_type> evidence_list;
QVector<QString> music_list;
QSignalMapper *char_button_mapper;
//determines how fast messages tick onto screen
QTimer *chat_tick_timer;
int chat_tick_interval = 60;
//which tick position(character in chat message) we are at
int tick_pos = 0;
//delay before chat messages starts ticking
QTimer *text_delay;
//delay before sfx plays
QTimer *sfx_delay;
static const int chatmessage_size = 15;
QString m_chatmessage[chatmessage_size];
bool chatmessage_is_empty = false;
//state of animation, 0 = objecting, 1 = preanim, 2 = talking, 3 = idle
int anim_state = 0;
//state of text ticking, 0 = not yet ticking, 1 = ticking in progress, 2 = ticking done
int text_state = 0;
//0 is the first page, 1 second etc.
//makes char arithmetic easier
int current_char_page = 0;
//character id, which index of the char_list the player is
int m_cid = 0;
//is set to true if the bg folder contains defensedesk.png, prosecutiondesk.png and stand.png
bool is_ao2_bg = false;
//wether the ooc chat is server or master chat, true is server
bool server_ooc = true;
QString current_background = "gs4";
QSoundEffect *sfx_player;
AOImage *ui_background;
AOScene *ui_vp_background;
AOCharMovie *ui_vp_player_char;
AOScene *ui_vp_desk;
AOScene *ui_vp_legacy_desk;
AOImage *ui_vp_chatbox;
QLabel *ui_vp_showname;
QPlainTextEdit *ui_vp_message;
AOImage *ui_vp_testimony;
AOImage *ui_vp_realization;
AOMovie *ui_vp_wtce;
AOMovie *ui_vp_objection;
QPlainTextEdit *ui_ic_chatlog;
QPlainTextEdit *ui_ms_chatlog;
QPlainTextEdit *ui_server_chatlog;
QListWidget *ui_mute_list;
QListWidget *ui_area_list;
QListWidget *ui_music_list;
QLineEdit *ui_ic_chat_message;
QLineEdit *ui_ooc_chat_message;
QLineEdit *ui_ooc_chat_name;
QLineEdit *ui_area_password;
QLineEdit *ui_music_search;
//T0D0: add emote buttons
AOButton *ui_emote_left;
AOButton *ui_emote_right;
AOImage *ui_defense_bar;
AOImage *ui_prosecution_bar;
QLabel *ui_music_label;
QLabel *ui_sfx_label;
QLabel *ui_blip_label;
AOButton *ui_hold_it;
AOButton *ui_objection;
AOButton *ui_take_that;
AOButton *ui_ooc_toggle;
AOButton *ui_witness_testimony;
AOButton *ui_cross_examination;
AOButton *ui_change_character;
AOButton *ui_reload_theme;
AOButton *ui_call_mod;
QCheckBox *ui_pre;
QCheckBox *ui_flip;
QCheckBox *ui_guard;
\
AOButton *ui_custom_objection;
AOButton *ui_realization;
AOButton *ui_mute;
AOButton *ui_defense_plus;
AOButton *ui_defense_minus;
AOButton *ui_prosecution_plus;
AOButton *ui_prosecution_minus;
QComboBox *ui_text_color;
QSlider *ui_music_slider;
QSlider *ui_sfx_slider;
QSlider *ui_blip_slider;
AOImage *ui_muted;
//char select stuff under here
AOImage *ui_char_select_background;
QVector<AOCharButton*> ui_char_button_list;
AOImage *ui_selector;
AOButton *ui_back_to_lobby;
QLineEdit *ui_char_password;
AOButton *ui_char_select_left;
AOButton *ui_char_select_right;
AOButton *ui_spectator;
public slots:
void objection_done();
private slots:
void on_ooc_return_pressed();
void on_ooc_toggle_clicked();
void on_witness_testimony_clicked();
void on_cross_examination_clicked();
void on_change_character_clicked();
void on_reload_theme_clicked();
void on_call_mod_clicked();
void on_back_to_lobby_clicked();
void on_char_select_left_clicked();
void on_char_select_right_clicked();
void on_spectator_clicked();
void char_clicked(int n_char);
};
#endif // COURTROOM_H
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