1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
|
#ifndef COURTROOM_H
#define COURTROOM_H
#include "aoimage.h"
#include "aobutton.h"
#include "aocharbutton.h"
#include "aoemotebutton.h"
#include "aopacket.h"
#include "aoscene.h"
#include "aomovie.h"
#include "aocharmovie.h"
#include "datatypes.h"
#include <QMainWindow>
#include <QLineEdit>
#include <QPlainTextEdit>
#include <QListWidget>
#include <QCheckBox>
#include <QComboBox>
#include <QSlider>
#include <QVector>
#include <QCloseEvent>
#include <QSignalMapper>
#include <QSoundEffect>
class AOApplication;
class Courtroom : public QMainWindow
{
Q_OBJECT
public:
explicit Courtroom(AOApplication *p_ao_app);
void append_char(char_type p_char){char_list.append(p_char);}
void append_evidence(evi_type p_evi){evidence_list.append(p_evi);}
void append_music(QString f_music){music_list.append(f_music);}
void set_widgets();
void set_window_title(QString p_title);
void set_size_and_pos(QWidget *p_widget, QString p_identifier);
void set_taken(int n_char, bool p_taken);
void set_char_select_page();
void set_background(QString p_background);
//sets desk and bg based on pos in chatmessage
void set_scene();
//sets text color based on text color in chatmessage
void set_text_color();
//implementations in path_functions.cpp
QString get_background_path();
QString get_default_background_path();
int get_cid() {return m_cid;}
QString get_current_char() {return current_char;}
void enter_courtroom(int p_cid);
void append_ms_chatmessage(QString f_message);
void append_server_chatmessage(QString f_message);
void handle_chatmessage(QStringList *p_contents);
void handle_chatmessage_2();
void handle_chatmessage_3();
void play_preanim();
void handle_wtce(QString p_wtce);
~Courtroom();
private:
AOApplication *ao_app;
int m_courtroom_width = 714;
int m_courtroom_height = 668;
int m_viewport_x = 0;
int m_viewport_y = 0;
int m_viewport_width = 256;
int m_viewport_height = 192;
QVector<char_type> char_list;
QVector<evi_type> evidence_list;
QVector<QString> music_list;
QSignalMapper *char_button_mapper;
//triggers ping_server() every 60 seconds
QTimer *keepalive_timer;
//determines how fast messages tick onto screen
QTimer *chat_tick_timer;
int chat_tick_interval = 60;
//which tick position(character in chat message) we are at
int tick_pos = 0;
//delay before chat messages starts ticking
QTimer *text_delay_timer;
//delay before sfx plays
QTimer *sfx_delay_timer;
//every time point in char.inis times this equals the final time
const int time_mod = 60;
static const int chatmessage_size = 15;
QString m_chatmessage[chatmessage_size];
bool chatmessage_is_empty = false;
//state of animation, 0 = objecting, 1 = preanim, 2 = talking, 3 = idle
int anim_state = 0;
//state of text ticking, 0 = not yet ticking, 1 = ticking in progress, 2 = ticking done
int text_state = 0;
int current_char_page = 0;
//character id, which index of the char_list the player is
int m_cid = 0;
//cid and this may differ in cases of ini-editing
QString current_char = "";
int current_emote_page = 0;
int current_emote = 0;
const int max_emotes_on_page = 10;
//is set to true if the bg folder contains defensedesk.png, prosecutiondesk.png and stand.png
bool is_ao2_bg = false;
//whether the ooc chat is server or master chat, true is server
bool server_ooc = true;
QString current_background = "gs4";
QSoundEffect *sfx_player;
AOImage *ui_background;
QWidget *ui_viewport;
AOScene *ui_vp_background;
AOMovie *ui_vp_speedlines;
AOCharMovie *ui_vp_player_char;
AOScene *ui_vp_desk;
AOScene *ui_vp_legacy_desk;
AOImage *ui_vp_chatbox;
QLabel *ui_vp_showname;
QPlainTextEdit *ui_vp_message;
AOImage *ui_vp_testimony;
AOImage *ui_vp_realization;
AOMovie *ui_vp_wtce;
AOMovie *ui_vp_objection;
QPlainTextEdit *ui_ic_chatlog;
QPlainTextEdit *ui_ms_chatlog;
QPlainTextEdit *ui_server_chatlog;
QListWidget *ui_mute_list;
QListWidget *ui_area_list;
QListWidget *ui_music_list;
QLineEdit *ui_ic_chat_message;
QLineEdit *ui_ooc_chat_message;
QLineEdit *ui_ooc_chat_name;
QLineEdit *ui_area_password;
QLineEdit *ui_music_search;
QWidget *ui_emotes;
QVector<AOEmoteButton*> ui_emote_list;
AOButton *ui_emote_left;
AOButton *ui_emote_right;
AOImage *ui_defense_bar;
AOImage *ui_prosecution_bar;
QLabel *ui_music_label;
QLabel *ui_sfx_label;
QLabel *ui_blip_label;
AOButton *ui_hold_it;
AOButton *ui_objection;
AOButton *ui_take_that;
AOButton *ui_ooc_toggle;
AOButton *ui_witness_testimony;
AOButton *ui_cross_examination;
AOButton *ui_change_character;
AOButton *ui_reload_theme;
AOButton *ui_call_mod;
QCheckBox *ui_pre;
QCheckBox *ui_flip;
QCheckBox *ui_guard;
\
AOButton *ui_custom_objection;
AOButton *ui_realization;
AOButton *ui_mute;
AOButton *ui_defense_plus;
AOButton *ui_defense_minus;
AOButton *ui_prosecution_plus;
AOButton *ui_prosecution_minus;
QComboBox *ui_text_color;
QSlider *ui_music_slider;
QSlider *ui_sfx_slider;
QSlider *ui_blip_slider;
AOImage *ui_muted;
AOImage *ui_char_select_background;
QVector<AOCharButton*> ui_char_button_list;
AOImage *ui_selector;
AOButton *ui_back_to_lobby;
QLineEdit *ui_char_password;
AOButton *ui_char_select_left;
AOButton *ui_char_select_right;
AOButton *ui_spectator;
void construct_emotes();
void set_emote_page();
public slots:
void objection_done();
void preanim_done();
private slots:
void start_chat_ticking();
void play_sfx();
void chat_tick();
void on_ooc_return_pressed();
void on_ooc_toggle_clicked();
void on_witness_testimony_clicked();
void on_cross_examination_clicked();
void on_change_character_clicked();
void on_reload_theme_clicked();
void on_call_mod_clicked();
void on_back_to_lobby_clicked();
void on_char_select_left_clicked();
void on_char_select_right_clicked();
void on_spectator_clicked();
void char_clicked(int n_char);
void ping_server();
};
#endif // COURTROOM_H
|