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#pragma once
#include <stdint.h>

// clang-format off

#if defined(DISCORD_DYNAMIC_LIB)
#  if defined(_WIN32)
#    if defined(DISCORD_BUILDING_SDK)
#      define DISCORD_EXPORT __declspec(dllexport)
#    else
#      define DISCORD_EXPORT __declspec(dllimport)
#    endif
#  else
#    define DISCORD_EXPORT __attribute__((visibility("default")))
#  endif
#else
#  define DISCORD_EXPORT
#endif

// clang-format on

#ifdef __cplusplus
extern "C" {
#endif

typedef struct DiscordRichPresence {
  const char *state;   /* max 128 bytes */
  const char *details; /* max 128 bytes */
  int64_t startTimestamp;
  int64_t endTimestamp;
  const char *largeImageKey;  /* max 32 bytes */
  const char *largeImageText; /* max 128 bytes */
  const char *smallImageKey;  /* max 32 bytes */
  const char *smallImageText; /* max 128 bytes */
  const char *partyId;        /* max 128 bytes */
  int partySize;
  int partyMax;
  const char *matchSecret;    /* max 128 bytes */
  const char *joinSecret;     /* max 128 bytes */
  const char *spectateSecret; /* max 128 bytes */
  int8_t instance;
} DiscordRichPresence;

typedef struct DiscordJoinRequest {
  const char *userId;
  const char *username;
  const char *discriminator;
  const char *avatar;
} DiscordJoinRequest;

typedef struct DiscordEventHandlers {
  void (*ready)(void);
  void (*disconnected)(int errorCode, const char *message);
  void (*errored)(int errorCode, const char *message);
  void (*joinGame)(const char *joinSecret);
  void (*spectateGame)(const char *spectateSecret);
  void (*joinRequest)(const DiscordJoinRequest *request);
} DiscordEventHandlers;

#define DISCORD_REPLY_NO 0
#define DISCORD_REPLY_YES 1
#define DISCORD_REPLY_IGNORE 2

DISCORD_EXPORT void Discord_Initialize(const char *applicationId,
                                       DiscordEventHandlers *handlers,
                                       int autoRegister,
                                       const char *optionalSteamId);
DISCORD_EXPORT void Discord_Shutdown(void);

/* checks for incoming messages, dispatches callbacks */
DISCORD_EXPORT void Discord_RunCallbacks(void);

/* If you disable the lib starting its own io thread, you'll need to call this
 * from your own */
#ifdef DISCORD_DISABLE_IO_THREAD
DISCORD_EXPORT void Discord_UpdateConnection(void);
#endif

DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence *presence);
DISCORD_EXPORT void Discord_ClearPresence(void);

DISCORD_EXPORT void Discord_Respond(const char *userid,
                                    /* DISCORD_REPLY_ */ int reply);

#ifdef __cplusplus
} /* extern "C" */
#endif