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#pragma once
#include <stdint.h>
// clang-format off
#if defined(DISCORD_DYNAMIC_LIB)
# if defined(_WIN32)
# if defined(DISCORD_BUILDING_SDK)
# define DISCORD_EXPORT __declspec(dllexport)
# else
# define DISCORD_EXPORT __declspec(dllimport)
# endif
# else
# define DISCORD_EXPORT __attribute__((visibility("default")))
# endif
#else
# define DISCORD_EXPORT
#endif
// clang-format on
#ifdef __cplusplus
extern "C" {
#endif
typedef struct DiscordRichPresence {
const char *state; /* max 128 bytes */
const char *details; /* max 128 bytes */
int64_t startTimestamp;
int64_t endTimestamp;
const char *largeImageKey; /* max 32 bytes */
const char *largeImageText; /* max 128 bytes */
const char *smallImageKey; /* max 32 bytes */
const char *smallImageText; /* max 128 bytes */
const char *partyId; /* max 128 bytes */
int partySize;
int partyMax;
const char *matchSecret; /* max 128 bytes */
const char *joinSecret; /* max 128 bytes */
const char *spectateSecret; /* max 128 bytes */
int8_t instance;
} DiscordRichPresence;
typedef struct DiscordUser {
const char *userId;
const char *username;
const char *discriminator;
const char *avatar;
} DiscordUser;
typedef struct DiscordEventHandlers {
void (*ready)(const DiscordUser *request);
void (*disconnected)(int errorCode, const char *message);
void (*errored)(int errorCode, const char *message);
void (*joinGame)(const char *joinSecret);
void (*spectateGame)(const char *spectateSecret);
void (*joinRequest)(const DiscordUser *request);
} DiscordEventHandlers;
#define DISCORD_REPLY_NO 0
#define DISCORD_REPLY_YES 1
#define DISCORD_REPLY_IGNORE 2
DISCORD_EXPORT void Discord_Initialize(const char *applicationId,
DiscordEventHandlers *handlers,
int autoRegister,
const char *optionalSteamId);
DISCORD_EXPORT void Discord_Shutdown(void);
/* checks for incoming messages, dispatches callbacks */
DISCORD_EXPORT void Discord_RunCallbacks(void);
/* If you disable the lib starting its own io thread, you'll need to call this
* from your own */
#ifdef DISCORD_DISABLE_IO_THREAD
DISCORD_EXPORT void Discord_UpdateConnection(void);
#endif
DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence *presence);
DISCORD_EXPORT void Discord_ClearPresence(void);
DISCORD_EXPORT void Discord_Respond(const char *userid,
/* DISCORD_REPLY_ */ int reply);
DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers *handlers);
#ifdef __cplusplus
} /* extern "C" */
#endif
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