aboutsummaryrefslogtreecommitdiff
path: root/networkmanager.cpp
blob: 8c0eaa7aabd755048f68552d819958d493398f24 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
#include "networkmanager.h"

#include "datatypes.h"
#include "debug_functions.h"
#include "lobby.h"


NetworkManager::NetworkManager(AOApplication *parent) : QObject(parent)
{
  ao_app = parent;

  ms_socket = new QTcpSocket(this);
  server_socket = new QTcpSocket(this);

  ms_reconnect_timer = new QTimer(this);
  ms_reconnect_timer->setSingleShot(true);
  QObject::connect(ms_reconnect_timer, SIGNAL(timeout()), this, SLOT(retry_ms_connect()));

  QObject::connect(ms_socket, SIGNAL(readyRead()), this, SLOT(handle_ms_packet()));
  QObject::connect(server_socket, SIGNAL(readyRead()), this, SLOT(handle_server_packet()));
  QObject::connect(server_socket, SIGNAL(disconnected()), ao_app, SLOT(server_disconnected()));
}

NetworkManager::~NetworkManager()
{

}

void NetworkManager::connect_to_master()
{
  ms_socket->close();
  ms_socket->abort();

#ifdef MS_FAILOVER_SUPPORTED
  perform_srv_lookup();
#else
  connect_to_master_nosrv();
#endif
}

void NetworkManager::connect_to_master_nosrv()
{
  QObject::connect(ms_socket, SIGNAL(error(QAbstractSocket::SocketError)),
                   this, SLOT(on_ms_socket_error(QAbstractSocket::SocketError)));

  QObject::connect(ms_socket, SIGNAL(connected()),
                   this, SLOT(on_ms_nosrv_connect_success()));
  ms_socket->connectToHost(ms_nosrv_hostname, ms_port);
}

void NetworkManager::connect_to_server(server_type p_server)
{
  server_socket->close();
  server_socket->abort();

  server_socket->connectToHost(p_server.ip, p_server.port);
}

void NetworkManager::ship_ms_packet(QString p_packet)
{
  if (!ms_socket->isOpen())
  {
    retry_ms_connect();
  }
  else
  {
    ms_socket->write(p_packet.toUtf8());
  }
}

void NetworkManager::ship_server_packet(QString p_packet)
{
  server_socket->write(p_packet.toUtf8());
}

void NetworkManager::handle_ms_packet()
{
  char buffer[16384] = {0};
  ms_socket->read(buffer, ms_socket->bytesAvailable());

  QString in_data = buffer;

  if (!in_data.endsWith("%"))
  {
    ms_partial_packet = true;
    ms_temp_packet += in_data;
    return;
  }

  else
  {
    if (ms_partial_packet)
    {
      in_data = ms_temp_packet + in_data;
      ms_temp_packet = "";
      ms_partial_packet = false;
    }
  }

  QStringList packet_list = in_data.split("%", QString::SplitBehavior(QString::SkipEmptyParts));

  for (QString packet : packet_list)
  {    
    AOPacket *f_packet = new AOPacket(packet);

    ao_app->ms_packet_received(f_packet);
  }
}


void NetworkManager::perform_srv_lookup()
{
  #ifdef MS_FAILOVER_SUPPORTED
  ms_dns = new QDnsLookup(QDnsLookup::SRV, ms_srv_hostname, this);

  connect(ms_dns, SIGNAL(finished()), this, SLOT(on_srv_lookup()));
  ms_dns->lookup();
  #endif
}

void NetworkManager::on_srv_lookup()
{
  #ifdef MS_FAILOVER_SUPPORTED
  bool connected = false;
  if (ms_dns->error() != QDnsLookup::NoError)
  {
    qWarning("SRV lookup of the master server DNS failed.");
    ms_dns->deleteLater();
  }
  else
  {
    const auto srv_records = ms_dns->serviceRecords();

    for (const QDnsServiceRecord &record : srv_records)
    {
      qDebug() << "Connecting to " << record.target() << ":" << record.port();
      ms_socket->connectToHost(record.target(), record.port());
      QTime timer;
      timer.start();
      do
      {
        ao_app->processEvents();
        if (ms_socket->state() == QAbstractSocket::ConnectedState)
        {
          connected = true;
          break;
        }
        else if (ms_socket->state() != QAbstractSocket::ConnectingState
                 && ms_socket->state() != QAbstractSocket::HostLookupState
                 && ms_socket->error() != -1)
        {
          qDebug() << ms_socket->error();
          qWarning() << "Error connecting to master server:" << ms_socket->errorString();
          ms_socket->abort();
          ms_socket->close();
          break;
        }
      } while (timer.elapsed() < timeout_milliseconds); // Very expensive spin-wait loop - it will bring CPU to 100%!
      if (connected)
      {
        // Connect a one-shot signal in case the master server disconnects randomly
        QObject::connect(ms_socket, SIGNAL(error(QAbstractSocket::SocketError)),
                         this, SLOT(on_ms_socket_error(QAbstractSocket::SocketError)));
        break;
      }
      else
      {
        ms_socket->abort();
        ms_socket->close();
      }
    }
  }

  // Failover to non-SRV connection
  if (!connected)
    connect_to_master_nosrv();
  else
    emit ms_connect_finished(connected, false);
  #endif
}

void NetworkManager::on_ms_nosrv_connect_success()
{
  emit ms_connect_finished(true, false);

  QObject::disconnect(ms_socket, SIGNAL(connected()),
                   this, SLOT(on_ms_nosrv_connect_success()));

  QObject::connect(ms_socket, SIGNAL(error(QAbstractSocket::SocketError)),
                   this, SLOT(on_ms_socket_error(QAbstractSocket::SocketError)));
}

void NetworkManager::on_ms_socket_error(QAbstractSocket::SocketError error)
{
  qWarning() << "Master server socket error:" << ms_socket->errorString()
             << "(" << error << ")";

  // Disconnect the one-shot signal - this way, failover connect attempts
  // don't trigger a full retry
  QObject::disconnect(ms_socket, SIGNAL(error(QAbstractSocket::SocketError)),
                   this, SLOT(on_ms_socket_error(QAbstractSocket::SocketError)));

  emit ms_connect_finished(false, true);

  ms_reconnect_timer->start(ms_reconnect_delay_ms);
}

void NetworkManager::retry_ms_connect()
{
  if (!ms_reconnect_timer->isActive() && ms_socket->state() != QAbstractSocket::ConnectingState)
    connect_to_master();
}

void NetworkManager::handle_server_packet()
{
  char buffer[16384] = {0};
  server_socket->read(buffer, server_socket->bytesAvailable());

  QString in_data = buffer;

  if (!in_data.endsWith("%"))
  {
    partial_packet = true;
    temp_packet += in_data;
    return;
  }

  else
  {
    if (partial_packet)
    {
      in_data = temp_packet + in_data;
      temp_packet = "";
      partial_packet = false;
    }
  }

  QStringList packet_list = in_data.split("%", QString::SplitBehavior(QString::SkipEmptyParts));

  for (QString packet : packet_list)
  {
    AOPacket *f_packet = new AOPacket(packet);

    ao_app->server_packet_received(f_packet);
  }
}