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#pragma once
#include <QFuture>
#include <QImageReader>
#include <QMutex>
#include <QObject>
#include <QPixmap>
#include <QString>
#include <QWaitCondition>
#include <atomic>
namespace kal
{
class AnimationFrame
{
public:
QPixmap texture;
int duration = 0;
};
class AnimationLoader
{
Q_DISABLE_COPY_MOVE(AnimationLoader)
public:
explicit AnimationLoader(QThreadPool *threadPool);
virtual ~AnimationLoader();
QString loadedFileName() const;
void load(const QString &fileName);
void stopLoading();
QSize size();
int frameCount();
AnimationFrame frame(int frameNumber);
int loopCount();
private:
QThreadPool *m_thread_pool;
QString m_file_name;
QSize m_size;
int m_frame_count = 0;
int m_loop_count = -1;
QList<AnimationFrame> m_frames;
QFuture<void> m_task;
std::atomic_bool m_exit_task = false;
QMutex m_task_lock;
QWaitCondition m_task_signal;
void populateVector(QImageReader *reader);
};
} // namespace kal
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