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#include "aoblipplayer.h"
AOBlipPlayer::AOBlipPlayer(AOApplication *p_ao_app)
: ao_app(p_ao_app)
{}
void AOBlipPlayer::set_blips(QString p_sfx)
{
QString f_path = ao_app->get_sfx_suffix(ao_app->get_sounds_path(p_sfx));
for (int n_stream = 0; n_stream < 5; ++n_stream)
{
BASS_StreamFree(m_stream_list[n_stream]);
if (f_path.endsWith(".opus"))
{
m_stream_list[n_stream] = BASS_OPUS_StreamCreateFile(FALSE, f_path.utf16(), 0, 0, BASS_UNICODE | BASS_ASYNCFILE);
}
else
{
m_stream_list[n_stream] = BASS_StreamCreateFile(FALSE, f_path.utf16(), 0, 0, BASS_UNICODE | BASS_ASYNCFILE);
}
}
set_volume_internal(m_volume);
}
void AOBlipPlayer::blip_tick()
{
int f_cycle = m_cycle++;
if (m_cycle == 5)
{
m_cycle = 0;
}
HSTREAM f_stream = m_stream_list[f_cycle];
BASS_ChannelSetDevice(f_stream, BASS_GetDevice());
BASS_ChannelPlay(f_stream, false);
}
void AOBlipPlayer::set_muted(bool toggle)
{
m_muted = toggle;
set_volume_internal(m_volume);
}
void AOBlipPlayer::set_volume(int p_value)
{
m_volume = static_cast<qreal>(p_value) / 100;
set_volume_internal(m_volume);
}
void AOBlipPlayer::set_volume_internal(qreal p_value)
{
// If muted, volume will always be 0
float volume = static_cast<float>(p_value) * !m_muted;
for (int n_stream = 0; n_stream < 5; ++n_stream)
{
BASS_ChannelSetAttribute(m_stream_list[n_stream], BASS_ATTRIB_VOL, volume);
}
}
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