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#include "aoemotepreview.h"
AOEmotePreview::AOEmotePreview(AOApplication *ao_app, QWidget *parent)
: QWidget(parent)
, ao_app(ao_app)
{
setWindowFlag(Qt::Tool);
setWindowFlag(Qt::WindowMinMaxButtonsHint, false);
ui_viewport = new QWidget(this);
ui_vp_player_char = new kal::CharacterAnimationLayer(ao_app, ui_viewport);
ui_vp_player_char->setObjectName("ui_vp_player_char");
ui_size_label = new QLabel(this);
ui_size_label->setObjectName("ui_size_label");
}
void AOEmotePreview::updateViewportGeometry()
{
ui_viewport->resize(size());
ui_vp_player_char->move(0, 0);
ui_vp_player_char->resize(ui_viewport->width(), ui_viewport->height());
ui_size_label->setText(QString::number(ui_viewport->width()) + "x" + QString::number(ui_viewport->height()));
}
void AOEmotePreview::display(QString character, QString emote, kal::CharacterAnimationLayer::EmoteType emoteType, bool flipped, int xOffset, int yOffset)
{
m_character = character;
m_emote = emote;
ui_vp_player_char->stopPlayback();
ui_vp_player_char->move(ui_viewport->width() * xOffset / 100, ui_viewport->height() * yOffset / 100);
ui_vp_player_char->loadCharacterEmote(character, emote, emoteType);
ui_vp_player_char->setPlayOnce(false);
ui_vp_player_char->setFlipped(flipped);
ui_vp_player_char->startPlayback();
setWindowTitle(character + ": " + emote);
}
void AOEmotePreview::resizeEvent(QResizeEvent *event)
{
QWidget::resizeEvent(event);
updateViewportGeometry();
}
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