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#pragma once
#include "animationlayer.h"
#include <QWidget>
class AOEmotePreview : public QWidget
{
Q_OBJECT
public:
AOEmotePreview(AOApplication *ao_app, QWidget *parent = nullptr);
void display(QString character, QString emote, kal::CharacterAnimationLayer::EmoteType emoteType, bool flipped = false, int xOffset = 0, int yOffset = 0);
void updateViewportGeometry();
protected:
void resizeEvent(QResizeEvent *event);
private:
AOApplication *ao_app;
QString m_character;
QString m_emote;
QWidget *ui_viewport;
kal::BackgroundAnimationLayer *ui_vp_background;
kal::SplashAnimationLayer *ui_vp_speedlines;
kal::CharacterAnimationLayer *ui_vp_player_char;
kal::BackgroundAnimationLayer *ui_vp_desk;
QLabel *ui_size_label;
};
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