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#include "aoscene.h"
#include "courtroom.h"
#include "file_functions.h"
AOScene::AOScene(QWidget *parent, AOApplication *p_ao_app) : QLabel(parent)
{
m_parent = parent;
ao_app = p_ao_app;
m_movie = new QMovie(this);
last_image = "";
}
void AOScene::set_image(QString p_image)
{
QString background_path =
ao_app->get_image_suffix(ao_app->get_background_path(p_image));
if (!file_exists(background_path))
background_path = ao_app->get_image_suffix(
ao_app->get_default_background_path(p_image)); // Default path
if (file_exists(background_path) && background_path == last_image)
return;
int w = this->width();
int h = this->height();
this->clear();
this->setMovie(nullptr);
m_movie->stop();
m_movie->setFileName(background_path);
m_movie->setScaledSize(QSize(w, h));
if (m_movie->isValid()) {
this->setMovie(m_movie);
m_movie->start();
}
else {
QPixmap background(background_path);
this->setPixmap(background.scaled(w, h));
}
last_image = background_path;
}
void AOScene::set_legacy_desk(QString p_image)
{
QString desk_path =
ao_app->get_image_suffix(ao_app->get_background_path(p_image));
if (!file_exists(desk_path))
desk_path = ao_app->get_image_suffix(
ao_app->get_default_background_path(p_image)); // Default path
if (file_exists(desk_path) && desk_path == last_image)
return;
QPixmap f_desk(desk_path);
// vanilla desks vary in both width and height. in order to make that work
// with viewport rescaling, some INTENSE math is needed.
int vp_width = m_parent->width();
int vp_height = m_parent->height();
double h_modifier = vp_height / 192;
int final_h = static_cast<int>(h_modifier * f_desk.height());
this->clear();
this->setMovie(nullptr);
m_movie->stop();
m_movie->setFileName(desk_path);
m_movie->setScaledSize(QSize(vp_width, final_h));
if (m_movie->isValid()) {
this->setMovie(m_movie);
m_movie->start();
}
else {
this->resize(vp_width, final_h);
this->setPixmap(f_desk.scaled(vp_width, final_h));
}
last_image = desk_path;
}
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