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#include "aosfxplayer.h"
#include "file_functions.h"
AOSfxPlayer::AOSfxPlayer(AOApplication *p_ao_app)
: ao_app(p_ao_app)
{}
void AOSfxPlayer::clear()
{
for (int n_stream = 0; n_stream < CHANNEL_COUNT; ++n_stream)
{
BASS_ChannelStop(m_stream_list[n_stream]);
}
set_volume_internal(m_volume);
}
void AOSfxPlayer::loop_clear()
{
for (int n_stream = 0; n_stream < CHANNEL_COUNT; ++n_stream)
{
if ((BASS_ChannelFlags(m_stream_list[n_stream], 0, 0) & BASS_SAMPLE_LOOP))
{
BASS_ChannelStop(m_stream_list[n_stream]);
}
}
set_volume_internal(m_volume);
}
void AOSfxPlayer::play(QString p_sfx, QString p_character, QString p_misc)
{
for (int i = 0; i < CHANNEL_COUNT; ++i)
{
if (BASS_ChannelIsActive(m_stream_list[i]) == BASS_ACTIVE_PLAYING)
{
m_channel = (i + 1) % CHANNEL_COUNT;
}
else
{
m_channel = i;
break;
}
}
QString path = ao_app->get_sfx(p_sfx, p_misc, p_character);
if (path.endsWith(".opus"))
{
m_stream_list[m_channel] = BASS_OPUS_StreamCreateFile(FALSE, path.utf16(), 0, 0, BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE);
}
else
{
m_stream_list[m_channel] = BASS_StreamCreateFile(FALSE, path.utf16(), 0, 0, BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE);
}
set_volume_internal(m_volume);
BASS_ChannelSetDevice(m_stream_list[m_channel], BASS_GetDevice());
BASS_ChannelPlay(m_stream_list[m_channel], false);
BASS_ChannelSetSync(m_stream_list[m_channel], BASS_SYNC_DEV_FAIL, 0, ao_app->BASSreset, 0);
}
void AOSfxPlayer::stop(int channel)
{
if (channel == -1)
{
channel = m_channel;
}
BASS_ChannelStop(m_stream_list[channel]);
}
void AOSfxPlayer::set_muted(bool toggle)
{
m_muted = toggle;
// Update the audio volume
set_volume_internal(m_volume);
}
int AOSfxPlayer::get_volume()
{
return m_volume * 100;
}
void AOSfxPlayer::set_volume(qreal p_value)
{
m_volume = p_value * 0.01;
set_volume_internal(m_volume);
}
void AOSfxPlayer::set_volume_internal(qreal p_value)
{
// If muted, volume will always be 0
float volume = static_cast<float>(p_value) * !m_muted;
for (int n_stream = 0; n_stream < CHANNEL_COUNT; ++n_stream)
{
BASS_ChannelSetAttribute(m_stream_list[n_stream], BASS_ATTRIB_VOL, volume);
}
}
void AOSfxPlayer::set_looping(bool toggle, int channel)
{
if (channel == -1)
{
channel = m_channel;
}
m_looping = toggle;
if (BASS_ChannelFlags(m_stream_list[channel], 0, 0) & BASS_SAMPLE_LOOP)
{
if (m_looping == false)
{
BASS_ChannelFlags(m_stream_list[channel], 0,
BASS_SAMPLE_LOOP); // remove the LOOP flag
}
}
else
{
if (m_looping == true)
{
BASS_ChannelFlags(m_stream_list[channel], BASS_SAMPLE_LOOP,
BASS_SAMPLE_LOOP); // set the LOOP flag
}
}
}
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