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#include "aosfxplayer.h"
#include "file_functions.h"
#if defined(BASSAUDIO) // Using bass.dll for sfx
AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app)
{
m_parent = parent;
ao_app = p_ao_app;
}
void AOSfxPlayer::clear()
{
for (int n_stream = 0; n_stream < m_channelmax; ++n_stream) {
BASS_ChannelStop(m_stream_list[n_stream]);
}
set_volume_internal(m_volume);
}
void AOSfxPlayer::loop_clear()
{
for (int n_stream = 0; n_stream < m_channelmax; ++n_stream) {
if ((BASS_ChannelFlags(m_stream_list[n_stream], 0, 0) & BASS_SAMPLE_LOOP))
BASS_ChannelStop(m_stream_list[n_stream]);
}
set_volume_internal(m_volume);
}
void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout,
int channel)
{
if (channel == -1) {
if (BASS_ChannelIsActive(m_stream_list[channel]) == BASS_ACTIVE_PLAYING)
m_channel = (m_channel + 1) % m_channelmax;
channel = m_channel;
}
BASS_ChannelStop(m_stream_list[channel]);
QString misc_path = "";
QString char_path = "";
QString sound_path = ao_app->get_sfx_suffix(ao_app->get_sounds_path(p_sfx));
if (shout != "")
misc_path = ao_app->get_sfx_suffix(ao_app->get_base_path() + "misc/" +
shout + "/" + p_sfx);
if (p_char != "")
char_path =
ao_app->get_sfx_suffix(ao_app->get_character_path(p_char, p_sfx));
QString f_path;
if (file_exists(char_path))
f_path = char_path;
else if (file_exists(misc_path))
f_path = misc_path;
else
f_path = sound_path;
if (f_path.endsWith(".opus"))
m_stream_list[channel] = BASS_OPUS_StreamCreateFile(
FALSE, f_path.utf16(), 0, 0,
BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE);
else
m_stream_list[channel] = BASS_StreamCreateFile(
FALSE, f_path.utf16(), 0, 0,
BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE);
set_volume_internal(m_volume);
if (ao_app->get_audio_output_device() != "default")
BASS_ChannelSetDevice(m_stream_list[m_channel], BASS_GetDevice());
BASS_ChannelPlay(m_stream_list[m_channel], false);
}
void AOSfxPlayer::stop(int channel)
{
if (channel == -1) {
channel = m_channel;
}
BASS_ChannelStop(m_stream_list[channel]);
}
void AOSfxPlayer::set_volume(qreal p_value)
{
m_volume = p_value / 100;
set_volume_internal(m_volume);
}
void AOSfxPlayer::set_volume_internal(qreal p_value)
{
float volume = static_cast<float>(p_value);
for (int n_stream = 0; n_stream < m_channelmax; ++n_stream) {
BASS_ChannelSetAttribute(m_stream_list[n_stream], BASS_ATTRIB_VOL, volume);
}
}
void AOSfxPlayer::set_looping(bool toggle, int channel)
{
if (channel == -1) {
channel = m_channel;
}
m_looping = toggle;
if (BASS_ChannelFlags(m_stream_list[channel], 0, 0) & BASS_SAMPLE_LOOP) {
if (m_looping == false)
BASS_ChannelFlags(m_stream_list[channel], 0,
BASS_SAMPLE_LOOP); // remove the LOOP flag
}
else {
if (m_looping == true)
BASS_ChannelFlags(m_stream_list[channel], BASS_SAMPLE_LOOP,
BASS_SAMPLE_LOOP); // set the LOOP flag
}
}
#elif defined(QTAUDIO) // Using Qt's QSoundEffect class
AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app)
{
m_parent = parent;
ao_app = p_ao_app;
}
void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout)
{
m_sfx.stop();
QString misc_path = "";
QString char_path = "";
QString sound_path = ao_app->get_sounds_path(p_sfx);
if (shout != "")
misc_path = ao_app->get_base_path() + "misc/" + shout + "/" + p_sfx;
if (p_char != "")
char_path = ao_app->get_character_path(p_char, p_sfx);
QString f_path;
if (file_exists(char_path))
f_path = char_path;
else if (file_exists(misc_path))
f_path = misc_path;
else
f_path = sound_path;
if (file_exists(f_path)) // if its missing, it will glitch out
{
m_sfx.setSource(QUrl::fromLocalFile(f_path));
set_volume_internal(m_volume);
m_sfx.play();
}
}
void AOSfxPlayer::stop() { m_sfx.stop(); }
void AOSfxPlayer::set_volume(qreal p_value)
{
m_volume = p_value / 100;
set_volume_internal(m_volume);
}
void AOSfxPlayer::set_volume_internal(qreal p_value)
{
m_sfx.setVolume(m_volume);
}
#else
AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app)
{
m_parent = parent;
ao_app = p_ao_app;
}
void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout) {}
void AOSfxPlayer::stop() {}
void AOSfxPlayer::set_volume(qreal p_value) {}
void AOSfxPlayer::set_volume_internal(qreal p_value) {}
#endif
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