1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
|
#include "aosfxplayer.h"
#include "file_functions.h"
AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app): QObject()
{
m_parent = parent;
ao_app = p_ao_app;
sfx_loop_timer = new QTimer(this);
sfx_loop_timer->setSingleShot(true);
connect(sfx_loop_timer, SIGNAL(timeout()), this, SLOT(restart_loop()));
}
void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout)
{
BASS_ChannelStop(m_stream);
QString misc_path = "";
QString char_path = "";
QString sound_path = ao_app->get_sounds_path(p_sfx);
if (shout != "")
misc_path = ao_app->get_base_path() + "misc/" + shout + "/" + p_sfx;
if (p_char != "")
char_path = ao_app->get_character_path(p_char, p_sfx);
QString f_path;
if (file_exists(char_path))
f_path = char_path;
else if (file_exists(misc_path))
f_path = misc_path;
else
f_path = sound_path;
BASS_ChannelStop(m_stream);
m_stream = BASS_StreamCreateFile(FALSE, f_path.utf16(), 0, 0, BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE);
set_volume(m_volume);
if (ao_app->get_audio_output_device() != "default")
BASS_ChannelSetDevice(m_stream, BASS_GetDevice());
BASS_ChannelPlay(m_stream, false);
sfx_loop_timer->stop();
QWORD len=BASS_ChannelGetLength(m_stream, BASS_POS_BYTE); // the length in bytes
double time=BASS_ChannelBytes2Seconds(m_stream, len); // the length in seconds
if(time > 0 && looping_sfx && ao_app->get_looping_sfx())
{
sfx_loop_timer->start(time*1000);
}
}
void AOSfxPlayer::setLooping(bool is_looping)
{
this->looping_sfx = is_looping;
}
void AOSfxPlayer::stop()
{
BASS_ChannelStop(m_stream);
sfx_loop_timer->stop();
}
void AOSfxPlayer::restart_loop()
{
if(ao_app->get_looping_sfx() && looping_sfx)
{
QWORD len=BASS_ChannelGetLength(m_stream, BASS_POS_BYTE); // the length in bytes
double time=BASS_ChannelBytes2Seconds(m_stream, len); // the length in seconds
sfx_loop_timer->start(time*1000);
BASS_ChannelPlay(m_stream, true);
}
}
void AOSfxPlayer::set_volume(int p_value)
{
m_volume = p_value;
float volume = p_value / 100.0f;
BASS_ChannelSetAttribute(m_stream, BASS_ATTRIB_VOL, volume);
}
|