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#pragma once
#include "animationlayer.h"
#include "aoapplication.h"
#include "aoblipplayer.h"
#include "aobutton.h"
#include "aocharbutton.h"
#include "aoclocklabel.h"
#include "aoemotebutton.h"
#include "aoemotepreview.h"
#include "aoevidencebutton.h"
#include "aoevidencedisplay.h"
#include "aoimage.h"
#include "aomusicplayer.h"
#include "aopacket.h"
#include "aosfxplayer.h"
#include "aotextarea.h"
#include "aotextboxwidgets.h"
#include "chatlogpiece.h"
#include "datatypes.h"
#include "debug_functions.h"
#include "eventfilters.h"
#include "file_functions.h"
#include "hardware_functions.h"
#include "lobby.h"
#include "screenslidetimer.h"
#include "scrolltext.h"
#include "widgets/aooptionsdialog.h"
#include "widgets/playerlistwidget.h"
#include <QCheckBox>
#include <QCloseEvent>
#include <QComboBox>
#include <QHeaderView>
#include <QLineEdit>
#include <QListWidget>
#include <QMainWindow>
#include <QMap>
#include <QPlainTextEdit>
#include <QQueue>
#include <QSlider>
#include <QSpinBox>
#include <QTextBrowser>
#include <QTreeWidget>
#include <QVector>
#include <QBrush>
#include <QDebug>
#include <QDesktopServices>
#include <QElapsedTimer>
#include <QFileDialog>
#include <QFont>
#include <QInputDialog>
#include <QMenu>
#include <QMessageBox>
#include <QParallelAnimationGroup>
#include <QPropertyAnimation>
#include <QRandomGenerator>
#include <QRegularExpression>
#include <QScrollBar>
#include <QTextBoundaryFinder>
#include <QTextCharFormat>
#include <QFuture>
#include <algorithm>
#include <stack>
class AOApplication;
class Courtroom : public QMainWindow
{
Q_OBJECT
public:
explicit Courtroom(AOApplication *p_ao_app);
~Courtroom();
void update_audio_volume();
void append_char(CharacterSlot p_char);
void append_music(QString f_music);
void append_area(QString f_area);
void clear_chars();
void clear_music();
void clear_areas();
PlayerListWidget *playerList();
void fix_last_area();
void arup_append(int players, QString status, QString cm, QString locked);
void arup_clear();
void arup_modify(int type, int place, QString value);
void character_loading_finished();
void set_courtroom_size();
// sets position of widgets based on theme ini files
void set_widgets();
// sets font size based on theme ini files
void set_font(QWidget *widget, QString class_name, QString p_identifier, QString p_char = QString(), QString font_name = QString(), int f_pointsize = 0);
// Get the properly constructed font
QFont get_qfont(QString font_name, int f_pointsize, bool antialias = true);
// actual operation of setting the font on a widget
void set_qfont(QWidget *widget, QString class_name, QFont font, QColor f_color = Qt::black, bool bold = false, bool outlined = false, QColor outline_color = QColor(0, 0, 0), int outline_width = 1);
// helper function that calls above function on the relevant widgets
void set_fonts(QString p_char = QString());
// sets dropdown menu stylesheet
void set_stylesheet(QWidget *widget);
// helper funciton that call above function on the relevant widgets
void set_stylesheets();
void set_window_title(QString p_title);
// reads theme and sets size and pos based on the identifier (using p_misc if provided)
void set_size_and_pos(QWidget *p_widget, QString p_identifier, QString p_misc = QString());
// sets status as taken on character with cid n_char and places proper shading
// on charselect
void set_taken(int n_char, bool p_taken);
// sets the current background to argument. also does some checks to see if
// it's a legacy bg
void set_background(QString p_background, bool display = false);
// sets the local character pos/side to use.
void set_side(QString p_side);
// sets the pos dropdown
void set_pos_dropdown(QStringList pos_dropdowns);
// sets the evidence list member variable to argument
void set_evidence_list(QVector<EvidenceItem> &p_evi_list);
// called when a DONE#% from the server was received
void done_received();
// sets the local mute list based on characters available on the server
void set_mute_list();
// Sets the local pair list based on the characters available on the server.
void set_pair_list();
// sets desk and bg based on pos in chatmessage
void set_scene(bool show_desk, QString f_side);
// sets p_layer according to SELF_OFFSET, only a function bc it's used with
// desk_mod 4 and 5
void set_self_offset(const QString &p_list, kal::AnimationLayer *p_layer);
// takes in serverD-formatted IP list as prints a converted version to server
// OOC admittedly poorly named
void set_ip_list(QString p_list);
// disables chat if current cid matches second argument
// enables if p_muted is false
void set_mute(bool p_muted, int p_cid);
// cid = character id, returns the cid of the currently selected character
QString get_current_char();
QString get_current_background();
QString default_side();
QString current_or_default_side();
// updates character to p_cid and updates necessary ui elements
// Optional "char_name" is the iniswap we're using
void update_character(int p_cid, QString char_name = QString(), bool reset_emote = false);
// properly sets up some varibles: resets user state
void enter_courtroom();
// helper function that populates ui_music_list with the contents of
// music_list
void list_music();
void list_areas();
// Debug log (formerly master server chat log)
void debug_message_handler(QtMsgType type, const QMessageLogContext &context, const QString &msg);
// OOC chat log
void append_server_chatmessage(QString p_name, QString p_message, QString p_color);
// Add the message packet to the stack
void chatmessage_enqueue(QStringList p_contents);
// Parse the chat message packet and unpack it into the m_chatmessage[ITEM] format
void unpack_chatmessage(QStringList p_contents);
// Skip the current queue, adding all the queue messages to the logs if desynchronized logs are disabled
void skip_chatmessage_queue();
enum LogMode
{
IO_ONLY,
DISPLAY_ONLY,
DISPLAY_AND_IO,
QUEUED,
};
// Log the message contents and information such as evidence presenting etc. into the log file, the IC log, or both.
void log_chatmessage(QString f_message, int f_char_id, QString f_showname = QString(), QString f_char = QString(), QString f_objection_mod = QString(), int f_evi_id = 0, int f_color = 0, LogMode f_log_mode = IO_ONLY, bool sender = false);
// Log the message contents and information such as evidence presenting etc. into the IC logs
void handle_callwords();
// Handle the objection logic, if it's interrupting the currently parsing message.
// Returns true if this message has an objection, otherwise returns false. The result decides when to call handle_ic_message()
bool handle_objection();
// Display the evidence image box when presenting evidence in IC
void display_evidence_image();
// Handle the stuff that comes when the character appears on screen and starts animating (preanims etc.)
void handle_ic_message();
// Start the logic for doing a courtroom pan slide
void do_transition(QString desk_mod, QString oldPosId, QString new_pos);
// Display the character.
void display_character();
// Display the character's pair if present.
void display_pair_character(QString other_charid, QString other_offset);
// Handle the emote modifier value and proceed through the logic accordingly.
void handle_emote_mod(int emote_mod, bool p_immediate);
// Initialize the chatbox image, showname shenanigans, custom chatboxes, etc.
void initialize_chatbox();
// Finally start displaying the chatbox we initialized, display the evidence, and play the talking or idle emote for the character.
// Callwords are also handled here.
void handle_ic_speaking();
// This function filters out the common CC inline text trickery, for appending
// to the IC chatlog.
QString filter_ic_text(QString p_text, bool colorize = false, int pos = -1, int default_color = 0);
void log_ic_text(QString p_name, QString p_showname, QString p_message, QString p_action = QString(), int p_color = 0, bool p_selfname = false);
// adds text to the IC chatlog. p_name first as bold then p_text then a newlin
// this function keeps the chatlog scrolled to the top unless there's text
// selected
// or the user isn't already scrolled to the top
void append_ic_text(QString p_text, QString p_name = QString(), QString p_char = QString(), QString action = QString(), int color = 0, bool selfname = false, QDateTime timestamp = QDateTime::currentDateTime(), bool ghost = false);
// clear sent messages that appear on the IC log but haven't been delivered
// yet to other players
void pop_ic_ghost();
// prints who played the song to IC chat and plays said song(if found on local
// filesystem) takes in a list where the first element is the song name and
// the second is the char id of who played it
void handle_song(QStringList *p_contents);
void play_preanim(bool immediate);
// plays the witness testimony or cross examination animation based on
// argument
void handle_wtce(QString p_wtce, int variant);
// sets the hp bar of defense(p_bar 1) or pro(p_bar 2)
// state is an number between 0 and 10 inclusive
void set_hp_bar(int p_bar, int p_state);
// Toggles the judge buttons, whether they should appear or not.
void show_judge_controls(bool visible);
void start_clock(int id, qint64 msecs);
void set_clock(int id, qint64 msecs);
void pause_clock(int id);
void stop_clock(int id);
void set_clock_visibility(int id, bool visible);
void skip_clocks(qint64 msecs);
qint64 pong();
// Truncates text so it fits within theme-specified boundaries and sets the tooltip to the full string
void truncate_label_text(QWidget *p_widget, QString p_identifier);
void on_authentication_state_received(int p_state);
enum JudgeState
{
POS_DEPENDENT = -1,
HIDE_CONTROLS = 0,
SHOW_CONTROLS = 1
};
JudgeState get_judge_state();
void set_judge_state(JudgeState new_state);
void set_judge_buttons();
protected:
virtual void closeEvent(QCloseEvent *event) override;
private:
AOApplication *ao_app;
// Percentage of audio that is suppressed when client is not in focus
int suppress_audio = 0;
int m_courtroom_width = 714;
int m_courtroom_height = 668;
int m_viewport_x = 0;
int m_viewport_y = 0;
int m_viewport_width = 256;
int m_viewport_height = 192;
int maximumMessages = 0;
QParallelAnimationGroup *m_screenshake_anim_group;
kal::ScreenSlideTimer *m_screenslide_timer;
bool next_character_is_not_special = false; // If true, write the
// next character as it is.
bool message_is_centered = false;
int current_display_speed = 3;
int text_crawl = 40;
double message_display_mult[7] = {0, 0.25, 0.65, 1, 1.25, 1.75, 2.25};
// The character ID of the character this user wants to appear alongside with.
int other_charid = -1;
// The horizontal offset this user has given if they want to appear alongside someone.
int char_offset = 0;
// The vertical offset this user has given.
int char_vert_offset = 0;
// 0 = in front, 1 = behind
int pair_order = 0;
QVector<CharacterSlot> char_list;
QVector<EvidenceItem> evidence_list;
QVector<QString> music_list;
QVector<QString> area_list;
QVector<int> arup_players;
QVector<QString> arup_statuses;
QVector<QString> arup_cms;
QVector<QString> arup_locks;
QVector<ChatLogPiece> ic_chatlog_history;
QString last_ic_message;
QQueue<QStringList> chatmessage_queue;
// triggers ping_server() every 45 seconds
QTimer *keepalive_timer;
// determines how fast messages tick onto screen
QTimer *chat_tick_timer;
// count up timer to check how long it took for us to get a response from ping_server()
QElapsedTimer ping_timer;
bool is_pinging = false;
// int chat_tick_interval = 60;
// which tick position(character in chat message) we are at
int tick_pos = 0;
// the actual document tick pos we gotta worry about for making the text
// scroll better
int real_tick_pos = 0;
// used to determine how often blips sound
int blip_ticker = 0;
int blip_rate = 2;
int rainbow_counter = 0;
bool rainbow_appended = false;
bool blank_blip = false;
bool chatbox_always_show = false;
// Used for getting the current maximum blocks allowed in the IC chatlog.
int log_maximum_blocks = 0;
// True, if the log should go downwards.
bool log_goes_downwards = true;
// True, if log should display colors.
bool log_colors = true;
// True, if the log should display the message like name<br>text instead of
// name: text
bool log_newline = false;
// True, if the log should include RP actions like interjections, showing evidence, etc.
bool log_ic_actions = true;
// Margin in pixels between log entries for the IC log.
int log_margin = 0;
// True, if the log should have a timestamp.
bool log_timestamp = false;
// format string for aforementioned log timestamp
QString log_timestamp_format;
// True, if the log and in-character display should use custom shownames.
bool custom_shownames = true;
// How long in miliseconds should the objection wait before appearing.
int objection_threshold = 1500;
// delay before chat messages starts ticking
QTimer *text_delay_timer;
// delay before the next queue entry is going to be processed
QTimer *text_queue_timer;
// delay before sfx plays
QTimer *sfx_delay_timer;
// every time point in char.inis times this equals the final time
const int time_mod = 40;
// the amount of time non-animated objection/hold it/takethat images stay
// onscreen for in ms, and the maximum amount of time any interjections are
// allowed to play
const int shout_static_time = 724;
const int shout_max_time = 1500;
// the amount of time non-animated guilty/not guilty images stay onscreen for
// in ms, and the maximum amount of time g/ng images are allowed to play
const int verdict_static_time = 3000;
const int verdict_max_time = 4000;
// the amount of time non-animated witness testimony/cross-examination images
// stay onscreen for in ms, and the maximum time any wt/ce image is allowed to
// play
const int wtce_static_time = 1500;
const int wtce_max_time = 4000;
// characters we consider punctuation
const QString punctuation_chars = ".,?!:;";
// amount by which we multiply the delay when we parse punctuation chars
const int punctuation_modifier = 3;
// amount of ghost blocks
int ghost_blocks = 0;
// Minumum and maximum number of parameters in the MS packet
static const int MS_MINIMUM = 15;
static const int MS_MAXIMUM = 32;
QString m_chatmessage[MS_MAXIMUM];
QString m_previous_chatmessage[MS_MAXIMUM];
QString additive_previous;
// char id, muted or not
QMap<int, bool> mute_map;
// QVector<int> muted_cids;
bool is_muted = false;
JudgeState judge_state = POS_DEPENDENT;
// state of animation, 0 = objecting, 1 = preanim, 2 = talking, 3 = idle, 4 =
// noniterrupting preanim, 5 = (c) animation
int anim_state = 3;
// whether or not current color is a talking one
bool color_is_talking = true;
// state of text ticking, 0 = not yet ticking, 1 = ticking in progress, 2 =
// ticking done
int text_state = 2;
// character id, which index of the char_list the player is
int m_cid = -1;
// cid and this may differ in cases of ini-editing
QString current_char;
int objection_state = 0;
QString objection_custom;
struct CustomObjection
{
QString name;
QString filename;
};
QList<CustomObjection> custom_objections_list;
int realization_state = 0;
int screenshake_state = 0;
int text_color = 0;
// How many unique user colors are possible
static const int max_colors = 12;
// Text Color-related optimization:
// Current color list indexes to real color references
QVector<int> color_row_to_number;
// List of associated RGB colors for this color index
QVector<QColor> color_rgb_list;
// Same as above but populated from misc/default's config
QVector<QColor> default_color_rgb_list;
// Get a color index from an arbitrary misc config
void gen_char_rgb_list(QString p_misc);
QVector<QColor> char_color_rgb_list;
// Misc we used for the last message, and the one we're using now. Used to avoid loading assets when it's not needed
QString current_misc;
QString last_misc;
// List of markdown start characters, their index is tied to the color index
QStringList color_markdown_start_list;
// List of markdown end characters, their index is tied to the color index
QStringList color_markdown_end_list;
// Whether or not we're supposed to remove this char during parsing
QVector<bool> color_markdown_remove_list;
// Whether or not this color allows us to play the talking animation
QVector<bool> color_markdown_talking_list;
// Text Color-related optimization END
// Current list file sorted line by line
QStringList sound_list;
// Current SFX the user put in for the sfx dropdown list
QString custom_sfx;
// is the message we're about to send supposed to present evidence?
bool is_presenting_evidence = false;
bool c_played = false; // whether we've played a (c)-style postanimation yet
// have we already presented evidence for this message?
bool evidence_presented = false;
QString effect;
// Music effect flags we want to send to server when we play music
int music_flags = FADE_OUT;
int defense_bar_state = 0;
int prosecution_bar_state = 0;
int current_char_page = 0;
int char_columns = 10;
int char_rows = 9;
int max_chars_on_page = 90;
const int button_width = 60;
const int button_height = 60;
int current_emote_page = 0;
int current_emote = 0;
int emote_columns = 5;
int emote_rows = 2;
int max_emotes_on_page = 10;
QVector<EvidenceItem> local_evidence_list;
QVector<EvidenceItem> private_evidence_list;
QVector<EvidenceItem> global_evidence_list;
// false = use private_evidence_list
bool current_evidence_global = true;
int current_evidence_page = 0;
int current_evidence = 0;
int evidence_columns = 6;
int evidence_rows = 3;
int max_evidence_on_page = 18;
// whether the ooc chat is server or master chat, true is server
bool server_ooc = true;
QString current_background = "default";
// used for courtroom slide logic
QString last_side = "";
int last_offset = 0;
int last_v_offset = 0;
QString last_music_search;
QString last_area_search;
QBrush free_brush;
QBrush lfp_brush;
QBrush casing_brush;
QBrush recess_brush;
QBrush rp_brush;
QBrush gaming_brush;
QBrush locked_brush;
AOMusicPlayer *music_player;
AOSfxPlayer *sfx_player;
AOSfxPlayer *objection_player;
AOBlipPlayer *blip_player;
AOSfxPlayer *modcall_player;
AOImage *ui_background;
QWidget *ui_viewport;
kal::BackgroundAnimationLayer *ui_vp_background;
kal::SplashAnimationLayer *ui_vp_speedlines;
kal::CharacterAnimationLayer *ui_vp_player_char;
kal::CharacterAnimationLayer *ui_vp_sideplayer_char;
kal::CharacterAnimationLayer *ui_vp_dummy_char;
kal::CharacterAnimationLayer *ui_vp_sidedummy_char;
QList<kal::CharacterAnimationLayer *> ui_vp_char_list;
kal::BackgroundAnimationLayer *ui_vp_desk;
AOEvidenceDisplay *ui_vp_evidence_display;
AOImage *ui_vp_chatbox;
AOChatboxLabel *ui_vp_showname;
kal::InterfaceAnimationLayer *ui_vp_chat_arrow;
QTextEdit *ui_vp_message;
kal::SplashAnimationLayer *ui_vp_testimony;
kal::SplashAnimationLayer *ui_vp_wtce;
kal::EffectAnimationLayer *ui_vp_effect;
kal::SplashAnimationLayer *ui_vp_objection;
QTextEdit *ui_ic_chatlog;
AOTextArea *ui_debug_log;
AOTextArea *ui_server_chatlog;
QListWidget *ui_mute_list;
QTreeWidget *ui_area_list;
QTreeWidget *ui_music_list;
PlayerListWidget *ui_player_list;
ScrollText *ui_music_name;
kal::InterfaceAnimationLayer *ui_music_display;
kal::StickerAnimationLayer *ui_vp_sticker;
static const int max_clocks = 5;
AOClockLabel *ui_clock[max_clocks];
AOButton *ui_pair_button;
QListWidget *ui_pair_list;
QSpinBox *ui_pair_offset_spinbox;
QSpinBox *ui_pair_vert_offset_spinbox;
QComboBox *ui_pair_order_dropdown;
QLineEdit *ui_ic_chat_message;
AOLineEditFilter *ui_ic_chat_message_filter;
QLineEdit *ui_ic_chat_name;
QLineEdit *ui_custom_blips;
QLineEdit *ui_ooc_chat_message;
QLineEdit *ui_ooc_chat_name;
// QLineEdit *ui_area_password;
QLineEdit *ui_music_search;
QWidget *ui_emotes;
QVector<AOEmoteButton *> ui_emote_list;
AOButton *ui_emote_left;
AOButton *ui_emote_right;
QMenu *emote_menu;
AOEmotePreview *emote_preview;
QComboBox *ui_emote_dropdown;
QComboBox *ui_pos_dropdown;
AOButton *ui_pos_remove;
QComboBox *ui_iniswap_dropdown;
AOButton *ui_iniswap_remove;
QComboBox *ui_sfx_dropdown;
AOButton *ui_sfx_remove;
QComboBox *ui_effects_dropdown;
AOImage *ui_defense_bar;
AOImage *ui_prosecution_bar;
QLabel *ui_music_label;
QLabel *ui_sfx_label;
QLabel *ui_blip_label;
AOButton *ui_hold_it;
AOButton *ui_objection;
AOButton *ui_take_that;
AOButton *ui_ooc_toggle;
AOButton *ui_witness_testimony;
AOButton *ui_cross_examination;
AOButton *ui_guilty;
AOButton *ui_not_guilty;
AOButton *ui_change_character;
AOButton *ui_reload_theme;
AOButton *ui_call_mod;
AOButton *ui_settings;
AOButton *ui_switch_area_music;
QCheckBox *ui_pre;
QCheckBox *ui_flip;
QCheckBox *ui_additive;
QCheckBox *ui_guard;
QCheckBox *ui_immediate;
QCheckBox *ui_showname_enable;
QCheckBox *ui_slide_enable;
AOButton *ui_custom_objection;
QMenu *custom_obj_menu;
AOButton *ui_realization;
AOButton *ui_screenshake;
AOButton *ui_mute;
AOButton *ui_defense_plus;
AOButton *ui_defense_minus;
AOButton *ui_prosecution_plus;
AOButton *ui_prosecution_minus;
QComboBox *ui_text_color;
QSlider *ui_music_slider;
QSlider *ui_sfx_slider;
QSlider *ui_blip_slider;
AOImage *ui_muted;
AOButton *ui_evidence_button;
AOImage *ui_evidence;
QLineEdit *ui_evidence_name;
AOLineEditFilter *ui_evidence_name_filter;
QWidget *ui_evidence_buttons;
QVector<AOEvidenceButton *> ui_evidence_list;
AOButton *ui_evidence_left;
AOButton *ui_evidence_right;
AOButton *ui_evidence_present;
AOImage *ui_evidence_overlay;
AOButton *ui_evidence_delete;
QLineEdit *ui_evidence_image_name;
AOLineEditFilter *ui_evidence_image_name_filter;
AOButton *ui_evidence_image_button;
AOButton *ui_evidence_x;
AOButton *ui_evidence_ok;
AOButton *ui_evidence_switch;
AOButton *ui_evidence_transfer;
AOButton *ui_evidence_save;
AOButton *ui_evidence_load;
QPlainTextEdit *ui_evidence_description;
AOImage *ui_char_select_background;
// pretty list of characters
QTreeWidget *ui_char_list;
// abstract widget to hold char buttons
QWidget *ui_char_buttons;
QVector<AOCharButton *> ui_char_button_list;
QVector<AOCharButton *> ui_char_button_list_filtered;
AOButton *ui_back_to_lobby;
QLineEdit *ui_char_password;
AOButton *ui_char_select_left;
AOButton *ui_char_select_right;
AOButton *ui_spectator;
QLineEdit *ui_char_search;
QCheckBox *ui_char_passworded;
QCheckBox *ui_char_taken;
void construct_char_select();
void set_char_select();
void set_char_select_page();
void char_clicked(int n_char);
void on_char_button_context_menu_requested(const QPoint &pos);
void put_button_in_place(int starting, int chars_on_this_page);
void filter_character_list();
void initialize_emotes();
void refresh_emotes();
void set_emote_page();
void set_emote_dropdown();
void initialize_evidence();
void refresh_evidence();
void show_evidence(int f_real_id);
void set_evidence_page();
void reset_ui();
void regenerate_ic_chatlog();
public Q_SLOTS:
void objection_done();
void preanim_done();
void do_screenshake();
void do_flash();
void do_effect(QString fx_path, QString fx_sound, QString p_char, QString p_folder);
void play_char_sfx(QString sfx_name);
void mod_called(QString p_ip);
void on_reload_theme_clicked();
void update_ui_music_name();
private Q_SLOTS:
void start_chat_ticking();
void play_sfx();
void chat_tick();
void on_mute_list_clicked(QModelIndex p_index);
void on_pair_list_clicked(QModelIndex p_index);
void on_chat_return_pressed();
void on_ooc_return_pressed();
void on_music_search_return_pressed();
void on_music_search_edited(QString p_text);
void on_music_list_double_clicked(QTreeWidgetItem *p_item, int column);
void on_music_list_context_menu_requested(const QPoint &pos);
void add_favorite_song(QTreeWidgetItem *p_item);
void remove_favorite_song(QTreeWidgetItem *p_item);
void music_fade_out(bool toggle);
void music_fade_in(bool toggle);
void music_synchronize(bool toggle);
void music_random();
void music_list_expand_all();
void music_list_collapse_all();
void music_stop(bool no_effects = false);
void on_area_list_double_clicked(QTreeWidgetItem *p_item, int column);
void select_emote(int p_id);
void on_emote_clicked(int p_id);
void on_emote_left_clicked();
void on_emote_right_clicked();
void on_emote_dropdown_changed(int p_index);
void on_pos_dropdown_changed(QString p_text);
void on_pos_dropdown_context_menu_requested(const QPoint &pos);
void on_pos_remove_clicked();
void on_iniswap_dropdown_changed(int p_index);
void set_iniswap_dropdown();
void on_iniswap_context_menu_requested(const QPoint &pos);
void on_iniswap_edit_requested();
void on_iniswap_remove_clicked();
void on_sfx_dropdown_changed(int p_index);
void on_sfx_dropdown_custom(QString p_sfx);
void set_sfx_dropdown();
void on_sfx_context_menu_requested(const QPoint &pos);
void on_sfx_play_clicked();
void on_sfx_edit_requested();
void on_sfx_remove_clicked();
void set_effects_dropdown();
void on_effects_context_menu_requested(const QPoint &pos);
void on_effects_edit_requested();
void on_character_effects_edit_requested();
void on_effects_dropdown_changed(int p_index);
bool effects_dropdown_find_and_set(QString effect);
QString get_char_sfx();
int get_char_sfx_delay();
void on_evidence_name_edited();
void on_evidence_image_name_edited();
void on_evidence_image_button_clicked();
void on_evidence_clicked(int p_id);
void on_evidence_double_clicked(int p_id);
void on_evidence_hover(int p_id, bool p_state);
void on_evidence_left_clicked();
void on_evidence_right_clicked();
void on_evidence_present_clicked();
void on_hold_it_clicked();
void on_objection_clicked();
void on_take_that_clicked();
void on_custom_objection_clicked();
void show_custom_objection_menu(const QPoint &pos);
void show_emote_menu(const QPoint &pos);
void on_realization_clicked();
void on_screenshake_clicked();
void on_mute_clicked();
void on_pair_clicked();
void on_pair_order_dropdown_changed(int p_index);
void on_defense_minus_clicked();
void on_defense_plus_clicked();
void on_prosecution_minus_clicked();
void on_prosecution_plus_clicked();
void on_text_color_changed(int p_color);
void on_text_color_context_menu_requested(const QPoint &pos);
void set_text_color_dropdown();
void on_music_slider_moved(int p_value);
void on_sfx_slider_moved(int p_value);
void on_blip_slider_moved(int p_value);
void on_log_limit_changed(int value);
void on_pair_offset_changed(int value);
void on_pair_vert_offset_changed(int value);
void on_ooc_toggle_clicked();
void on_witness_testimony_clicked();
void on_cross_examination_clicked();
void on_not_guilty_clicked();
void on_guilty_clicked();
void on_change_character_clicked();
void on_call_mod_clicked();
void on_settings_clicked();
void focus_ic_input();
void on_additive_clicked();
void on_evidence_button_clicked();
void on_evidence_context_menu_requested(const QPoint &pos);
void on_evidence_delete_clicked();
bool on_evidence_x_clicked();
void on_evidence_ok_clicked();
void on_evidence_switch_clicked();
void on_evidence_transfer_clicked();
void on_evidence_edited();
void evidence_close();
void evidence_switch(bool global);
void on_evidence_save_clicked();
void on_evidence_load_clicked();
void evidence_save(QString filename);
void evidence_load(QString filename);
bool compare_evidence_changed(EvidenceItem evi_a, EvidenceItem evi_b);
void on_back_to_lobby_clicked();
void on_char_list_double_clicked(QTreeWidgetItem *p_item, int column);
void on_char_select_left_clicked();
void on_char_select_right_clicked();
void on_char_search_changed();
void on_char_taken_clicked();
void on_char_passworded_clicked();
void on_spectator_clicked();
void on_switch_area_music_clicked();
void on_application_state_changed(Qt::ApplicationState state);
void ping_server();
// Proceed to parse the oldest chatmessage and remove it from the stack
void chatmessage_dequeue();
void preview_emote(QString emote, kal::CharacterAnimationLayer::EmoteType emoteType);
void update_emote_preview();
// After attempting to play a transition animation, clean up the viewport
// objects for everyone else and continue the IC processing callstack
void post_transition_cleanup();
};
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