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#include "networkmanager.h"
#include "datatypes.h"
#include "debug_functions.h"
#include "lobby.h"
#include "options.h"
#include <QAbstractSocket>
#include <QJsonArray>
#include <QJsonDocument>
#include <QJsonObject>
#include <QNetworkReply>
NetworkManager::NetworkManager(AOApplication *parent)
: QObject(parent)
{
ao_app = parent;
http = new QNetworkAccessManager(this);
heartbeat_timer = new QTimer(this);
QString master_config = Options::getInstance().alternativeMasterserver();
if (!master_config.isEmpty() && QUrl(master_config).scheme().startsWith("http"))
{
qInfo() << "using alternate master server" << master_config;
ms_baseurl = master_config;
}
connect(heartbeat_timer, &QTimer::timeout, this, &NetworkManager::send_heartbeat);
heartbeat_timer->start(heartbeat_interval);
}
void NetworkManager::get_server_list()
{
QNetworkRequest req(QUrl(ms_baseurl + "/servers"));
req.setRawHeader("User-Agent", get_user_agent().toUtf8());
QNetworkReply *reply = http->get(req);
connect(reply, &QNetworkReply::finished, this, std::bind(&NetworkManager::ms_request_finished, this, reply));
}
void NetworkManager::ms_request_finished(QNetworkReply *reply)
{
QJsonDocument json = QJsonDocument::fromJson(reply->readAll());
if (json.isNull())
{
qCritical().noquote() << "Invalid JSON response from" << reply->url();
reply->deleteLater();
return;
}
qDebug().noquote() << "Got valid response from" << reply->url();
QVector<ServerInfo> server_list;
const auto jsonEntries = json.array();
for (const auto &entryRef : jsonEntries)
{
const auto entry = entryRef.toObject();
ServerInfo server;
server.address = entry["ip"].toString();
server.name = entry["name"].toString();
server.description = entry["description"].toString(tr("No description provided."));
if (entry.contains("wss_port"))
{
server.port = entry["wss_port"].toInt();
server.protocol = "wss";
}
else if (entry.contains("ws_port"))
{
server.port = entry["ws_port"].toInt();
server.protocol = "ws";
}
else
{
server.port = entry["port"].toInt();
server.protocol = "tcp";
}
if (server.port != 0)
{
server_list.append(server);
}
}
ao_app->set_server_list(server_list);
if (ao_app->is_lobby_constructed())
{
ao_app->w_lobby->list_servers();
}
reply->deleteLater();
}
QString NetworkManager::get_user_agent() const
{
return QStringLiteral("AttorneyOnline/%1 (Desktop)").arg(ao_app->get_version_string());
}
void NetworkManager::send_heartbeat()
{
// Ping the server periodically to tell the MS that you've been playing
// within a 5 minute window, so that the the number of people playing within
// that time period can be counted and an accurate player count be displayed.
// What do I care about your personal information, I really don't want it.
if (Options::getInstance().playerCountOptout())
{
return;
}
QNetworkRequest req(QUrl(ms_baseurl + "/playing"));
req.setRawHeader("User-Agent", get_user_agent().toUtf8());
http->post(req, QByteArray());
}
void NetworkManager::request_document(MSDocumentType document_type, const std::function<void(QString)> &cb)
{
const QMap<MSDocumentType, QString> endpoints{// I have to balance an evil with a good
{MSDocumentType::PrivacyPolicy, "/privacy"},
{MSDocumentType::Motd, "/motd"},
{MSDocumentType::ClientVersion, "/version"}};
const QString &endpoint = endpoints[document_type];
QNetworkRequest req(QUrl(ms_baseurl + endpoint));
req.setRawHeader("User-Agent", get_user_agent().toUtf8());
QString language = Options::getInstance().language();
if (language.trimmed().isEmpty())
{
language = QLocale::system().name();
}
req.setRawHeader("Accept-Language", language.toUtf8());
qDebug().noquote().nospace() << "Getting " << endpoint << ", Accept-Language: " << language;
QNetworkReply *reply = http->get(req);
connect(reply, &QNetworkReply::finished, this, [endpoint, cb, reply] {
QString content = QString::fromUtf8(reply->readAll());
int http_status = reply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt();
if (content.isEmpty() || http_status != 200)
{
qDebug().noquote().nospace() << "Failed to get " << endpoint << " (" << reply->errorString() << ") "
<< "(http status " << http_status << ")";
content = QString();
}
cb(content);
reply->deleteLater();
});
}
void NetworkManager::connect_to_server(ServerInfo server)
{
disconnect_from_server();
qInfo().noquote() << QObject::tr("Connecting to %1").arg(server.toString());
m_connection = new WebSocketConnection(ao_app, this);
connect(m_connection, &WebSocketConnection::connectedToServer, ao_app, &AOApplication::server_connected);
connect(m_connection, &WebSocketConnection::disconnectedFromServer, ao_app, &AOApplication::server_disconnected);
connect(m_connection, &WebSocketConnection::errorOccurred, this, [](QString error) { qCritical() << "Connection error:" << error; });
connect(m_connection, &WebSocketConnection::receivedPacket, this, &NetworkManager::handle_server_packet);
m_connection->connectToServer(server);
}
void NetworkManager::disconnect_from_server()
{
if (m_connection)
{
m_connection->disconnectFromServer();
m_connection->deleteLater();
m_connection = nullptr;
}
}
void NetworkManager::ship_server_packet(AOPacket packet)
{
if (!m_connection)
{
qCritical() << "Failed to ship packet; no connection.";
return;
}
if (!m_connection->isConnected())
{
qCritical() << "Failed to ship packet; not connected.";
return;
}
#ifdef NETWORK_DEBUG
qInfo().noquote() << "Sending packet:" << packet.toString();
#endif
m_connection->sendPacket(packet);
}
void NetworkManager::join_to_server()
{
ship_server_packet(AOPacket("askchaa"));
}
void NetworkManager::handle_server_packet(AOPacket packet)
{
#ifdef NETWORK_DEBUG
qInfo().noquote() << "Received packet:" << packet.toString();
#endif
ao_app->server_packet_received(packet);
}
QNetworkReply *NetworkManager::get_audio_url(const QUrl &url)
{
QNetworkRequest req(url);
return http->get(req);
}
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