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authorOsmium Sorcerer <os@sof.beauty>2026-03-16 15:59:07 +0000
committerOsmium Sorcerer <os@sof.beauty>2026-04-18 16:52:22 +0000
commit4dc891716ba6fb33dc35e9908283c1b6b9755efd (patch)
treefab1571a136ff3b3d835ca1f97a83a44f032193a /.github/workflows
parentd50050b262d142eed8b61f58738884687f52440e (diff)
Remove hardcoded (a) and (b) emote subdirectories
Note: this is an old commit that was relevant prior to 10b413c ("Add asset preloading system for IC message rendering") WebAO assumes every character has an idle and talking animations which reside in fixed "(a)" and "(b)" subdirectories. This assumption, of course, breaks many valid characters that don't use these magical directory names, as it prepends them to every emote URL. This commit removes this fossil. Animation, or any character structure at all, shouldn't depend on magical subdirectory names, and instead defined explicitly.
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