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authorsD <stoned@derpymail.org>2020-02-15 20:03:21 +0100
committersD <stoned@derpymail.org>2020-02-15 20:03:21 +0100
commit9a74f4b7b8ab8d82c0c91f628df44b53f00e9aef (patch)
tree6bfe94b16bd899e0822e6a303d18fed6b29a50f2
parenta83e135966dd25a929b2f6d4526fe0253c876f90 (diff)
don't destroy my audio and use the element for sfx
-rw-r--r--webAO/client.js3
1 files changed, 1 insertions, 2 deletions
diff --git a/webAO/client.js b/webAO/client.js
index 9eb4031..826698b 100644
--- a/webAO/client.js
+++ b/webAO/client.js
@@ -588,7 +588,6 @@ class Client extends EventEmitter {
*/
handleRMC(args) {
viewport.music.pause();
- viewport.music = new Audio(this.musicList[args[1]]);
const music = viewport.music;
// Music offset + drift from song loading
music.totime = args[1];
@@ -1188,7 +1187,7 @@ class Viewport {
.forEach(channel => channel.volume = 0.5);
this.currentBlipChannel = 0;
- this.sfxaudio = new Audio(AO_HOST + "sounds/general/sfx-blipmale.wav");
+ this.sfxaudio = document.getElementById("client_sfxaudio");
this.sfxplayed = 0;
this.shoutaudio = new Audio();