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| author | sD <stoned@derpymail.org> | 2019-12-24 03:27:19 +0100 |
|---|---|---|
| committer | sD <stoned@derpymail.org> | 2019-12-24 03:27:19 +0100 |
| commit | adc037aafbb19fc597b0d69bb52cacf8d40e533e (patch) | |
| tree | bcb90704b9c0a8322235b3b573585a753e21633b | |
| parent | 7e4b235a28788cd7c30df263e957aecea6172f2c (diff) | |
document tick() part 2
| -rw-r--r-- | webAO/client.js | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/webAO/client.js b/webAO/client.js index 4a1d743..96c420b 100644 --- a/webAO/client.js +++ b/webAO/client.js @@ -1284,6 +1284,17 @@ class Viewport { * and the main characters preanim gif is loaded * If pairing is supported the paired character will just stand around with his idle sprite * + * 6 preanimdelay over + * this animates the evidence popup and finally shows the character name and message box + * it sets the text color , changes the background (again TODO) and sets the character speaking sprite + * + * 7 textnow != content + * this adds a character to the textbox and stops the animations if the entire message is present in the textbox + * + * 8 sfx + * independent of the stuff above, this will play any sound effects specified by the emote the character sent. + * happens after the shout delay + an sfx delay that comes with the message packet + * * XXX: This relies on a global variable `this.chatmsg`! */ tick() { |
