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authorCaleb Mabry <36182383+caleb-mabry@users.noreply.github.com>2022-03-23 15:31:04 -0400
committerGitHub <noreply@github.com>2022-03-23 15:31:04 -0400
commit46d63b5ba4eeb30ac1f5add49b03b1aed8ae0328 (patch)
tree228ef1f017ce0320f3d210a557d2803a03ec73e1 /webAO/client.js
parent0b6b4b085cee48248fe2025a2514252ee20ee774 (diff)
parent2e734ec14fc760f80e2a9dc81cdf9269220bb791 (diff)
Merge branch 'master' into moving-audio-channels
Diffstat (limited to 'webAO/client.js')
-rw-r--r--webAO/client.js16
1 files changed, 4 insertions, 12 deletions
diff --git a/webAO/client.js b/webAO/client.js
index 739f170..e9eb13a 100644
--- a/webAO/client.js
+++ b/webAO/client.js
@@ -798,7 +798,7 @@ class Client extends EventEmitter {
}
}
};
- await getCharIcon();
+ getCharIcon();
// If the ini doesn't exist on the server this will throw an error
try {
@@ -1218,8 +1218,6 @@ class Client extends EventEmitter {
document.getElementById('client_loading').style.display = 'none';
if (mode === 'watch') { // Spectators don't need to pick a character
document.getElementById('client_charselect').style.display = 'none';
- } else {
- document.getElementById('client_charselect').style.display = 'block';
}
}
@@ -1674,15 +1672,8 @@ class Viewport {
];
// Allocate multiple blip audio channels to make blips less jittery
-
- this.blipChannels = new Array(
- new Audio(`${AO_HOST}sounds/general/sfx-blipmale.opus`),
- new Audio(`${AO_HOST}sounds/general/sfx-blipmale.opus`),
- new Audio(`${AO_HOST}sounds/general/sfx-blipmale.opus`),
- new Audio(`${AO_HOST}sounds/general/sfx-blipmale.opus`),
- new Audio(`${AO_HOST}sounds/general/sfx-blipmale.opus`),
- new Audio(`${AO_HOST}sounds/general/sfx-blipmale.opus`),
- );
+ const blipSelectors = document.getElementsByClassName('blipSound')
+ this.blipChannels = [...blipSelectors];
this.blipChannels.forEach((channel) => channel.volume = 0.5);
this.blipChannels.forEach((channel) => channel.onerror = opusCheck(channel));
this.currentBlipChannel = 0;
@@ -3125,3 +3116,4 @@ export function toggleShout(shout) {
}
}
window.toggleShout = toggleShout;
+export default Client