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authorOsmium Sorcerer <os@sof.beauty>2026-06-03 11:23:33 +0000
committerOsmium Sorcerer <os@sof.beauty>2026-06-06 03:09:27 +0000
commitfd75f3116aa30eb4958cc747f944f202ec69a484 (patch)
tree2afb99a17a2fe3c832c8eae0f0e7594ea806b7e9 /webAO/packets/handlers/handleMS.ts
parentbd8b53cd6046cef9802d593d8257392d81afb5ce (diff)
Remove safeTags, decodeChat, and prepChat
Following the removal of innerHTML manipulation, we no longer need these sanitization functions. I've reviewed every safeTags call site to make sure the outputs don't end up anywhere unsafe, and malicious input can't malipulate DOM or execute code. These values either end up either as plain text (textContent, innerText, createTextNode, title, option) or as a URL path to request assets to the server (encoded using encodeURI). That is, if safeTags was even effective, considering all that function did was replace '<' and '>' symbols with Unicode lookalikes. Even the comment was suggesting the use of fundamentally safer functions instead of these hacks. Replace remaining uses of prepChat with unescapeChat as we still need to do the token substitution (like "<and>" to "&"). decodeChat was escaping Unicode sequences like \uXXXX, but I don't see the reason for this, AO2 Client doesn't have this feature, and considering WebSocket text frames are strictly UTF-8, we don't need these encodings.
Diffstat (limited to 'webAO/packets/handlers/handleMS.ts')
-rw-r--r--webAO/packets/handlers/handleMS.ts30
1 files changed, 15 insertions, 15 deletions
diff --git a/webAO/packets/handlers/handleMS.ts b/webAO/packets/handlers/handleMS.ts
index 5a9d789..ab2e1d1 100644
--- a/webAO/packets/handlers/handleMS.ts
+++ b/webAO/packets/handlers/handleMS.ts
@@ -3,7 +3,7 @@
import { client, extrafeatures, UPDATE_INTERVAL } from "../../client";
import { handleCharacterInfo, ensureCharIni } from "../../client/handleCharacterInfo";
import { resetICParams } from "../../client/resetICParams";
-import { prepChat, safeTags } from "../../encoding";
+import { unescapeChat } from "../../encoding";
import { handle_ic_speaking } from "../../viewport/utils/handleICSpeaking";
/**
* Handles an in-character chat message.
@@ -13,7 +13,7 @@ export const handleMS = (args: string[]) => {
// duplicate message
if (args[5] !== client.viewport.getChatmsg().content) {
const char_id = Number(args[9]);
- const char_name = safeTags(args[3]);
+ const char_name = args[3];
let msg_nameplate = args[3];
let msg_blips = "m";
@@ -58,21 +58,21 @@ export const handleMS = (args: string[]) => {
if (char_muted === false) {
let chatmsg = {
- deskmod: Number(safeTags(args[1])),
- preanim: safeTags(args[2]), // get preanim
+ deskmod: Number(args[1]),
+ preanim: args[2],
nameplate: msg_nameplate,
chatbox: char_chatbox,
name: char_name,
- sprite: safeTags(args[4]),
- content: prepChat(args[5]), // Escape HTML tags
+ sprite: args[4],
+ content: unescapeChat(args[5]),
side: args[6],
- sound: safeTags(args[7]),
- blips: safeTags(msg_blips),
+ sound: args[7],
+ blips: msg_blips,
type: Number(args[8]),
charid: char_id,
snddelay: Number(args[10]),
objection: Number(args[11]),
- evidence: Number(safeTags(args[12])),
+ evidence: Number(args[12]),
flip: Number(args[13]),
flash: Number(args[14]),
color: Number(args[15]),
@@ -81,10 +81,10 @@ export const handleMS = (args: string[]) => {
if (args.length > 16) {
const extra_cccc = {
- showname: prepChat(args[16]),
+ showname: unescapeChat(args[16]),
other_charid: Number(args[17]),
- other_name: safeTags(args[18]),
- other_emote: safeTags(args[19]),
+ other_name: args[18],
+ other_emote: args[19],
self_offset: args[20].split("&"),
other_offset: args[21].split("&"),
other_flip: Number(args[22]),
@@ -96,9 +96,9 @@ export const handleMS = (args: string[]) => {
const extra_27 = {
looping_sfx: Number(args[24]),
screenshake: Number(args[25]),
- frame_screenshake: safeTags(args[26]),
- frame_realization: safeTags(args[27]),
- frame_sfx: safeTags(args[28]),
+ frame_screenshake: args[26],
+ frame_realization: args[27],
+ frame_sfx: args[28],
};
chatmsg = Object.assign(extra_27, chatmsg);