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authorstonedDiscord <Tukz@gmx.de>2022-10-12 18:25:14 +0200
committerstonedDiscord <Tukz@gmx.de>2022-10-12 18:25:14 +0200
commit8a7942c0565298c29edbf0b271d5d7c7f9e56fd8 (patch)
tree67b788f40b7a4713904836de05f0e5876c32bd79 /webAO/packets/handlers/handlePV.ts
parenta83c8962b68f2cc0a0e22d988b8ff030057454e5 (diff)
parent82983e0c38383ec2602b4f41327342d1c8d0a8fd (diff)
Merge branch 'master' into 2fa
Diffstat (limited to 'webAO/packets/handlers/handlePV.ts')
-rw-r--r--webAO/packets/handlers/handlePV.ts85
1 files changed, 85 insertions, 0 deletions
diff --git a/webAO/packets/handlers/handlePV.ts b/webAO/packets/handlers/handlePV.ts
new file mode 100644
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+++ b/webAO/packets/handlers/handlePV.ts
@@ -0,0 +1,85 @@
+import { client } from "../../client";
+import fileExists from "../../utils/fileExists";
+import { updateActionCommands } from '../../dom/updateActionCommands'
+import { pickEmotion } from '../../dom/pickEmotion'
+import { AO_HOST } from "../../client/aoHost";
+
+/**
+ * Handles the server's assignment of a character for the player to use.
+ * PV # playerID (unused) # CID # character ID
+ * @param {Array} args packet arguments
+ */
+export const handlePV = async (args: string[]) => {
+ client.charID = Number(args[3]);
+ document.getElementById("client_waiting")!.style.display = "none";
+ document.getElementById("client_charselect")!.style.display = "none";
+
+ const me = client.chars[client.charID];
+ client.selectedEmote = -1;
+ const { emotes } = client;
+ const emotesList = document.getElementById("client_emo")!;
+ emotesList.style.display = "";
+ emotesList.innerHTML = ""; // Clear emote box
+ const ini = me.inifile;
+ me.side = ini.options.side;
+ updateActionCommands(me.side);
+ if (ini.emotions.number === 0) {
+ emotesList.innerHTML = `<span
+ id="emo_0"
+ alt="unavailable"
+ class="emote_button">No emotes available</span>`;
+ } else {
+ for (let i = 1; i <= ini.emotions.number; i++) {
+ try {
+ const emoteinfo = ini.emotions[i].split("#");
+ let esfx;
+ let esfxd;
+ try {
+ esfx = ini.soundn[i] || "0";
+ esfxd = Number(ini.soundt[i]) || 0;
+ } catch (e) {
+ console.warn("ini sound is completly missing");
+ esfx = "0";
+ esfxd = 0;
+ }
+ // Make sure the asset server is case insensitive, or that everything on it is lowercase
+
+ emotes[i] = {
+ desc: emoteinfo[0].toLowerCase(),
+ preanim: emoteinfo[1].toLowerCase(),
+ emote: emoteinfo[2].toLowerCase(),
+ zoom: Number(emoteinfo[3]) || 0,
+ deskmod: Number(emoteinfo[4]) || 1,
+ sfx: esfx.toLowerCase(),
+ sfxdelay: esfxd,
+ frame_screenshake: "",
+ frame_realization: "",
+ frame_sfx: "",
+ button: `${AO_HOST}characters/${encodeURI(
+ me.name.toLowerCase()
+ )}/emotions/button${i}_off.png`,
+ };
+ emotesList.innerHTML += `<img src=${emotes[i].button}
+ id="emo_${i}"
+ alt="${emotes[i].desc}"
+ title="${emotes[i].desc}"
+ class="emote_button"
+ onclick="pickEmotion(${i})">`;
+ } catch (e) {
+ console.error(`missing emote ${i}`);
+ }
+ }
+ pickEmotion(1);
+ }
+
+ if (
+ await fileExists(
+ `${AO_HOST}characters/${encodeURI(me.name.toLowerCase())}/custom.gif`
+ )
+ ) {
+ document.getElementById("button_4")!.style.display = "";
+ } else {
+ document.getElementById("button_4")!.style.display = "none";
+ }
+
+}