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authorsD <stoned@derpymail.org>2020-06-01 18:06:23 +0200
committersD <stoned@derpymail.org>2020-06-01 18:06:23 +0200
commit47f7a1b740e2f280cb85b6a1c239d02f57bc5f59 (patch)
tree102605ddc679ee82c2d194f0a194d37b21e18713 /webAO
parentd3444de2e269d193cb36e60644dd2ee4fe0033aa (diff)
shout sprite is dealt with in css
Diffstat (limited to 'webAO')
-rw-r--r--webAO/client.js2
1 files changed, 1 insertions, 1 deletions
diff --git a/webAO/client.js b/webAO/client.js
index 9969278..1b7684d 100644
--- a/webAO/client.js
+++ b/webAO/client.js
@@ -1761,7 +1761,7 @@ async changeBackground(position) {
* If the shout timer is over it starts with the preanim
* The first thing it checks for is the shake effect (TODO on client this is handled by the @ symbol and not a flag )
* Then is the flash/realization effect
- * After that, the shout image is set to a transparent placeholder gif (TODO just hide it with CSS)
+ * After that, the shout image set to be transparent
* and the main characters preanim gif is loaded
* If pairing is supported the paired character will just stand around with his idle sprite
*