diff options
| author | sD <stoned@derpymail.org> | 2020-06-01 18:06:23 +0200 |
|---|---|---|
| committer | sD <stoned@derpymail.org> | 2020-06-01 18:06:23 +0200 |
| commit | 47f7a1b740e2f280cb85b6a1c239d02f57bc5f59 (patch) | |
| tree | 102605ddc679ee82c2d194f0a194d37b21e18713 /webAO | |
| parent | d3444de2e269d193cb36e60644dd2ee4fe0033aa (diff) | |
shout sprite is dealt with in css
Diffstat (limited to 'webAO')
| -rw-r--r-- | webAO/client.js | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/webAO/client.js b/webAO/client.js index 9969278..1b7684d 100644 --- a/webAO/client.js +++ b/webAO/client.js @@ -1761,7 +1761,7 @@ async changeBackground(position) { * If the shout timer is over it starts with the preanim * The first thing it checks for is the shake effect (TODO on client this is handled by the @ symbol and not a flag ) * Then is the flash/realization effect - * After that, the shout image is set to a transparent placeholder gif (TODO just hide it with CSS) + * After that, the shout image set to be transparent * and the main characters preanim gif is loaded * If pairing is supported the paired character will just stand around with his idle sprite * |
