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+/*
+ * Glorious webAO
+ * made by sD, refactored by oldmud0
+ * credits to aleks for original idea and source
+*/
+
+let queryDict = {};
+location.search.substr(1).split("&").forEach(function(item) {
+ queryDict[item.split("=")[0]] = item.split("=")[1]
+});
+
+/* Server magic */
+
+const serverIP = queryDict.ip;
+let mode = queryDict.mode;
+
+const AO_HOST = queryDict.asset || "http://assets.aceattorneyonline.com/base/";
+const MUSIC_HOST = AO_HOST + "sounds/music/";
+const BAR_WIDTH = 90;
+const BAR_HEIGHT = 20;
+const CHAR_SELECT_WIDTH = 8;
+const UPDATE_INTERVAL = 65;
+
+let oldLoading = false;
+if (/Android|webOS|iPhone|iPad|iPod|BlackBerry|BB|PlayBook|IEMobile|Windows Phone|Kindle|Silk|Opera Mini/i.test(navigator.userAgent)) {
+ oldLoading = true;
+}
+
+let selectedShout = 0;
+let lastICMessageTime = new Date(0);
+
+class Client {
+ constructor(address) {
+ this.serv = new WebSocket("ws://" + address);
+
+ this.serv.onopen = (evt) => this.onOpen(evt);
+ this.serv.onclose = (evt) => this.onClose(evt);
+ this.serv.onmessage = (evt) => this.onMessage(evt);
+ this.serv.onerror = (evt) => this.onError(evt);
+
+ this.playerID = 1;
+ this.charID = -1;
+
+ this.chars = [];
+ this.emotes = [];
+
+ this.selectedEmote = -1;
+
+ this.checkUpdater = null;
+
+ // Only used for RMC/`music` packets, not EM/SM/MC packets.
+ this.musicList = Object();
+
+ this.handlers = {
+ "MS": (args) => this.handleMS(args),
+ "CT": (args) => this.handleCT(args),
+ "MC": (args) => this.handleMC(args),
+ "RMC": (args) => this.handleRMC(args),
+ "CI": (args) => this.handleCI(args),
+ "SC": (args) => this.handleSC(args),
+ "EI": (args) => this.handleEI(args),
+ "EM": (args) => this.handleEM(args),
+ "SM": (args) => this.handleSM(args),
+ "music": (args) => this.handlemusic(args),
+ "DONE": (args) => this.handleDONE(args),
+ "BN": (args) => this.handleBN(args),
+ "NBG": (args) => this.handleNBG(args),
+ "HP": (args) => this.handleHP(args),
+ "ID": (args) => this.handleID(args),
+ "PN": (args) => this.handlePN(args),
+ "SI": (args) => this.handleSI(args),
+ "CharsCheck": (args) => this.handleCharsCheck(args),
+ "PV": (args) => this.handlePV(args)
+ }
+
+ this._lastTimeICReceived = new Date(0);
+ }
+
+ /**
+ * Gets the current player's character.
+ */
+ me() {
+ return this.chars[this.charID];
+ }
+
+ /**
+ * Gets the player's currently selected emote.
+ */
+ myEmote() {
+ return this.emotes[this.selectedEmote];
+ }
+
+ /**
+ * Sends an out-of-character chat message.
+ * @param {string} message the message to send
+ */
+ sendOOC(message) {
+ this.serv.send(`CT#web${this.playerID}#${escapeChat(message)}#%`);
+ }
+
+ /**
+ * Sends an in-character chat message.
+ * @param {string} speaking who is speaking
+ * @param {string} name the name of the current character
+ * @param {string} silent whether or not it's silent
+ * @param {string} message the message to be sent
+ * @param {string} side the name of the side in the background
+ * @param {string} ssfxname the name of the sound effect
+ * @param {string} zoom whether or not to zoom
+ * @param {string} ssfxdelay the delay (in milliseconds) to play the sound effect
+ * @param {string} objection the number of the shout to play
+ */
+ sendIC(speaking, name, silent, message, side, ssfxname, zoom, ssfxdelay, objection) {
+ this.serv.send(
+ `MS#chat#${speaking}#${name}#${silent}` +
+ `#${escapeChat(message)}#${side}#${ssfxname}#${zoom}` +
+ `#${this.charID}#${ssfxdelay}#${selectedShout}#0#0#0#0#%`
+ );
+ }
+
+ /**
+ * Requests to change the music to the specified track.
+ * @param {string} track the track ID
+ */
+ sendMusicChange(track) {
+ this.serv.send(`MC#${track}#${this.charID}#%`);
+ }
+
+ /**
+ * Requests to leave the room and free the character slot.
+ *
+ * Note: This packet is undocumented. It is not implemented by
+ * either the AO2 client or tsuserver.
+ */
+ sendLeaveRoom() {
+ this.serv.send("FC#%");
+ }
+
+ /**
+ * Begins the handshake process by sending an identifier
+ * to the server.
+ */
+ joinServer() {
+ this.serv.send(`HI#${navigator.userAgent.hashCode()}#%`);
+ this.serv.send("ID#webAO#2.4.5#%");
+ this.CHECKupdater = setInterval(() => this.sendCheck, 5000);
+ }
+
+ /**
+ * Requests to play as a specified character.
+ * @param {number} character the character ID
+ */
+ sendCharacter(character) {
+ this.serv.send(`CC#${this.playerID}#${character}#web#%`);
+ }
+
+ /**
+ * Requests to select a music track.
+ * @param {number?} song the song to be played
+ */
+ sendMusic(song) {
+ this.serv.send(`MC#${song}`);
+ }
+
+ /**
+ * Sends a keepalive packet.
+ */
+ sendCheck() {
+ this.serv.send(`CH#${this.charID}#%`);
+ }
+
+ /**
+ * Triggered when a connection is established to the server.
+ */
+ onOpen(e) {
+ // XXX: Why does watching mean just SITTING there and doing nothing?
+ if (mode == "join") {
+ client.joinServer();
+ } else {
+ document.getElementById("client_loading").style.display = "none";
+ }
+ }
+
+ /**
+ * Triggered when the connection to the server closes.
+ * @param {CloseEvent} e
+ */
+ onClose(e) {
+ console.error(`The connection was closed: ${e.reason} (${e.code})`);
+ if (e.code !== 1001) {
+ document.getElementById("client_error").style.display = "block";
+ document.getElementById("error_id").textContent = e.code;
+ this.cleanup();
+ }
+ }
+
+ /**
+ * Triggered when a packet is received from the server.
+ * @param {MessageEvent} e
+ */
+ onMessage(e) {
+ let msg = e.data;
+ console.debug(msg);
+ let lines = msg.split('%');
+ let args = lines[0].split('#');
+ let header = args[0];
+ let handler = this.handlers[header];
+ if (typeof handler !== "undefined") {
+ handler(args);
+ } else {
+ console.warn(`Invalid packet header ${header}`);
+ }
+ }
+
+ /**
+ * Triggered when an network error occurs.
+ * @param {ErrorEvent} e
+ */
+ onError(e) {
+ console.error(`A network error occurred: ${e.reason} (${e.code})`);
+ document.getElementById("client_error").style.display = "block";
+ document.getElementById("error_id").textContent = e.code;
+ this.cleanup();
+ }
+
+ cleanup() {
+ try {
+ this.serv.close(1001);
+ } catch (e) {
+ // I don't care if this errors
+ }
+ clearInterval(this.checkUpdater);
+ }
+
+ /**
+ * Handles an in-character chat message.
+ * @param {*} args packet arguments
+ */
+ handleMS(args) {
+ // TODO: this if-statement might be a bug.
+ if (args[4] != viewport.chatmsg.content) {
+ document.getElementById("client_inner_chat").innerHTML = "";
+ let chatmsg = {
+ pre: escape(args[2]),
+ character: -1, // Will do a linear search
+ preanim: escape(args[2]), // XXX: why again?
+ nameplate: args[3], // TODO: parse INI to get this info
+ name: args[3],
+ speaking: "(b)" + escape(args[4]),
+ silent: "(a)" + escape(args[4]),
+ content: args[5],
+ side: args[6],
+ sound: escape(args[7]),
+ type: args[8],
+ // charid: args[9],
+ snddelay: args[10],
+ objection: args[11],
+ evidence: args[12],
+ // flip: args[13],
+ flash: args[14],
+ color: args[15],
+ isnew: true,
+ };
+
+ // The dreaded linear search...
+ for (let i = 0; i < this.chars.length; i++) {
+ if (this.chars[i].name == args[3]) {
+ chatmsg.character = i;
+ break;
+ }
+ }
+
+ if (chatmsg.character == this.charID) {
+ resetICParams();
+ }
+
+ viewport.say(chatmsg);
+ }
+ }
+
+ /**
+ * Handles an out-of-character chat message.
+ * @param {Array} args packet arguments
+ */
+ handleCT(args) {
+ const oocLog = document.getElementById("client_ooclog");
+ oocLog.innerHTML += `${args[1]}: ${args[2]}\r\n`;
+ if (oocLog.scrollTop > oocLog.scrollHeight - 60) {
+ oocLog.scrollTop = oocLog.scrollHeight;
+ }
+ }
+
+ /**
+ * Handles a music change to an arbitrary resource.
+ * @param {Array} args packet arguments
+ */
+ handleMC(args) {
+ const music = viewport.music;
+ music.pause();
+ music.src = MUSIC_HOST + args[1];
+ music.play();
+ if (args[2] >= 0) {
+ let musicname = this.chars[args[2]].name;
+ appendICLog(`${musicname} changed music to ${args[1]}`);
+ } else {
+ appendICLog(`The music was changed to ${args[1]}`);
+ }
+ }
+
+ /**
+ * Handles a music change to an arbitrary resource, with an offset in seconds.
+ * @param {Array} args packet arguments
+ */
+ handleRMC(args) {
+ viewport.music.pause();
+ viewport.music = new Audio(this.musicList[args[1]]);
+ const music = viewport.music;
+ // Music offset + drift from song loading
+ music.totime = args[1];
+ music.offset = new Date().getTime() / 1000;
+ music.addEventListener('loadedmetadata', function() {
+ music.currentTime += parseFloat(music.totime + (new Date().getTime() / 1000 - music.offset)).toFixed(3);
+ music.play();
+ }, false);
+ }
+
+ /**
+ * Handles incoming character information, bundling multiple characters
+ * per packet.
+ * @param {Array} args packet arguments
+ */
+ handleCI(args) {
+ document.getElementById("client_loadingtext").innerHTML = "Loading Character " + args[1];
+ this.serv.send("AN#" + ((args[1] / 10) + 1) + "#%");
+ for (let i = 2; i < args.length - 1; i++) {
+ if (i % 2 == 0) {
+ let chargs = args[i].split("&");
+ this.chars[args[i - 1]] = {
+ "name": chargs[0],
+ "desc": chargs[1],
+ "evidence": chargs[3],
+ "icon": AO_HOST + "characters/" + escape(chargs[0]) + "/char_icon.png"
+ };
+ }
+ }
+ }
+
+ /**
+ * Handles incoming character information, containing only one character
+ * per packet.
+ * @param {Array} args packet arguments
+ */
+ handleSC(args) {
+ document.getElementById("client_loadingtext").innerHTML = "Loading Characters";
+ for (let i = 1; i < args.length - 1; i++) {
+ let chargs = args[i].split("&");
+ this.chars[i - 1] = {
+ "name": chargs[0],
+ "desc": chargs[1],
+ "evidence": chargs[3],
+ "icon": AO_HOST + "characters/" + escape(chargs[0]) + "/char_icon.png"
+ }
+ }
+ this.serv.send("RM#%");
+ }
+
+ /**
+ * Handles incoming evidence information, containing only one evidence
+ * item per packet.
+ *
+ * Mostly unimplemented in webAO.
+ * @param {Array} args packet arguments
+ */
+ handleEI(args) {
+ document.getElementById("client_loadingtext").innerHTML = "Loading Evidence " + args[1];
+ //serv.send("AE#" + (args[1] + 1) + "#%");
+ this.serv.send("RM#%");
+ }
+
+ /**
+ * Handles incoming music information, containing multiple entries
+ * per packet.
+ * @param {Array} args packet arguments
+ */
+ handleEM(args) {
+ document.getElementById("client_loadingtext").innerHTML = "Loading Music " + args[1];
+ this.serv.send("AM#" + ((args[1] / 10) + 1) + "#%");
+ let hmusiclist = document.getElementById("client_musiclist");
+ for (let i = 2; i < args.length - 1; i++) {
+ if (i % 2 == 0) {
+ let newentry = document.createElement("OPTION");
+ newentry.text = args[i];
+ hmusiclist.options.add(newentry);
+ }
+ }
+ }
+
+ /**
+ * Handles incoming music information, containing only one entry
+ * per packet.
+ * @param {Array} args packet arguments
+ */
+ handleSM(args) {
+ document.getElementById("client_loadingtext").innerHTML = "Loading Music ";
+ let hmusiclist = document.getElementById("client_musiclist");
+ for (let i = 1; i < args.length - 1; i++) {
+ let newentry = document.createElement("OPTION");
+ newentry.text = args[i];
+ hmusiclist.options.add(newentry);
+ }
+ this.serv.send("RD#%");
+ }
+
+ /**
+ * Handles incoming music information, containing all entries
+ * in the same packet.
+ * @param {Array} args packet arguments
+ */
+ handlemusic(args) {
+ for (let i = 0; i < args.length / 2; i++) {
+ this.musicList[args[2 * i]] = args[2 * i + 1];
+ }
+ }
+
+ /**
+ * Handles the handshake completion packet, meaning the player
+ * is ready to select a character.
+ *
+ * @param {Array} args packet arguments
+ */
+ handleDONE(args) {
+ document.getElementById("client_loading").style.display = "none";
+ document.getElementById("client_charselect").style.display = "block";
+ }
+
+ /**
+ * Handles a background change.
+ * @param {Array} args packet arguments
+ */
+ handleBN(args) {
+ viewport.bgname = escape(args[1]);
+ }
+
+ handleNBG(args) {
+ // TODO (set by sD)
+ }
+
+ /**
+ * Handles a change in the health bars' states.
+ * @param {Array} args packet arguments
+ */
+ handleHP(args) {
+ // TODO (set by sD)
+ // Also, this is broken.
+ if (args[1] == 1) {
+ document.getElementById("client_defense_hp").style.clip = "rect(0px," + BAR_WIDTH * args[2] / 10 + "px," + BAR_HEIGHT + "px,0px)";
+ } else {
+ document.getElementById("client_prosecutor_hp").style.clip = "rect(0px," + BAR_WIDTH * args[2] / 10 + "px," + BAR_HEIGHT + "px,0px)";
+ }
+ }
+
+ /**
+ * Handles the issuance of a player ID by the server.
+ * @param {Array} args packet arguments
+ */
+ handleID(args) {
+ this.playerID = args[1];
+ }
+
+ handlePN(args) {
+ this.serv.send("askchaa#%");
+ }
+
+ /**
+ * Received when the server announces its server info,
+ * but we use it as a cue to begin retrieving characters.
+ * @param {Array} args packet arguments
+ */
+ handleSI(args) {
+ if (oldLoading) {
+ this.serv.send("askchar2#%");
+ } else {
+ this.serv.send("RC#%");
+ }
+ }
+
+ /**
+ * Handles the list of all used and vacant characters.
+ * @param {Array} args packet arguments
+ */
+ handleCharsCheck(args) {
+ document.getElementById("client_chartable").innerHTML = "";
+ for (let i = 0; i < this.chars.length; i++) {
+ if (i % CHAR_SELECT_WIDTH == 0) {
+ var tr = document.createElement('TR');
+ }
+ let td = document.createElement('TD');
+ let icon_chosen;
+ let thispick = this.chars[i].icon;
+ if (args[i + 1] == "-1") {
+ icon_chosen = " dark";
+ } else {
+ icon_chosen = "";
+ }
+ td.innerHTML = `<img class='demothing${icon_chosen}' id='demo_${i}' ` +
+ `src='${thispick}' alt='${this.chars[i].desc}' onclick='pickchar(${i})' ` +
+ `onerror='demoError(this);'>`;
+ tr.appendChild(td);
+ if (i % CHAR_SELECT_WIDTH == 0) {
+ document.getElementById("client_chartable").appendChild(tr);
+ }
+ }
+ changeBackground("def");
+ }
+
+ /**
+ * Handles the server's assignment of a character for the player to use.
+ * @param {Array} args packet arguments
+ */
+ handlePV(args) {
+ this.charID = args[3];
+ document.getElementById("client_charselect").style.display = "none";
+ let me = this.me();
+ let emotes = this.emotes;
+ let xhr = new XMLHttpRequest();
+ xhr.open('GET', AO_HOST + 'characters/' + escape(this.me().name) + '/char.ini', true);
+ xhr.responseType = 'text';
+ xhr.onload = function (e) {
+ if (this.status == 200) {
+ let linifile = this.responseText;
+ let pinifile = INI.parse(linifile);
+ me.side = pinifile.Options.side;
+ for (let i = 1; i < pinifile.Emotions.number; i++) {
+ let emoteinfo = pinifile.Emotions[i].split('#');
+ let esfx = "0";
+ let esfxd = "0";
+ if (typeof pinifile.SoundN !== 'undefined') {
+ esfx = pinifile.SoundN[i];
+ }
+ if (typeof pinifile.SoundT !== 'undefined') {
+ esfxd = pinifile.SoundT[i];
+ }
+ emotes[i] = {
+ desc: emoteinfo[0],
+ speaking: emoteinfo[1],
+ silent: emoteinfo[2],
+ zoom: emoteinfo[3],
+ sfx: esfx,
+ sfxdelay: esfxd,
+ button_off: AO_HOST + 'characters/' + escape(me.name) + '/emotions/button' + i + '_off.png',
+ button_on: AO_HOST + 'characters/' + escape(me.name) + '/emotions/button' + i + '_on.png'
+ };
+ document.getElementById("client_emo").innerHTML += "<img src='" + emotes[i].button_off + "' id='emo_" + i + "' alt='" + emotes[i].desc + "' class='client_button' onclick='pickemotion(" + i + ")'>";
+ }
+ pickemotion(1);
+ }
+ };
+ xhr.send();
+ }
+}
+
+class Viewport {
+ constructor() {
+ this.textnow = "";
+ this.chatmsg = {
+ "isnew": false,
+ "content": "",
+ "objection": "0",
+ "sound": "",
+ "startspeaking": false,
+ "side": null,
+ "color": "0",
+ "snddelay": 0
+ };
+ this.blip = new Audio(AO_HOST + 'sounds/general/sfx-blipmale.wav');
+ this.blip.volume = 0.5;
+
+ // Allocate multiple blip audio channels to make blips less jittery
+
+ // TODO: read blip type ("gender") from ini
+ this.blipChannels = new Array(6);
+ for (let i = 0; i < this.blipChannels.length; i++) {
+ this.blipChannels[i] = new Audio(AO_HOST + 'sounds/general/sfx-blipmale.wav');
+ this.blipChannels[i].volume = 0.5;
+ }
+ this.currentBlipChannel = 0;
+
+ this.sfxaudio = new Audio(AO_HOST + 'sounds/general/sfx-blipmale.wav');
+ this.sfxplayed = 0;
+
+ this.music = new Audio();
+ this.music.play();
+
+ this.updater = null;
+
+ this.bgname = "gs4";
+
+ this.shoutTimer = 0;
+ this.textTimer = 0;
+
+ this._animating = false;
+ }
+
+ /**
+ * Returns whether or not the viewport is busy
+ * performing a task (animating).
+ */
+ isAnimating() {
+ return this._animating;
+ }
+
+ /**
+ * Sets the volume of the blip sound.
+ * @param {number} volume
+ */
+ setBlipVolume(volume) {
+ for (let i = 0; i < this.blipChannels.length; i++) {
+ this.blipChannels[i].volume = volume;
+ }
+ }
+
+ /**
+ * Returns the path which the background is located in.
+ */
+ bgFolder() {
+ return `${AO_HOST}background/${this.bgname}/`;
+ }
+
+ /**
+ * Sets a new emote.
+ * @param {object} chatmsg the new chat message
+ */
+ say(chatmsg) {
+ this.chatmsg = chatmsg;
+ appendICLog(chatmsg.content, chatmsg.nameplate);
+ changeBackground(chatmsg.side);
+ this.textnow = '';
+ this.sfxplayed = 0;
+ this.textTimer = 0;
+ this._animating = true;
+ this.updater = setInterval(() => this.updateText(), UPDATE_INTERVAL);
+ }
+
+ /**
+ * Updates the chatbox based on the given text.
+ *
+ * XXX: This relies on a global variable `this.chatmsg`!
+ */
+ updateText() {
+ if (this.chatmsg.content.trim() == "") {
+ document.getElementById("client_name").style.display = "none";
+ document.getElementById("client_chat").style.display = "none";
+ } else {
+ document.getElementById("client_name").style.display = "block";
+ document.getElementById("client_chat").style.display = "block";
+ }
+
+ if (this.chatmsg.isnew) {
+ const shouts = {
+ "1": "holdit",
+ "2": "takethat",
+ "3": "objection"
+ };
+
+ let shout = shouts[this.chatmsg.objection];
+ if (typeof shout !== "undefined") {
+ document.getElementById("client_char").src = AO_HOST + "misc/" + shout + ".gif";
+ (new Audio(`${AO_HOST}/characters/${this.chatmsg.name}/${shout}.wav`)).play();
+ this.shoutTimer = 800;
+ } else {
+ this.shoutTimer = 0;
+ }
+
+ this.chatmsg.isnew = false;
+ this.chatmsg.startspeaking = true;
+ }
+
+ if (this.textTimer >= this.shoutTimer) {
+ if (this.chatmsg.startspeaking) {
+ changeBackground(this.chatmsg.side);
+ document.getElementById("client_char").src = AO_HOST + "characters/" + escape(this.chatmsg.name) + "/" + this.chatmsg.speaking + ".gif";
+ document.getElementById("client_name").style.fontSize = (document.getElementById("client_name").offsetHeight * 0.7) + "px";
+ document.getElementById("client_chat").style.fontSize = (document.getElementById("client_chat").offsetHeight * 0.25) + "px";
+ document.getElementById("client_name").innerHTML = "<p>" + escapeHtml(this.chatmsg.nameplate) + "</p>";
+
+ const colors = {
+ "0": "#ffffff",
+ "1": "#00ff00",
+ "2": "#ff0000",
+ "3": "#ffaa00",
+ "4": "#0000ff",
+ "5": "#ffff00",
+ "6": "#aa00aa"
+ }
+ let stylecolor = "color: " + (colors[this.chatmsg.color] || "#ffffff");
+ document.getElementById("client_inner_chat").style = stylecolor;
+ this.chatmsg.startspeaking = false;
+ } else {
+ if (this.textnow != this.chatmsg.content) {
+ if (this.chatmsg.content.charAt(this.textnow.length) != " ") {
+ this.blipChannels[this.currentBlipChannel].play();
+ this.currentBlipChannel++;
+ this.currentBlipChannel %= this.blipChannels.length;
+ }
+ this.textnow = this.chatmsg.content.substring(0, this.textnow.length + 1);
+ document.getElementById("client_inner_chat").innerHTML = this.textnow;
+ if (this.textnow == this.chatmsg.content) {
+ this.textTimer = 0;
+ this._animating = false;
+ clearInterval(this.updater);
+ document.getElementById("client_char").src = AO_HOST + "characters/" + escape(this.chatmsg.name) + "/" + this.chatmsg.silent + ".gif";
+ }
+ }
+ }
+ }
+ if (!this.sfxplayed && this.chatmsg.snddelay + this.shoutTimer >= this.textTimer) {
+ this.sfxaudio.pause();
+ this.sfxplayed = 1;
+ if (this.chatmsg.sound != "0" && this.chatmsg.sound != "1") {
+ this.sfxaudio.src = AO_HOST + "sounds/general/" + escape(this.chatmsg.sound) + ".wav";
+ this.sfxaudio.play();
+ }
+ }
+ this.textTimer = this.textTimer + UPDATE_INTERVAL;
+ }
+}
+
+class INI {
+ static parse(data) {
+ let regex = {
+ section: /^\s*\[\s*([^\]]*)\s*\]\s*$/,
+ param: /^\s*([\w\.\-\_]+)\s*=\s*(.*?)\s*$/,
+ comment: /^\s*;.*$/
+ };
+ let value = {};
+ let lines = data.split(/\r\n|\r|\n/);
+ let section = null;
+ lines.forEach(function(line) {
+ if (regex.comment.test(line)) {
+ return;
+ } else if (line.length == 0) {
+ return;
+ } else if (regex.param.test(line)) {
+ let match = line.match(regex.param);
+ if (section) {
+ value[section][match[1]] = match[2];
+ } else {
+ value[match[1]] = match[2];
+ }
+ } else if (regex.section.test(line)) {
+ let match = line.match(regex.section);
+ value[match[1]] = {};
+ section = match[1];
+ };
+ });
+ return value;
+ }
+}
+
+/**
+ * Triggered when the Return key is pressed on the out-of-character chat input box.
+ * @param {KeyboardEvent} event
+ */
+export function onOOCEnter(event) {
+ if (event.keyCode == 13) {
+ client.sendOOC(document.getElementById("client_oocinputbox").value);
+ document.getElementById("client_oocinputbox").value = "";
+ }
+}
+window.onOOCEnter = onOOCEnter;
+
+/**
+ * Triggered when the Return key is pressed on the in-character chat input box.
+ * @param {KeyboardEvent} event
+ */
+export function onEnter(event) {
+ if (event.keyCode == 13) {
+ let mychar = client.me();
+ let myemo = client.myEmote();
+ let ssfxname = "0";
+ let ssfxdelay = "0";
+ if (document.getElementById("sendsfx").checked) {
+ ssfxname = myemo.sfx;
+ ssfxdelay = myemo.sfxdelay;
+ }
+ client.sendIC(myemo.speaking, mychar.name, myemo.silent, document.getElementById("client_inputbox").value, mychar.side, ssfxname, myemo.zoom, ssfxdelay, selectedShout);
+ }
+}
+window.onEnter = onEnter;
+
+/**
+ * Resets the IC parameters for the player to enter a new chat message.
+ * This should only be called when the player's previous chat message
+ * was successfully sent/presented.
+ */
+function resetICParams() {
+ document.getElementById("client_inputbox").value = "";
+ if (selectedShout) {
+ document.getElementById("button_" + selectedShout).className = "client_button";
+ selectedShout = 0;
+ }
+}
+
+/**
+ * Triggered when an item on the music list is clicked.
+ * @param {MouseEvent} event
+ */
+export function musiclist_click(event) {
+ let playtrack = document.getElementById("client_musiclist").value;
+ client.sendMusicChange(playtrack);
+}
+window.musiclist_click = musiclist_click;
+
+/**
+ * Triggered by the music volume slider.
+ */
+export function changeMusicVolume() {
+ viewport.music.volume = document.getElementById("client_mvolume").value / 100;
+}
+window.changeMusicVolume = changeMusicVolume;
+
+/**
+ * Triggered by the sound effect volume slider.
+ */
+export function changeSFXVolume() {
+ viewport.sfxaudio.volume = document.getElementById("client_svolume").value / 100;
+}
+window.changeSFXVolume = changeSFXVolume;
+
+/**
+ * Triggered by the blip volume slider.
+ */
+export function changeBlipVolume() {
+ viewport.setBlipVolume(document.getElementById("client_bvolume").value / 100);
+}
+window.changeBlipVolume = changeBlipVolume;
+
+/**
+ * Triggered when a character icon is clicked in the character selection menu.
+ * @param {MouseEvent} event
+ */
+export function changeCharacter(event) {
+ client.sendLeaveRoom();
+ document.getElementById("client_charselect").style.display = "block";
+ document.getElementById("client_emo").innerHTML = "";
+}
+window.changeCharacter = changeCharacter;
+
+/**
+ * Triggered when there was an error loading a character sprite.
+ * @param {HTMLImageElement} image the element containing the missing image
+ */
+export function imgError(image) {
+ image.onerror = "";
+ image.src = "/misc/placeholder.gif";
+ return true;
+}
+window.imgError = imgError;
+
+/**
+ * Triggered when there was an error loading a character icon.
+ * @param {HTMLImageElement} image the element containing the missing image
+ */
+export function demoError(image) {
+ image.onerror = "";
+ image.src = "/misc/placeholder.png";
+ return true;
+}
+window.demoError = demoError;
+
+/**
+ * Checks if an image exists at the specified URI.
+ * @param {string} url the URI to be checked
+ */
+function ImageExist(url) {
+ var img = new Image();
+ img.src = url;
+ return img.height != 0;
+}
+
+/**
+ * Changes the viewport background based on a given position.
+ *
+ * Valid positions: `def, pro, hld, hlp, wit, jud`
+ * @param {string} position the position to change into
+ */
+function changeBackground(position) {
+ var standname;
+ let bgfolder = viewport.bgFolder();
+ document.getElementById("client_fg").style.display = "none";
+ document.getElementById("client_bench").style.display = "none";
+ switch (position) {
+ case "def":
+ document.getElementById("client_court").src = bgfolder + "defenseempty.png"
+ document.getElementById("client_bench").style.display = "block";
+ document.getElementById("client_bench").src = bgfolder + "defensedesk.png"
+ standname = "defense";
+ break;
+ case "pro":
+ document.getElementById("client_court").src = bgfolder + "prosecutorempty.png"
+ document.getElementById("client_bench").style.display = "block"
+ document.getElementById("client_bench").src = bgfolder + "prosecutiondesk.png"
+ standname = "prosecution";
+ break;
+ case "hld":
+ document.getElementById("client_court").src = bgfolder + "helperstand.png"
+ standname = "defense";
+ break;
+ case "hlp":
+ document.getElementById("client_court").src = bgfolder + "prohelperstand.png"
+ standname = "prosecution";
+ break;
+ case "wit":
+ document.getElementById("client_court").src = bgfolder + "witnessempty.png"
+ document.getElementById("client_bench").style.display = "block"
+ document.getElementById("client_bench").src = bgfolder + "estrado.png"
+ standname = "prosecution";
+ break;
+ case "jud":
+ document.getElementById("client_court").src = bgfolder + "judgestand.png"
+ standname = "prosecution";
+ break;
+ }
+ if (viewport.chatmsg.type == 5) {
+ document.getElementById("client_bench").style.display = "none";
+ document.getElementById("client_court").src = AO_HOST + "themes/default/" + standname + "_speedlines.gif";
+ }
+}
+
+/**
+ * Triggered when the reconnect button is pushed.
+ */
+export function ReconnectButton() {
+ client.cleanup();
+ client = new Client(serverIP);
+ if (client) {
+ mode = "join"; // HACK: see client.onOpen
+ document.getElementById("client_error").style.display = "none";
+ }
+}
+window.ReconnectButton = ReconnectButton;
+
+/**
+ * Triggered when the retry button is pushed (during the loading process).
+ */
+export function RetryButton() {
+ client.joinServer();
+}
+window.RetryButton = RetryButton;
+
+/**
+ * Appends a message to the in-character chat log.
+ * @param {string} toadd the string to be added
+ * @param {string} name the name of the sender
+ */
+function appendICLog(toadd, name = "", time = new Date()) {
+ const entry = document.createElement("p");
+ const nameField = document.createElement("span");
+ nameField.id = "iclog_name";
+ nameField.appendChild(document.createTextNode(name));
+ entry.appendChild(nameField);
+ entry.appendChild(document.createTextNode(toadd));
+
+ // Only put a timestamp if the minute has changed.
+ if (lastICMessageTime.getMinutes() !== time.getMinutes()) {
+ const timeStamp = document.createElement("span");
+ timeStamp.id = "iclog_time";
+ timeStamp.innerText = time.toLocaleTimeString(undefined, {
+ hour: "numeric",
+ minute: "2-digit"
+ });
+ entry.appendChild(timeStamp);
+ }
+
+ const clientLog = document.getElementById("client_log");
+ clientLog.appendChild(entry);
+
+ if (clientLog.scrollTop > clientLog.scrollHeight - 600) {
+ clientLog.scrollTop = clientLog.scrollHeight;
+ }
+
+ lastICMessageTime = new Date();
+}
+
+/**
+ * Requests to play as a character.
+ * @param {number} ccharacter the character ID; if this is a large number, then spectator is chosen instead.
+ */
+export function pickchar(ccharacter) {
+ if (ccharacter < 1000) {
+ client.sendCharacter(ccharacter);
+ } else {
+ // Spectator
+ document.getElementById("client_charselect").style.display = "none";
+ document.getElementById("client_inputbox").style.display = "none";
+ document.getElementById("client_emo").style.display = "none";
+ }
+}
+window.pickchar = pickchar;
+
+/**
+ * Highlights and selects an emotion for in-character chat.
+ * @param {string} emo the new emotion to be selected
+ */
+export function pickemotion(emo) {
+ if (client.selectedEmote != -1) {
+ document.getElementById("emo_" + client.selectedEmote).src = client.myEmote().button_off;
+ }
+ client.selectedEmote = emo
+ document.getElementById("emo_" + emo).src = client.myEmote().button_on;
+}
+window.pickemotion = pickemotion;
+
+/**
+ * Highlights and selects a shout for in-character chat.
+ * If the same shout button is selected, then the shout is canceled.
+ * @param {string} shout the new shout to be selected
+ */
+export function toggleshout(shout) {
+ if (shout == selectedShout) {
+ document.getElementById("button_" + shout).className = "client_button";
+ selectedShout = 0;
+ } else {
+ document.getElementById("button_" + shout).className = "client_button dark";
+ if (selectedShout) {
+ document.getElementById("button_" + selectedShout).className = "client_button";
+ }
+ selectedShout = shout;
+ }
+}
+window.toggleshout = toggleshout;
+
+/**
+ * Escapes a string to be HTML-safe.
+ *
+ * XXX: This is unnecessary if we use `createTextNode` instead!
+ * @param {string} unsafe an unsanitized string
+ */
+function escapeHtml(unsafe) {
+ return unsafe
+ .replace(/&/g, "&amp;")
+ .replace(/</g, "&lt;")
+ .replace(/>/g, "&gt;")
+ .replace(/"/g, "&quot;")
+ .replace(/'/g, "&#039;");
+}
+
+/**
+ * Escapes a string to AO1 escape codes.
+ * @param {string} estring the string to be escaped
+ */
+function escapeChat(estring) {
+ return estring
+ .replace(/#/g, "<pound>")
+ .replace(/&/g, "<and>")
+ .replace(/%/g, "<percent>")
+ .replace(/\$/g, "<dollar>");
+}
+
+// TODO: Possibly safe to remove, since we are using a transpiler.
+if (typeof(String.prototype.trim) === "undefined")
+{
+ String.prototype.trim = function()
+ {
+ return String(this).replace(/^\s+|\s+$/g, '');
+ };
+}
+
+// Used for HDID calculation.
+String.prototype.hashCode = function() {
+ var hash = 0, i, chr;
+ if (this.length === 0) return hash;
+ for (i = 0; i < this.length; i++) {
+ chr = this.charCodeAt(i);
+ hash = ((hash << 5) - hash) + chr;
+ hash |= 0; // Convert to 32bit integer
+ }
+ return hash;
+};
+
+
+//
+// Client code
+//
+
+let client = new Client(serverIP);
+let viewport = new Viewport();