diff options
Diffstat (limited to 'webAO/viewport.ts')
| -rw-r--r-- | webAO/viewport.ts | 1091 |
1 files changed, 0 insertions, 1091 deletions
diff --git a/webAO/viewport.ts b/webAO/viewport.ts deleted file mode 100644 index 6c39784..0000000 --- a/webAO/viewport.ts +++ /dev/null @@ -1,1091 +0,0 @@ -import tryUrls from "./utils/tryUrls"; -import fileExists from "./utils/fileExists"; -import Client, { delay } from "./client"; -import {opusCheck} from './dom/opusCheck' -import { UPDATE_INTERVAL } from "./client"; -import { setChatbox } from "./dom/setChatbox"; -import { resizeChatbox } from "./dom/resizeChatbox"; -import transparentPng from "./constants/transparentPng"; -import mlConfig from "./utils/aoml"; -import { appendICLog } from "./client"; -import { checkCallword } from "./client"; -import setEmote from "./client/setEmote"; -import getAnimLength from "./utils/getAnimLength"; -import { safeTags } from "./encoding"; -import setCookie from "./utils/setCookie"; -import { AO_HOST } from "./client/aoHost"; -interface ChatMsg { - content: string; - objection: number; - sound: string; - startpreanim: boolean; - startspeaking: boolean; - side: any; - color: number; - snddelay: number; - preanimdelay: number; - speed: number; - blips: string; - self_offset?: number[]; - other_offset?: number[]; - showname?: string; - nameplate?: string; - flip?: number; - other_flip?: number; - effects?: string[]; - deskmod?: number; - preanim?: string; - other_name?: string; - sprite?: string; - name?: string; - chatbox?: string; - other_emote?: string; - parsed?: HTMLSpanElement[]; - screenshake?: number; - flash?: number; - type?: number; - evidence?: number; - looping_sfx?: boolean; - noninterrupting_preanim?: number; -} -interface Testimony { - [key: number]: string; -} -export interface Viewport { - chat_tick: Function; - changeMusicVolume: Function; - changeBlipVolume: Function; - reloadTheme: Function; - playSFX: Function; - set_side: Function; - initTestimonyUpdater: Function; - updateTestimony: Function; - disposeTestimony: Function; - handle_ic_speaking: Function; - handleTextTick: Function; - theme: string; - chatmsg: ChatMsg; - setSfxAudio: Function; - getSfxAudio: Function; - getBackgroundFolder: Function; - blipChannels: HTMLAudioElement[]; - music: any; - musicVolume: number; - setBackgroundName: Function; - lastChar: string; - getBackgroundName: Function; -} -const SHOUTS = [undefined, "holdit", "objection", "takethat", "custom"]; - -const COLORS = [ - "white", - "green", - "red", - "orange", - "blue", - "yellow", - "pink", - "cyan", - "grey", -]; -const createMusic = () => { - const audioChannels = document.getElementsByClassName( - "audioChannel" - ) as HTMLCollectionOf<HTMLAudioElement>; - let music = [...audioChannels]; - music.forEach((channel: HTMLAudioElement) => (channel.volume = 0.5)); - music.forEach( - (channel: HTMLAudioElement) => (channel.onerror = opusCheck(channel)) - ); - return music; -}; -const createTestimonyAudio = () => { - const testimonyAudio = document.getElementById( - "client_testimonyaudio" - ) as HTMLAudioElement; - testimonyAudio.src = `${AO_HOST}sounds/general/sfx-guilty.opus`; - return testimonyAudio; -}; - -const createShoutAudio = () => { - const shoutAudio = document.getElementById( - "client_shoutaudio" - ) as HTMLAudioElement; - shoutAudio.src = `${AO_HOST}misc/default/objection.opus`; - return shoutAudio; -}; -const createSfxAudio = () => { - const sfxAudio = document.getElementById( - "client_sfxaudio" - ) as HTMLAudioElement; - sfxAudio.src = `${AO_HOST}sounds/general/sfx-realization.opus`; - return sfxAudio; -}; -const createBlipsChannels = () => { - const blipSelectors = document.getElementsByClassName( - "blipSound" - ) as HTMLCollectionOf<HTMLAudioElement>; - - const blipChannels = [...blipSelectors]; - // Allocate multiple blip audio channels to make blips less jittery - blipChannels.forEach((channel: HTMLAudioElement) => (channel.volume = 0.5)); - blipChannels.forEach( - (channel: HTMLAudioElement) => (channel.onerror = opusCheck(channel)) - ); - return blipChannels; -}; -const defaultChatMsg = { - content: "", - objection: 0, - sound: "", - startpreanim: true, - startspeaking: false, - side: null, - color: 0, - snddelay: 0, - preanimdelay: 0, - speed: UPDATE_INTERVAL, -} as ChatMsg; -interface Desk { - ao2?: string; - ao1?: string; -} -interface Position { - bg?: string; - desk?: Desk; - speedLines: string; -} - -interface Positions { - [key: string]: Position; -} - -const positions: Positions = { - def: { - bg: "defenseempty", - desk: { ao2: "defensedesk.png", ao1: "bancodefensa.png" } as Desk, - speedLines: "defense_speedlines.gif", - }, - pro: { - bg: "prosecutorempty", - desk: { ao2: "prosecutiondesk.png", ao1: "bancoacusacion.png" } as Desk, - speedLines: "prosecution_speedlines.gif", - }, - hld: { - bg: "helperstand", - desk: null as Desk, - speedLines: "defense_speedlines.gif", - }, - hlp: { - bg: "prohelperstand", - desk: null as Desk, - speedLines: "prosecution_speedlines.gif", - }, - wit: { - bg: "witnessempty", - desk: { ao2: "stand.png", ao1: "estrado.png" } as Desk, - speedLines: "prosecution_speedlines.gif", - }, - jud: { - bg: "judgestand", - desk: { ao2: "judgedesk.png", ao1: "judgedesk.gif" } as Desk, - speedLines: "prosecution_speedlines.gif", - }, - jur: { - bg: "jurystand", - desk: { ao2: "jurydesk.png", ao1: "estrado.png" } as Desk, - speedLines: "defense_speedlines.gif", - }, - sea: { - bg: "seancestand", - desk: { ao2: "seancedesk.png", ao1: "estrado.png" } as Desk, - speedLines: "prosecution_speedlines.gif", - }, -}; -const viewport = (masterClient: Client): Viewport => { - let animating = false; - let attorneyMarkdown = mlConfig(AO_HOST); - let blipChannels = createBlipsChannels(); - let chatmsg = defaultChatMsg; - let client = masterClient; - let currentBlipChannel = 0; - let lastChar = ""; - let lastEvi = 0; - let music = createMusic(); - let musicVolume = 0; - let sfxAudio = createSfxAudio(); - let sfxplayed = 0; - let shoutTimer = 0; - let shoutaudio = createShoutAudio(); - let startFirstTickCheck: boolean; - let startSecondTickCheck: boolean; - let startThirdTickCheck: boolean; - let testimonyAudio = createTestimonyAudio(); - let testimonyTimer = 0; - let testimonyUpdater: any; - let textnow = ""; - let theme: string; - let tickTimer = 0; - let updater: any; - let backgroundName = ""; - const getSfxAudio = () => sfxAudio; - const setSfxAudio = (value: HTMLAudioElement) => (sfxAudio = value); - const getBackgroundName = () => backgroundName; - const setBackgroundName = (value: string) => (backgroundName = value); - const getBackgroundFolder = () => - `${AO_HOST}background/${encodeURI(backgroundName.toLowerCase())}/`; - - const playSFX = async (sfxname: string, looping: boolean) => { - sfxAudio.pause(); - sfxAudio.loop = looping; - sfxAudio.src = sfxname; - sfxAudio.play(); - }; - - /** - * Changes the viewport background based on a given position. - * - * Valid positions: `def, pro, hld, hlp, wit, jud, jur, sea` - * @param {string} position the position to change into - */ - const set_side = async ({ - position, - showSpeedLines, - showDesk, - }: { - position: string; - showSpeedLines: boolean; - showDesk: boolean; - }) => { - const view = document.getElementById("client_fullview"); - - let bench: HTMLImageElement; - if ("def,pro,wit".includes(position)) { - bench = <HTMLImageElement>( - document.getElementById(`client_${position}_bench`) - ); - } else { - bench = <HTMLImageElement>document.getElementById("client_bench_classic"); - } - - let court: HTMLImageElement; - if ("def,pro,wit".includes(position)) { - court = <HTMLImageElement>( - document.getElementById(`client_court_${position}`) - ); - } else { - court = <HTMLImageElement>document.getElementById("client_court_classic"); - } - - let bg; - let desk; - let speedLines; - - if ("def,pro,hld,hlp,wit,jud,jur,sea".includes(position)) { - bg = positions[position].bg; - desk = positions[position].desk; - speedLines = positions[position].speedLines; - } else { - bg = `${position}`; - desk = { ao2: `${position}_overlay.png`, ao1: "_overlay.png" }; - speedLines = "defense_speedlines.gif"; - } - - if (showSpeedLines === true) { - court.src = `${AO_HOST}themes/default/${encodeURI(speedLines)}`; - } else { - court.src = await tryUrls(getBackgroundFolder() + bg); - } - - if (showDesk === true && desk) { - const deskFilename = (await fileExists(getBackgroundFolder() + desk.ao2)) - ? desk.ao2 - : desk.ao1; - bench.src = getBackgroundFolder() + deskFilename; - bench.style.opacity = "1"; - } else { - bench.style.opacity = "0"; - } - - if ("def,pro,wit".includes(position)) { - view.style.display = ""; - document.getElementById("client_classicview").style.display = "none"; - switch (position) { - case "def": - view.style.left = "0"; - break; - case "wit": - view.style.left = "-200%"; - break; - case "pro": - view.style.left = "-400%"; - break; - } - } else { - view.style.display = "none"; - document.getElementById("client_classicview").style.display = ""; - } - }; - - /** - * Intialize testimony updater - */ - const initTestimonyUpdater = () => { - const testimonyFilenames: Testimony = { - 1: "witnesstestimony", - 2: "crossexamination", - 3: "notguilty", - 4: "guilty", - }; - - const testimony = testimonyFilenames[masterClient.testimonyID]; - if (!testimony) { - console.warn(`Invalid testimony ID ${masterClient.testimonyID}`); - return; - } - - testimonyAudio.src = masterClient.resources[testimony].sfx; - testimonyAudio.play(); - - const testimonyOverlay = <HTMLImageElement>( - document.getElementById("client_testimony") - ); - testimonyOverlay.src = masterClient.resources[testimony].src; - testimonyOverlay.style.opacity = "1"; - - testimonyTimer = 0; - testimonyUpdater = setTimeout(() => updateTestimony(), UPDATE_INTERVAL); - }; - - /** - * Updates the testimony overaly - */ - const updateTestimony = () => { - const testimonyFilenames: Testimony = { - 1: "witnesstestimony", - 2: "crossexamination", - 3: "notguilty", - 4: "guilty", - }; - - // Update timer - testimonyTimer += UPDATE_INTERVAL; - - const testimony = testimonyFilenames[masterClient.testimonyID]; - const resource = masterClient.resources[testimony]; - if (!resource) { - disposeTestimony(); - return; - } - - if (testimonyTimer >= resource.duration) { - disposeTestimony(); - } else { - testimonyUpdater = setTimeout(() => updateTestimony(), UPDATE_INTERVAL); - } - }; - - /** - * Dispose the testimony overlay - */ - const disposeTestimony = () => { - masterClient.testimonyID = 0; - testimonyTimer = 0; - document.getElementById("client_testimony").style.opacity = "0"; - clearTimeout(testimonyUpdater); - }; - - /** - * Sets a new emote. - * This sets up everything before the tick() loops starts - * a lot of things can probably be moved here, like starting the shout animation if there is one - * TODO: the preanim logic, on the other hand, should probably be moved to tick() - * @param {object} chatmsg the new chat message - */ - const handle_ic_speaking = async (playerChatMsg: ChatMsg) => { - chatmsg = playerChatMsg; - client.viewport.chatmsg = playerChatMsg; - - textnow = ""; - sfxplayed = 0; - tickTimer = 0; - animating = true; - startFirstTickCheck = true; - startSecondTickCheck = false; - startThirdTickCheck = false; - let charLayers = document.getElementById("client_char"); - let pairLayers = document.getElementById("client_pair_char"); - // stop updater - clearTimeout(updater); - - // stop last sfx from looping any longer - sfxAudio.loop = false; - - const fg = <HTMLImageElement>document.getElementById("client_fg"); - const gamewindow = document.getElementById("client_gamewindow"); - const waitingBox = document.getElementById("client_chatwaiting"); - - // Reset CSS animation - gamewindow.style.animation = ""; - waitingBox.style.opacity = "0"; - - const eviBox = document.getElementById("client_evi"); - - if (lastEvi !== chatmsg.evidence) { - eviBox.style.opacity = "0"; - eviBox.style.height = "0%"; - } - lastEvi = chatmsg.evidence; - - const validSides: string[] = ["def", "pro", "wit"]; // these are for the full view pan, the other positions use 'client_char' - if (validSides.includes(chatmsg.side)) { - charLayers = document.getElementById(`client_${chatmsg.side}_char`); - pairLayers = document.getElementById(`client_${chatmsg.side}_pair_char`); - } - - const chatContainerBox = document.getElementById("client_chatcontainer"); - const nameBoxInner = document.getElementById("client_inner_name"); - const chatBoxInner = document.getElementById("client_inner_chat"); - - const displayname = - (<HTMLInputElement>document.getElementById("showname")).checked && - chatmsg.showname !== "" - ? chatmsg.showname - : chatmsg.nameplate; - - // Clear out the last message - chatBoxInner.innerText = textnow; - nameBoxInner.innerText = displayname; - - if (lastChar !== chatmsg.name) { - charLayers.style.opacity = "0"; - pairLayers.style.opacity = "0"; - } - - lastChar = chatmsg.name; - client.viewport.lastChar = chatmsg.name; - - appendICLog(chatmsg.content, chatmsg.showname, chatmsg.nameplate); - - checkCallword(chatmsg.content, sfxAudio); - - setEmote( - AO_HOST, - client, - chatmsg.name.toLowerCase(), - chatmsg.sprite, - "(a)", - false, - chatmsg.side - ); - - if (chatmsg.other_name) { - setEmote( - AO_HOST, - client, - chatmsg.other_name.toLowerCase(), - chatmsg.other_emote, - "(a)", - false, - chatmsg.side - ); - } - - // gets which shout shall played - const shoutSprite = <HTMLImageElement>( - document.getElementById("client_shout") - ); - const shout = SHOUTS[chatmsg.objection]; - if (shout) { - // Hide message box - chatContainerBox.style.opacity = "0"; - if (chatmsg.objection === 4) { - shoutSprite.src = `${AO_HOST}characters/${encodeURI( - chatmsg.name.toLowerCase() - )}/custom.gif`; - } else { - shoutSprite.src = masterClient.resources[shout].src; - shoutSprite.style.animation = "bubble 700ms steps(10, jump-both)"; - } - shoutSprite.style.opacity = "1"; - - shoutaudio.src = `${AO_HOST}characters/${encodeURI( - chatmsg.name.toLowerCase() - )}/${shout}.opus`; - shoutaudio.play(); - shoutTimer = masterClient.resources[shout].duration; - } else { - shoutTimer = 0; - } - - chatmsg.startpreanim = true; - let gifLength = 0; - - if (chatmsg.type === 1 && chatmsg.preanim !== "-") { - //we have a preanim - chatContainerBox.style.opacity = "0"; - gifLength = await getAnimLength( - `${AO_HOST}characters/${encodeURI( - chatmsg.name.toLowerCase() - )}/${encodeURI(chatmsg.preanim)}` - ); - console.debug("preanim is " + gifLength + " long"); - chatmsg.startspeaking = false; - } else { - chatmsg.startspeaking = true; - if (chatmsg.content !== "") chatContainerBox.style.opacity = "1"; - } - chatmsg.preanimdelay = gifLength; - const setAside = { - position: chatmsg.side, - showSpeedLines: false, - showDesk: false, - }; - let skipoffset: boolean = false; - if (chatmsg.type === 5) { - setAside.showSpeedLines = true; - setAside.showDesk = false; - set_side(setAside); - } else { - switch (Number(chatmsg.deskmod)) { - case 0: //desk is hidden - setAside.showSpeedLines = false; - setAside.showDesk = false; - set_side(setAside); - break; - case 1: //desk is shown - setAside.showSpeedLines = false; - setAside.showDesk = true; - set_side(setAside); - break; - case 2: //desk is hidden during preanim, but shown during idle/talk - setAside.showSpeedLines = false; - setAside.showDesk = false; - set_side(setAside); - break; - case 3: //opposite of 2 - setAside.showSpeedLines = false; - setAside.showDesk = false; - set_side(setAside); - break; - case 4: //desk is hidden, character offset is ignored, pair character is hidden during preanim, normal behavior during idle/talk - setAside.showSpeedLines = false; - setAside.showDesk = false; - set_side(setAside); - skipoffset = true; - break; - case 5: //opposite of 4 - setAside.showSpeedLines = false; - setAside.showDesk = true; - set_side(setAside); - break; - default: - setAside.showSpeedLines = false; - setAside.showDesk = true; - set_side(setAside); - break; - } - } - - setChatbox(chatmsg.chatbox); - resizeChatbox(); - - if (!skipoffset) { - // Flip the character - charLayers.style.transform = - chatmsg.flip === 1 ? "scaleX(-1)" : "scaleX(1)"; - pairLayers.style.transform = - chatmsg.other_flip === 1 ? "scaleX(-1)" : "scaleX(1)"; - - // Shift by the horizontal offset - switch (chatmsg.side) { - case "wit": - pairLayers.style.left = `${200 + Number(chatmsg.other_offset[0])}%`; - charLayers.style.left = `${200 + Number(chatmsg.self_offset[0])}%`; - break; - case "pro": - pairLayers.style.left = `${400 + Number(chatmsg.other_offset[0])}%`; - charLayers.style.left = `${400 + Number(chatmsg.self_offset[0])}%`; - break; - default: - pairLayers.style.left = `${Number(chatmsg.other_offset[0])}%`; - charLayers.style.left = `${Number(chatmsg.self_offset[0])}%`; - break; - } - - // New vertical offsets - pairLayers.style.top = `${Number(chatmsg.other_offset[1])}%`; - charLayers.style.top = `${Number(chatmsg.self_offset[1])}%`; - } - - blipChannels.forEach( - (channel: HTMLAudioElement) => - (channel.src = `${AO_HOST}sounds/general/sfx-blip${encodeURI( - chatmsg.blips.toLowerCase() - )}.opus`) - ); - - // process markup - if (chatmsg.content.startsWith("~~")) { - chatBoxInner.style.textAlign = "center"; - chatmsg.content = chatmsg.content.substring(2, chatmsg.content.length); - } else { - chatBoxInner.style.textAlign = "inherit"; - } - - // apply effects - fg.style.animation = ""; - const effectName = chatmsg.effects[0].toLowerCase(); - const badEffects = ["", "-", "none"]; - if (effectName.startsWith("rain") ) { - (<HTMLLinkElement>document.getElementById("effect_css")).href = "styles/effects/rain.css"; - let intensity = 200; - if(effectName.endsWith("weak")) { - intensity = 100; - } else if (effectName.endsWith("strong")) { - intensity = 400; - } - if ( intensity < fg.childElementCount) - fg.innerHTML = ''; - else - intensity = intensity - fg.childElementCount; - - for (let i = 0; i < intensity; i++) { - let drop = document.createElement("p"); - drop.style.left = (Math.random() * 100) + "%"; - drop.style.animationDelay = String(Math.random())+"s"; - fg.appendChild(drop) - } - } else if ( - chatmsg.effects[0] && - !badEffects.includes(effectName) - ) { - (<HTMLLinkElement>document.getElementById("effect_css")).href = ""; - fg.innerHTML = ''; - const baseEffectUrl = `${AO_HOST}themes/default/effects/`; - fg.src = `${baseEffectUrl}${encodeURI(effectName)}.webp`; - } else { - fg.innerHTML = ''; - fg.src = transparentPng; - } - - charLayers.style.opacity = "1"; - - const soundChecks = ["0", "1", "", undefined]; - if (soundChecks.some((check) => chatmsg.sound === check)) { - chatmsg.sound = chatmsg.effects[2]; - } - chatmsg.parsed = await attorneyMarkdown.applyMarkdown( - chatmsg.content, - COLORS[chatmsg.color] - ); - chat_tick(); - }; - - const handleTextTick = async (charLayers: HTMLImageElement) => { - const chatBox = document.getElementById("client_chat"); - const waitingBox = document.getElementById("client_chatwaiting"); - const chatBoxInner = document.getElementById("client_inner_chat"); - const charName = chatmsg.name.toLowerCase(); - const charEmote = chatmsg.sprite.toLowerCase(); - - if (chatmsg.content.charAt(textnow.length) !== " ") { - blipChannels[currentBlipChannel].play(); - currentBlipChannel++; - currentBlipChannel %= blipChannels.length; - } - textnow = chatmsg.content.substring(0, textnow.length + 1); - const characterElement = chatmsg.parsed[textnow.length - 1]; - if (characterElement) { - const COMMAND_IDENTIFIER = "\\"; - - const nextCharacterElement = chatmsg.parsed[textnow.length]; - const flash = async () => { - const effectlayer = document.getElementById("client_fg"); - playSFX(`${AO_HOST}sounds/general/sfx-realization.opus`, false); - effectlayer.style.animation = "flash 0.4s 1"; - await delay(400); - effectlayer.style.removeProperty("animation"); - }; - - const shake = async () => { - const gamewindow = document.getElementById("client_gamewindow"); - playSFX(`${AO_HOST}sounds/general/sfx-stab.opus`, false); - gamewindow.style.animation = "shake 0.2s 1"; - await delay(200); - gamewindow.style.removeProperty("animation"); - }; - - const commands = new Map( - Object.entries({ - s: shake, - f: flash, - }) - ); - const textSpeeds = new Set(["{", "}"]); - - // Changing Text Speed - if (textSpeeds.has(characterElement.innerHTML)) { - // Grab them all in a row - const MAX_SLOW_CHATSPEED = 120; - for (let i = textnow.length; i < chatmsg.content.length; i++) { - const currentCharacter = chatmsg.parsed[i - 1].innerHTML; - if (currentCharacter === "}") { - if (chatmsg.speed > 0) { - chatmsg.speed -= 20; - } - } else if (currentCharacter === "{") { - if (chatmsg.speed < MAX_SLOW_CHATSPEED) { - chatmsg.speed += 20; - } - } else { - // No longer at a speed character - textnow = chatmsg.content.substring(0, i); - break; - } - } - } - - if ( - characterElement.innerHTML === COMMAND_IDENTIFIER && - commands.has(nextCharacterElement?.innerHTML) - ) { - textnow = chatmsg.content.substring(0, textnow.length + 1); - await commands.get(nextCharacterElement.innerHTML)(); - } else { - chatBoxInner.appendChild(chatmsg.parsed[textnow.length - 1]); - } - } - // scroll to bottom - chatBox.scrollTop = chatBox.scrollHeight; - - if (textnow === chatmsg.content) { - animating = false; - setEmote( - AO_HOST, - client, - charName, - charEmote, - "(a)", - false, - chatmsg.side - ); - charLayers.style.opacity = "1"; - waitingBox.style.opacity = "1"; - clearTimeout(updater); - } - }; - /** - * Updates the chatbox based on the given text. - * - * OK, here's the documentation on how this works: - * - * 1 _animating - * If we're not done with this characters animation, i.e. his text isn't fully there, set a timeout for the next tick/step to happen - * - * 2 startpreanim - * If the shout timer is over it starts with the preanim - * The first thing it checks for is the shake effect (TODO on client this is handled by the @ symbol and not a flag ) - * Then is the flash/realization effect - * After that, the shout image set to be transparent - * and the main characters preanim gif is loaded - * If pairing is supported the paired character will just stand around with his idle sprite - * - * 3 preanimdelay over - * this animates the evidence popup and finally shows the character name and message box - * it sets the text color and the character speaking sprite - * - * 4 textnow != content - * this adds a character to the textbox and stops the animations if the entire message is present in the textbox - * - * 5 sfx - * independent of the stuff above, this will play any sound effects specified by the emote the character sent. - * happens after the shout delay + an sfx delay that comes with the message packet - * - * XXX: This relies on a global variable `chatmsg`! - */ - const chat_tick = async () => { - // note: this is called fairly often - // do not perform heavy operations here - - await delay(chatmsg.speed); - if (textnow === chatmsg.content) { - return; - } - - const gamewindow = document.getElementById("client_gamewindow"); - const waitingBox = document.getElementById("client_chatwaiting"); - const eviBox = <HTMLImageElement>document.getElementById("client_evi"); - const shoutSprite = <HTMLImageElement>( - document.getElementById("client_shout") - ); - const effectlayer = <HTMLImageElement>document.getElementById("client_fg"); - const chatBoxInner = document.getElementById("client_inner_chat"); - let charLayers = <HTMLImageElement>document.getElementById("client_char"); - let pairLayers = <HTMLImageElement>( - document.getElementById("client_pair_char") - ); - - const validSides: string[] = ["def", "pro", "wit"]; // these are for the full view pan, the other positions use 'client_char' - if (validSides.includes(chatmsg.side)) { - charLayers = <HTMLImageElement>( - document.getElementById(`client_${chatmsg.side}_char`) - ); - pairLayers = <HTMLImageElement>( - document.getElementById(`client_${chatmsg.side}_pair_char`) - ); - } - - const charName = chatmsg.name.toLowerCase(); - const charEmote = chatmsg.sprite.toLowerCase(); - - const pairName = chatmsg.other_name.toLowerCase(); - const pairEmote = chatmsg.other_emote.toLowerCase(); - - // TODO: preanims sometimes play when they're not supposed to - const isShoutOver = tickTimer >= shoutTimer; - const isShoutAndPreanimOver = - tickTimer >= shoutTimer + chatmsg.preanimdelay; - if (isShoutOver && startFirstTickCheck) { - // Effect stuff - if (chatmsg.screenshake === 1) { - // Shake screen - playSFX(`${AO_HOST}sounds/general/sfx-stab.opus`, false); - gamewindow.style.animation = "shake 0.2s 1"; - } - if (chatmsg.flash === 1) { - // Flash screen - playSFX(`${AO_HOST}sounds/general/sfx-realization.opus`, false); - effectlayer.style.animation = "flash 0.4s 1"; - } - - // Pre-animation stuff - if (chatmsg.preanimdelay > 0) { - shoutSprite.style.opacity = "0"; - shoutSprite.style.animation = ""; - const preanim = chatmsg.preanim.toLowerCase(); - setEmote(AO_HOST, client, charName, preanim, "", false, chatmsg.side); - } - - if (chatmsg.other_name) { - pairLayers.style.opacity = "1"; - } else { - pairLayers.style.opacity = "0"; - } - // Done with first check, move to second - startFirstTickCheck = false; - startSecondTickCheck = true; - - chatmsg.startpreanim = false; - chatmsg.startspeaking = true; - } - - const hasNonInterruptingPreAnim = chatmsg.noninterrupting_preanim === 1; - if (textnow !== chatmsg.content && hasNonInterruptingPreAnim) { - const chatContainerBox = document.getElementById("client_chatcontainer"); - chatContainerBox.style.opacity = "1"; - await handleTextTick(charLayers); - } else if (isShoutAndPreanimOver && startSecondTickCheck) { - if (chatmsg.startspeaking) { - chatmsg.startspeaking = false; - - // Evidence Bullshit - if (chatmsg.evidence > 0) { - // Prepare evidence - eviBox.src = safeTags( - masterClient.evidences[chatmsg.evidence - 1].icon - ); - - eviBox.style.width = "auto"; - eviBox.style.height = "36.5%"; - eviBox.style.opacity = "1"; - - testimonyAudio.src = `${AO_HOST}sounds/general/sfx-evidenceshoop.opus`; - testimonyAudio.play(); - - if (chatmsg.side === "def") { - // Only def show evidence on right - eviBox.style.right = "1em"; - eviBox.style.left = "initial"; - } else { - eviBox.style.right = "initial"; - eviBox.style.left = "1em"; - } - } - chatBoxInner.className = `text_${COLORS[chatmsg.color]}`; - - if (chatmsg.preanimdelay === 0) { - shoutSprite.style.opacity = "0"; - shoutSprite.style.animation = ""; - } - - switch (Number(chatmsg.deskmod)) { - case 2: - set_side({ - position: chatmsg.side, - showSpeedLines: false, - showDesk: true, - }); - break; - case 3: - set_side({ - position: chatmsg.side, - showSpeedLines: false, - showDesk: false, - }); - break; - case 4: - set_side({ - position: chatmsg.side, - showSpeedLines: false, - showDesk: true, - }); - break; - case 5: - set_side({ - position: chatmsg.side, - showSpeedLines: false, - showDesk: false, - }); - break; - } - - if (chatmsg.other_name) { - setEmote( - AO_HOST, - client, - pairName, - pairEmote, - "(a)", - true, - chatmsg.side - ); - pairLayers.style.opacity = "1"; - } else { - pairLayers.style.opacity = "0"; - } - - setEmote( - AO_HOST, - client, - charName, - charEmote, - "(b)", - false, - chatmsg.side - ); - charLayers.style.opacity = "1"; - - if (textnow === chatmsg.content) { - setEmote( - AO_HOST, - client, - charName, - charEmote, - "(a)", - false, - chatmsg.side - ); - charLayers.style.opacity = "1"; - waitingBox.style.opacity = "1"; - animating = false; - clearTimeout(updater); - return; - } - } else if (textnow !== chatmsg.content) { - const chatContainerBox = document.getElementById( - "client_chatcontainer" - ); - chatContainerBox.style.opacity = "1"; - await handleTextTick(charLayers); - } - } - - if (!sfxplayed && chatmsg.snddelay + shoutTimer >= tickTimer) { - sfxplayed = 1; - if ( - chatmsg.sound !== "0" && - chatmsg.sound !== "1" && - chatmsg.sound !== "" && - chatmsg.sound !== undefined && - (chatmsg.type == 1 || chatmsg.type == 2 || chatmsg.type == 6) - ) { - playSFX( - `${AO_HOST}sounds/general/${encodeURI( - chatmsg.sound.toLowerCase() - )}.opus`, - chatmsg.looping_sfx - ); - } - } - if (animating) { - chat_tick(); - } - tickTimer += UPDATE_INTERVAL; - }; - /** - * Triggered by the theme selector. - */ - function reloadTheme() { - theme = (<HTMLSelectElement>document.getElementById("client_themeselect")) - .value; - - setCookie("theme", theme); - (<HTMLAnchorElement>( - document.getElementById("client_theme") - )).href = `styles/${theme}.css`; - } - window.reloadTheme = reloadTheme; - /** - * Triggered by the blip volume slider. - */ - function changeBlipVolume() { - const blipVolume = (<HTMLInputElement>( - document.getElementById("client_bvolume") - )).value; - blipChannels.forEach( - (channel: HTMLAudioElement) => (channel.volume = Number(blipVolume)) - ); - setCookie("blipVolume", blipVolume); - } - window.changeBlipVolume = changeBlipVolume; - - const changeMusicVolume = (volume: number = -1) => { - const clientVolume = Number( - (<HTMLInputElement>document.getElementById("client_mvolume")).value - ); - let musicVolume = volume === -1 ? clientVolume : volume; - music.forEach( - (channel: HTMLAudioElement) => (channel.volume = musicVolume) - ); - setCookie("musicVolume", String(musicVolume)); - }; - window.changeMusicVolume = changeMusicVolume; - - return { - chat_tick, - changeMusicVolume, - changeBlipVolume, - reloadTheme, - playSFX, - set_side, - setBackgroundName, - initTestimonyUpdater, - updateTestimony, - disposeTestimony, - handle_ic_speaking, - handleTextTick, - getBackgroundFolder, - getBackgroundName, - getSfxAudio, - setSfxAudio, - theme, - chatmsg, - blipChannels, - lastChar, - music, - musicVolume, - }; -}; - -export default viewport; |
