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path: root/webAO/client.ts
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2026-03-24Add reconnect UI, disconnect button, and visual cleanupDavid Skoland
- Redesign disconnect overlay as a full-screen modal with dark backdrop - Add working Reconnect button that properly re-establishes WebSocket connection - Add Disconnect button in Settings for testing - Separate disconnect and ban/kick codepaths (no reconnect on ban) - Log disconnect notice in IC log using hrtext style - Refactor area list rendering from client state (renderAreaList) - Extract appendICNotice for reusable IC log notices - Clean up charselect: hide during loading, simplify toolbar layout - Freshen loading screen and charselect styling - Remove loading progress text updates (just show "Loading...") - Guard against undefined client.chars and client.serv Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-02-10Refactor playerlist to state-driven rendering with renderPlayerListDavid Skoland
handlePR and handlePU now only update client.playerlist state, and renderPlayerList handles all DOM rendering from that state. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07Prefetch char.ini for characters present in area via playerlistDavid Skoland
Store player data (charId, area) in an in-memory Map on the client, updated by PR/PU packet handlers. Use this to eagerly load char.ini when a player's character appears in our area or when switching areas, eliminating the lazy-load delay on first IC message. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2025-09-28move extension fetch after ASSstonedDiscord
2025-09-03remove failed manifestostonedDiscord
2025-09-03defaults needed to pass teststonedDiscord
2025-09-03move upstonedDiscord
2025-09-03also get backgroundsstonedDiscord
2025-09-03emotionsstonedDiscord
2025-09-03fetch emstonedDiscord
2025-09-03get list of extensions to try from hoststonedDiscord
2025-06-26kinda annoyingstonedDiscord
2024-12-24get rid of loggingstonedDiscord
2024-12-24Prettified Code!stonedDiscord
2024-12-24fix connection errorsstonedDiscord
2024-11-20Prettified Code!stonedDiscord
2024-08-31hide out of area playersstonedDiscord
2024-08-08more off by onestonedDiscord
2024-02-01make https error easier to understandstonedDiscord
not that it's gonna help much....
2023-12-08remove close()stonedDiscord
2023-12-06fix singleplayerstonedDiscord
2023-12-02Merge pull request #203 from Troid-Tech/adjust-connect-timeoutstonedDiscord
Add connect timeout
2023-11-29merge master into masterstonedDiscord
2023-11-22Also log the error itself on errorDavid Skoland
2023-11-22Set timeout to connecting to server to 5 secondsDavid Skoland
2023-11-22Add client stateDavid Skoland
It's very useful to know the state of client, whether it's connected or properly joined.
2023-11-22Add clause for checking ws in httpsDavid Skoland
2023-11-20somewhat backward compatibleDavid Skoland
2023-11-20Change client to use connection stringDavid Skoland
2023-11-13Add serverName to queryParamsDavid Skoland
2023-11-13Remove unused things in client.tsDavid Skoland
2023-11-13FormattingDavid Skoland
2023-11-13Use URLSearchParams and set default directlyDavid Skoland
2023-09-20autoformat with eslintstonedDiscord
2023-04-10spammy loggingstonedDiscord
2023-04-10Merge branch 'master' into packet-handlerstonedDiscord
2023-04-10send ID after IDstonedDiscord
2023-04-10new packet handlerstonedDiscord
2023-04-10split multipacket messagesstonedDiscord
2023-02-01stop loading 25mb on every joinstonedDiscord
2022-12-11store manifest in clientstonedDiscord
2022-11-13populate the liststonedDiscord
2022-10-22send version numberstonedDiscord
2022-10-22isn't in client class anymorestonedDiscord
2022-09-11Viewport can import clientCaleb
2022-09-10Structured viewport a little differentlyCaleb
2022-09-09Pulled out everything I wantedCaleb
2022-09-09Moved more functions out of clientCaleb
2022-09-08I'm so sorryCaleb
2022-09-08Add Sender supportCaleb