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|
/*
* Glorious webAO
* made by sD, refactored by oldmud0 and Qubrick
* credits to aleks for original idea and source
*/
import FingerprintJS from "@fingerprintjs/fingerprintjs";
import vanilla_background_arr from "./constants/backgrounds.js";
import vanilla_evidence_arr from "./constants/evidence.js";
import {sender, ISender} from './client/sender/index'
import iniParse from "./iniParse";
import getCookie from "./utils/getCookie";
import setCookie from "./utils/setCookie";
import fileExists from "./utils/fileExists.js";
import queryParser from "./utils/queryParser";
import getResources from "./utils/getResources.js";
import downloadFile from "./services/downloadFile";
import masterViewport, { Viewport } from "./viewport";
import { EventEmitter } from "events";
import { area_click } from './dom/areaClick'
import { onReplayGo } from './dom/onReplayGo'
import { escapeChat, safeTags, unescapeChat } from "./encoding";
import { setChatbox } from "./dom/setChatbox";
import { request } from "./services/request.js";
import {
changeShoutVolume,
changeSFXVolume,
changeTestimonyVolume,
} from "./dom/changeVolume.js";
import { getFilenameFromPath } from "./utils/paths";
import { packetHandler } from './packets/packetHandler'
import { showname_click } from './dom/showNameClick'
import { AO_HOST } from './client/aoHost'
const version = process.env.npm_package_version;
let { ip: serverIP, mode, theme } = queryParser();
let THEME: string = theme || "default";
export let CHATBOX: string;
export const setCHATBOX = (val: string) => {
CHATBOX = val
}
export let client: Client;
export const setClient = (val: Client) => {
client = val
}
export const UPDATE_INTERVAL = 60;
/**
* Toggles AO1-style loading using paginated music packets for mobile platforms.
* The old loading uses more smaller packets instead of a single big one,
* which caused problems on low-memory devices in the past.
*/
export let oldLoading = false;
export const setOldLoading = (val: boolean) => {
oldLoading = val
}
// presettings
export let selectedMenu = 1;
export const setSelectedMenu = (val: number) => {
selectedMenu = val
}
export let selectedShout = 0;
export const setSelectedShout = (val: number) => {
selectedShout = val
}
export let extrafeatures: string[] = [];
export const setExtraFeatures = (val: any) => {
extrafeatures = val
}
export let banned: boolean = false;
export const setBanned = (val: boolean) => {
banned = val
}
let hdid: string;
function isLowMemory() {
if (
/webOS|iPod|BlackBerry|BB|PlayBook|IEMobile|Windows Phone|Kindle|Silk|PlayStation|Nintendo|Opera Mini/i.test(
navigator.userAgent
)
) {
oldLoading = true;
}
}
const fpPromise = FingerprintJS.load();
const connect = (address: string) => {
}
fpPromise
.then((fp) => fp.get())
.then((result) => {
hdid = result.visitorId;
console.log("NEW CLIENT");
// Create the new client and connect it
client = new Client(serverIP);
client.connect()
isLowMemory();
client.loadResources();
});
export const delay = (ms: number) => new Promise((res) => setTimeout(res, ms));
let lastICMessageTime = new Date(0);
class Client extends EventEmitter {
serv: any;
hp: number[];
playerID: number;
charID: number;
char_list_length: number;
evidence_list_length: number;
music_list_length: number;
testimonyID: number;
chars: any;
emotes: any;
evidences: any;
areas: any;
musics: any;
musics_time: boolean;
callwords: string[];
banned: boolean;
resources: any;
selectedEmote: number;
selectedEvidence: number;
sender: ISender;
checkUpdater: any;
_lastTimeICReceived: any;
viewport: Viewport;
connect: () => void;
constructor(address: string) {
super();
this.connect = () => {
this.on("open", this.onOpen.bind(this));
this.on("close", this.onClose.bind(this));
this.on("message", this.onMessage.bind(this));
this.on("error", this.onError.bind(this));
if (mode !== "replay") {
this.serv = new WebSocket(`ws://${address}`);
// Assign the websocket events
this.serv.addEventListener("open", this.emit.bind(this, "open"));
this.serv.addEventListener("close", this.emit.bind(this, "close"));
this.serv.addEventListener("message", this.emit.bind(this, "message"));
this.serv.addEventListener("error", this.emit.bind(this, "error"));
} else {
this.joinServer();
}
}
this.hp = [0, 0];
this.playerID = 1;
this.charID = -1;
this.char_list_length = 0;
this.evidence_list_length = 0;
this.music_list_length = 0;
this.testimonyID = 0;
this.chars = [];
this.emotes = [];
this.evidences = [];
this.areas = [];
this.musics = [];
this.musics_time = false;
this.callwords = [];
this.resources = getResources(AO_HOST, THEME);
this.selectedEmote = -1;
this.selectedEvidence = 0;
this.checkUpdater = null;
this.sender = sender
this.viewport = masterViewport(this);
this._lastTimeICReceived = new Date(0);
}
/**
* Gets the current player's character.
*/
get character() {
return this.chars[this.charID];
}
/**
* Gets the player's currently selected emote.
*/
get emote() {
return this.emotes[this.selectedEmote];
}
/**
* Gets the current evidence ID unless the player doesn't want to present any evidence
*/
get evidence() {
return document.getElementById("button_present").classList.contains("dark")
? this.selectedEvidence
: 0;
}
/**
* Hook for sending messages to the client
* @param {string} message the message to send
*/
handleSelf(message: string) {
const message_event = new MessageEvent("websocket", { data: message });
setTimeout(() => this.onMessage(message_event), 1);
}
/**
* Begins the handshake process by sending an identifier
* to the server.
*/
joinServer() {
console.log(this.sender)
this.sender.sendServer(`HI#${hdid}#%`);
this.sender.sendServer("ID#webAO#webAO#%");
if (mode !== "replay") {
this.checkUpdater = setInterval(() => this.sender.sendCheck(), 5000);
}
}
/**
* Load game resources and stored settings.
*/
loadResources() {
document.getElementById("client_version").innerText = `version ${version}`;
// Load background array to select
const background_select = <HTMLSelectElement>(
document.getElementById("bg_select")
);
background_select.add(new Option("Custom", "0"));
vanilla_background_arr.forEach((background) => {
background_select.add(new Option(background));
});
// Load evidence array to select
const evidence_select = <HTMLSelectElement>(
document.getElementById("evi_select")
);
evidence_select.add(new Option("Custom", "0"));
vanilla_evidence_arr.forEach((evidence) => {
evidence_select.add(new Option(evidence));
});
// Read cookies and set the UI to its values
(<HTMLInputElement>document.getElementById("OOC_name")).value =
getCookie("OOC_name") ||
`web${String(Math.round(Math.random() * 100 + 10))}`;
// Read cookies and set the UI to its values
const cookietheme = getCookie("theme") || "default";
(<HTMLOptionElement>(
document.querySelector(`#client_themeselect [value="${cookietheme}"]`)
)).selected = true;
this.viewport.reloadTheme();
const cookiechatbox = getCookie("chatbox") || "dynamic";
(<HTMLOptionElement>(
document.querySelector(`#client_chatboxselect [value="${cookiechatbox}"]`)
)).selected = true;
setChatbox(cookiechatbox);
(<HTMLInputElement>document.getElementById("client_mvolume")).value =
getCookie("musicVolume") || "1";
this.viewport.changeMusicVolume();
(<HTMLAudioElement>document.getElementById("client_sfxaudio")).volume =
Number(getCookie("sfxVolume")) || 1;
changeSFXVolume();
(<HTMLAudioElement>document.getElementById("client_shoutaudio")).volume =
Number(getCookie("shoutVolume")) || 1;
changeShoutVolume();
(<HTMLAudioElement>(
document.getElementById("client_testimonyaudio")
)).volume = Number(getCookie("testimonyVolume")) || 1;
changeTestimonyVolume();
(<HTMLInputElement>document.getElementById("client_bvolume")).value =
getCookie("blipVolume") || "1";
this.viewport.changeBlipVolume();
(<HTMLInputElement>document.getElementById("ic_chat_name")).value =
getCookie("ic_chat_name");
(<HTMLInputElement>document.getElementById("showname")).checked = Boolean(
getCookie("showname")
);
showname_click(null);
(<HTMLInputElement>document.getElementById("client_callwords")).value =
getCookie("callwords");
}
/**
* Triggered when a connection is established to the server.
*/
onOpen(_e: Event) {
client.joinServer();
}
/**
* Triggered when the connection to the server closes.
* @param {CloseEvent} e
*/
onClose(e: CloseEvent) {
console.error(`The connection was closed: ${e.reason} (${e.code})`);
if (extrafeatures.length == 0 && banned === false) {
document.getElementById("client_errortext").textContent =
"Could not connect to the server";
}
document.getElementById("client_waiting").style.display = "block";
document.getElementById("client_error").style.display = "flex";
document.getElementById("client_loading").style.display = "none";
document.getElementById("error_id").textContent = String(e.code);
this.cleanup();
}
/**
* Triggered when a packet is received from the server.
* @param {MessageEvent} e
*/
onMessage(e: MessageEvent) {
const msg = e.data;
console.debug(`S: ${msg}`);
const data = msg.split("%")[0];
const splitPacket = data.split('#')
const packetHeader = splitPacket[0];
packetHandler.has(packetHeader)
? packetHandler.get(packetHeader)(splitPacket)
: console.warn(`Invalid packet header ${packetHeader}`);
}
/**
* Triggered when an network error occurs.
* @param {ErrorEvent} e
*/
onError(e: ErrorEvent) {
console.error(`A network error occurred`);
document.getElementById("client_error").style.display = "flex";
this.cleanup();
}
/**
* Stop sending keepalives to the server.
*/
cleanup() {
clearInterval(this.checkUpdater);
this.serv.close();
}
/**
* Parse the lines in the OOC and play them
* @param {*} args packet arguments
*/
handleReplay() {
const ooclog = <HTMLInputElement>document.getElementById("client_ooclog");
const rawLog = false;
let rtime: number = Number(
(<HTMLInputElement>document.getElementById("client_replaytimer")).value
);
const clines = ooclog.value.split(/\r?\n/);
if (clines[0]) {
const currentLine = String(clines[0]);
this.handleSelf(currentLine);
ooclog.value = clines.slice(1).join("\r\n");
if (currentLine.substr(0, 4) === "wait" && rawLog === false) {
rtime = Number(currentLine.split("#")[1]);
} else if (currentLine.substr(0, 2) !== "MS") {
rtime = 0;
}
setTimeout(() => onReplayGo(null), rtime);
}
}
saveChatlogHandle = async () => {
const clientLog = document.getElementById("client_log");
const icMessageLogs = clientLog.getElementsByTagName("p");
const messages = [];
for (let i = 0; i < icMessageLogs.length; i++) {
const SHOWNAME_POSITION = 0;
const TEXT_POSITION = 2;
const showname = icMessageLogs[i].children[SHOWNAME_POSITION].innerHTML;
const text = icMessageLogs[i].children[TEXT_POSITION].innerHTML;
const message = `${showname}: ${text}`;
messages.push(message);
}
const d = new Date();
let ye = new Intl.DateTimeFormat("en", { year: "numeric" }).format(d);
let mo = new Intl.DateTimeFormat("en", { month: "short" }).format(d);
let da = new Intl.DateTimeFormat("en", { day: "2-digit" }).format(d);
const filename = `chatlog-${da}-${mo}-${ye}`.toLowerCase();
downloadFile(messages.join("\n"), filename);
// Reset Chatbox to Empty
(<HTMLInputElement>document.getElementById("client_inputbox")).value = "";
};
/**
* Handles the incoming character information, and downloads the sprite + ini for it
* @param {Array} chargs packet arguments
* @param {Number} charid character ID
*/
async handleCharacterInfo(chargs: string[], charid: number) {
const img = <HTMLImageElement>document.getElementById(`demo_${charid}`);
if (chargs[0]) {
let cini: any = {};
const getCharIcon = async () => {
const extensions = [".png", ".webp"];
img.alt = chargs[0];
const charIconBaseUrl = `${AO_HOST}characters/${encodeURI(
chargs[0].toLowerCase()
)}/char_icon`;
for (let i = 0; i < extensions.length; i++) {
const fileUrl = charIconBaseUrl + extensions[i];
const exists = await fileExists(fileUrl);
if (exists) {
img.alt = chargs[0];
img.title = chargs[0];
img.src = fileUrl;
return;
}
}
};
getCharIcon();
// If the ini doesn't exist on the server this will throw an error
try {
const cinidata = await request(
`${AO_HOST}characters/${encodeURI(chargs[0].toLowerCase())}/char.ini`
);
cini = iniParse(cinidata);
} catch (err) {
cini = {};
img.classList.add("noini");
console.warn(`character ${chargs[0]} is missing from webAO`);
// If it does, give the user a visual indication that the character is unusable
}
const mute_select = <HTMLSelectElement>(
document.getElementById("mute_select")
);
mute_select.add(new Option(safeTags(chargs[0]), String(charid)));
const pair_select = <HTMLSelectElement>(
document.getElementById("pair_select")
);
pair_select.add(new Option(safeTags(chargs[0]), String(charid)));
// sometimes ini files lack important settings
const default_options = {
name: chargs[0],
showname: chargs[0],
side: "def",
blips: "male",
chat: "",
category: "",
};
cini.options = Object.assign(default_options, cini.options);
// sometimes ini files lack important settings
const default_emotions = {
number: 0,
};
cini.emotions = Object.assign(default_emotions, cini.emotions);
this.chars[charid] = {
name: safeTags(chargs[0]),
showname: safeTags(cini.options.showname),
desc: safeTags(chargs[1]),
blips: safeTags(cini.options.blips).toLowerCase(),
gender: safeTags(cini.options.gender).toLowerCase(),
side: safeTags(cini.options.side).toLowerCase(),
chat:
cini.options.chat === ""
? safeTags(cini.options.category).toLowerCase()
: safeTags(cini.options.chat).toLowerCase(),
evidence: chargs[3],
icon: img.src,
inifile: cini,
muted: false,
};
if (
this.chars[charid].blips === "male" &&
this.chars[charid].gender !== "male" &&
this.chars[charid].gender !== ""
) {
this.chars[charid].blips = this.chars[charid].gender;
}
} else {
console.warn(`missing charid ${charid}`);
img.style.display = "none";
}
}
resetMusicList() {
this.musics = [];
document.getElementById("client_musiclist").innerHTML = "";
}
resetAreaList() {
this.areas = [];
document.getElementById("areas").innerHTML = "";
this.fetchBackgroundList();
this.fetchEvidenceList();
}
async fetchBackgroundList() {
try {
const bgdata = await request(`${AO_HOST}backgrounds.json`);
const bg_array = JSON.parse(bgdata);
// the try catch will fail before here when there is no file
const bg_select = <HTMLSelectElement>document.getElementById("bg_select");
bg_select.innerHTML = "";
bg_select.add(new Option("Custom", "0"));
bg_array.forEach((background: string) => {
bg_select.add(new Option(background));
});
} catch (err) {
console.warn("there was no backgrounds.json file");
}
}
async fetchCharacterList() {
try {
const chardata = await request(`${AO_HOST}characters.json`);
const char_array = JSON.parse(chardata);
// the try catch will fail before here when there is no file
const char_select = <HTMLSelectElement>(
document.getElementById("client_ininame")
);
char_select.innerHTML = "";
char_array.forEach((character: string) => {
char_select.add(new Option(character));
});
} catch (err) {
console.warn("there was no characters.json file");
}
}
async fetchEvidenceList() {
try {
const evidata = await request(`${AO_HOST}evidence.json`);
const evi_array = JSON.parse(evidata);
// the try catch will fail before here when there is no file
const evi_select = <HTMLSelectElement>(
document.getElementById("evi_select")
);
evi_select.innerHTML = "";
evi_array.forEach((evi: string) => {
evi_select.add(new Option(evi));
});
evi_select.add(new Option("Custom", "0"));
} catch (err) {
console.warn("there was no evidence.json file");
}
}
isAudio(trackname: string) {
const audioEndings = [".wav", ".mp3", ".ogg", ".opus"];
return (
audioEndings.filter((ending) => trackname.endsWith(ending)).length === 1
);
}
addTrack(trackname: string) {
const newentry = <HTMLOptionElement>document.createElement("OPTION");
const songName = getFilenameFromPath(trackname);
newentry.text = unescapeChat(songName);
newentry.value = trackname;
(<HTMLSelectElement>(
document.getElementById("client_musiclist")
)).options.add(newentry);
this.musics.push(trackname);
}
createArea(id: number, name: string) {
const thisarea = {
name,
players: 0,
status: "IDLE",
cm: "",
locked: "FREE",
};
this.areas.push(thisarea);
// Create area button
const newarea = document.createElement("SPAN");
newarea.className = "area-button area-default";
newarea.id = `area${id}`;
newarea.innerText = thisarea.name;
newarea.title =
`Players: ${thisarea.players}\n` +
`Status: ${thisarea.status}\n` +
`CM: ${thisarea.cm}\n` +
`Area lock: ${thisarea.locked}`;
newarea.onclick = function () {
area_click(newarea);
};
document.getElementById("areas").appendChild(newarea);
}
/**
* Area list fuckery
*/
fix_last_area() {
if (this.areas.length > 0) {
const malplaced = this.areas.pop().name;
const areas = document.getElementById("areas");
areas.removeChild(areas.lastChild);
this.addTrack(malplaced);
}
}
/**
* Handles the kicked packet
* @param {string} type is it a kick or a ban
* @param {string} reason why
*/
handleBans(type: string, reason: string) {
document.getElementById("client_error").style.display = "flex";
document.getElementById(
"client_errortext"
).innerHTML = `${type}:<br>${reason.replace(/\n/g, "<br />")}`;
(<HTMLElement>(
document.getElementsByClassName("client_reconnect")[0]
)).style.display = "none";
(<HTMLElement>(
document.getElementsByClassName("client_reconnect")[1]
)).style.display = "none";
}
}
/**
* Resets the IC parameters for the player to enter a new chat message.
* This should only be called when the player's previous chat message
* was successfully sent/presented.
*/
export function resetICParams() {
(<HTMLInputElement>document.getElementById("client_inputbox")).value = "";
document.getElementById("button_flash").className = "client_button";
document.getElementById("button_shake").className = "client_button";
(<HTMLInputElement>document.getElementById("sendpreanim")).checked = false;
(<HTMLInputElement>document.getElementById("sendsfx")).checked = false;
if (selectedShout) {
document.getElementById(`button_${selectedShout}`).className =
"client_button";
selectedShout = 0;
}
}
/**
* Appends a message to the in-character chat log.
* @param {string} msg the string to be added
* @param {string} name the name of the sender
*/
export function appendICLog(
msg: string,
showname = "",
nameplate = "",
time = new Date()
) {
const entry = document.createElement("p");
const shownameField = document.createElement("span");
const nameplateField = document.createElement("span");
const textField = document.createElement("span");
nameplateField.className = "iclog_name iclog_nameplate";
nameplateField.appendChild(document.createTextNode(nameplate));
shownameField.className = "iclog_name iclog_showname";
if (showname === "" || !showname) {
shownameField.appendChild(document.createTextNode(nameplate));
} else {
shownameField.appendChild(document.createTextNode(showname));
}
textField.className = "iclog_text";
textField.appendChild(document.createTextNode(msg));
entry.appendChild(shownameField);
entry.appendChild(nameplateField);
entry.appendChild(textField);
// Only put a timestamp if the minute has changed.
if (lastICMessageTime.getMinutes() !== time.getMinutes()) {
const timeStamp = document.createElement("span");
timeStamp.className = "iclog_time";
timeStamp.innerText = time.toLocaleTimeString(undefined, {
hour: "numeric",
minute: "2-digit",
});
entry.appendChild(timeStamp);
}
const clientLog = document.getElementById("client_log");
clientLog.appendChild(entry);
/* This is a little buggy - some troubleshooting might be desirable */
if (clientLog.scrollTop > clientLog.scrollHeight - 800) {
clientLog.scrollTop = clientLog.scrollHeight;
}
lastICMessageTime = new Date();
}
/**
* check if the message contains an entry on our callword list
* @param {string} message
*/
export function checkCallword(message: string, sfxAudio: HTMLAudioElement) {
client.callwords.forEach(testCallword);
function testCallword(item: string) {
if (item !== "" && message.toLowerCase().includes(item.toLowerCase())) {
sfxAudio.pause();
sfxAudio.src = `${AO_HOST}sounds/general/sfx-gallery.opus`;
sfxAudio.play();
}
}
}
export default Client;
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