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import queryParser from "../../utils/queryParser";
import { client, clientState, autoChar, autoArea } from "../../client";
import { area_click } from "../../dom/areaClick";
const { mode } = queryParser();
/**
* Handles the handshake completion packet, meaning the player
* is ready to select a character.
*
* @param {Array} args packet arguments
*/
export const handleDONE = (_args: string[]) => {
// DONE packet signals that the handshake is complete
client.state = clientState.Joined;
document.getElementById("client_loading")!.style.display = "none";
if (mode === "watch") {
// Spectators don't need to pick a character
document.getElementById("client_waiting")!.style.display = "none";
}
if (autoArea) {
const areaIndex = client.areas.findIndex(
(a: any) => a && a.name.toLowerCase() === autoArea.toLowerCase()
);
if (areaIndex !== -1) {
const el = document.getElementById(`area${areaIndex}`);
if (el) {
area_click(el as HTMLElement);
}
}
}
if (autoChar) {
// Hide charselect immediately (spectator mode) so the user isn't stuck
// on the selection screen. If the CC request succeeds, PV will confirm it.
document.getElementById("client_waiting")!.style.display = "none";
document.getElementById("client_charselect")!.style.display = "none";
const charIndex = client.chars.findIndex(
(c: any) => c && c.name.toLowerCase() === autoChar.toLowerCase()
);
if (charIndex !== -1) {
client.sender.sendCharacter(charIndex);
}
}
};
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