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/* eslint indent: ["error", 2, { "SwitchCase": 1 }] */
import { client, extrafeatures, UPDATE_INTERVAL } from "../../client";
import { handleCharacterInfo, ensureCharIni } from "../../client/handleCharacterInfo";
import { resetICParams } from "../../client/resetICParams";
import { prepChat, safeTags } from "../../encoding";
import { handle_ic_speaking } from "../../viewport/utils/handleICSpeaking";
/**
* Handles an in-character chat message.
* @param {*} args packet arguments
*/
export const handleMS = (args: string[]) => {
// duplicate message
if (args[5] !== client.viewport.getChatmsg().content) {
const char_id = Number(args[9]);
const char_name = safeTags(args[3]);
let msg_nameplate = args[3];
let msg_blips = "male";
let char_chatbox = "default";
let char_muted = false;
if (char_id < client.char_list_length && char_id >= 0) {
if (client.chars[char_id].name !== char_name) {
console.info(
`${client.chars[char_id].name} is iniediting to ${char_name}`,
);
const chargs = (`${char_name}&` + "iniediter").split("&");
handleCharacterInfo(chargs, char_id);
} else if (!client.chars[char_id].inifile) {
// Lazily load char.ini in background so future messages have proper data
ensureCharIni(char_id);
}
}
try {
msg_nameplate = client.chars[char_id].showname;
} catch (e) {
msg_nameplate = args[3];
}
try {
msg_blips = client.chars[char_id].blips;
} catch (e) {}
try {
char_chatbox = client.chars[char_id].chat;
} catch (e) {
char_chatbox = "default";
}
try {
char_muted = client.chars[char_id].muted;
} catch (e) {
char_muted = false;
console.error("we're still missing some character data");
}
if (char_muted === false) {
let chatmsg = {
deskmod: Number(safeTags(args[1])),
preanim: safeTags(args[2]), // get preanim
nameplate: msg_nameplate,
chatbox: char_chatbox,
name: char_name,
sprite: safeTags(args[4]),
content: prepChat(args[5]), // Escape HTML tags
side: args[6],
sound: safeTags(args[7]),
blips: safeTags(msg_blips),
type: Number(args[8]),
charid: char_id,
snddelay: Number(args[10]),
objection: Number(args[11]),
evidence: Number(safeTags(args[12])),
flip: Number(args[13]),
flash: Number(args[14]),
color: Number(args[15]),
speed: UPDATE_INTERVAL,
};
if (args.length > 16) {
const extra_cccc = {
showname: prepChat(args[16]),
other_charid: Number(args[17]),
other_name: safeTags(args[18]),
other_emote: safeTags(args[19]),
self_offset: args[20].split("<and>"), // HACK: here as well, client is fucked and uses this instead of &
other_offset: args[21].split("<and>"),
other_flip: Number(args[22]),
noninterrupting_preanim: Number(args[23]),
};
chatmsg = Object.assign(extra_cccc, chatmsg);
if (args.length > 24) {
const extra_27 = {
looping_sfx: Number(args[24]),
screenshake: Number(args[25]),
frame_screenshake: safeTags(args[26]),
frame_realization: safeTags(args[27]),
frame_sfx: safeTags(args[28]),
};
chatmsg = Object.assign(extra_27, chatmsg);
if (args.length > 29) {
const extra_28 = {
additive: Number(args[29]),
effects: args[30].split("|"),
};
chatmsg = Object.assign(extra_28, chatmsg);
} else {
const extra_28 = {
additive: 0,
effects: ["", "", ""],
};
chatmsg = Object.assign(extra_28, chatmsg);
}
} else {
const extra_27 = {
looping_sfx: 0,
screenshake: 0,
frame_screenshake: "",
frame_realization: "",
frame_sfx: "",
};
chatmsg = Object.assign(extra_27, chatmsg);
const extra_28 = {
additive: 0,
effects: ["", "", ""],
};
chatmsg = Object.assign(extra_28, chatmsg);
}
} else {
const extra_cccc = {
showname: "",
other_charid: 0,
other_name: "",
other_emote: "",
self_offset: [0, 0],
other_offset: [0, 0],
other_flip: 0,
noninterrupting_preanim: 0,
};
chatmsg = Object.assign(extra_cccc, chatmsg);
const extra_27 = {
looping_sfx: 0,
screenshake: 0,
frame_screenshake: "",
frame_realization: "",
frame_sfx: "",
};
chatmsg = Object.assign(extra_27, chatmsg);
const extra_28 = {
additive: 0,
effects: ["", "", ""],
};
chatmsg = Object.assign(extra_28, chatmsg);
}
if (chatmsg.content.trim() === "") {
//blankpost
chatmsg.content = "";
// empty string as chatbox means hide it
chatmsg.chatbox = "";
}
// our own message appeared, reset the buttons
if (chatmsg.charid === client.charID) {
resetICParams();
}
handle_ic_speaking(chatmsg); // no await
}
}
};
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