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authorCrystalwarrior <varsash@gmail.com>2019-09-17 00:56:39 +0300
committerCrystalwarrior <varsash@gmail.com>2019-09-17 00:56:39 +0300
commit9695c621c23e3ebe1fded621c13eaea75bfc4372 (patch)
treed9188e488b7a0d8784d69f188f8acf599008c5e3
parent684e26cb776b143175590845c77813763927e759 (diff)
so this solution doesn't really work. It makes the chat message box appear over the character select screen.
this bug only occurs when the chat box is initialized inside the viewport. Annoying as hell but at least it can be reproduced reliably.
-rw-r--r--src/courtroom.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/courtroom.cpp b/src/courtroom.cpp
index f01c1780..3f06b796 100644
--- a/src/courtroom.cpp
+++ b/src/courtroom.cpp
@@ -2219,7 +2219,6 @@ void Courtroom::start_chat_ticking()
ui_vp_chatbox->show();
ui_vp_message->show();
- ui_vp_message->raise(); //So you can scroll it
if (!is_additive)
{